 |
 |
 |
HentaiVerse Isekai 2021 Season 2, With Update 0.88 |
|
Jun 22 2021, 15:59
|
Ming28561
Group: Catgirl Camarilla
Posts: 1,264
Joined: 7-July 17

|
QUOTE(cs987987 @ Jun 22 2021, 15:12)  wwwwwwwwwwwwwwww
only 1H or use weaken. it is so difficult, if it not difficult, we don't need to use 1H or weaken to play it. Don't you think it contradictory?
not or, it should be 1h+sleep(weak), but you might use lots of ME This post has been edited by Ming28561: Jun 22 2021, 16:00
|
|
|
Jun 22 2021, 16:03
|
lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

|
QUOTE(Tenboro @ Jun 22 2021, 10:11)  I might tweak it a bit, but for now it is intended.
(IMG:[ invalid] style_emoticons/default/cry.gif) hope it can change in the future. Thanks QUOTE(cs987987 @ Jun 22 2021, 10:12)  . it is so difficult, if it not difficult, we don't need to use 1H or weaken to play it. Don't you think it contradictory?
Haha, no, you can clear it with dw too, even with exq/mag equips and no weaken
|
|
|
|
 |
|
Jun 22 2021, 16:05
|
Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

|
QUOTE(Tenboro @ Jun 22 2021, 14:11)  I might tweak it a bit, but for now it is intended.
Could you expand the boundary for rested stamina a bit, then? It's not really a problem for me, but I'm worried it might hurt many others. This basically means to compete, you'd have to play a bit in the morning, bit in the evening, to remain within the 80-99 range. That doesn't really test anyone's skill or effort - just whether they have free time multiple times a day to stop themselves capping their stamina. QUOTE(cs987987 @ Jun 22 2021, 14:12)  wwwwwwwwwwwwwwww
only 1H or use weaken. it is so difficult, if it not difficult, we don't need to use 1H or weaken to play it. Don't you think it contradictory?
I cleared up to floor 90 last season as a dual wield player using random low-forged shades (and even a leather chestpiece)... Floor 90 has level 900 monsters, it was PFUDOR+10, and it had 390 rounds. Tower has the item world damage modifier (2% increase per round). PFUDOR+10 increased damage by 50%, and by the last round, the item world damage mod increased it by another 780%. So the total damage % was something like 1320% (if the round-damage mod multiplied with the PFUDOR+10 mod - couldn't really tell). Then I switched to 1H, because it was much safer. For reference, the 1000th round of a PFUDOR grindfest is only 450% damage, with level 500 monsters at most. And obviously, DWD is just normal damage. So no, I don't think it's that difficult.
|
|
|
|
 |
|
Jun 22 2021, 16:37
|
Tenboro

|
QUOTE(Nezu @ Jun 22 2021, 16:05)  Could you expand the boundary for rested stamina a bit, then?
It's not really a problem for me, but I'm worried it might hurt many others. This basically means to compete, you'd have to play a bit in the morning, bit in the evening, to remain within the 80-99 range. That doesn't really test anyone's skill or effort - just whether they have free time multiple times a day to stop themselves capping their stamina. Hmm. Well, okay, I made some tweaks to it... - Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%. - Stamina drain on Isekai was increased to a 0.04 per round with "Normal" stamina and 0.06 per round with "Great" stamina. So now you kinda have a strategic option where you can keep it on "Great" for more EXP or "Normal" for more drops, for the same consumption.
|
|
|
|
 |
|
Jun 22 2021, 16:40
|
Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

|
QUOTE(Tenboro @ Jun 22 2021, 15:37)  Hmm. Well, okay, I made some tweaks to it...
- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.
- Stamina drain on Isekai was increased to a 0.04 per round with "Normal" stamina and 0.06 per round with "Great" stamina.
So now you kinda have a strategic option where you can keep it on "Great" for more EXP or "Normal" for more drops, for the same consumption.
Okay, that's much better, thanks! That should give most people a lot more leeway, and I like having the strategic choice.
|
|
|
|
 |
|
Jun 22 2021, 16:47
|
cs987987
Group: Gold Star Club
Posts: 7,152
Joined: 11-March 12

