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HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022 |
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Jun 12 2021, 04:08
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sssss2
Group: Gold Star Club
Posts: 3,962
Joined: 11-April 14

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QUOTE(Nezu @ Jan 16 2021, 21:58)  Oh, since we're basically on the shrine patch, there's one more thing I'd like to look at: slot choices.
Shrining for weapons isn't absurdly unreasonable at the moment, but armor is completely insane. Is it possible the shrine could be changed to allow armors to be selected by slot (head, body, etc)?
QUOTE(Tenboro @ Jan 17 2021, 05:51)  Probably would be good to make it selectable, would need to restructure the UI though.
QUOTE(Nezu @ Jan 19 2021, 17:25)  Any chance of a final pass for any of the UI-oriented tweaks before persistent 0.87? for example slot choices for shrining, or the requested IW potency system change (for isekai only)?
QUOTE(Tenboro @ Jan 19 2021, 21:31)  No time for this right now, so it's going live tomorrow during some maintenance I'll announce shortly.
I sincerely hope that this will be included in the forthcoming (Isekai) update. This post has been edited by sssss2: Jun 12 2021, 04:08
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Jun 15 2021, 04:37
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zu0
Group: Gold Star Club
Posts: 180
Joined: 11-September 10

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Can we get something like a mix between arena and ring of blood, maybe like 20 rounds total but actual challenging rounds? Like i'd love to do A Dance with Dragons daily but i'd rather not bore myself its not really challenging just tedious. And well ring of blood cant really be done daily because of the tokens.
(And on another smaller note, maybe something like a global monster boss event, like it has crazy hp maybe even damage? and everyones damage gets registered but you only get like 5 tries to fight it. some sort of instance where everyone gets to chip in to try and take it down? try to deal as much damage as you can? something like that. maybe its just me but sounds like that could be fun/interesting. but yeah dunno if it would be a headache to implement or if anyone else would even be interested in that)
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Jun 15 2021, 05:05
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(zu0 @ Jun 15 2021, 04:37)  Can we get something like a mix between arena and ring of blood, maybe like 20 rounds total but actual challenging rounds? Like i'd love to do A Dance with Dragons daily but i'd rather not bore myself its not really challenging just tedious. And well ring of blood cant really be done daily because of the tokens.
(IMG:[ invalid] style_emoticons/default/unsure.gif) A bad news: RoB is not challenge, because bosses deal much less damage than mobs. It is just more tedious.
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Jun 15 2021, 21:07
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deathbloody
Newcomer
 Group: Recruits
Posts: 18
Joined: 28-June 09

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about auto sell / salvage
i think it should choose action from highest required quality instead
if i set buckler auto salvage average and auto sell superior when i got superior buckler it will been salvage right? (current action choose from lowest quality)
i think it should be sell
thank
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Jun 15 2021, 22:05
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Noni
Group: Catgirl Camarilla
Posts: 13,208
Joined: 19-February 16

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QUOTE(deathbloody @ Jun 15 2021, 21:07)  about auto sell / salvage
i think it should choose action from highest required quality instead
if i set buckler auto salvage average and auto sell superior when i got superior buckler it will been salvage right? (current action choose from lowest quality)
i think it should be sell
thank
no, I think you make a mistake. if you set auto sell superior and auto salvage average, then when you get a superior, it won't be salvaged because only average and lower should be salvaged. it is working as you would like it to.
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Jun 16 2021, 01:51
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deathbloody
Newcomer
 Group: Recruits
Posts: 18
Joined: 28-June 09

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QUOTE(Noni @ Jun 16 2021, 03:05)  no, I think you make a mistake. if you set auto sell superior and auto salvage average, then when you get a superior, it won't be salvaged because only average and lower should be salvaged.
it is working as you would like it to.
Oh nice thank i just misunderstand (i forgot "the specified quality AND BELOW") This post has been edited by deathbloody: Jun 16 2021, 12:25
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Jun 17 2021, 11:59
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Maharid
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10

