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> HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022

 
post Jul 20 2021, 02:29
Post #221
Paarfi



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Block "Use restorative" button in the drop-down menu under the stamina bar when stamina is full (or better yet when stamina is above 95 so not even caffeinated candy will have the full effect). It is already done for feed/drug buttons in the monster lab, so why not for that one? It's a relatively expenisve misclick.
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post Jul 20 2021, 02:37
Post #222
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QUOTE(Paarfi @ Jul 20 2021, 00:29) *

Block "Use restorative" button in the drop-down menu under the stamina bar when stamina is full (or better yet when stamina is above 95 so not even caffeinated candy will have the full effect). It is already done for feed/drug buttons in the monster lab, so why not for that one? It's a relatively expenisve misclick.

That should only appear when you are at <85 stamina. The button can be forced to appear with scripts, but should do nothing/be greyed out

In battle they can be used whenever though.

If that different for candies, please let me know so I can update the wiki page, but that should be how it is for energy drinks
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post Jul 20 2021, 05:07
Post #223
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You know how when you cast imperil or other multi-target spell on a monster near the top of the list, it will hit all the monsters that it can? For example, if you target the top monster with imperil, the top 3 will be imperiled. But if you cast imperil on the bottom monster, only the bottom monster and the one above it will be hit, instead of the bottom 3.

Make it so that casting spells on the bottom monsters behaves the same as on the top monsters
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post Jul 20 2021, 05:16
Post #224
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QUOTE(Shank @ Jul 20 2021, 01:37) *

That should only appear when you are at <85 stamina. The button can be forced to appear with scripts, but should do nothing/be greyed out

In battle they can be used whenever though.

If that different for candies, please let me know so I can update the wiki page, but that should be how it is for energy drinks


I have no candies, only energy drinks, I was saying it just in case.

Run three different Firefox versions, put two of them into safe mode. Button is visible and yellow on all of them, pressed it two times, lost 2 energy drinks, do not care to waste more.
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post Jul 20 2021, 05:18
Post #225
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Doesn't let me at all, without scripts don't even get the box

Edit: just confirmed by entering and fleeing a bunch of fests
Without scripts the option didn't appear until I was at 84 stamina
With the latest version of monsterbation/hv utils, the use restorative button was greyed out until I was at 84 stamina.

This post has been edited by Shank: Jul 20 2021, 05:26
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post Jul 20 2021, 07:28
Post #226
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QUOTE(LogJammin @ Jul 20 2021, 04:07) *

You know how when you cast imperil or other multi-target spell on a monster near the top of the list, it will hit all the monsters that it can? For example, if you target the top monster with imperil, the top 3 will be imperiled. But if you cast imperil on the bottom monster, only the bottom monster and the one above it will be hit, instead of the bottom 3.

Make it so that casting spells on the bottom monsters behaves the same as on the top monsters


I'd like that too, yeah, and it's not even a particularly big change to the algorithm, but Tenboro may not like it for performance reasons.
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post Jul 20 2021, 10:32
Post #227
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QUOTE(Paarfi @ Jul 20 2021, 02:29) *

Block "Use restorative" button in the drop-down menu under the stamina bar when stamina is full (or better yet when stamina is above 95 so not even caffeinated candy will have the full effect). It is already done for feed/drug buttons in the monster lab, so why not for that one? It's a relatively expenisve misclick.


That's actually a bug with a quick fix, so yeah, I'll fix that.
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post Jul 25 2021, 02:33
Post #228
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Any chance of adding a display somewhere with # of rounds left? Maybe to the right of the smiley face and the stamina number in parenthesis? (e.g. Stamina : 4 (IMG:[invalid] style_emoticons/default/smile.gif) (100 rounds left))

On Isekai I thought I had enough stamina to do an 82 round item world with 4 stamina displayed (because I thought at 0.04 per round is 25 rounds and with 4 stamina shown I thought I had at least 100 rounds left or at least 82) but then I cleared the 82 round item world without failing any captchas and ended up with no item world exp and stamina 0.