|
QUOTE(Nezu @ Jun 22 2021, 22:05)  Could you expand the boundary for rested stamina a bit, then?
It's not really a problem for me, but I'm worried it might hurt many others. This basically means to compete, you'd have to play a bit in the morning, bit in the evening, to remain within the 80-99 range. That doesn't really test anyone's skill or effort - just whether they have free time multiple times a day to stop themselves capping their stamina. I cleared up to floor 90 last season as a dual wield player using random low-forged shades (and even a leather chestpiece)...
Floor 90 has level 900 monsters, it was PFUDOR+10, and it had 390 rounds. Tower has the item world damage modifier (2% increase per round). PFUDOR+10 increased damage by 50%, and by the last round, the item world damage mod increased it by another 780%. So the total damage % was something like 1320% (if the round-damage mod multiplied with the PFUDOR+10 mod - couldn't really tell).
Then I switched to 1H, because it was much safer.
For reference, the 1000th round of a PFUDOR grindfest is only 450% damage, with level 500 monsters at most. And obviously, DWD is just normal damage.
So no, I don't think it's that difficult.
for you, maybe not difficult, but it's not easy for most people, if it easy, then a lot of people will clean the high floor like you, in fact, I clean 27 floor, and I get the 257th the most people in Isekai, just want play low Difficulty to get the Trophies but this time, we decrease the Rounds to 100, and forces PFUDOR difficulty in DWD, it reduce the Trophies amount that people only play the low difficulty In Isekai 0.87, we reduce Hp of schoolgirl to reduce the max playtime In this version, we forces PFUDOR difficulty in DWD to increase the max playtime Do you know how many people could't clean the PFUDOR grindfest in level 3XX
|
|
|
|
 |
|
Jun 22 2021, 19:16
|
XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

|
Is absorb working properly? Not sure if I'm getting hit by non-magical skills or if absorb isn't working:
Nabe Shogun casts Wait a bit longer, and hits you for 5192 holy damage Your spike shield hits I Can See You for 102 points of fire damage. I Can See You uses Speed Shoot, and hits you for 1324 crushing damage Your spike shield hits Hdmi Type-a for 5 points of fire damage. You counter Hdmi Type-a for 2622 points of void damage. You parry the attack from Hdmi Type-a. Your spike shield hits 512-core Volta Gpu for 27 points of fire damage. 512-core Volta Gpu hits you for 282 piercing damage. Spirit Stance Engaged Your spike shield hits Nabe Shogun for 148 points of fire damage. Nabe Shogun uses The order ingredients r added, and hits you for 1024 slashing damage You gain the effect Absorbing Ward.
EDIT: maybe it is working? possibly the attacks above were non-magical Shooting Star casts Speed Sabre, but is absorbed. You gain 15 Magic Points.
EDIT: turns out it was because i didn't enable better absorb so the absorb chance was less than 70%
This post has been edited by XMike: Jun 22 2021, 19:29
|
|
|
|
 |
|
Jun 22 2021, 19:35
|
Nicosai
Group: Members
Posts: 209
Joined: 27-November 16

|
That low-level arenas will be disabeled is bad news for me. I prefer rushing through some of the short ones over doing a single longer one (have not played much lately, but this is not going to increase my motivation to do so). QUOTE(XMike @ Jun 22 2021, 19:16)  Is absorb working properly? Not sure if I'm getting hit by non-magical skills or if absorb isn't working:
Nabe Shogun casts Wait a bit longer, and hits you for 5192 holy damage Your spike shield hits I Can See You for 102 points of fire damage. I Can See You uses Speed Shoot, and hits you for 1324 crushing damage Your spike shield hits Hdmi Type-a for 5 points of fire damage. You counter Hdmi Type-a for 2622 points of void damage. You parry the attack from Hdmi Type-a. Your spike shield hits 512-core Volta Gpu for 27 points of fire damage. 512-core Volta Gpu hits you for 282 piercing damage. Spirit Stance Engaged Your spike shield hits Nabe Shogun for 148 points of fire damage. Nabe Shogun uses The order ingredients r added, and hits you for 1024 slashing damage You gain the effect Absorbing Ward.
EDIT: maybe it is working? possibly the attacks above were non-magical Shooting Star casts Speed Sabre, but is absorbed. You gain 15 Magic Points.
"Wait a bit longer" seems to be the only spell used in that round, and Absorb isn't guaranteed to work (according to wiki 60% base chance and up to 90% with abilities).
|
|
|
|
 |
|
Jun 22 2021, 22:01
|
Pickled_Cow
Group: Gold Star Club
Posts: 6,356
Joined: 22-November 06

