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> HentaiVerse Persistent 0.88

 
post Aug 4 2021, 05:04
Post #141
Nezu



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QUOTE(teenyman45 @ Aug 4 2021, 02:16) *

Does anybody else miss having access to the lower level arenas?

Edited because I've probably just missed it elsewhere in the thread, but does autosell leave everything in equipment storage alone?


Auto-sell only affects new drops (and stuff you get at the shrine). It doesn't touch your current inventory.
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post Aug 4 2021, 19:16
Post #142
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QUOTE(teenyman45 @ Aug 3 2021, 21:16) *

Does anybody else miss having access to the lower level arenas?

Edited because I've probably just missed it elsewhere in the thread, but does autosell leave everything in equipment storage alone?

Yes to arenas, and yes to the autosell thing. Auto-sell only procs when the item drops, not after the fact.
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post Aug 7 2021, 16:32
Post #143
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QUOTE(Juggernaut Santa @ Jul 23 2021, 11:21) *

Can't wait for the Tower in HV 1.0 as well!


QUOTE(Juggernaut Santa @ Jul 14 2021, 23:03) *
.
#AddTheTowerToPersistent for July 2021

#AddTheTowerToPersistent for August 2021
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post Aug 7 2021, 18:54
Post #144
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QUOTE(Juggernaut Santa @ Aug 7 2021, 14:32) *

#AddTheTowerToPersistent for August 2021

Please stop repeating this request each month. We all know your wish so additional posts like that are spam.

This post has been edited by Tgbvfr: Aug 7 2021, 18:55
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post Aug 11 2021, 19:11
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I would suggest updating the title selection screen to show the dova title also includes the 10% damage/evade bonus.
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post Aug 12 2021, 22:26
Post #146
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Probably someone have already pointed this out but... the Wiki need an huge amount of work, it need to have a clear division with Hentaiverse Persistent and Isekai so you cannot make any error and have all the new changes explained.

I know anyone can ask but having the Wiki update it will solve a lot of problems.
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post Aug 12 2021, 23:21
Post #147
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QUOTE(Maharid @ Aug 12 2021, 21:26) *

Probably someone have already pointed this out but... the Wiki need an huge amount of work, it need to have a clear division with Hentaiverse Persistent and Isekai so you cannot make any error and have all the new changes explained.

I know anyone can ask but having the Wiki update it will solve a lot of problems.


We're working on that, and you can contribute by telling us what's missing, what's incorrect, and what you'd change to make things clearer!

By the way, did you know we already have these pages which you can find by looking in the Isekai section of the HentaiVerse hub page? I'm not sure if they're 100% accurate at the moment but they may be able to help!

This post has been edited by Nezu: Aug 12 2021, 23:23
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post Aug 13 2021, 13:31
Post #148
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Hmm, I'm a bit disappointed with the removal of the lower ranked arenas. For someone who doesn't have a lot of time to play because of my job, doing a couple of the lesser arenas with their small number of rounds every day was the perfect way to slowly build up small change and EXP without having to spend a long time in HV. Oh well, guess I'll settle with random encounters. Preparing and taking on the super arenas will probably have to wait until I'm unemployed or retired.
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post Aug 15 2021, 09:46
Post #149
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And with the new arenas, well. Played them once. Content is already over.

We need moar content. Like, the tower, amirite? (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Tgbvfr @ Aug 7 2021, 18:54) *

Please stop repeating this request each month. We all know your wish so additional posts like that are spam.

No. Fuck off.
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post Aug 16 2021, 02:09
Post #150
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QUOTE(Juggernaut Santa @ Aug 15 2021, 04:46) *

Content is already over.


Going after the perfect Peerless drop is endless repeatable content. /s

With that said, now that I have less free time available, I've only been focusing on clearing the tower daily, as the new arenas have been mostly a waste of time imo, so I can see the frustration of the players who can't play lower level arenas anymore.

On that note, Tower is fun, but the annoying part is that we don't have decent equipment in Isekai to go all out, while in Persistent most endgame players more than likely have a few extra sets prepared as backups, or simply for fun playing something else from time to time.

