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> HentaiVerse Persistent 0.88

 
post Jul 24 2021, 04:19
Post #41
Basara Nekki



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QUOTE(Necromusume @ Jul 23 2021, 21:17) *

The doubled stamina drain is supposed to be an Isekai-only change.


Unfortunately not. (IMG:[invalid] style_emoticons/default/sad.gif)

I tested a Item World with 50 rounds, with stamina below 60, and the stamina decreased 2 points (50 x 0.04 = 2).

I hope this changes. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 24 2021, 04:24
Post #42
Paarfi



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QUOTE(Zerozero204 @ Jul 24 2021, 02:53) *

What happened to the Arena? But I don't want to have to play 25 fully monstered rounds to check off the 'did a fight, you're done, go back to reading' daily .01 stat point notch.
What was Tenboro's reason for this? If my goal is to only kill a few monsters (to get the light of a new dawn) then knock off for the day, then isn't this change the one full of the multiple pages of irrelevant monsters?
He's the benevolent dungeon master, but this takes the easier path away from some players. Less risk, less reward, but one I was fine with.


For extremely small amounts of playtime Random Encounters are more rewarding than low-level arenas. They are specifically designed for "readers" (That is why they pop up when you browse the galleries). Needing to play more than that but less than 30 rounds of Power Flux (still accessible to you) is hardly a reasonable expectation.
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post Jul 24 2021, 06:11
Post #43
Basara Nekki



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QUOTE(Basara Nekki @ Jul 23 2021, 23:19) *

Unfortunately not. (IMG:[invalid] style_emoticons/default/sad.gif)

I tested a Item World with 50 rounds, with stamina below 60, and the stamina decreased 2 points (50 x 0.04 = 2).

I hope this changes. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Now it seems right. (IMG:[invalid] style_emoticons/default/biggrin.gif)

I tested again and now it's as before (0.02 stamina per round). (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 24 2021, 08:27
Post #44
Juggernaut Santa



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QUOTE(jcullinane @ Jul 24 2021, 03:19) *

Then I got to "Secret Pony Level":

My Leg Slaughter set and heavily forged weapon with max strikes felt like having a needle to bring down a T Rex...every round. Every SG. And the last round? Prepostorous. Actually got one-shotted (or at least my defenses seemed to just happen to let through things all at once - I wouldn't doubt that) at near full health and if not for spark I would have probably went all Portland Oregon.

Also I noticed how I suddenly started taking much more dmg from any enemy offensive action when there were only a couple left, even with full debuffs, and I didn't see anything in the battle script, so there is some kind of hidden Trio and the Tree thing going on there just when it seems like you're all set.

Hm...bro? What kind of unholy Leg slaughter set do you have?
Because everything but the last round of each arena was basically butter, not much different from old DwD.
Doing OFC with Imperil on the Schoolgirls in the last arena wiped everyone and took away 50~75% of each SG's HP in one go. Rounds were quite brief.
And health issues? None. And I didn't use Haste nor Shadow Veil. And debuffing enemies? Outside of Imperil I had never ever used any type of spell on monsters since years, and it did not change now either.
Just Protection and Sprit Shield IA were used. Spark was there too, but it never triggered.
For the whole first 94 and 99 rounds of the two arenas, my health NEVER went below 80%.
Against the monsters of the second last arena I cured like twice, at half HP, just because I'm used to it, not because I needed it. I probably would've recovered HP back to full in a couple of turns in any case.
Against the ponies maybe 7 or 8 times, always at half HP. Same as above.
I don't know...(IMG:[invalid] style_emoticons/default/heh.gif)


QUOTE(Zerozero204 @ Jul 24 2021, 03:53) *

snip

To get dawn just do a random encounter.
Get to the news page 1 minute before dawn, and get a RE, trigger it, let the HV page open.
Go back to the news page, wait for dawn, refresh, read the new day message.
Go back to the encounter and do it (it's one round), and get all dawn proficencies.
Done and gone.
No time wasted.

Also, technically, you do get all dawn bonuses outside of the proficencies without battling.
And you don't actually need to do a battle every day to keep all of them.
They actually carry over and accumulate.
So if you just visit the news page for dawn for a week, and then do 1 battle, you'll get 7 days worth of proficiencies in a single go.