This post has been edited by XMike: Jul 25 2021, 02:35
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post Jul 25 2021, 10:22
Post #229
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QUOTE(XMike @ Jul 25 2021, 01:33) *

Any chance of adding a display somewhere with # of rounds left? Maybe to the right of the smiley face and the stamina number in parenthesis? (e.g. Stamina : 4 (IMG:[invalid] style_emoticons/default/smile.gif) (100 rounds left))

On Isekai I thought I had enough stamina to do an 82 round item world with 4 stamina displayed (because I thought at 0.04 per round is 25 rounds and with 4 stamina shown I thought I had at least 100 rounds left or at least 82) but then I cleared the 82 round item world without failing any captchas and ended up with no item world exp and stamina 0.


IW consumes the stamina up-front, so basically you entered at 4->0, then played all 82 rounds at 0.
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post Jul 25 2021, 10:49
Post #230
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It does check that you have enough stamina to enter IW, but I guess it should check that you have enough with at least 1 left over to prevent that.
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post Jul 25 2021, 20:01
Post #231
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I have some isekai-related QoL requests.

1. Tower clear limit

teddy.bear came to the same conclusion as me and a couple others - it would be nice if tower floors didn't count towards your daily clear limit, where the monster level is lower than yours. This would be helpful for the early levels where you outlevel the tower pretty quickly, which means fighting too-easy unrewarding monsters for weeks.

2. Tower floor seasonal damage bonus

It would be really nice if the damage bonus was based on your all-time best clear, rather than your most recent tower clear. Doing intense tower seasons back-to-back will burn people out, and this allows people to experiment with more styles besides just 1H if damage bonus is a concern.

3. Reforging costs

This was a topic of discussion last season too and a lot of people requested things along these lines; sssss2 suggested that reforging could cost 1 Amnesia Shard regardless of level due to their insane scarcity. Stamina is still a very limiting factor in isekai, so it's not like it'd exactly be free, and Amnesia Shards would definitely not become worthless.

4. Increased salvage yields

I know it was done to death in last season's feedback, but again I'd like to request increase salvage yields (especially for mid- and high-grade materials). The reason is that once you're capable of PFUDOR, beyond that point, your character becomes gradually weaker as you level up due to the way monsters scale compared to player damage scaling. Even full-forging doesn't completely offset this growth, but allowing players to forge more on isekai would help a lot of people manage the arena grind better.

I think even quintupling the rates wouldn't be excessive. Forging is really expensive. Plus it'd sink more isekai credits into catalysts for the interested parties, helping to curb the potential for credit inflation. And it'd limit some of the advantage gained by the real-money traders, since it's a semi-competitive mode.

(Another minor forging related thing is SPoison's suggestion to lock forge costs to the equipment quality tier rather than PXP, which might make high-roll exquisites or magnificents more sought-out for forging reasons.)
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post Jul 25 2021, 21:13
Post #232
Tenboro

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QUOTE(Nezu @ Jul 25 2021, 20:01) *

1. Tower clear limit


I'd rather fiddle with the level scaling instead of having the tower rushing thing.

QUOTE(Nezu @ Jul 25 2021, 20:01) *

2. Tower floor seasonal damage bonus


No, that would mess with one of the core reasons Isekai exists, namely early to mid-game testing.

QUOTE(Nezu @ Jul 25 2021, 20:01) *
3. Reforging costs


Yeah, maybe. It's one of those mechanisms that's been due for replacement for years and therefore hasn't gotten any attention.

QUOTE(Nezu @ Jul 25 2021, 20:01) *
4. Increased salvage yields


Possibly.

QUOTE(Nezu @ Jul 25 2021, 20:01) *
(Another minor forging related thing is SPoison's suggestion to lock forge costs to the equipment quality tier rather than PXP, which might make high-roll exquisites or magnificents more sought-out for forging reasons.)


Well, it already is; PXP is derived from the quality, it's just not "rounded" to a particular tier.
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post Jul 26 2021, 01:35
Post #233
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QUOTE(Nezu @ Jul 26 2021, 03:01) *

(Another minor forging related thing is SPoison's suggestion to lock forge costs to the equipment quality tier rather than PXP, which might make high-roll exquisites or magnificents more sought-out for forging reasons.)


QUOTE(Tenboro @ Jul 26 2021, 04:13) *

Well, it already is; PXP is derived from the quality, it's just not "rounded" to a particular tier.


