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> HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022

 
post Jan 18 2021, 04:13
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Please make figurines also have Shrine values.
I think 5k will be fine.
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post Jan 18 2021, 09:43
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A '"Pause" skill that stops the timer on all shards & infusions until your next action so we can get up & take a break.
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post Jan 18 2021, 12:29
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A random idea: make the effect of Item World increase the value the Bazaar will take the item for.
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post Jan 19 2021, 00:38
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Not sure if it'll get easier in higher levels but I am seriously lacking in amnesia shards, could we get an increase in either how often they drop (and as I understand it they will drop even less often with early bird gone) or maybe make some stuff purchasable in item shop? Talking about stuff like shade frags, amnesia, maybe last elixir for those that want it, lol

Not sure if I am asking too much though, this is still early days, but I only have 1 shard so far.
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post Jan 19 2021, 04:41
Post #65
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I will say it again but I really hope we will get the Tower on persistent after this first period of Isekai, even without the competitive part.
It is just a good fight, and it becoming indefinitely harder with each floor would actually add some challenging content for us high levels.

Also will be super funny to see some mages that salvaged their old 1h set crying when they die on very high floors because the monsters are absurdly beefy and with the paper thin defense they have they won't be able to go on since steamrolling the enemies is not an option anymore (IMG:[invalid] style_emoticons/default/laugh.gif)



edit: also, Tower's exp modifier should DEFINITELY be increased because it eats a lot of stamina on higher floors and it cuts out stamina I could use in high exp multipliers arenas instead...

This post has been edited by Juggernaut Santa: Jan 19 2021, 06:28
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post Jan 19 2021, 06:56
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QUOTE(Juggernaut Santa @ Jan 18 2021, 16:41) *

edit: also, Tower's exp modifier should DEFINITELY be increased because it eats a lot of stamina on higher floors and it cuts out stamina I could use in high exp multipliers arenas instead...



I just assumed it was TenB putting in a catch up mechanic. As the floors chew up more stamina others catch up to your level.
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post Jan 19 2021, 07:33
Post #67
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QUOTE(EsotericSatire @ Jan 19 2021, 05:56) *

I just assumed it was TenB putting in a catch up mechanic. As the floors chew up more stamina others catch up to your level.

Well not a problem for me for a while because floor 32 is definitely too hard for the current me (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 19 2021, 10:34
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QUOTE(SPoison @ Jan 18 2021, 22:38) *

Not sure if it'll get easier in higher levels but I am seriously lacking in amnesia shards, could we get an increase in either how often they drop (and as I understand it they will drop even less often with early bird gone) or maybe make some stuff purchasable in item shop? Talking about stuff like shade frags, amnesia, maybe last elixir for those that want it, lol

Not sure if I am asking too much though, this is still early days, but I only have 1 shard so far.


Early bird only affects equipment drop rate.

Ask for that in the Update Notes thread, since it pertains to this patch's changes specifically (isekai, at least) and not just the general state of the game!
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post Jan 19 2021, 12:49
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QUOTE(Juggernaut Santa @ Jan 18 2021, 19:33) *

Well not a problem for me for a while because floor 32 is definitely too hard for the current me (IMG:[invalid] style_emoticons/default/laugh.gif)


I started like a week late, so I am still catching up but as leveling has slowed down the tower is starting to get difficult.
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post Jan 20 2021, 04:31
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I see soulbounds equipments will be transferred from isekai to persistent.
Request: have another additional way than soul binding to keep equipment at your level in isekai, to not have a lot of trash unneeded items to deal with afterward.
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post Jan 21 2021, 06:42
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Am I tripping or is the link to the wiki gone from HV? I always found it convenient to have it handy.
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post Jan 21 2021, 07:42
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There should be a way for users to turn off their own access to Hentaiverse. When activating it, you set the number of hours and days it's effective for, and select whether it just applies to playing rounds, or walls off the entire thing including MoogleMail & monster lab.

There should be a [en.wikipedia.org] commitment device to support people who want to stop playing the game besides getting yourself perma-banned from the whole site.

I'm modelling this on the [www.thekitchensafe.com] Kitchen Safe. You can set it for 4 hours, then for a day, then for a week, then for a month, as you like.

The problem with a browser game is that there is no 30GB download to delete, no Playstation to throw away. Since it's tied into the rest of the site including the forums, you can't even brick your account to get rid of it. There needs to be something. Something that can be done gradually and incrementally so people will actually use it.

I'm specifically not counting "PM Tenboro" because 1. It shouldn't be necessary to bother him, and 2. If it goes straight to irrevocable, people aren't going to use it. It needs to be user-led and incremental.

This post has been edited by Necromusume: Jan 21 2021, 08:04
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post Jan 21 2021, 14:39
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I suggest improving the siphon weapons! Currently the niche they fill is "If you really have nothing else, and I mean nothing else, and also haven't already bazaar it then use it". They are really undesired so I would personally like bigger changes but I am suggesting two baby changes here.

Currently a crit will guarantee a proc triggers (bleed, stun, penetrated armor), I suggest this same is applied to the siphon weapons.