This post has been edited by Juggernaut Santa: Jul 24 2021, 08:31
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post Jul 24 2021, 09:16
Post #45
BlueWaterSplash



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Thanks Parfi although Nezu's post was edited recently so who knows when that reveal might have been added hehe. In any case, I am very happy for it.
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post Jul 24 2021, 09:51
Post #46
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QUOTE(Zerozero204 @ Jul 24 2021, 02:53) *

What happened to the Arena? But I don't want to have to play 25 fully monstered rounds to check off the 'did a fight, you're done, go back to reading' daily .01 stat point notch.
What was Tenboro's reason for this? If my goal is to only kill a few monsters (to get the light of a new dawn) then knock off for the day, then isn't this change the one full of the multiple pages of irrelevant monsters?
He's the benevolent dungeon master, but this takes the easier path away from some players. Less risk, less reward, but one I was fine with.


You don't actually have to fight every day to get the dawn benefit - just trigger the dawn event in the galleries, and the benefits accumulate til you next play a battle.

Edit: oops, didn't even see this page - JuggSanta beat me to it. Now that's a weird feeling.

QUOTE(BlueWaterSplash @ Jul 24 2021, 08:16) *

Thanks Parfi although Nezu's post was edited recently so who knows when that reveal might have been added hehe. In any case, I am very happy for it.


Nah, it was always there. It's actually in Tenboro's post, I just rewrote it to be very explicit about how it affected people. (I know it's not clear that it applied retroactively to Season 1.)

QUOTE(Tenboro @ Jun 21 2021, 10:25) *
- The end-of-season permanent stat bonuses are now officially fixed to floor level rather than being competitive. The Top 10 peerless voucher and per-floor damage bonus remain unchanged.
-- Clear Floor 50: +3 to all primary stats
-- Clear Floor 40: +2 to all primary stats
-- Clear Floor 30: +1 to all primary stats


That edit was just removing some stuff like 'when will persistent get teh updatez?!?!?!?' where the answer was just 'we don't know, wait patiently'.

This post has been edited by Nezu: Jul 24 2021, 09:55
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post Jul 24 2021, 13:58
Post #47
Necromusume



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Out of non-Schoolgirl arenas in Persistent already.
Not interested in doing the SG arenas because they suck for chaos tokens per minute.
Guess I'll have to do a Grindfest.
Wow, this is really saving me time!

(Change it back, please.)


FYI, with Tokenizer 3, I was getting a fine daily haul of tokens from all the arena rounds. Now that the number of rounds is greatly reduced, not any more. Schoolgirls take far longer per round, but they don't have a proportionately increased chance of token drop.

This post has been edited by Necromusume: Jul 24 2021, 15:35
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post Jul 24 2021, 15:17
Post #48
Maharid



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QUOTE(Juggernaut Santa @ Jul 24 2021, 08:27) *
Hm...bro? What kind of unholy Leg slaughter set do you have?
Because everything but the last round of each arena was basically butter, not much different from old DwD.
Doing OFC with Imperil on the Schoolgirls in the last arena wiped everyone and took away 50~75% of each SG's HP in one go. Rounds were quite brief.
And health issues? None. And I didn't use Haste nor Shadow Veil. And debuffing enemies? Outside of Imperil I had never ever used any type of spell on monsters since years, and it did not change now either.
Just Protection and Sprit Shield IA were used. Spark was there too, but it never triggered.
For the whole first 94 and 99 rounds of the two arenas, my health NEVER went below 80%.
Against the monsters of the second last arena I cured like twice, at half HP, just because I'm used to it, not because I needed it. I probably would've recovered HP back to full in a couple of turns in any case.
Against the ponies maybe 7 or 8 times, always at half HP. Same as above.
I don't know...(IMG:[invalid] style_emoticons/default/heh.gif)

Maybe ypu're right and jcullinane have a crappy equip.

Now, here, do you think this is a lousy 1-H equip?

Well, for durability i have no real problem but going on the round is impossibily boring, the normal monster are thanky, the Schoolgirls take forever to get down, Imperil + Penetrated Armor + OFC will NOT kill them, you also ned to follw with Vital Strikes and other normal attacks.

THIS IS NOT FUN!