It used to be, but not now.

The quality for forging is based on pxp, and determines the forging cost.

* Initial forging cost
Leg pxp 348 and higher: 6x Mid-Grade
Mag pxp 335 - 348: 4x Mid-Grade and 2x Low-Grade
Exp pxp 313 - 335: 2x Mid-Grade and 4x Low-Grade
Sup pxp 313 and below: 6x Low-Grade


But that doesn't correspond to the quality of the equipment name, which causes inconsistency and ambiguity in forging cost.

Magnificent Ethereal Katana of Slaughter
(Exq) pxp 329, 4 Low + 2 Mid

Magnificent Ruby Power Armor of Protection
(Exq) pxp 334, 4 Low + 2 Mid

Magnificent Jade Power Helmet of Warding
(Mag) pxp 345, 2 Low + 4 Mid

Magnificent Zircon Shade Boots of the Fleet
(Leg) pxp 354, 6 Mid

Legendary Amber Shade Breastplate of the Fleet
(Leg) pxp 379, 6 Mid

This post has been edited by sssss2: Jul 26 2021, 02:14
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post Jul 26 2021, 09:13
Post #234
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QUOTE(sssss2 @ Jul 26 2021, 01:35) *

The quality for forging is based on pxp, and determines the forging cost.


Not sure what you're even arguing. The function to calculate the base material grade takes literally a single argument, which is the raw quality value for the equipment piece. But PXP is also calculated from the raw quality value, so there will be a correlation.
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post Jul 26 2021, 09:14
Post #235
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Can we get some buff for Great Cleave? It's really lacking in power and I've seen it firsthand on isekai -where the schoolgirls are at half health- that it doesn't even do that much damage to those. Naturally when thinking of persistent, with the new arenas filled to the brim with those on top of the already existing ones, well, it's not particularly exciting.

Also some tweaks to Drain would be appreciated. The cooldowns are long, the spread is limited and the damage is poor even with maxed abilities and the extra effects in the pink frame (aka Spirit and Ether Theft) are wasted as holy/dark mages are not going to bother with drain yet the abilities are locked behind the requirement of Soul Fire and Rippened Soul. Considering it's among the first deprecating abilities it would be helpful for low leveled players and also on isekai, where I'm also using it, for another season. Why I'm using Drain if it's so bad? Because otherwise tanky bosses like the dragons and the RoBs take way too long and with limited tools for damage you take whatever you can get mainly when you first start encountering them.

Thanks!
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post Jul 26 2021, 11:28
Post #236
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QUOTE(Pretty anon @ Jul 26 2021, 08:14) *

Can we get some buff for Great Cleave? It's really lacking in power and I've seen it firsthand on isekai -where the schoolgirls are at half health- that it doesn't even do that much damage to those. Naturally when thinking of persistent, with the new arenas filled to the brim with those on top of the already existing ones, well, it's not particularly exciting.

Also some tweaks to Drain would be appreciated. The cooldowns are long, the spread is limited and the damage is poor even with maxed abilities and the extra effects in the pink frame (aka Spirit and Ether Theft) are wasted as holy/dark mages are not going to bother with drain yet the abilities are locked behind the requirement of Soul Fire and Rippened Soul. Considering it's among the first deprecating abilities it would be helpful for low leveled players and also on isekai, where I'm also using it, for another season. Why I'm using Drain if it's so bad? Because otherwise tanky bosses like the dragons and the RoBs take way too long and with limited tools for damage you take whatever you can get mainly when you first start encountering them.

Thanks!


I actually think Great Cleave is pretty good - make sure you activate spirit stance before using it (and imperil too). It's possible your gear is lacking, though.

As for drain: yeah, it's not great, although it's actually pretty okay for regen at low levels depending on what you use it on. Sometimes I'm getting ticks that are nearly as good as Regen, so it adds up to something valuable.
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post Jul 26 2021, 13:53
Post #237
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QUOTE(Nezu @ Jul 26 2021, 04:28) *

I actually think Great Cleave is pretty good - make sure you activate spirit stance before using it (and imperil too). It's possible your gear is lacking, though.