Secondly, when a monster is effected by Coalesced Mana, a killing blow will trigger Ether tap, I suggest this is also applied to the siphon weapons so a killing blow will siphon.

These two are small changes and I assume drastic changes aren't welcomed so it feels like a good first attempt to improve the weapons so it's not completely useless to drop a legendary siphon...only mostly useless, specially for high levels, lol

This post has been edited by SPoison: Jan 21 2021, 14:49
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post Jan 22 2021, 02:26
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[Suggestion 1]Getting more Dark Descent Hath perk ranks for persistent, like Repair Bear Mk.1~3.

Isekai starts with Dark Descent III due to limited items.

[Suggestion 2]Have the Grindfest 1 stamina entry cost removed.

It might not be much, but it adds up really quick you can't get past the 100 rounds, and all you want to do is grind a bit on the earlier rounds.

1 stamina might not matter much to some, but it still means 50 full rounds of battles I could do instead, going against the name of Grindfest, where you get punished for grinding.

[Suggestion 3]New Melee potency. Overcharge 1~5

It adds a percentage of overchange according to the potency level with every successful hit.

This should help 2H, DW and Niten keep up with 1H perma spirit stance.

[Suggestion 4]New Staff IW10 Potency. Elemental Shift

It shifts all other elemental spell damages towards the elemental prefix of the staff.

Legendary Hallowed Willow Staff of Destruction for exemple would have Elec, Wind and Dark Spell damages moves to Holy.

Legendary Shocking Willow Staff of Destruction would have Wind and Dark converted to Elec as another example.

The ethereal prefix should be removed from Staffs to go along with this change.

[Suggestion 5]Monster PL visual feedback and rebalancing monster appearance in battles according difficulty and player level.

As an easy visual feedback on the strength of a monster:
- 750+ PL monsters should appear as Orange
- 1500+ PL monsters should appear as Red
- 2250 PL monsters should appear as Purple

This should help players see there are monsters with higher priority to deal with.

Additionaly, each difficulty should have a determined PL cap for monsters that can appear in battle, instead of being determined only by player level.

Example:
Normal: PL 100 + Player lvl
Hard: PL 200 + Player lvl
Nightmare: PL 400 + Player lvl
and so on...

With this, even a lvl500 player wouldn't be able to meet 2250PL monsters outside of PFUDOR, as IWBTH PL cap would be set to 2000PL max.

As for a minimun PL cap, it should be set at the player level, so a lvl500 wouldn't end up fighting PL1 monsters.

Thanks for reading. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 22 2021, 15:15
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Make the Personas be erased and replace with a completely blank ones, Like Reset to 0.
Ofc by paying an amount of credits or something
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post Jan 23 2021, 14:40
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QUOTE(Necromusume @ Jan 18 2021, 08:43) *

A '"Pause" skill that stops the timer on all shards & infusions until your next action so we can get up & take a break.


Maybe better: Make shards and infusions last for a fixed number of rounds (perhaps 1000, so you could complete a grindfest) rather than a fixed time.
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post Jan 23 2021, 15:35
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QUOTE(kamio11 @ Jan 23 2021, 12:40) *

Maybe better: Make shards and infusions last for a fixed number of rounds (perhaps 1000, so you could complete a grindfest) rather than a fixed time.


Yeah, this is something I've been pushing for internally as part of changes that would put melee on more even footing.
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post Jan 23 2021, 15:48
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QUOTE(kamio11 @ Jan 23 2021, 13:40) *

Maybe better: Make shards and infusions last for a fixed number of rounds (perhaps 1000, so you could complete a grindfest) rather than a fixed time.


I'm already planning a change to how infusions, scrolls and shards work, where instead of being time-based, you select them at the start screen of an arena/grindfest/tower/item world with a cost depending on the round count, and they last for that whole session. (Some shards might need a stock split to make this work.)
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post Jan 23 2021, 15:52
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QUOTE(Nezu @ Jan 23 2021, 10:35) *

Yeah, this is something I've been pushing for internally as part of changes that would put melee on more even footing.


Honestly, it helps but does not solve the main problem. (IMG:[invalid] style_emoticons/default/tongue.gif) There is only one solution: the one I presented. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 23 2021, 16:16
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QUOTE(Basara Nekki @ Jan 23 2021, 13:52) *

Honestly, it helps but does not solve the main problem. (IMG:[invalid] style_emoticons/default/tongue.gif) There is only one solution: the one I presented. (IMG:[invalid] style_emoticons/default/duck.gif)


Funny, I feel the same way about my own solutions, as presumably everyone else feels about theirs (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Tenboro @ Jan 23 2021, 13:48) *

I'm already planning a change to how infusions, scrolls and shards work, where instead of being time-based, you select them at the start screen of an arena/grindfest/tower/item world with a cost depending on the round count, and they last for that whole session. (Some shards might need a stock split to make this work.)


That's another method I considered, though I was thinking more extensively to cover some other consumables too - like gum/vase, and draughts (pleeeeease?).
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