I've lost count on how many noodles I shrined only to get exquisite trash, and clearing DwD for the extra chance at something decent with subpar equipment is just painful...

Soulfusing exists already, so why the heck can't we use our persistent soulfused equipment in isekai?

Do we have a different soul that's split from us and goes to the different world?

People are already freely trading persistent credits for isekai stuff, so what's the point in trying to limit users on their progress when this gaping hole is left open...?

I'll probably just clear floor 50 and be done with Isekai for this season, hoping for some improvements next time.
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post Aug 16 2021, 06:00
Post #151
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QUOTE(Kinights @ Aug 16 2021, 00:09) *

Soulfusing exists already, so why the heck can't we use our persistent soulfused equipment in isekai?

One of the reasons for Isekai's existence is the challenge to see who can get the highest in the Tower. Allowing Persistent soulfused equipment in Isekai would tilt the challenge towards the end game/wealthiest players in Persistent. I think we can all agree that a competition is more interesting when the players are evenly matched. Yes, players from season one started season two with up to a million credits so this season is did not start completely even, but few things are perfect.
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post Aug 16 2021, 07:01
Post #152
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QUOTE(Tgbvfr @ Aug 16 2021, 01:00) *

One of the reasons for Isekai's existence is the challenge to see who can get the highest in the Tower. Allowing Persistent soulfused equipment in Isekai would tilt the challenge towards the end game/wealthiest players in Persistent.


QUOTE(Kinights @ Aug 15 2021, 21:09) *

People are already freely trading persistent credits for isekai stuff, so what's the point in trying to limit users on their progress when this gaping hole is left open...?


It's a very grey area on users who "back up" their friends with Isk and mats, but trading goods for persistent credits seems completely fine.

No challenge so to speak. The rich still have an advantage in Isekai.

As for the challenge, wouldn't it be better fo the contestants to be on even grounds instead of whoever is the richest or luckiest having the upper hand...?
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post Aug 16 2021, 10:00
Post #153
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QUOTE(Kinights @ Aug 16 2021, 02:09) *

With that said, now that I have less free time available, I've only been focusing on clearing the tower daily, as the new arenas have been mostly a waste of time imo, so I can see the frustration of the players who can't play lower level arenas anymore.

On that note, Tower is fun, but the annoying part is that we don't have decent equipment in Isekai to go all out, while in Persistent most endgame players more than likely have a few extra sets prepared as backups, or simply for fun playing something else from time to time.

I've lost count on how many noodles I shrined only to get exquisite trash, and clearing DwD for the extra chance at something decent with subpar equipment is just painful...



You used this buildup to ask to use soulbound equips in isekai but, this is rather the perfect reasoning for wanting a Tower Mode in Persistent instead (IMG:[invalid] style_emoticons/default/smile.gif)

Noice to see.
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post Aug 16 2021, 19:13
Post #154
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QUOTE(Juggernaut Santa @ Aug 16 2021, 05:00) *

You used this buildup to ask to use soulbound equips in isekai but, this is rather the perfect reasoning for wanting a Tower Mode in Persistent instead


The Tower hasn't exactly been developed to be endless repeatable content, and the extra daily T7 is already something we get from the new arenas, so if it doesn't give anything special, I doubt people would bother doing it unless they have extra free time to farm all possible T7 drops.

There's also the issue that there will be a point where monsters will just one-shot the player, maybe at floor 1000, which would take around 3 years to reach if we are limited to one entry per day like in Isekai, but then what?

It will be dead content at that point, and people will probably ask for there to be an end or something, like grindfest 1000 rounds, with maybe a T9 drop as a reward for reaching floor 1000, which would be cool, but then it's not an endless mode anymore.

In Isekai we get bonus stat points for persistent, so there's a reason for doing it, but after grinding the new arenas over the past month, an extra T7 drop isn't that enticing to me anymore...
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post Aug 16 2021, 19:32
Post #155
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QUOTE(Kinights @ Aug 16 2021, 18:13) *

There's also the issue that there will be a point where monsters will just one-shot the player, maybe at floor 1000, which would take around 3 years to reach if we are limited to one entry per day like in Isekai, but then what?