|
I have some suggestions.
Could we have the option to edit our quick bars mid-battle? (Both temporally and permanently)
Could we have the option to quick import our settings from persistent? (Leaving "bookmarks" for abilities not yet possible)
Could the HUD be marked with a ♦ symbol somewhere whenever a mana gem is in our possession?
|
|
|
|
 |
|
Jun 22 2021, 22:19
|
Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

|
QUOTE(Pickled Cow @ Jun 22 2021, 21:01)  Could we have the option to edit our quick bars mid-battle? (Both temporally and permanently)
This can be simulated with a userscript (Monsterbation offers this functionality right now). QUOTE(Pickled Cow @ Jun 22 2021, 21:01)  Could we have the option to quick import our settings from persistent? (Leaving "bookmarks" for abilities not yet possible)
Would be useful. QUOTE(Pickled Cow @ Jun 22 2021, 21:01)  Could the HUD be marked with a ♦ symbol somewhere whenever a mana gem is in our possession?
Also something that can be done with a userscript. A gem icon & hotkey is part of Monsterbation by default.
|
|
|
|
 |
|
Jun 23 2021, 01:56
|
Basara Nekki
Group: Gold Star Club
Posts: 7,596
Joined: 13-September 12

|
I didn't like this new stamina consumption system. Stamina decreases too fast. (IMG:[ invalid] style_emoticons/default/dry.gif) It should be as it is currently in Persistent (0.02 for stamina<80 and 0.04 for stamina>80). Could you add Caffeinated Candy (Untradeable) as a possible drop? That would help a little. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
Jun 23 2021, 02:32
|
Pretty anon
Group: Gold Star Club
Posts: 1,668
Joined: 10-April 17

|
Bug report, I can't start the "first" arena now that the lvl 1 arena disappeared due to my level (IMG:[ files.catbox.moe] https://files.catbox.moe/icmkzl.png)
|
|
|
|
 |
|
Jun 23 2021, 03:43
|
高垣 楓
Group: Catgirl Camarilla
Posts: 477
Joined: 3-May 14

|
QUOTE(Tenboro @ Jun 22 2021, 16:37)  Hmm. Well, okay, I made some tweaks to it...
- Stamina is now considered "Great" above 60, and increases stamina drain by 50% rather than 100%.
- Stamina drain on Isekai was increased to a 0.04 per round with "Normal" stamina and 0.06 per round with "Great" stamina.
So now you kinda have a strategic option where you can keep it on "Great" for more EXP or "Normal" for more drops, for the same consumption.
QUOTE(Nezu @ Jun 22 2021, 16:40)  Okay, that's much better, thanks! That should give most people a lot more leeway, and I like having the strategic choice.
I think this is quite motivating for newbies. It's a great way to help them. However, lowering the existing 80 to 60 means that it is difficult for users operating below it to manage. How about setting it to 70 instead of 60? This can give you a 30 hour slack in excess of 24 hours a day. Also, with the benefit of 'Long Gone Before Daylight', the burden of going from 79 to 99 stamina seems to be reduced. -What I mean is, if you're going to update, the proportions matter. It is clear that having new users is always a good thing. However, users who make up most of the game will have to live below 60...
|
|
|
|
 |
|
Jun 23 2021, 07:36
|
Noni
Group: Catgirl Camarilla
Posts: 13,160
Joined: 19-February 16

|
QUOTE(高垣 楓 @ Jun 23 2021, 03:43)  I think this is quite motivating for newbies. It's a great way to help them. However, lowering the existing 80 to 60 means that it is difficult for users operating below it to manage. How about setting it to 70 instead of 60?
This can give you a 30 hour slack in excess of 24 hours a day. Also, with the benefit of 'Long Gone Before Daylight', the burden of going from 79 to 99 stamina seems to be reduced.
-What I mean is, if you're going to update, the proportions matter.
It is clear that having new users is always a good thing. However, users who make up most of the game will have to live below 60...
To be fair, the 'lower level equipment grinders' window has only been reduced by 11, not 20. They used to have a window of 70, between 10 and 80. Now, they have a window of 1-60, so 59. I'd say that this change did take proportions into account.
|
|
|
|
 |
|
Jun 23 2021, 07:44
|
lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

