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> HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022

 
post Jan 11 2021, 06:01
Post #21
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QUOTE(Nezu @ Jan 11 2021, 04:59) *

Well, see how it feels in a month or two's time, rather than on day 3 before you're even farming all arenas daily (IMG:[invalid] style_emoticons/default/tongue.gif)

Not even all arenas (IMG:[invalid] style_emoticons/default/laugh.gif)

And I literally got no material drops in 200 levels (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 11 2021, 07:24
Post #22
Nezu



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QUOTE(Juggernaut Santa @ Jan 11 2021, 04:01) *

Not even all arenas (IMG:[invalid] style_emoticons/default/laugh.gif)

And I literally got no material drops in 200 levels (IMG:[invalid] style_emoticons/default/laugh.gif)


What difficulty were you playing on?

Bearing in mind you're blasting through low levels at 5x exp, and they're based on the artifact drop roll (which is penalized below hell), it's not that surprising.
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post Jan 12 2021, 03:41
Post #23
Arkoniusx



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(IMG:[invalid] style_emoticons/default/huh.gif) I lost something? Has the game been updated to that version mentioned in this topic?

Because if not, I still recommend 3 things:

The first, I think the Nithen fighting style should be eliminated, because now that I've been analyzing it more thoroughly, it seems to be far from being a good idea, consequently; possibly eliminating the Wakizashi equipments, or maybe upgrading them? although I doubt it is the latter, since it is the one-hand equipment that has the least useful prefixes.

Second, I already mentioned it before, the 2-handed fighting style can be rescued, putting a direct massive attack that only affects one monster at a time, as I already reminded you, the reason why in Castlevania you bring that type of weapons, it is exactly that, because you can make a massive attack with them to a certain enemy. And adding some special effect to that fighting style wouldn't be too bad either.

Third, create one more equipment, for the 2-handed and one-handed fighting style, in the case of 2 hands that helps you have more defense and an effect (suggest), and in the one-handed fight it opposite and added an effect of attacking 3 enemies in a single turn.

The other suggestions I think they already made, which is to improve the mana and health absorption suffixes, and other very good ideas. I wish you luck and the best. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Arkoniusx: Jan 12 2021, 03:43
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post Jan 12 2021, 05:06
Post #24
Nezu



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QUOTE(Arkoniusx @ Jan 12 2021, 01:41) *

(IMG:[invalid] style_emoticons/default/huh.gif) I lost something? Has the game been updated to that version mentioned in this topic?


No, 0.87 has not been applied to persistent HV yet, but Isekai mode has been deployed. Further balance changes are not likely to make it into this update, besides small tweaks on the things that changed this time.
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post Jan 12 2021, 05:43
Post #25
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QUOTE(Juggernaut Santa @ Jan 11 2021, 01:36) *
[10] A more consistent way to get metal wood and cloth since there is no monster lab

The more consistent way is to get all Ex+ gears and set it to auto-salvage Superior. Before that it's not time to forge yet, since you'll be changing equipments too often.
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post Jan 12 2021, 06:09
Post #26
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A setting to have the option to have clicking/tapping a buff or debuff consume the item or cast the spell for it.
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post Jan 12 2021, 16:11
Post #27
uareader



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Features requests:
  • Still hoping for in-battle inventory to show amount of remaining items, especially now that we will have a context where we effectively can run out of items, for a while, again and again.
  • I wish it was possible to configure inventory, ability, skills slots once and for all within isekai (surviving resets, or just allowing to save times for the current occurrence), even if the content is temporarily unavailable until progressing enough. Due to abilities/masteries perks being permanent, it probably can't go very wrong.
  • Something like _https://e-hentai.org/logs.php?t=credits_isekai to track money movements within isekai (especially what the auto-sell did)
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post Jan 12 2021, 16:48
Post #28
OnceForAll



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Iseki will devalue Credit by much. Just imagine how many Credits will be transferred into the persistent server every half year.

Iseki should reserve 10M C instead of 1M C.
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post Jan 12 2021, 16:51
Post #29
Shank



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QUOTE(OnceForAll @ Jan 12 2021, 14:48) *

Iseki will devalue Credit by much. Just imagine how many Credits will be transferred into the persistent server every half year.

Iseki should reserve 10M C instead of 1M C.

only works until you've hit your 10m in whatever season, then it's same thing. Will it really be a problem? a lot of the income is gone, most will shrine trophies, and no crystals, so its not gonna be huge amounts every time
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post Jan 12 2021, 16:58
Post #30
Nezu



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QUOTE(OnceForAll @ Jan 12 2021, 14:48) *

Iseki will devalue Credit by much. Just imagine how many Credits will be transferred into the persistent server every half year.