I want to break a news, the scaling level of monster and difficulty in any game is horrible because when you get to the endgame you have no feeling of real accomplishement because the monster are hard like in the beginning, you are only getting better drops.

And yes, some can be happy with this setting but i will assure you that if you give player two choice, one arena with 100 rounds and another woth 300 rounds, both of them need the same time to finish and give exactly the same reward, most player will play the 300 rounds one because thaking much time on a single monster\round is BORING.

EDIT: Oh, i forgot, i have Dæmon Duality VI, wihtout them i would have stopped playing a lot of time ago and i got those mostly due to paying real money, normal free player have it much, MUCH harder.

DOUBLE EDIT:
2021-07-24 13:20 -20250 Hath Exchange Transaction (Bought 5 Hath @ 4,050 C)
2021-07-24 13:20 -781264 Hath Exchange Transaction (Bought 193 Hath @ 4,048 C)
2021-07-24 13:20 -605850 Hath Exchange Transaction (Bought 150 Hath @ 4,039 C)
2021-07-24 13:20 -3991520 Hath Exchange Transaction (Bought 988 Hath @ 4,040 C)
2021-07-24 13:20 -348300 Hath Exchange Transaction (Bought 86 Hath @ 4,050 C)
2021-07-24 13:20 -4050000 Hath Exchange Transaction (Bought 1,000 Hath @ 4,050 C)
2021-07-24 13:20 -469452 Hath Exchange Transaction (Bought 116 Hath @ 4,047 C)
2021-07-24 13:20 -201950 Hath Exchange Transaction (Bought 50 Hath @ 4,039 C)
2021-07-24 13:20 -161400 Hath Exchange Transaction (Bought 40 Hath @ 4,035 C)
2021-07-24 13:20 -19296860 Hath Exchange Transaction (Bought 4,780 Hath @ 4,037 C)
2021-07-24 13:20 -4038000 Hath Exchange Transaction (Bought 1,000 Hath @ 4,038 C)
2021-07-24 13:20 -2097382 Hath Exchange Transaction (Bought 518 Hath @ 4,049 C)
2021-07-24 13:20 -267300 Hath Exchange Transaction (Bought 66 Hath @ 4,050 C)
2021-07-24 13:20 -101300 Hath Exchange Transaction (Bought 25 Hath @ 4,052 C)
2021-07-24 13:20 -658194 Hath Exchange Transaction (Bought 163 Hath @ 4,038 C)
2021-07-24 13:20 -44572 Hath Exchange Transaction (Bought 11 Hath @ 4,052 C)
2021-07-24 13:20 -808000 Hath Exchange Transaction (Bought 200 Hath @ 4,040 C)
2021-07-24 13:20 -606000 Hath Exchange Transaction (Bought 150 Hath @ 4,040 C)
2021-07-24 13:20 -72900 Hath Exchange Transaction (Bought 18 Hath @ 4,050 C)
2021-07-24 13:20 -74700843 Hath Exchange Transaction (Bought 18,431 Hath @ 4,053 C)
2021-07-24 13:20 -40520 Hath Exchange Transaction (Bought 10 Hath @ 4,052 C)

Hath Perk Dæmon Duality VII Activated!

This post has been edited by Maharid: Jul 24 2021, 15:23
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post Jul 24 2021, 16:05
Post #49
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QUOTE(Maharid @ Jul 24 2021, 13:17) *

And yes, some can be happy with this setting but i will assure you that if you give player two choice, one arena with 100 rounds and another woth 300 rounds, both of them need the same time to finish and give exactly the same reward, most player will play the 300 rounds one because thaking much time on a single monster\round is BORING.

Agreed. When I'm in the mood for leveling up, earning credits, etc. I regularly skipped EoD to DwD or fled at the first SG round. One of the justifications for the arena changes is removing the feeling that we need to clear every arena daily. In a way, I'd say the change is working as intended. With the number of non-SG rounds significantly decreased in EoD to DwD, I'm just going to ignore every arena above T&T. That gives me more time for non-HV activities, which is a good thing.
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post Jul 24 2021, 16:10
Post #50
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Did Post-Game Content and Secret Pony Level for the second time, and had an easier time with PGC by stacking Weaken, Silence, and Magnet, but my Spark still triggered a few times.