As for drain: yeah, it's not great, although it's actually pretty okay for regen at low levels depending on what you use it on. Sometimes I'm getting ticks that are nearly as good as Regen, so it adds up to something valuable.


Yeah but even with Imperil + PAx3 + SS + Longsword damage it barely dents them on persistent. As for isekai you can almost kill Konatas after poking them a bit with an estoc and after some forging you can kill them but that's all. And spamming it is a sure way to deplete your OC fast, which leaves you at normal attack power more often than just using SS which pushes your turns even higher than the ones you save using GC which results in more time, etc. For reference a full OC tank when using SS against 3 SGs lasts me an entire round leaving something like 2 pips (50 OC) for the next round. Using GC the same tank lasts until the second SG and you have to finish it and kill the third one at normal speed, when almost everything's dead so your Domino Strike is wasted.
So yeah a little help to the skill would be appreciated.

Exactly, Drain isn't exactly useless when weak which is why it could use that extra bit of help, lowering cooldowns and removing those extra requirements would be really nice for the extra siphon abilities.
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post Jul 26 2021, 14:38
Post #238
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QUOTE(Tenboro @ Jul 26 2021, 08:13) *

Not sure what you're even arguing. The function to calculate the base material grade takes literally a single argument, which is the raw quality value for the equipment piece. But PXP is also calculated from the raw quality value, so there will be a correlation.


I think the misunderstanding stems from the word usage : when you say "quality" you mean an internally DB calculated/stored number (coming from all the stats of the item according to some internal formula).
When they say "quality" they just mean the NAME of the equip, as in "Mag.", "Exq.", "Leg."

What they don't get is that a Mag. can sometimes have a higher "quality" (in your sense) then a Leg. (And the same for some Exq. vs. Mag.).
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post Jul 26 2021, 15:19
Post #239
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QUOTE(Pretty anon @ Jul 26 2021, 12:53) *

Yeah but even with Imperil + PAx3 + SS + Longsword damage it barely dents them on persistent. As for isekai you can almost kill Konatas after poking them a bit with an estoc and after some forging you can kill them but that's all. And spamming it is a sure way to deplete your OC fast, which leaves you at normal attack power more often than just using SS which pushes your turns even higher than the ones you save using GC which results in more time, etc. For reference a full OC tank when using SS against 3 SGs lasts me an entire round leaving something like 2 pips (50 OC) for the next round. Using GC the same tank lasts until the second SG and you have to finish it and kill the third one at normal speed, when almost everything's dead so your Domino Strike is wasted.
So yeah a little help to the skill would be appreciated.


As far as I know, GC is 5x, the same modifier as Vital Strike - except unconditional - and VS is very strong. I'm not sure why you're having such trouble with it, especially when my experience has been the total opposite (on isekai, and I'm acknowledging the half-health SGs when I say that).

QUOTE(mundomuñeca @ Jul 26 2021, 13:38) *

I think the misunderstanding stems from the word usage : when you say "quality" you mean an internally DB calculated/stored number (coming from all the stats of the item according to some internal formula).
When they say "quality" they just mean the NAME of the equip, as in "Mag.", "Exq.", "Leg."

What they don't get is that a Mag. can sometimes have a higher "quality" (in your sense) then a Leg. (And the same for some Exq. vs. Mag.).


That's why I said 'quality tier', but no, I understood what Tenboro said.

And no, it's not that we don't get it (thank you very much) - SPoison was asking for that to be disregarded as far as forging goes, and to have the material cost rounded to the tier, instead of based on the raw quality roll.

This post has been edited by Nezu: Jul 26 2021, 15:21
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post Jul 26 2021, 15:54
Post #240
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QUOTE(Nezu @ Jul 26 2021, 14:19) *

That's why I said 'quality tier', but no, I understood what Tenboro said.

And no, it's not that we don't get it (thank you very much) - SPoison was asking for that to be disregarded as far as forging goes, and to have the material cost rounded to the tier, instead of based on the raw quality roll.


I wasn't referring to you or your posts specifically, I know you know the mechanics better then most of us ... (IMG:[invalid] style_emoticons/default/sleep.gif)

I was referring more about the others post, especially the one from sssssss2 with his examples (which was the one 10b answered to, that prompted my comment about it addressed to him).

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