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> HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022

 
post Jul 6 2022, 16:35
Post #361
bensalenkkari



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early game / isekai related:

Decrease the level requirement of Faster Imperil ability.
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post Jul 21 2022, 06:26
Post #362
良い鯉



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Add MDB and Radiant/Charged prefix to Arcanist Shade...
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post Aug 2 2022, 13:48
Post #363
nimura



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Perhaps a weekly, bi-weekly, or monthly "riddlemaster" penalty reset?

(Not sure if theres a penalty reset system in place right now, but yes, I have a hard time with the riddlemaster lol)

Or maybe even a hath perk / donator perk related to it..

This post has been edited by nimura: Aug 2 2022, 13:50
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post Aug 2 2022, 14:08
Post #364
what_is_name



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theoricaly it reset every hour. but it doeson't really "reset" as you think, it recaculate you correct rate every hour, once you get penalty even you do 100 correct answer in a row you won't get rid of penalty right away, you have to wait for one hour until the system recaculate you rate, and if you don't make you period overall correct rate above the threshold in the recaculate time point then you have to wait another hour, and so on.
for how long overall preiod and how high the threshold is, I don't know, and I believe tenboro won't tell us too, to prevent bot abuse

This post has been edited by what_is_name: Aug 2 2022, 14:22
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post Aug 11 2022, 15:35
Post #365
uareader



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If there could be a new type of weapon, I think a Magic Rod / Magical Rod could be interesting.
It would be a one-handed weapon.
It would have similar stats allocation compared to staff, but lower burden and lower bonus/malus.
Maybe it could grand agility or evade or other things (could not find accurate data on which equipment grant what on stats in wiki for comparison).

Rod + empty hand, Rod + shield and Rod + Rod would use the Staff fighting style.
Other combinations with Rod would use the 1H fighting style (like how shield + empty hand default to this one too).

Side effects observable:

Rod+Shield would provide greater defense that usual mage styles (less burden and penalties from rod compared to staff, and block bonus from shield)
Rod+Rod could allow to combine buffs from different types of equipment, and while each value may be lower than when using a staff, it may cover more possibilities. It also has a higher chance to turn Coalesced Mana into Ether Tap thanks to 2 hits.
Rod+empty hand is a weird style that may be used at very low level like Shield+empty hand, but not really to be taken seriously I guess.

This post has been edited by uareader: Aug 12 2022, 08:31
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post Aug 16 2022, 20:40
Post #366
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Suggestion: Give all buff spells a one turn cool down so my dumbass can't click on them twice because of how close they are on hot bar...
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post Aug 19 2022, 08:50
Post #367
KitsuneAbby



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Day of the week was a terrible addition to the game. Not only it doesn't fulfil its purpose a tiny bit (encouraging variety in mage styles), but it just makes the game unnecessarily harder for players especially on Friday.

Just remove that already please.
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post Aug 21 2022, 16:05
Post #368
良い鯉



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May offhand strikes and domino strikes also give overcharges...

QUOTE(Pickled Cow @ Aug 17 2022, 02:40) *

Suggestion: Give all buff spells a one turn cool down so my dumbass can't click on them twice because of how close they are on hot bar...

But sometimes there is channeling and it's perfect time to re-cast some supportive spells like Arcane Focus and Heartseeker...
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post Sep 20 2022, 07:21
Post #369
BigLightBulb



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I feel ungrateful hoping that a script-based UI change eventually makes it into the base code
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post Oct 8 2022, 19:04
Post #370
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Had an idea for an event: For one day, all your arenas are your highest unlocked arena. IE, if you have Post-Game Content, you have 14x Post-Game Content. How many schoolgirls can you take?
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post Oct 13 2022, 05:28
Post #371
a6080160801



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QUOTE(SPoison @ May 6 2022, 23:37) *

Quality of life suggestion.

In my old age my vision is not so good, so it has become difficult to see the monster mana bar when it is full (dark blue) verses when it's empty (black). My suggestion is to change it to be similar to the player mana bar (along with the health and spirit bar) so instead of the monsters having a black background for their bars they will have a lighter background.


I second the motion.
It is really hard to clearly how much mana monsters have.
The problem sometimes happens in riddlemaster.
It would be great if the coincidence degree of imges becomes low.
Sometimes they just huddle together.
I can not distinguish them well.
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post Oct 13 2022, 06:43
Post #372
what_is_name



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CODE

// ==UserScript==
// @name         monster vitals background
// @namespace    hentaiverse
// @version      0.1
// @description  try to take over the world!
// @match        *://*.hentaiverse.org/*
// @exclude      *hentaiverse.org/pages/showequip.php?*
// @exclude      *hentaiverse.org/equip/*
// @grant        none
// ==/UserScript==

if (document.getElementById('textlog')) document.head.insertAdjacentHTML('beforeend', '<style>.chbd { background-color: unset !important; }</style>');


simple script to clear the background, you can also change the unset to the color you want.
i never care about monster's mana, in the early time i used to kill the low hp monster first although
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post Oct 13 2022, 08:06
Post #373
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This might not appeal to everyone, but I would LOVE to be able to feed or drug my monsters even when it's not optimal/they don't need it. To keep from messing up players who DON'T want to accidentally waste resources, I could see this being an option you could enable in settings, or even just keep the UI behariour exactly as is now, but enable it as something you could do via script.

Justification:

Just like sometimes I repair equipment when it's not optimal, just so I keep my repair cycle the same for all my equipment, I'd like to be able to sync my monsters cycles up.

