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> HentaiVerse Isekai 2021 Season 2, With Update 0.88

 
post Jul 28 2021, 20:29
Post #241
lololo16




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QUOTE(SPoison @ Jul 28 2021, 14:38) *

How about you can't even see those arena unless you have pfudor difficulty selected?

Not a bad idea (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 28 2021, 20:55
Post #242
dibdib



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QUOTE(SPoison @ Jul 28 2021, 20:38) *

How about you can't even see those arena unless you have pfudor difficulty selected?

Can't enter maybe?
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post Jul 28 2021, 23:05
Post #243
Basara Nekki



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I posted this in another thread:

QUOTE(Basara Nekki @ Jul 28 2021, 17:18) *

Since the patch of the second season of Isekai began I have been facing small breaks (or freezing) of the game, both in Isekai and in Persistent. (IMG:[invalid] style_emoticons/default/sad.gif) Or I wait a few seconds to return to normal, or I reload the page. This is really a nuisance. (IMG:[invalid] style_emoticons/default/dry.gif)

The worst is when it occurs right after I defeat all monsters of a round, the next screen does not load, and it is a riddlemaster. Then I lose 1 stamina. Unfortunately this happened today in Isekai (where I already have little stamina available). (IMG:[invalid] style_emoticons/default/cry.gif)

Does it relates to the "new core library" that Tenboro quoted? (IMG:[invalid] style_emoticons/default/huh.gif)


My internet connection seems normal, at least for the other activities (news sites, youtube, direct download, torrent, etc.).

But for Hentai Verse, even in the parts out of the game (Bazaar, Forge, Item Shop, etc.), sometimes it takes to load and then I have to click again to make the page load effectively.

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post Jul 29 2021, 05:40
Post #244
OnceForAll



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QUOTE(SPoison @ Jul 29 2021, 01:38) *

How about you can't even see those arena unless you have pfudor difficulty selected?


Sounds like a good idea. And it can add a notice message like: "Here are some hidden arenas which will only be available when you select PFUDOR difficulty"
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post Jul 30 2021, 09:24
Post #245
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The sign on the 41st floor says “PFUDOR +5”, is it just a typo? Or is the actual PFUDOR +5 difficulty applied?
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post Jul 30 2021, 09:28
Post #246
Nezu



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QUOTE(conatime @ Jul 30 2021, 08:24) *

The sign on the 41st floor says “PFUDOR +5”, is it just a typo? Or is the actual PFUDOR +5 difficulty applied?


That's PFUDOR +5% (5% monster HP and damage), not like the old Tower PFUDOR +levels.
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post Jul 30 2021, 10:49
Post #247
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QUOTE(Nezu @ Jul 30 2021, 09:28) *

That's PFUDOR +5% (5% monster HP and damage), not like the old Tower PFUDOR +levels.


Thank you for answer
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post Jul 31 2021, 07:35
Post #248
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A problem with Mooglemail.

What generated MM said:

[attachembed=155276]

What i really sent:

[attachembed=155279]

I recalled and got the content back

Another strange thing is that in the meaasge there was seeming 10x MGC and 1 HGM + 1 HGW, a thing not possible cause i had already sold all my HGM and HGW.

I report this in both HV Utils and officail release topic becaouse i have no idea on what caused this.

This post has been edited by Maharid: Jul 31 2021, 07:38
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post Jul 31 2021, 08:30
Post #249
Tenboro

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QUOTE(Maharid @ Jul 31 2021, 07:35) *

A problem with Mooglemail.
...
I report this in both HV Utils and officail release topic becaouse i have no idea on what caused this.


It's not a problem with MoogleMail, it's a problem with the extension.
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post Aug 1 2021, 00:57
Post #250
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On the tower page appears written "difficulty will increase every five floors", but in the current version the difficulty increases 5% to each floor (from the floor 40 onwards).

And if I'm not mistaken, below floor 41, the difficulty did not go up exactly every five floors.

This post has been edited by Basara Nekki: Aug 1 2021, 01:01
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post Aug 1 2021, 03:41
Post #251
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QUOTE(Basara Nekki @ Aug 1 2021, 00:57) *

On the tower page appears written "difficulty will increase every five floors", but in the current version the difficulty increases 5% to each floor (from the floor 40 onwards).

And if I'm not mistaken, below floor 41, the difficulty did not go up exactly every five floors.


Yeah just noticed that, but it does say that in the patch notes though.

It would be good if the pfudor + only increased monster damage not hp as they get more than enough increase in hp and mitigations via lvl scalling. The only thing giving them more hp is doing is making it take longer than neccessary.
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post Aug 1 2021, 08:47
Post #252
Tenboro

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QUOTE(Basara Nekki @ Aug 1 2021, 00:57) *

On the tower page appears written "difficulty will increase every five floors", but in the current version the difficulty increases 5% to each floor (from the floor 40 onwards).