As for SPL, even with all these debuffs, my spark still kept triggering every other round until I finally managed to take down the first monsters, and things got a lot easier.

Considering the lack of difficulty over the initial 99 rounds, I think the last round is way too unbalanced, as the reward will mostly be garbage equipment, so maybe add a chance for the ponies to drop a figurine as well?

Having to pay attention to a hard battle after a long time is kind of fun, but not when the reward is garbage.

Magnificent equipment might be nice in Isekai, but it's just bazaar or salvage fodder in persistent for lvl 500 players.

After Dawn, I'll try stacking Blind and Slow on the last round as well, but when there's too many debuffs on a monster, they actually overflow and disappear from the box, so it might be a good idea to lengthen the monster box, considering the empty space to the right.

This post has been edited by Kinights: Jul 24 2021, 16:13
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post Jul 24 2021, 17:10
Post #51
Katajanmarja



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QUOTE(uareader @ Jul 23 2021, 23:26) *

Bye bye arenas with low amount of monsters (IMG:[invalid] style_emoticons/default/cry.gif)
Bye bye arenas with low amount of rounds (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

I’ve been pondering about this, too.

While I do enjoy doing the longer arenas every now and then, it has been an important source of relaxation for me on stressful days that I could do 2–6 of the shortest ones just to let out some steam – and to practise my IWBTH or PFUDOR playing skills. The playing technique becomes entirely different when monsters hit really hard and are extremely likely to do at least one spirit attack each before they go down (unless the player makes heavy use of sleep, silence, and shield bash).

Then again, doing the two easiest arenas did feel quite braindead regardless of difficulty.

If we won’t be getting the beginner arenas back, I think I can play such ones as Power Flux on easy, hard, or maybe nightmare, and it will feel almost the same and take only a little more time. But if I understand the game mechanics, this truly means bye-bye to most of my slim chances for very good drops.

This post has been edited by Katajanmarja: Jul 24 2021, 17:11
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post Jul 24 2021, 17:41
Post #52
Basara Nekki



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QUOTE(Kinights @ Jul 24 2021, 11:10) *

Considering the lack of difficulty over the initial 99 rounds, I think the last round is way too unbalanced, as the reward will mostly be garbage equipment, so maybe add a chance for the ponies to drop a figurine as well?

Having to pay attention to a hard battle after a long time is kind of fun, but not when the reward is garbage.

Magnificent equipment might be nice in Isekai, but it's just bazaar or salvage fodder in persistent for lvl 500 players.


A solution for this would be to increase the quality of the drops of equipment in these last two arenas. In this case, the minimum quality would be Exquisite.

Removing Superior equipment, increases the chances of getting Legendary. And even if we do not win a Legendary, at least we would gain more credits by selling a lot of Exquisite and Magnificent.
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post Jul 24 2021, 21:44
Post #53
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QUOTE(Altair.AC @ Jul 23 2021, 05:18) *

The credit log has "Isekai 2021 Season 1"
But my credits didn't increase.

Same for me.
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post Jul 25 2021, 00:06
Post #54
Mud attheBaseofLotus



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Clear DwD + 3 arena above and still left a lot of stamina. Now i'm kind of feel forced to clear lower arena just to not waste stamina.
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post Jul 25 2021, 00:10
Post #55
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QUOTE(jy-laji @ Jul 24 2021, 15:58) *

Did everyone receive the transferred Isekai credits? I saw it in Credit Log and it was transferred yesterday (36 hours ago), but I still don't see it in HV or anywhere. Is it just me or did it happen to everyone?


I can confirm I got the message and I did get the balance added to my account (and even started using the credits) but considering this seems to be yet another post about this it might be worth checking this out.


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post Jul 25 2021, 01:07
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QUOTE(Juggernaut Santa @ Jul 24 2021, 02:27) *

Hm...bro? What kind of unholy Leg slaughter set do you have?
Because everything but the last round of each arena was basically butter, not much different from old DwD.
Doing OFC with Imperil on the Schoolgirls in the last arena wiped everyone and took away 50~75% of each SG's HP in one go. Rounds were quite brief.
And health issues? None. And I didn't use Haste nor Shadow Veil. And debuffing enemies? Outside of Imperil I had never ever used any type of spell on monsters since years, and it did not change now either.
Just Protection and Sprit Shield IA were used. Spark was there too, but it never triggered.


