[Suggestion 1]Getting more Dark Descent Hath perk ranks for persistent, like Repair Bear Mk.1~3.
Isekai starts with Dark Descent III due to limited items.
[Suggestion 2]Have the Grindfest 1 stamina entry cost removed.
It might not be much, but it adds up really quick you can't get past the 100 rounds, and all you want to do is grind a bit on the earlier rounds.
1 stamina might not matter much to some, but it still means 50 full rounds of battles I could do instead, going against the name of Grindfest, where you get punished for grinding.
[Suggestion 3]New Melee potency. Overcharge 1~5
It adds a percentage of overchange according to the potency level with every successful hit.
This should help 2H, DW and Niten keep up with 1H perma spirit stance.
[Suggestion 4]New Staff IW10 Potency. Elemental Shift
It shifts all other elemental spell damages towards the elemental prefix of the staff.
Legendary Hallowed Willow Staff of Destruction for exemple would have Elec, Wind and Dark Spell damages moves to Holy.
Legendary Shocking Willow Staff of Destruction would have Wind and Dark converted to Elec as another example.
The ethereal prefix should be removed from Staffs to go along with this change.
[Suggestion 5]Monster PL visual feedback and rebalancing monster appearance in battles according difficulty and player level.
As an easy visual feedback on the strength of a monster:
- 750+ PL monsters should appear as Orange
- 1500+ PL monsters should appear as Red
- 2250 PL monsters should appear as Purple
This should help players see there are monsters with higher priority to deal with.
Additionaly, each difficulty should have a determined PL cap for monsters that can appear in battle, instead of being determined only by player level.
Example:
Normal: PL 100 + Player lvl
Hard: PL 200 + Player lvl
Nightmare: PL 400 + Player lvl
and so on...
With this, even a lvl500 player wouldn't be able to meet 2250PL monsters outside of PFUDOR, as IWBTH PL cap would be set to 2000PL max.
As for a minimun PL cap, it should be set at the player level, so a lvl500 wouldn't end up fighting PL1 monsters.
Thanks for reading. (IMG:[
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