Yeah, that text is outdated, I'll fix that.
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post Aug 5 2021, 09:27
Post #253
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Would now be a good time to fix the old spark of life bug - where your health can be reduced to exactly 1, and then another hit will kill you, without triggering spark?

On persistent it's not too frequent that this happens, but on isekai, at some point in tower it becomes practically guaranteed - if your HP ends in 1 or 6, due to rounding, you will inevitably be hit for Spirit Shield damage five times in one turn. See this combat log (with some lines omitted for faster reading):

CODE

You have been defeated.
Hath Baron hits you for 3362 piercing damage. [reduced by spirit shield]
Halfdragon Priscilla hits you for 3362 piercing damage. [reduced by spirit shield]
Flashing Support On 1-port hits you for 3362 piercing damage. [reduced by spirit shield]
In Memorabilia Of Darksage Ff6 hits you for 3362 piercing damage. [reduced by spirit shield]
Hath Baron casts Hitrate, and hits you for 3362 fire damage (50% resisted) [reduced by spirit shield]
Halfdragon Priscilla hits you for 3362 piercing damage. [reduced by spirit shield]
You are healed for 15820 Health Points.
You cast Full-Cure.


Those aren't even crits. And for what it's worth, I'm not using heavy armor or anything - I'm 2H, using light armor, with haste active... most of these monsters had weaken on them, too. Tower is meant to be hard, yeah, but it's really goddamn frustrating to lose the last half-hour, hour or whatever because the monsters got lucky in one turn and one-shot me despite having Spark of Life and the resources to sustain it.
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post Aug 5 2021, 10:23
Post #254
Tenboro

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Spark is somewhere on the long "stuff to change" list. But all changes have dependencies, and the ones for spark won't be "now".
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post Aug 7 2021, 05:34
Post #255
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lol are you still here?
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post Aug 8 2021, 07:39
Post #256
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found something wrong in the moogle and figure out some problems, it may be old problem:
1. attach something and set CoD, then remove all attachments, the mail will still contains a "hidden" CoD, and if you attach something again the CoD still there.
2. click reply on a mail, everything in the draft will overlay into the reply mail, include the "hidden" CoD in case 1.

the case 2 may be OK since it prevent lossing message when the draft auto discard, but the hidden CoD in case 1 should be auto remove when all attachments removed I think, it may sometimes result wrong CoD and even without new attachment it cost more fee to send the mail
well not a urgent problem maybe as it quite rare to happen, maybe I should just be careful if I save the draft next time
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post Aug 8 2021, 16:48
Post #257
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does https://ehwiki.org/wiki/The_Tower need updating ? it says 25-29 is nintendo difficulty but im on 27 which is shown as iwtbh
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post Aug 8 2021, 17:27
Post #258
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It does, I was waiting until I reached 40 to confirm the numbers, and then I was lazy. I'll be getting to that in a bit

But you can just report stuff like that here https://forums.e-hentai.org/index.php?showtopic=47834
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post Aug 21 2021, 13:58
Post #259
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Tenboro any chance of having the tower rounds be shortened with the round scaling starting at however many rounds it has been shortened by. Some of the monsters are now taking 3 non critical vital strikes to kill while imperilled. It's not like the first 50 or so rounds mean anything as if I can clear the last 50 I can clear the first, all the first 50 rounds do is make it take longer.

Also do you have any intention of bringing back the item system we had before where you could only take a fixed number of items into battle. With the change to equip generation being in battle now you could do the same for items and enable us to use items we pick up in battle as well. Reducing tower rounds and restricting items to what we could carry into and collect in battle would make it challenging as well as introducing effectively a hard cap on how far you could get.
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post Aug 21 2021, 19:00
Post #260
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QUOTE(teddy.bear @ Aug 21 2021, 12:58) *

Tenboro any chance of having the tower rounds be shortened with the round scaling starting at however many rounds it has been shortened by. Some of the monsters are now taking 3 non critical vital strikes to kill while imperilled. It's not like the first 50 or so rounds mean anything as if I can clear the last 50 I can clear the first, all the first 50 rounds do is make it take longer.


This is what he already did. That's why it's 100 rounds now instead of unlimited.

If it was made 50 rounds, then next someone will ask for 25...

QUOTE(teddy.bear @ Aug 21 2021, 12:58) *

Also do you have any intention of bringing back the item system we had before where you could only take a fixed number of items into battle. With the change to equip generation being in battle now you could do the same for items and enable us to use items we pick up in battle as well. Reducing tower rounds and restricting items to what we could carry into and collect in battle would make it challenging as well as introducing effectively a hard cap on how far you could get.


Restricting items per battle would basically remove imperil 1H, all non-1H melee, and mages from the game entirely.

We could all play super-defensive 1H builds, non-imperil, and simply hover our way through all content very slowly... and that would be it. That would be the entire HentaiVerse experience.

This post has been edited by Nezu: Aug 21 2021, 19:01
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