Nah, as long as current gameplay mechanics continue, Spirit Shield maxes the damage you can take at 20% of your max HP, and the spirit damage taken is capped.

It reaches a point where basically everything and anything a monster does will hit Spirit Shield damage around floor 90-100ish last season, by the late rounds, but it'll be later now with the current Tower mechanics.
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post Aug 16 2021, 21:05
Post #156
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QUOTE(Kinights @ Aug 16 2021, 19:13) *

The Tower hasn't exactly been developed to be endless repeatable content,


You're missing the point.

The problem with HV having had a small spurt of new content and then become the same boring shit like before is exactly because of that:

Everything, except for PFUDORfest, is endless, trivially easy, repeatable content. And PFUDORfest isn't even that hard either, just longer to clear.

Boring, not challenging, and not mandatory for anything outside of proficiency or trophy grinding.

Players like me, and lots more, just did the two new arenas a couple of times, then went "meh, nothing to do like before" again.

Something potentially endless like the Tower is exactly the opposite.
It is endless, but it's not repeatable, as every floor is +1 compared to the previous and you cannot go back.
It is an endless challenge, where you can keep pushing the limits of your endgame equipments.

In a way, pre-nerf new arena had a small hunch of that, but then, everybody whined about it until it was turned into what the rest was: trivially easy repeatable skippable optional content.

The tower would just be another stamina sink of choice for anyone wanting to challenge themselves, and not more.

And about it:
QUOTE(Kinights @ Aug 16 2021, 19:13) *


And the extra daily T7 is already something we get from the new arenas, so if it doesn't give anything special, I doubt people would bother doing it unless they have extra free time to farm all possible T7 drops.

And people will probably ask for there to be an end or something, like grindfest 1000 rounds, with maybe a T9 drop as a reward for reaching floor 1000, which would be cool, but then it's not an endless mode anymore.

In Isekai we get bonus stat points for persistent, so there's a reason for doing it, but after grinding the new arenas over the past month, an extra T7 drop isn't that enticing to me anymore...

Missing the point again.
If you read my previous intervention in all four 0.87 and 0.88 topics, you would have seen that in my idea of the tower, no competitive ranking (so you will just see your position and how far everyone is, without prizes), extra drops, or anything of the sort.
Just an endless arena-like mode, that just gives you exp and random equip drops, like a grindfest.
But with the extra perk of becoming more challenging with time.


I would play everyday and have lots of fun, if that was implemented.

Oh and also, the number of tries definitely needs to be changed.
And this should also be valid for current isekai as well.
Limiting the tries to 3/day and the clears to 1/day without any exception or flexibility is just bad.
The tries should be unlimited, after all, if you fail, it's your fault for trying, and stamina is your limit.
The daily clears should be not many (I'd say 1 is okay, but considering increasing it to 2 when you surpass double your level, to 3 times when you surpass triple your level, etc), yes, but I would put a rule where as long as the level of the monsters of the next floor is lower than yours, you can keep clearing floors ignoring the daily limit. This would solve the problem of wasting the first two weeks playing low level monsters on low difficulty with gear that can already withstand Nintendo/IWTBH at twice the level.

This post has been edited by Juggernaut Santa: Aug 16 2021, 21:12
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post Aug 16 2021, 23:19
Post #157
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QUOTE(Tgbvfr @ Aug 16 2021, 07:00) *

One of the reasons for Isekai's existence is the challenge to see who can get the highest in the Tower. Allowing Persistent soulfused equipment in Isekai would tilt the challenge towards the end game/wealthiest players in Persistent. I think we can all agree that a competition is more interesting when the players are evenly matched. Yes, players from season one started season two with up to a million credits so this season is did not start completely even, but few things are perfect.