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The time is nearing, in the new course can we also have Enigma Energizer actived?
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Jun 19 2021, 13:24
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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When choosing the "Utilitarian" type of vitals bars, the costs (at least the one of Orbital Friendship Canon) are still displayed as "charges". Could something be done about that?
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Jun 22 2021, 20:30
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sssss2
Group: Gold Star Club
Posts: 3,962
Joined: 11-April 14

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QUOTE(sssss2 @ Jun 12 2021, 11:08)  I sincerely hope that this will be included in the forthcoming (Isekai) update.
Booooooooooooooooooooooom!
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Jun 23 2021, 07:34
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Adhinferno Bloodmoon
Group: Members
Posts: 7,781
Joined: 20-April 12

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QUOTE(deathbloody @ Jun 16 2021, 07:51)  Oh nice thank
i just misunderstand (i forgot "the specified quality AND BELOW")
me too brother.... me too.....
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Jun 26 2021, 02:48
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Maharid
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10

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Can we have our Isekai Level for the current season displayed below our Persistent level in forum posts?
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Jul 11 2021, 05:38
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Equipment Crafting
Option to craft equipment in the Forge, following Minecraft like item recipes, using normal mats for the base pieces, and bindings for a specific prefix/suffix. Phase/Shade/Power cannot be crafted by the player.
Example: Cap - 5 mats + prefix/suffix bindinds Robe - 8 mats + bindings Shoes - 4 mats + bindings
The equipment quality comes out depending on the player Forge level, so you'd start crafting at minimum crude pieces from low-grade mats, and at most average from high-grade mats.
As you progress on the Forge level, you'd start unlocking higher quality tiers while upgrading your bottom line, similar to the monster lab gifts according to PL, until you can finally craft superior equips from low-grade mats, exq. from mid-grade, and mag. from high-grade mats at Master level.
Legendary/Peerless equipment would be limited to battling monsters, while crafting would be a nice resource for lower level players who aren't able to soulfuse gear way above their level, and struggle finding a decent equipment to fill in a slot, or decent upgrades closer to their current level.
Forging Revamp
Instead of forging an equipment to increase its stats, forging should be about improving an equipment piece to the next quality grade.
With the crafting system being limited to Mag. quality equipment, a player would be able to forge all of it's stats to max, and thus upgrade it to a Leg. quality equipment, with no further improvements being possible, while in turn, if the player manages to find a Legendary equip, they can forge it to a Peerless equip, with no further upgrades due to becoming perfect.
Peerless equipment would be still favored as it would bypass all costs of forging a Legendary equip, from all catalysts to high-grade mats and bindings, although not as ridiculously expensive, depending on how material prices would change.
This system is a lot more fair to the player, as even if they get a Leg. drop with the right prefix and sufix, it's not worthless if it has low rolls, as it can still be upgraded to a Peerless with enough forging by a Master.
Soulfused Equipment
Soul Fragments are kind of a meme by now to endgame players, but they might actually be useful, as the biggest annoyance of finding a nice equipment replacement is having to IW it first before you get to use it.
Instead, if you soulfuse the equipment right away, you could equip it, and it would gain potency exp from any battle type, so you can go and do arenas with a soulfused equipment, and never have to enter the IW for it while it gains experience passively.
Soulfused equipment should have no Amnesia Shard costs to reforge, so as long as you are willing to bind it, you can try getting perfect potencies as much as you want.
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Jul 11 2021, 06:05
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Maharid
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10

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QUOTE(Kinights @ Jul 11 2021, 05:38)  Equipment Crafting
Forging Revamp
Soulfused Equipment Apart Equipment Crafting, that loath me, Forging to increase equipment quality of one rank and soulfusing to make IW by playing normally without having to do IW are great ideas, and even Peerless can be upgraded with Forging, by adding a new ability normally the weapon don't have or increasing the existing ones.
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Jul 11 2021, 07:21
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Basara Nekki
Group: Gold Star Club
Posts: 7,603
Joined: 13-September 12