|
eh, Tenboro, you didn't like the idea of having OFC this season?
|
|
|
Jun 23 2021, 08:55
|
Tenboro

|
QUOTE(Pretty anon @ Jun 23 2021, 02:32)  Bug report, I can't start the "first" arena now that the lvl 1 arena disappeared due to my level Should be fixed now, let me know if it's not.
|
|
|
Jun 23 2021, 10:41
|
pooaa
Group: Gold Star Club
Posts: 651
Joined: 20-July 14

|
I hope those low lvl arena won't be disabled too, could hide them or reverse the order if annoying, keep them available else where if needed. Just not forced to shut them, instead to have option to keep them.
|
|
|
Jun 23 2021, 15:15
|
firecat666
Group: Gold Star Club
Posts: 149
Joined: 13-December 10

|
- Arena round counts were rescaled and now cap at 100.
holy fuck, been waiting for this since infinity years ago
|
|
|
Jun 23 2021, 20:12
|
Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

|
QUOTE(Tenboro @ Jun 21 2021, 10:25)  Misc - Stamina is now considered "Exhausted" if it drops below 1 (used to be 10). You cannot start a new battle if your stamina is below 2.
I have a question for the FAQ. Stamina always displays as between 1-99 inclusive, as far as I'm aware. If exhausted is < 1, rather than <= 1, does that mean it's possible to have 0 stamina? Edit: oh, also - can you tell us what the new title, from the 500 arena, grants? (As in - is it meant to be an upgrade over Dovahkin, or is it a different choice?) This post has been edited by Nezu: Jun 24 2021, 00:08
|
|
|
|
 |
|
Jun 23 2021, 20:19
|
BlueWaterSplash
Group: Members
Posts: 3,325
Joined: 15-March 11

|
QUOTE(Nezu @ your DW is soft teehee)  I cleared up to floor 90 last season as a dual wield player using random low-forged shades (and even a leather chestpiece)...
Floor 90 has level 900 monsters, it was PFUDOR+10, and it had 390 rounds. Tower has the item world damage modifier (2% increase per round). PFUDOR+10 increased damage by 50%, and by the last round, the item world damage mod increased it by another 780%. So the total damage % was something like 1320% (if the round-damage mod multiplied with the PFUDOR+10 mod - couldn't really tell).
Then I switched to 1H, because it was much safer. Even though I knew you had a lot of success with DW in last season's tower, I was expecting you would stall at some point based upon your description of your strategy (using offense to protect yourself eventually wouldn't work). I'm not sure I had the best nonstandard 1H tower setup, but I know there were a few others playing like me. I had the idea for a playstyle that could rise unlimited floors in the towers with enough time regardless of even if enemies reached nearly unlimited damage per hit. It seemed to be working. I only had time to clear 53 floors, but the higher floors were not getting noticeably harder for me. They were possibly even getting easier, because I was such a low level (300 to begin the pfudor floors) that my leveling was almost outracing the stronger monsters. My equipment was pretty bad and most of it had no upgrades, with some having very cheap upgrades. Amusingly I even found an unexpected advantage with Magnificents lacking a PAB because that pushed them into a lower development materials tier, for dramatically reduced upgrade costs. Anyway, I wanted to point out though that the big difference in defense between 1H and DW, which arises from the counter attack stuns, becomes much less if you have a defensive 1H setup (multiple equipment builds are possible to achieve this). Arguably it can even become identical if you have DW club + waki and use an unorthodox spread DW playstyle I suggested back then (I don't know if it would actually work, it was just an idea that had potential, and could become the best if certain mechanics were tweaked just slightly). ----------------- I've never used OFC or Fusrodah myself, but I think OFC should be outlawed from Isekai in principle if Fusrodah is. And if Fusrodah is introduced to Isekai then probably it would become a way to clear unlimited floors of the tower.
|
|
|
|
 |
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|