As said its still tilted, and always will be whilever PC trades are allowed.

i have better gear in persistent as a "beginner" than i do in isekai, so it probably would make it easier for me too, purely because more people in persistent that can/do trade gear. and whereas i could get mediocre magnificent items from bazar in persistent, i cant do that in isekai as i presume everyone buys them to salvage for upgrades.

the only reason i started doing isekai was to try get a bit more money for persistent, probably wont do it again though as its not worth it without being able to sell the materials to players, so until i have enough money for at least a bronze star. spending my small amount of persistent credits to get better gear in isekai doesn't seem worth it either until then.

i wouldn't be averse to the tower in persistent to challenge themselves, but not something i would personally bother with.
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post Aug 17 2021, 18:32
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QUOTE(Nezu @ Aug 16 2021, 14:32) *

Nah, as long as current gameplay mechanics continue, Spirit Shield maxes the damage you can take at 20% of your max HP, and the spirit damage taken is capped.

It reaches a point where basically everything and anything a monster does will hit Spirit Shield damage around floor 90-100ish last season, by the late rounds, but it'll be later now with the current Tower mechanics.

If we are talking about semantics, then sure enough, you can't be one shot, but it's not like players run on unlimited spirit.

I've already had quite a few close calls when both spirit potion and elixir were on cooldown and my spirit was under half, especially on the last few rounds. Without enough spirit, SoL and SS are useless...

On that note, some overhaul on spirit damage being percentage based should be made in order to make the Suffusive Spirit hath perk worth getting.
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post Aug 20 2021, 22:15
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I finally tried playing HV 0.88 and all the new arenas. I don't like the shorter arenas. I like the old way better in most aspects.
  • Now there are only a couple of small arenas without exp bonus, eliminating the tactic to play only low level arenas to minimize exp gain.
  • There is too much stamina now. It is unnecessary for players who don't play heavily.
  • The process of entering and fleeing IW to quickly reduce your stamina below 60 (for those who minimize exp gain) takes too long now.
  • Spirit Gems and Draughts became totally useless for 1H, which is one of the styles which ought to have use for them.
  • I'm not high level enough to try the Level 400 or 500 arenas yet, but for people who think SG arenas take too long, their addition is useless.

The worst part is that all these changes combine in the same negative way for players like myself that play a certain amount with a certain approach to leveling. They didn't balance each other out.

I don't understand what is the point of having so much stamina when the arenas are so much shorter now. Could a 3 tier approach to stamina improve things somehow? Maybe below 80 stamina, exp gain goes back to 50% (so that I can dump stamina in IW more quickly) while the increased stamina drain remains until below 60 stamina?
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post Aug 21 2021, 02:56
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QUOTE(BlueWaterSplash @ Aug 20 2021, 15:15) *

I finally tried playing HV 0.88 and all the new arenas. I don't like the shorter arenas. I like the old way better in most aspects.
  • Now there are only a couple of small arenas without exp bonus, eliminating the tactic to play only low level arenas to minimize exp gain.
  • There is too much stamina now. It is unnecessary for players who don't play heavily.
  • The process of entering and fleeing IW to quickly reduce your stamina below 60 (for those who minimize exp gain) takes too long now.
  • Spirit Gems and Draughts became totally useless for 1H, which is one of the styles which ought to have use for them.
  • I'm not high level enough to try the Level 400 or 500 arenas yet, but for people who think SG arenas take too long, their addition is useless.
The worst part is that all these changes combine in the same negative way for players like myself that play a certain amount with a certain approach to leveling. They didn't balance each other out.

I don't understand what is the point of having so much stamina when the arenas are so much shorter now. Could a 3 tier approach to stamina improve things somehow? Maybe below 80 stamina, exp gain goes back to 50% (so that I can dump stamina in IW more quickly) while the increased stamina drain remains until below 60 stamina?


Everything you mentioned is something I like (IMG:[invalid] style_emoticons/default/laugh.gif) since they're shorter I can actually do more arenas in the same time and with the stamina bonus lasting a bit longer it means I'm actually motivated to do all the arenas since I'm playing them at max exp gain, whereas with the 80 stam I didn't bother playing once it dropped to 79 and even then doing all arenas right now leaves me with a deficit of 1-3 stamina. Guess in the end some have to lose something in order for others to win something (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by Pretty anon: Aug 21 2021, 03:00
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