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QUOTE(Kinights @ Jul 11 2021, 00:38)  Equipment Crafting
This idea is interesting. QUOTE(Kinights @ Jul 11 2021, 00:38)  Forging Revamp
I even wish this was possible (in my case I would already have several Peerless (IMG:[ invalid] style_emoticons/default/tongue.gif) ). (IMG:[ invalid] style_emoticons/default/rolleyes.gif) But I very much doubt that this will ever be accepted, because it would be very easy to get a Peerless. It would be enough for the player to invest heavily in upgrades and he would get the desired Peerless. This could also lead to a reduction in the trophy market, after all, why enshrine trophies and try your luck to get a certain Peerless, when it would be easier to get it through upgrades? QUOTE(Kinights @ Jul 11 2021, 00:38)  Soulfused Equipment
This idea is not a good one, as it would simply end the role of Item World and Amnesia Shard. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- About Forge, I would like there to be more ranks beyond the current ones, that is, beyond level 50. And that it had some benefit like the reduction in the amount of catalysts needed to upgrade. It could be something like: Forge Level 100 -> 1 catalyst makes 2 upgrades Forge Level 150 -> 1 catalyst makes 3 upgrades Forge Level 200 -> 1 catalyst makes 4 upgrades . . .
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Jul 11 2021, 10:17
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Kinights @ Jul 11 2021, 05:38) 
Forging Revamp
Instead of forging an equipment to increase its stats, forging should be about improving an equipment piece to the next quality grade.
With the crafting system being limited to Mag. quality equipment, a player would be able to forge all of it's stats to max, and thus upgrade it to a Leg. quality equipment, with no further improvements being possible, while in turn, if the player manages to find a Legendary equip, they can forge it to a Peerless equip, with no further upgrades due to becoming perfect.
Peerless equipment would be still favored as it would bypass all costs of forging a Legendary equip, from all catalysts to high-grade mats and bindings, although not as ridiculously expensive, depending on how material prices would change.
This system is a lot more fair to the player, as even if they get a Leg. drop with the right prefix and sufix, it's not worthless if it has low rolls, as it can still be upgraded to a Peerless with enough forging by a Master.
This is probably "too easy". QUOTE(Basara Nekki @ Jul 11 2021, 07:21)  This idea is interesting. I even wish this was possible (in my case I would already have several Peerless (IMG:[ invalid] style_emoticons/default/tongue.gif) ). (IMG:[ invalid] style_emoticons/default/rolleyes.gif) But I very much doubt that this will ever be accepted, because it would be very easy to get a Peerless. It would be enough for the player to invest heavily in upgrades and he would get the desired Peerless. This could also lead to a reduction in the trophy market, after all, why enshrine trophies and try your luck to get a certain Peerless, when it would be easier to get it through upgrades? This idea is not a good one, as it would simply end the role of Item World and Amnesia Shard. I had a similar idea for crafting that actually doesn't have the problems you listed. Instead of just bumping the whole equipment from quality to higher quality, you have to do stat by stat. Furthermore, upgrading stats can only be done by scrapping a piece of equipment of the same type (so both weapon/shield/heavy/light/cloth, same slot, while prefix and suffix don't matter unless it involves the upgraded base stat, so Dampening base needs a Dampening sacrifice for upgrading Crushing roll, and you cannot use a Dampening sacrifice to upgrade a Crushing base stat on a non-Dampening base) that makes the base item absorb the roll from the scrapped item. Example: I have a Legendary * Power Armor of non-slaughter with 19 % ADB and 99% STR. I perform a ADB stat crafting on it by scrapping another Legendary Power Armor of non-slaughter with 100 % ADB and 0% STR. The first one absorbs the ADB bonus and becomes 100% ADB 99 % STR after the upgrade, while the second one gets destroyed in the process. This system could give value to a lot of flawed items that have like all the good stats but one, since you would just need one random junk with that good stat high rolled as a sacrifice, as well as the junk item with only one good stat, that could be used as fuel to bump base equipments. If this still looks too easy, just add some catalyst item needed to craft absorbed stat, that is mildly credits expensive (like 500k or 1m from the item shop). So one cannot just collect random crap with one good stat and create an almost peerless for free. Sure you can combine 6 shortsword, one with good adb and rest crap, one with good crit chance and rest crap, one with good parry and rest crap, one with good str and rest crap, one with good dex and rest crap, one with good BW and rest crap, but now you will also have to put 3-6m credits for the catalysts. What I like about my idea is also that I'm not forced to roll everything peerless on my items. Like, what if I want high BUR on my heavy armors? What if I don't care if the ACC roll is high or not? (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Juggernaut Santa: Jul 11 2021, 10:37
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Jul 11 2021, 16:59
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Basara Nekki @ Jul 11 2021, 02:21) 
This idea is not a good one, as it would simply end the role of Item World and Amnesia Shard.
I doubt that would be the case. People choose to use IW services because they either aren't able to complete IWs efficiently, or simply can't be bothered wasting their time aiming for something like Jug5Cap5, But5Fat4, Pen5Spell4, etc. Even in isekai I got this piece, which got Jug and Cap straight away, but suddenly popped up Holyproof at lvls7 and 8, so I didn't even bother getting it to 10... I have a total of 2 Amnesia Shards there, so even though I wouldn't ever bother reforging a Superior piece, I coudln't afford to do it to begin with. That could be different if I didn't require shards to reforge as long as I'm willing to bind the equip using soul fragments and slowly grind pExp over time, similar to earning proficiency exp in battle, which again, would take a long time if aiming for double potencies QUOTE(Basara Nekki @ Jul 11 2021, 02:21) 
This could also lead to a reduction in the trophy market, after all, why enshrine trophies and try your luck to get a certain Peerless, when it would be easier to get it through upgrades?
And why is this a bad thing? I've got 2 Exq. equipment from shrining noodles on isekai back to back, and it doesn't matter if you upgrade trophies to Tier 5, as you will still get a superior equipment at minimum anyways... Just the fact that most of the playerbase on persistent doesn't shrine their own trophies shows how pointless the system is, as everything gets funneled to players with FoS for a chance of a good Peerless, which is still heavily reliant on RNG due to prefix/suffix, and lack of ability to choose which slot/type of equipment you get. Imo, the lottery is the best chance of any player getting the Peerless they actually want, and that's just ludicrous, as it doesn't matter how much effort the player puts in, as their endgame progress is reliant entirely on RNG. Why are we even limited to shrining trophies for new equipment? Why not shrine trophies to improve our equipment PABs, or even reroll prefix/suffix on a junk piece? Precursor artifacts are still relevant because anyone can get PABs from shrining them. Trophies are only relevant when a rich player is aiming for a specific Peerless. If there isn't one, the trophy economy will just crash, as if it didn't ever exist in the first place.
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Jul 12 2021, 01:01
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Basara Nekki
Group: Gold Star Club
Posts: 7,603
Joined: 13-September 12