When a group of my monsters has ONE MONSTER that isn't quite in sync, and I can't feed or drug it, that little white gap at the end of the green bar triggers my OCD.

I assume anything that allows players to (voluntarily) consume extra resources is good for the game economy (and it would help my OCD).
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post Oct 13 2022, 08:12
Post #374
a6080160801



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QUOTE(what_is_name @ Oct 13 2022, 12:43) *

CODE

// ==UserScript==
// @name         monster vitals background
// @namespace    hentaiverse
// @version      0.1
// @description  try to take over the world!
// @match        *://*.hentaiverse.org/*
// @exclude      *hentaiverse.org/pages/showequip.php?*
// @exclude      *hentaiverse.org/equip/*
// @grant        none
// ==/UserScript==

if (document.getElementById('textlog')) document.head.insertAdjacentHTML('beforeend', '<style>.chbd { background-color: unset !important; }</style>');


simple script to clear the background, you can also change the unset to the color you want.
i never care about monster's mana, in the early time i used to kill the low hp monster first although


Wow! Thanks for your script.
This is really clear.
This is really good for my eyes because sometimes I want to check monsters's mana.
Great job!
(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by a6080160801: Oct 13 2022, 08:13
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post Oct 13 2022, 09:36
Post #375
sogeth



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Oh, and some suggestions for The Market:

Allow us to see the full list of buy and sell orders in the market.

Keep items in "My Sell Orders" for a period of time after your stock sells out.

Allow us to see just OUR buy/sell history for items on the item page, or at least our last sell/buy prices.

Show the current market stock for items on the item page.

Allow us to filter the Player Trade Log by when we're the buyer vs the seller.

Include the itemc.js pop up information that we see in the item shop and item inventory pages.
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post Oct 13 2022, 14:41
Post #376
ComradeGeneral



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I think more hath perk levels, training levels, mastery levels and primary attribute bonus (red) caps with a P+ difficulty will make game play a bit different. High rated players will receive new challenges and low ranked players will make it easier to advance.
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post Oct 23 2022, 21:01
Post #377
Necromusume



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Now that Game of Thrones officially supports foot fetish, can we change Drogon's attacks to Gross Foot Sniffing, Gross Foot Licking, and Frottage? The three dragons could get an armor-removing special attack that only works on your feet.

Viserion uses Sabaton Stealing.
Rhaegal uses Leg Humping.
Drogon uses Wank Wank Wank

This post has been edited by Necromusume: Oct 23 2022, 21:06
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post Nov 21 2022, 01:30
Post #378
Necromusume



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Equipment floods. You kill a monster and it suddenly drops a run of 10+ equipments. Some more rare events like that would break up the routine a bit.

Commission Cold Steel to make an official E-Hentai Superior Wakizashi of Slaughter and sell it in the E-Hentai gift shop.

Proc something on the monsters when you trigger Spark of Life. It was fun watching them all suddenly get skulls when I cast Ragnarok by accident around the time I sparked; something like that could be a feature.

Add more forge levels beyond Master. We hit that way too early these days.

Occasional mega-rounds with more than 10 monsters that just keep going down the page, so you have to scroll and scroll and scroll... and they can all hit you.

Add a few sounds. When you use Vital Strike, the monster should say, "Owch!" Finishing Blow should use some sort of 'orrible lifeless body falling to the ground sound from a guro anime. Genocyber had a good one. When you sell something on the Market, it should go "Ching!"

More monster death procs, including ones that bring surrounding monsters back to life. That would make you think a bit about the order in which you kill them.

This post has been edited by Necromusume: Dec 17 2022, 03:35
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post Dec 23 2022, 18:35
Post #379
peter723pan



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Suggest to increase contrast of monster's MP bar.

Now if I sit a little farther , that MP bar dark blue blur with black empty part .

Lighten this dark blue
https://hentaiverse.org/y/s/nbarblue.png

Change to light blue, So that can easily tell apart MP bar from black empty bar.

I modified nbarblue.png color .
Little lighten
Attached Image
Attached Image
CODE
https://forums.e-hentai.org/uploads/post-644555-1671820766.png

More lighten
Attached Image
Attached Image
CODE
https://forums.e-hentai.org/uploads/post-644555-1671843430.png


Add a line in HentaiverseMonsterbation script to test,
find these lines
CODE

monster.addEventListener('contextmenu', function(e) { e.preventDefault(); });
monster.addEventListener('wheel', HandleWheel(i), true);


Add this line after it ,
Little lighten
CODE
monster.querySelectorAll('.chbd')[1].querySelector('img').src = 'https://forums.e-hentai.org/uploads/post-644555-1671820766.png';

Or
More lighten
CODE
monster.querySelectorAll('.chbd')[1].querySelector('img').src = 'https://forums.e-hentai.org/uploads/post-644555-1671843430.png';


This post has been edited by peter723pan: Dec 26 2022, 20:54
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post Dec 31 2022, 03:59
Post #380
Maharid



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QUOTE(sogeth @ Oct 13 2022, 07:06) *
When a group of my monsters has ONE MONSTER that isn't quite in sync, and I can't feed or drug it, that little white gap at the end of the green bar triggers my OCD.

I strongely support you're suggestion but you can overcome this by feeding the monsters crystals in groups of 10-20 monsters so they ar e all in sync.

Oh, remember that the higher the power level of the mosnter the slower the morale drain is so if you have monsters with different PL eventually they will get desynced.

This post has been edited by Maharid: Dec 31 2022, 04:00
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