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HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022 |
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Jan 23 2021, 16:38
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Basara Nekki
Group: Gold Star Club
Posts: 7,675
Joined: 13-September 12

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QUOTE(Nezu @ Jan 23 2021, 11:16)  Funny, I feel the same way about my own solutions, as presumably everyone else feels about theirs (IMG:[ invalid] style_emoticons/default/laugh.gif) Ah, but you know I'm right. (IMG:[ invalid] style_emoticons/default/tongue.gif) Supreme 1H = 1 hit 1 kill (for regular monsters (IMG:[ invalid] style_emoticons/default/heh.gif) ). You can't go beyond that. If you modify to hit more than one target at the same time, it will be similar to 2H, DW and Niten (and in that case an unfair advantage would be created for the 1H style over the other melee). Increasing the ADB (modifying the damage formula or through abilities) all melee will be happy. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 23 2021, 16:57
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Fatesifaeve
Group: Gold Star Club
Posts: 1,016
Joined: 13-August 14

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(IMG:[ invalid] style_emoticons/default/rolleyes.gif) I had known this suggestion seems corny! Could fire/ice maga have new suffixes for oak? (Like holy maga has oak of Heimdall) The equip of hentaiverse hasn't been changed for several past patches. Until 0.87, the suffixes of oak still has only elemental damage bonus for holy. —————————————————————————————————————————————————— If there is any offence please forgive me. Please tell me what things that I should offend you if I had done. I will apologize for it! Sorry for my poor English! This post has been edited by Fatesifaeve: Jan 23 2021, 17:14
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Jan 23 2021, 16:57
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forneus_zero
Group: Members
Posts: 235
Joined: 4-June 12

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Please do a tweak to soul fragments drop in RE, for working adult population its nigh impossible to do RE on the job (opening site with hentai in its name will cost me HR meeting and playing on phone is shit).
I dont mind playing RE but to get 60 SF I have to do 12 RE at minimum and more often than not more than that, seeing functional adult cant play for most of the day I can only do fraction of it.
I dont know, 60 SF for the first 5 or 6 round of RE? Even daily quest on gacha shit isnt this punishing compared current SF system.
This post has been edited by forneus_zero: Jan 23 2021, 16:58
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Jan 23 2021, 17:00
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Basara Nekki @ Jan 23 2021, 14:38)  Ah, but you know I'm right. (IMG:[ invalid] style_emoticons/default/tongue.gif) Supreme 1H = 1 hit 1 kill (for regular monsters (IMG:[ invalid] style_emoticons/default/heh.gif) ). You can't go beyond that. If you modify to hit more than one target at the same time, it will be similar to 2H, DW and Niten (and in that case an unfair advantage would be created for the 1H style over the other melee). Increasing the ADB (modifying the damage formula or through abilities) all melee will be happy. (IMG:[ invalid] style_emoticons/default/biggrin.gif) You know, 1H already hits more than 1 target at a time, through a slightly different mechanic to 2H/DW/Niten - counters? Have you tried isekai, by the way? You will outlevel the tower to begin with, so for a while, you'll be doing towers where you do 1-shot everything. I can tell you right now it's still enormously slower than mage is. That's why infinite damage 1H still wouldn't come close enough to fixing your problems, not to mention the fact that it makes gameplay even more braindead. I don't know if you're being sarcastic anymore but I'm not really intending to have an argument over your suggestions here; it's still your right to share your own thoughts about how the game could play better, and it's not my place to shoot anyone else's thoughts down (only Tenboro can do that). But I would like you to consider what I'm saying about the damage vectors themselves being the slowdown, not the numbers...
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Jan 23 2021, 17:41
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Noni
Group: Catgirl Camarilla
Posts: 13,384
Joined: 19-February 16