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QUOTE(Kinights @ Jul 11 2021, 11:59)  I doubt that would be the case.
I agree that getting the desired result from IW is difficult. But getting the potencies passively, even if it takes a while, and still being able to reforge it free of charge, for me is like making the Item World almost useless. And even if someone decides to do the IW on a soulfused equipment, I don't think it's right to be able to reforge for free. As the Isekai is a "seasonal event", and also the equipment is transferred to Persistent without the result of IW and the upgrades, I don't think it's so necessary to focus on a perfect result. Also, stamina is too limited to worry about it. For me, the best option to get around this difficulty would be to have the option to reforge only the last potency obtained. It would be something like "Dark Descent 2". QUOTE(Kinights @ Jul 11 2021, 11:59)  And why is this a bad thing?
Because the sale of trophies is an important source of credit for most players, especially the poorest ones. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Kinights @ Jul 11 2021, 11:59)  Trophies are only relevant when a rich player is aiming for a specific Peerless.
If there isn't one, the trophy economy will just crash, as if it didn't ever exist in the first place.
No. If things continue as they are, there will always be someone to buy the trophies. In the worst case there would be a monopoly, as when only blackjac00 bought, and with a good value for that time (today the values are much higher due to great competition). If all rich players (and some not so rich) get their desired Peerless through upgrades, none of them would need to buy trophies. And if no one buys, it would only be up to the players to use their own trophies, and rely on luck (we will continue to rely entirely on RNG (IMG:[ invalid] style_emoticons/default/heh.gif) ) to get good equipment (for their own use or for sale).
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Jul 12 2021, 02:36
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Basara Nekki @ Jul 11 2021, 20:01)  For me, the best option to get around this difficulty would be to have the option to reforge only the last potency obtained. It would be something like "Dark Descent 2".
Ok, we are on to something. Like in my previous example, I was lucky to get Jug and Cap straight away, but Holyproof popped up in lvl 8 and 9. It's really terrible having to completely reforge an equipment when you are almost done with the IW, so instead of having to reforge an item all the way and losing all unlocked potencies, we should have the ability to select which potencies we wish to forget. With this we can just reroll a potency whenever we want without losing the progress we have already made, and Dark Descent is still relatively useful for saving up on Amnesia Shards.
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Jul 12 2021, 02:46
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ForgottenOne
Group: Members
Posts: 326
Joined: 22-September 10

