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HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022 |
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Apr 26 2022, 20:51
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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I think I may have already asked it, but could CODE <div id="itshop_t3" onclick="itemshop.commit_transaction()"><img id="accept_button" src="/y/shops/accept_d.png"></div> which is currently in the hentaiverse shop code, be replaced by CODE <div id="itshop_t3"><img id="accept_button" src="/y/shops/accept.png" onclick="itemshop.commit_transaction()"></div> Currently, it's possible to click too low when clicking one of the multi-add buttons (the "+1", "+10"..."+10000") and trigger the accept button accidentally. Thankfully, there's a popup, so it's possible to avoid the worst, still I tested the code above, and it worked for me. Unless it may be incompatible with some browsers, I think it would be a good change.
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May 2 2022, 04:50
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Maharid
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10

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QUOTE(Noni @ Apr 26 2022, 07:48)  Check with tenboro first. He is building it himself as feature within HV. This is good to hear! (IMG:[ invalid] style_emoticons/default/wub.gif)
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May 6 2022, 17:37
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SPoison
Group: Gold Star Club
Posts: 4,099
Joined: 20-July 10

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Quality of life suggestion.
In my old age my vision is not so good, so it has become difficult to see the monster mana bar when it is full (dark blue) verses when it's empty (black). My suggestion is to change it to be similar to the player mana bar (along with the health and spirit bar) so instead of the monsters having a black background for their bars they will have a lighter background.
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May 9 2022, 10:43
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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Okay, I've been meaning to do this for almost 9 years now, But I finally made that mock up for redesigning the UI with numpad players in mind.  For those of you wondering why the monsters are ordered as G-H-I-D-E-F-A-B-C-J, well you haven't been playing long enough then. This is a rough design, I could tweak it more. One idea I had was to bifurcate the data pane, so that the left side would just be for monster updates and the right for player updates.  I throwing this pot of spaghetti now because it starting taking up brain space recently and I want to think about other things. And now I can finally take this post it off my monitor.
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May 9 2022, 13:37
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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That reminds me of some old RPG Games on Family Computer, in which the Enemies stay above and the our Team stays below. Looks Good.
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May 9 2022, 14:59
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Ass Spanker
Group: Gold Star Club
Posts: 4,177
Joined: 25-July 12

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If you have nothing to put into the extra space, you can put my profile picture in. Or 3 of it.
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May 9 2022, 15:21
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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Is this something without monsterbation? Because in that, target 0 refers to the first enemy. (like any programmer would basically intuitively do) If this is something on top of it, it could be confusing.
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May 9 2022, 19:06
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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QUOTE(killi890 @ May 9 2022, 13:21)  Is this something without monsterbation? Because in that, target 0 refers to the first enemy. (like any programmer would basically intuitively do) If this is something on top of it, it could be confusing.
There is no programming involved here at the moment. This is just something I drew up as a proposal. What I'm suggesting here is an alternative to the default HV layout. Not a mandated replacement mind you, just something to cater to the people who play the game almost exclusively with the number pad on their keyboard.
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May 9 2022, 19:28
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Noni
Group: Catgirl Camarilla
Posts: 13,202
Joined: 19-February 16

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shouldn't this be in the suggestions-thread?
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May 9 2022, 20:25
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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QUOTE(Noni @ May 9 2022, 17:28)  shouldn't this be in the suggestions-thread?
Probably, I was up past bed time and I wanted to be done with this. Edit: HOLY CRAP I'VE BEEN MANDELA'D! This post has been edited by Pickled Cow: May 10 2022, 19:14
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May 16 2022, 00:57
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anon7631
Newcomer
 Group: Members
Posts: 44
Joined: 30-April 15

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Honestly even just replacing the letter designations with numbers would make it easier for hotkeys. Not that I don't know my alphabet, but it still takes a moment to remember what number H is.
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May 16 2022, 07:14
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Noni
Group: Catgirl Camarilla
Posts: 13,202
Joined: 19-February 16

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QUOTE(anon7631 @ May 16 2022, 00:57)  Honestly even just replacing the letter designations with numbers would make it easier for hotkeys. Not that I don't know my alphabet, but it still takes a moment to remember what number H is.
Monsterbation script has that option.You should really use monsterbation script
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May 16 2022, 21:17
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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QUOTE(anon7631 @ May 15 2022, 22:57)  Honestly even just replacing the letter designations with numbers would make it easier for hotkeys. Not that I don't know my alphabet, but it still takes a moment to remember what number H is.
Ironically, this is not difficult for me. But that might be because I'm a numpad user. Just remember that B=2, E=5, H=8 and J=10 or 0
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May 17 2022, 00:57
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anon7631
Newcomer
 Group: Members
Posts: 44
Joined: 30-April 15

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QUOTE(Noni @ May 16 2022, 01:14)  Monsterbation script has that option.You should really use monsterbation script
I'm glad you made this suggestion, since I decided to try switching from Light Armor Dual Wield to HA 1H yesterday, and the new build and that script fit each other better than the old build. With the new build I can just leave spirit stance on and let monsterbation's mouseover grind everything down. With LA+DW's Frenzied Blows I'm constantly working off its cooldown instead, which means that with the script I'd have to be more careful, and without it the lack of necessary care meant HA+1H felt much more tedious.
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Jun 9 2022, 07:02
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sssss2
Group: Gold Star Club
Posts: 3,962
Joined: 11-April 14

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QUOTE(sssss2 @ Mar 10 2022, 01:46)  I wish I could check the information of the Isekai season on the top menu.
[attachembed=162372]
Like this.
This will be very, very helpful for my script development.
bump (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 9 2022, 07:42
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what_is_name
Group: Gold Star Club
Posts: 992
Joined: 5-May 19

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QUOTE(sssss2 @ Mar 10 2022, 00:46)  I wish I could check the information of the Isekai season on the top menu.
[attachembed=162372]
Like this.
This will be very, very helpful for my script development.
not sure if this help, there is a version code in the script/stylesheet link, like this CODE <script type="text/javascript" src="/isekai/z/089/hvc.js"></script> btw it not always a number, like it used to have a 087a version
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Jun 9 2022, 11:06
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Noni
Group: Catgirl Camarilla
Posts: 13,202
Joined: 19-February 16

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QUOTE(sssss2 @ Jun 9 2022, 07:02)  boss says 'yeah, trivial enough'
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Jun 9 2022, 17:43
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sssss2
Group: Gold Star Club
Posts: 3,962
Joined: 11-April 14

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QUOTE(what_is_name @ Jun 9 2022, 14:42)  not sure if this help, there is a version code in the script/stylesheet link, like this CODE <script type="text/javascript" src="/isekai/z/089/hvc.js"></script> btw it not always a number, like it used to have a 087a version Oh, good solution! I'll modify the code using this. Thanks for advice (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Noni @ Jun 9 2022, 18:06)  boss says 'yeah, trivial enough'
(IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 5 2022, 22:34
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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Okay here's a random thought I just had, can there be a training option that increases the odds of encountering rare and uncommon monsters?
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Jul 6 2022, 15:05
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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QUOTE(uareader @ Jan 12 2021, 16:11)  Still hoping for in-battle inventory to show amount of remaining items, especially now that we will have a context where we effectively can run out of items, for a while, again and again.
Recently played a bit of isekai, and ran into said "context" again, so still hoping for that feature.
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