Iseki should reserve 10M C instead of 1M C.


Really not as much as you think.
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post Jan 12 2021, 17:19
Post #31
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QUOTE(OnceForAll @ Jan 12 2021, 15:48) *

Iseki will devalue Credit by much. Just imagine how many Credits will be transferred into the persistent server every half year.

Iseki should reserve 10M C instead of 1M C.


I am under impression that people with lv310+ and 10-20m credits to make an initial investment can farm daily arenas with higher efficiency than than most would be able to do in Isekai. I acknowledge that transferring credits but no equips (except for Peerless) will somewhat devalue the credit but the situation would still be comparable to just attracting new players who start from the lv0 and unlikely to get good equipment but increase the flow of credits.
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post Jan 12 2021, 21:59
Post #32
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Suggestion for HV self or for Player?
If for Player, I think we should salvage Sup and EX Shield or Staff to get low-grade and mid-grade Wood to upgrade the Block Chance of a usable EX Kite Shield (or better, but not a Force Shield, mindestens not for now). Don't think you can get enough low-grade Wood just through Drop, which replaces the Artifacts Drop.
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post Jan 12 2021, 22:49
Post #33
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QUOTE(chjj30 @ Jan 12 2021, 20:59) *

Suggestion for HV self or for Player?


For HV itself, that is for Tenboro and others to read and possibly add to the game. This is not an advice thread.
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post Jan 12 2021, 23:44
Post #34
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QUOTE(Paarfi @ Jan 13 2021, 04:49) *

For HV itself, that is for Tenboro and others to read and possibly add to the game. This is not an advice thread.


Oh, thank you and sorry for making Trouble here.
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post Jan 13 2021, 02:41
Post #35
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Bring back the Battletoads difficulty level!

It's a huge jump from Nintendo to IWBTH. There used to be an intermediate level between the two, and now it's necessary again.
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post Jan 13 2021, 04:50
Post #36
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QUOTE(OnceForAll @ Jan 12 2021, 15:48) *
Iseki will devalue Credit by much.
Good.
While it may not be his main motive, a little voice in the corner of the mind of Tenboro may be saying "Maybe that will help shutting up those people complaining they have to play a game to download content here". (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 13 2021, 18:38
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QUOTE(Nezu @ Jan 12 2021, 22:58) *

Really not as much as you think.

I think unless there's a direct penalty on Isk drop, there will be a noticable devalue.
In my opinion things we get back from Isk should be bound to personal and untradable, but it's too extreme I think. It may be a nice idea to get a ticket per million to let us pick an equip to bring back as memento? Not only peerless.

QUOTE(uareader @ Jan 13 2021, 10:50) *

Good.
While it may not be his main motive, a little voice in the corner of the mind of Tenboro may be saying "Maybe that will help shutting up those people complaining they have to play a game to download content here". (IMG:[invalid] style_emoticons/default/laugh.gif)

Credit devalue means you need more C to buy gp, so might be opposite.
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post Jan 13 2021, 19:36
Post #38
Nezu



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QUOTE(pooaa @ Jan 13 2021, 16:38) *

I think unless there's a direct penalty on Isk drop, there will be a noticable devalue.
In my opinion things we get back from Isk should be bound to personal and untradable, but it's too extreme I think. It may be a nice idea to get a ticket per million to let us pick an equip to bring back as memento? Not only peerless.


Well, it's not like the credit just deposits itself in your account - you still have to work to get it, and that's time you're not working on persistent HV. Sure, you can do all arenas daily on both to get a little extra, but I promise you: for the amount of people who will play both HV and isekai that much, it's a drop in the ocean. There's not really even that many people who do more than REs on HV as it is, letalone all arenas every day. Even fewer will do that twice a day, one of which must be raised from scratch in 6 months with a 10% CoD tax and fewer equips to trade for (to help them get to the level where they can farm in a reasonable time).

Otherwise, it's business as usual, more or less.

This post has been edited by Nezu: Jan 13 2021, 19:36
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post Jan 13 2021, 22:09
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For high level players playing Isekai can lead to a downlide in credits, for the players without trainings maxed, stars and perks it will be an huge help.

But in place of that i think a better way for eeveryone to gain on the main game is far better than a palliative side version of the game.
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post Jan 14 2021, 04:20
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Nobody's really making "gains". Looking into WTB today, the exchange rate is up to 85 million credits = $100. I remember when it was 25 million.

Nobody should be grinding for pennies an hour thinking that they are making money. It's something to play a little bit for fun.

This post has been edited by Necromusume: Jan 14 2021, 04:44
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