Maybe post your equips and hath perks? I mean, I'm not a hath Baron and never have been so I don't have all the supremely overpriced hath damage buffs nor so I have level 100/50 max forge on everything since, well, all of that costs obscene amounts of credits. So if that makes my Level 500 Leg Slaughter junk, well, I guess that's why you seemed to breeze through everything.

But I agree with Maharid, there is no funfactor here, and there's no suitable prize or justification to do it more than once. I don't really feeling like spending 120 minutes every day just in hopes that I might get a Legendary drop (especially how 3 of the drops in the final round were Superiors so getting a Leg would seem like a miracle), and in persistent, even most Lvl 500 Leg's are probably useless and junk.
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post Jul 25 2021, 01:33
Post #57
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Both the 2 final arenas were also boring in that the monsters brought nothing new to the table just massive meat tanks. If they had some new abilities maybe auras or spells it could have made it at least a little bit interesting.

I only have 2 slaughter pieces and nothing forged too high and while it didnt take me 2 hrs I certainly wont be doing it again for 3 junk mag.

This game needs more intersting monsters not bigger meat tanks.
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post Jul 25 2021, 04:31
Post #58
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thanks for the update.

the new update do increase the exp and income, but I don't think it save and reduce the playtime, like the #54 said, it's another kind of force player to clear almost all arena to not "waste" the stamina.
the 60 threshold for "great" stamina is very good change, as we don't need to watch the timer and play twice a day in order not to "miss and waste the great stamina window"
but the 50% stamina increasement is not a good change, as the arena rounds shorten too, it almost means to clear all arena to not to waste the stamina recover.
in my opinion, just change back the 100% stamina increaement for great stamina in Persistent is fine, 600 round per day is good enough for player to chooes more exp or more play income and not force player to clear all arena everyday.
for the Isekai, 50% increasement for greate stamina is OK, as it already have double base stamina cost

for the new arena, I don't think it's good idea to increase income or lower difficulty
the lv500 player already have much advantage than other players in much place, and the extra lv500 arena is also a great advantage, by play one more arena it's almost twice legendary chance to other daily arena player, further increase income may further increase the gap between rich and poor.
in my optinion, the clear bonus for new arena should decrease to 1, I don't care the lv400 arena decrease also. if someone feel it's too difficult or too low income, then just don't play it. or in other hands, just remove the new arena, player can choose do GF as before if they want

by the way, I don't recive the ISK transfer credits too, it show on the credits log but not added to my balance. the pabs did added. and I don't feel like the damage bonus added too, of cause this may be wrong fellings, just mention incase there is something wrong

This post has been edited by what_is_name: Jul 25 2021, 05:07
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post Jul 25 2021, 05:14
Post #59
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QUOTE(jcullinane @ Jul 25 2021, 01:07) *
But I agree with Maharid, there is no funfactor here, and there's no suitable prize or justification to do it more than once. I don't really feeling like spending 120 minutes every day just in hopes that I might get a Legendary drop (especially how 3 of the drops in the final round were Superiors so getting a Leg would seem like a miracle), and in persistent, even most Lvl 500 Leg's are probably useless and junk.

We have to remember that there is a bonus drop in the equipment quality due to the increased difficulty, is easyer to get higher quality y equip and is easyer to get Leg+ with arena clear bonus.

That we really lack is mostly in throphies because they are fixed to 10%, i think we need to increase them a bit for the last two arena, at least to 15% (or 15% and 20%).

The overall drop pf normal items can also get a bit of juice, not too much but i'd like to see some extra token and Artifact due to the high power of the enemes.

I have done the top 3 arena today and DwD llokeed easygoing for the real first time, comparedd to the other is much more fun.

This post has been edited by Maharid: Jul 25 2021, 05:15
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post Jul 25 2021, 10:41
Post #60
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QUOTE(Altair.AC @ Jul 23 2021, 16:18) *

The credit log has "Isekai 2021 Season 1"
But my credits didn't increase.

QUOTE(eomivan @ Jul 24 2021, 22:44) *

Same for me.

And both of you checked the Persistent balance (where those credits should have ended up), not the Isekai balance?

Just asking to make sure.
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