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My main problem with Isekai: time.
At floor 37, 1 floor takes me 1hr. I also want to go for the FOS peerless, so I need to do DWD every day. Even at low difficulty, that takes me 45min. In total, 3 SG arena's are 1.5 hrs. So that's 2.5 hours already! That way, I can't play Persistent at all, which means there is no use in playing isekai, because I couldn't use any peerless or whatever bonus I get.
It would be great if we coud be able to clear SG arena's much faster at lower difficulty. For instance, on Normal clear within 10 min. Fine if I don't get good equipment drops. That way I could finish the SG arena's in 30 min, 1 hr on 1 tower floor, and spend the rest of my 2.5-4 hours budget on isekai arena's + Persistent arena's, IW, etc.
Alternatively, clearing a tower floor could give me a 'raid ticket', with which I can select an arena to label as 'finished', while getting an average of the drops / trophies of that arena. That way, I could choose between 1 Tower floor or DWD.
Because, please tenb, this is madness!
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Jan 23 2021, 18:13
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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lower Schoolgirls health.
saw yami_zetsu suggested this in isekai notes and i would like it to be implemented in both isekai and persistent.
SGs really are just a timesink
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Jan 23 2021, 18:17
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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may i request one small addition to counterbalance recent events: at the beginning of each round, when the monster list appears in the log, also list each monster's trainer and monster class
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Jan 23 2021, 18:45
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(sickentide @ Jan 23 2021, 16:17)  may i request one small addition to counterbalance recent events: at the beginning of each round, when the monster list appears in the log, also list each monster's trainer and monster class
Don't forget their PL!
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Jan 23 2021, 19:01
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Nezu @ Jan 23 2021, 13:45)  Don't forget their PL!
Yeah... I think by now we can simply drop the monster level, as it doesn't really matter at all, and just plug in the monster PL instead. In persistent I'm fighting bunches of lvl500 monsters, when they are actually 1500+PL, and their lvl doesn't correlate to their actual power, so can we finally be done with monster lvl and just see their PL directly without the need for scritps and relying on the monster database? This post has been edited by Kinights: Jan 23 2021, 19:01
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Jan 23 2021, 19:16
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lololo16
Group: Gold Star Club
Posts: 2,875
Joined: 5-March 12

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give a different color to monsters pl 2250, their trainers need some love after putting so much effort
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Jan 23 2021, 19:22
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Basara Nekki
Group: Gold Star Club
Posts: 7,675
Joined: 13-September 12

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QUOTE(Nezu @ Jan 23 2021, 12:00)  You know, 1H already hits more than 1 target at a time, through a slightly different mechanic to 2H/DW/Niten - counters?
I know that. I was referring to adding something more, in the same sense of what already exists for 2H, DW and Niten. That's why I said that if the number of targets hit by a 1H attack increased, it wouldn't be fair to the other melee. QUOTE(Nezu @ Jan 23 2021, 12:00)  Have you tried isekai, by the way? You will outlevel the tower to begin with, so for a while, you'll be doing towers where you do 1-shot everything. I can tell you right now it's still enormously slower than mage is. That's why infinite damage 1H still wouldn't come close enough to fixing your problems, not to mention the fact that it makes gameplay even more braindead.
No, and I don't even intend to play Isekai (I didn't even click on the link; and I'm careful not to click by accident). I decided not to participate precisely because I knew it would be a huge suffering to start all over from scratch, in addition to being a huge waste of time. I struggled for hours over just over 5 years in a row to get everything I have today (equipment, forge, perks, trainings). It doesn't make sense for me to put this aside and start all over again, and the worst part, to repeat this cycle every 6 months. It's pure idiotic. In general, it takes me just over 2 hours to do all the arenas, and depending on my extra free time, at most another 2 hours of IW. Even if I use IW's time to play Isekai, I don't think it pays off. For persistent mode, considering a game day, I will earn less EXP (and therefore less proficiency), less credits (Isekai represents an extra expense of credits; many equipment is not sold, but used as a source of forge material; there is no drop of artifacts), and I would also earn less Chaos Token. And as in Isekai everyone level up quickly, using inferior equipment, and also because it is difficult to obtain good equipment, in addition to being difficult to make forge or even soulfuse due to the lack of materials, an "artificial" increase in the power of melee would help a lot. About mages being faster than melee, they always have been and always will be. My suggestions are always to reduce this difference, in a simple way, without the risk of causing new and unexpected distortions. QUOTE(Nezu @ Jan 23 2021, 12:00)  I don't know if you're being sarcastic anymore but I'm not really intending to have an argument over your suggestions here; it's still your right to share your own thoughts about how the game could play better, and it's not my place to shoot anyone else's thoughts down (only Tenboro can do that). But I would like you to consider what I'm saying about the damage vectors themselves being the slowdown, not the numbers...
I'm sorry if I'm insisting on the same point. But I really believe that if the formula (or as you say, vectors) are not corrected, the only quick and effective solution is to change the numbers. A good example would be what two people have already suggested today, of reducing the numbers of SGs, to reduce the time of the last 3 arenas.
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Jan 23 2021, 19:41
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Noni @ Jan 23 2021, 12:41)  My main problem with Isekai: time.
At floor 37, 1 floor takes me 1hr.
Seeing as how the tower is such a time and stamina sink, and how we will eventually reach a wall even with good gear, I decided to just do 1 tower floor per day. Considering how the season lasts for half a year, that's 180 days and 180 possible floors to go through by completing one per day. If I fall behind on the rankings, then I can just make use of the extra attempts during the Last Spurt period if I'm able to still keep going, but if I've reached my roadblock, then I'll just give up then and there. Imo, the tower should be a battle mode that doesn't consume any stamina, because the time inside the tower is frozen on some shit, so even if you are aware you will lose, you still use all your daily attempts just to earn that little bit extra of XP, even if your equipment will end up in tatters afterwards. Idk, maybe not even taking equipment durability loss inside the tower would be welcome too, so dying inside isn't such a pain. I know fleeing is an option, but it goes against the purpose of the tower, which is to get as far in as you can. Just anything to make it worth entering and attempting to clear a floor, and not a complete waste of time if you end up failing. As for being the only way of earning soul fragments, I've completely given up the thought of soul binding any item already. Not going to sink ISK into soul fragments when I need to keep a healthy stock of consumables and possible expenses with catalysts and repairs for the future. Getting a free FoSF is probably the best and only good thing about Isekai as far as I can see right now. (IMG:[ invalid] style_emoticons/default/sad.gif) EDIT: for the soul fragment scarcity, maybe change the mechanics as instead of earning x10 per clearing a floor, you earn a constant daily amount based on which floor you have reached in the tower, so floor 3 nets you x3 soul fragments, while floor 30 nets you x30 daily fragments, similar to a Soul Catcher perk with increasing returns the better achievements you get in the tower. So far, there's no point in trying to rush the tower and get in as far as you can early on, so this should fix that by giving a nice incentive for players who wish to soulbind gear. This post has been edited by Kinights: Jan 23 2021, 19:52
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Jan 23 2021, 19:52
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lololo16
Group: Gold Star Club
Posts: 2,875
Joined: 5-March 12