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I've heard rumors about mitigation revamp (IMG:[ invalid] style_emoticons/default/unsure.gif) not sure if it's legit or when would it be implemented ? About 'bleeding wound' procs: In addition to damage tick over time, can we make it 'tick' the moment a new stack is applied ? Bleeding effect feel really underwhelming right now, compare to other melee procs (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jul 12 2021, 03:00
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Paarfi
Group: Gold Star Club
Posts: 947
Joined: 30-December 13

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QUOTE(Kinights @ Jul 12 2021, 01:36)  Ok, we are on to something.
Like in my previous example, I was lucky to get Jug and Cap straight away, but Holyproof popped up in lvl 8 and 9.
It's really terrible having to completely reforge an equipment when you are almost done with the IW, so instead of having to reforge an item all the way and losing all unlocked potencies, we should have the ability to select which potencies we wish to forget.
With this we can just reroll a potency whenever we want without losing the progress we have already made, and Dark Descent is still relatively useful for saving up on Amnesia Shards.
In theory something like that can be introduced but it is likely there are at least two reasons against it First: game-design philosophy. HV was about grind (cookie-clicking) even before it was about optimization; and there is a lot of tradition in multiplier games where perfect equipment is nigh-impossible because it relies on rare event happening. In Lineage (and some other game I can't remember name of) enchanting (equal to forging) had a risk to destroy your equip outright; people still did enchanted equipment to high degrees by acquiring multiple pieces of (costly) equipment and enchanted them till one manage to stay intact. Compared to that IW where equipment never gets any worse but only "not as good as hoped, but still better than before you started" is reasonably forgiving. And the ability to start anew at any moment gives even more slack. Second: technical limitations. I am not sure that the database stores which profs were acquired when (it probably doesn't) so implementing the idea of "erase last proficiency gained" would require change in how equipment data is stored - not likely to happen. I can imagine some workaround for IW (like a window saying "do you want to imbue the item with Potencies X and Y (in case you decline you get nothing)"), but that harder to combine with PXP gains from forging - and while it's relatively minor and in theory can be abolished without people even noticing it's still more and more changes. So all in all - unlikely to happen, I think. This post has been edited by Paarfi: Jul 12 2021, 03:04
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