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QUOTE(Basara Nekki @ Jan 23 2021, 14:22)  No, and I don't even intend to play Isekai (I didn't even click on the link; and I'm careful not to click by accident).
He said that cause it still sucks even if you can one shot a monster. And it's not fun! The fun part has to come from something else, don't know what though. New challenges, probably This post has been edited by lololo16: Jan 23 2021, 19:55
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Jan 23 2021, 21:25
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(lololo16 @ Jan 24 2021, 01:52)  He said that cause it still sucks even if you can one shot a monster. And it's not fun! The fun part has to come from something else, don't know what though. New challenges, probably
Things not fun: HV itself. The fun Part: HV Players.
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Jan 23 2021, 21:48
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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A decent solution for making the game possibly better for isekai: Old HP multipliers and HP system. So the monsters instead of being only 2x less tanky on Normal than PFUDOR will be 8x less tanky again. And no more BS scaling for levels (IMG:[ invalid] style_emoticons/default/laugh.gif) That said, I'll keep pushing the suggestion to add the tower, somehow, to persistent too. I'll do it until it's aknowledged! (up to now the suggestion was completely ignored as suggestions that were both before and after were directly quoted and answered by 10b, but this was outright skipped (IMG:[ invalid] style_emoticons/default/laugh.gif) Then heh, maybe it didn't need discussion because it was already good and considered by him but...whatever, hearing it from the person is still better (IMG:[ invalid] style_emoticons/default/laugh.gif) ) QUOTE(chjj30 @ Jan 23 2021, 20:25)  Things not fun: HV itself. The fun Part: HV Players.
Yup.
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Jan 23 2021, 22:17
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Juggernaut Santa @ Jan 23 2021, 19:48)  That said, I'll keep pushing the suggestion to add the tower, somehow, to persistent too. I'll do it until it's aknowledged! (up to now the suggestion was completely ignored as suggestions that were both before and after were directly quoted and answered by 10b, but this was outright skipped (IMG:[ invalid] style_emoticons/default/laugh.gif) Ah, it's a decent suggestion (I'd like it too, with some slight alterations to the mechanics) & it's probably not completely ignored - but Tenboro's habit seems to be generally only responding to things that only he can answer, or confirming stuff he's already going to do. General feedback is still read and helps understand how players are feeling about the changes.
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Jan 23 2021, 22:17
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kamio11
Group: Catgirl Camarilla
Posts: 1,359
Joined: 6-June 13

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QUOTE(Noni @ Jan 23 2021, 16:41)  My main problem with Isekai: time.
[...]
Because, please tenb, this is madness!
QUOTE(Basara Nekki @ Jan 23 2021, 18:22)  I decided not to participate precisely because I knew it would be a huge suffering to start all over from scratch, in addition to being a huge waste of time. I struggled for hours over just over 5 years in a row to get everything I have today (equipment, forge, perks, trainings). It doesn't make sense for me to put this aside and start all over again, and the worst part, to repeat this cycle every 6 months. It's pure idiotic.
Well, since we're talking about this now, I might as well chime in, since I've been thinking about it for a while and drinking a lot. (Full disclosure: I still haven't visited Isekai, for both these reasons: I don't want to start over from scratch and it would take too much time.) What even is the point of Isekai? (Other than cashing in on a trope that peaked in 2002.) It would be nice to know. - Is it to give people a chance to beta test and find bugs? Great, no complaints, although six months is maybe a bit long.
- Is it to give people a chance to start over from scratch at a low level? (Where, incidentally, melee is more viable.) OK, fine. I don't really care for this, but it seems like some people like this. I'm not sure how interesting this is to low-level players, since it would basically involve them playing nearly the same game twice. (A request: Can we require people to get hit by Truck-kun in Persistent to go to Isekai? (IMG:[invalid] style_emoticons/default/duck.gif)(IMG:[invalid] style_emoticons/default/tongue.gif))
- Is it to beta test balance changes? It's a nice idea, but I'm not sure how useful it is, since people will stay fairly low-level in Isekai, and probably won't build the sort of equipment sets they would use in Persistent. It's like trying to extrapolate between different distributions.
- Is it beyond level 500 content? Well, pretty boring, if you ask me.
(Obviously, the real answer is it's probably a combination of these plus some reasons I haven't thought of.) I'm asking this because it's hard to give feedback on Isekai the game mode (as opposed to mechanics that are broadly the same as Persistent) without knowing. QUOTE(Tenboro @ Jan 15 2021, 08:10)  "fixing the grind" isn't really possible in a grind-based browser game.
I don't think people are really asking you to remove the grind from the game. I think what they want is a different sort of grind. At the least, I might try it if there was something interesting and different that wasn't just going to roll into Persistent.
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Jan 23 2021, 22:28
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Basara Nekki
Group: Gold Star Club
Posts: 7,675
Joined: 13-September 12

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QUOTE(lololo16 @ Jan 23 2021, 14:52)  He said that cause it still sucks even if you can one shot a monster. And it's not fun! The fun part has to come from something else, don't know what though. New challenges, probably
But the most powerful mages make up to 1 hit 10 kills. Why can't I dream of 1 hit 1 kill? (IMG:[ invalid] style_emoticons/default/huh.gif) Still, in the worst case, I would have to hit 10 times. And even if it isn't all of that (it could be half), anything in that sense helps. If I can do what I do today, with the same equipment and the same way as always (that is, without being forced to become a mage (IMG:[ invalid] style_emoticons/default/tongue.gif) ), even faster, I will be able to play more in the same free time I have. This is fun. New challenges are only fun if I can do it with my current equipment, and everything else I have achieved over the years. Starting from scratch and repeating the cycle of suffering every 6 months is not fun.
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Jan 23 2021, 23:01
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Tenboro

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I am planning to just throw out everything balance-related at some point primarily to get rid of the counter-x stats in favor of just having a wider range of accuracy vs evade, as well as replace the straight-up tankiness with some different elements, so I'd rather not spend time to fiddle with "balance" stuff until I get around to that. That said, I don't particularly mind making the schoolgirls a bit less tanky on Isekai if it takes that long, so.. sure, why not. QUOTE(Nezu @ Jan 23 2021, 21:17)  Ah, it's a decent suggestion (I'd like it too, with some slight alterations to the mechanics) & it's probably not completely ignored - but Tenboro's habit seems to be generally only responding to things that only he can answer, or confirming stuff he's already going to do. General feedback is still read and helps understand how players are feeling about the changes.
Pretty much. If I was going to address every suggestion, that's all I'd ever be doing. I have thought about a Tower mode for Persistent, but I haven't really decided on a sufficiently unique and/or worthwhile purpose.
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Jan 23 2021, 23:09
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Basara Nekki @ Jan 23 2021, 17:28)  But the most powerful mages make up to 1 hit 10 kills. Why can't I dream of 1 hit 1 kill? (IMG:[ invalid] style_emoticons/default/huh.gif) Still, in the worst case, I would have to hit 10 times. And even if it isn't all of that (it could be half), anything in that sense helps. Although mages can definitely do the 1 hit 10 kills you speak off, it needs perfect conditions, and can't be achieved every round. Option one: -use all possible consumables, meaning infusions, gum and vase, and play non-imperil, and you will probably one shot an entire round if you cast your strongest spell(4 turn CD on Ragnarok). Option two: -imperil all monsters in one round, requiring 4 turns at least, then use your strongest spell, and you might one shot everything as well. The only option for melee to achieve anything similar would be using OFC(probably with the Hath perk), and that's not really something reliable for 2H, DW and Niten users, who lack any decent source of overcharge. I have already suggested a new melee weapon potency that gives extra overcharge on hit, so hopefully that gets implemented. If there was a way to keep a permanent spirit stance with these fighting styles, then the only real issue to cover now would be dealing with monster parry, so perhaps a mechanic that weakened monsters can't parry, similar to the overpower potency? That way mages can rely on imperil to work and melee can rely on weaken to work, and both styles can coexist and Uncle Stu can be happy everyone is using weaken now, even outside of Isekai.
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