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HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022 |
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Apr 18 2021, 02:34
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Basara Nekki
Group: Gold Star Club
Posts: 7,603
Joined: 13-September 12

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QUOTE(Necromusume @ Apr 17 2021, 20:08)  I have so far avoided using [ alt.hentaiverse.org] http://alt.hentaiverse.org because of incomplete SSL support. CODE Websites prove their identity via certificates. Firefox does not trust this site because it uses a certificate that is not valid for alt.hentaiverse.org. The certificate is only valid for the following names: hentaiverse.org, www.hentaiverse.org Error code: SSL_ERROR_BAD_CERT_DOMAIN alt. needs to be added to the certificate. Why don't you use another browser? For Hentai Verse I use the Iron browser (based on Chromium). Firefox I use for other things.
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Apr 18 2021, 03:57
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Necromusume
Group: Catgirl Camarilla
Posts: 6,856
Joined: 17-May 12

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I'm actually using Tor Browser (with the tor network disabled) for HV because I don't like having to enable Javascript for any domain served by Cloudflare. If they inject a fingerprinting script into the pages served, I want to be using the browser with the strongest anti-fingerprinting defenses.
In the event I get alt working with TLS, I'd probably still use a Firefox variant. Iron does not actually provide source code; you are just supposed to trust them. If it's not fully open-source, I don't want to use it. The couple of times I tried Ungoogled Chromium, it still had too much Google left for my taste. I'm not planning to use anything spawned by that company.
Edit: https on alt is not a Monsterbation issue, it gives "Server communication failed" using just the base game.
This post has been edited by Necromusume: Apr 18 2021, 07:14
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Apr 19 2021, 21:40
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Necromusume
Group: Catgirl Camarilla
Posts: 6,856
Joined: 17-May 12

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Okay! Thank you for bearing with my paranoia. I will try (carefully) Ungoogled Chromium at some point so I can benchmark it. In the meantime, I've got HTTPS working on alt. These are the steps: - Go to [ alt.hentaiverse.org] https://alt.hentaiverse.org. Add a security exception in your browser so it won't complain about alt. not being listed in the certificate. (Todo: Check whether this would allow other invalid certificates to be substituted, or whether it only applies to the specific combination of domain + cert.) - Install HTTPS Everywhere, if you don't have it already. Disable the included HentaiVerse ruleset because it rewrites [ alt.hentaiverse.org] http://alt.hentaiverse.org to https://hentaiverse.org and is a known cause of people not being able to use alt. Create a new ruleset that rewrites [ alt.hentaiverse.org] http://alt.hentaiverse.org to [ alt.hentaiverse.org] https://alt.hentaiverse.org. Now, I thought HTTPS Everywhere was supposed to work on all requests, but it doesn't work on the XmlHttpRequest (XHR) that's used for communicating with the server & updating the page during "battle". So the problem was that it's trying to send an insecure request from a secure page, and the browser itself blocks that for violating the Content Security Policy. You can see that happening in the Network pane of Dev Tools. CODE var MAIN_URL = "http://alt.hentaiverse.org/"; ^ This is set early in the page even if you're using HTTPS, and it's what the XHR uses. So step 3 is adding this one-line userscript: CODE // ==UserScript== // @name Cucaracha // @namespace 986243 // @version 0.1 // @description enable TLS for XHRs during combat on alt // @match https://alt.hentaiverse.org/* // @exclude *hentaiverse.org/equip/* // @grant none // @run-at document-end // ==/UserScript==
MAIN_URL = "https://alt.hentaiverse.org/"; Set it to run before Monsterbation in your userscript manager. MAIN_URL is updated before the battle script starts firing XHRs and now it works.
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Apr 26 2021, 04:53
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Maharid
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10

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We have perks for damage so i was thinking to add something for crit (and some other perks).
Critical Mind Increases phisical and magical crit chance by 10%. 2000 Hath
Critical Point Increases phisical and magical crit damage by 10%. 2000 Hath
Path of Proficiency Increase all Weapon Proc by a fixed 5%. 2500 Hath (Penetrated Armor, Bleeding Wound, Stun, Ether Theft, Siphon XXX) (Can go over the maximum)
Proficient Perfection Increase all Weapon Proc by a fixed 10%. 5000 Hath (Need Path of Proficiency) (Can go over the maximum) (Example: Penetrated Armor 35%)
Fine Fighter Increase Fighting Style Proc by a fixed 5%. 4000 Hath (Channeling, Overwhelming Strikes, Counter-Attack, Domino Strike, Offhand Strike, Coalesced Mana, Ether Tap) (Can go over the maximum) (Example: 35% Overwhelming Strikes on hit + 80% Counter-Attack on block/parry
Severe Survivalist Increse block chance and parry chance by 5%. 3000 Hath.
Serene Survivalist Increse evade chance and resist chance by 5%. 3000 Hath.
This post has been edited by Maharid: Nov 8 2021, 22:20
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Apr 26 2021, 16:16
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Maharid @ Apr 26 2021, 03:53)  We have perks for damage so i was thinking to add something for crit (and some other perks).
- skip -
All nice suggestions, I agree (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Maharid @ Apr 26 2021, 03:53)  Critical Mind Increases phisical and magical crit damage by 10%. 2000 Hath
Critical Point Increases phisical and magical crit damage by 10%. 2000 Hath
ED: A minor correction. I believe one of these two should be Crit Chance (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by mundomuñeca: Apr 26 2021, 16:17
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Apr 26 2021, 17:47
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shote1369
Group: Gold Star Club
Posts: 1,549
Joined: 24-April 18

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Or maybe both the Critical Damage and Critical Chance \(*3*)/
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Apr 26 2021, 19:46
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Noni
Group: Catgirl Camarilla
Posts: 13,208
Joined: 19-February 16

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QUOTE(Maharid @ Apr 26 2021, 04:53)  We have perks for damage so i was thinking to add something for crit (and some other perks).
Critical Mind Increases phisical and magical crit damage by 10%. 2000 Hath
Critical Point Increases phisical and magical crit damage by 10%. 2000 Hath
Path of Proficiency Increase all Weapon Proc by a fixed 5%. 2500 Hath (Penetrated Armor, Bleeding Wound, Stun, Ether Theft, Siphon XXX) (Can go over the maximum)
Proficient Perfection Increase all Weapon Proc by a fixed 10%. 5000 Hath (Need Path of Proficiency) (Can go over the maximum) (Example: Penetrated Armor 35%)
Fine Fighter Increase Fighting Style Proc by a fixed 5%. 4000 Hath (Channeling, Overwhelming Strikes, Counter-Attack, Domino Strike, Offhand Strike, Coalesced Mana, Ether Tap) (Can go over the maximum) (Example: 35% Overwhelming Strikes on hit + 80% Counter-Attack on block/parry
Severe Survivalist Increse block chance and parry chance by 5%. 3000 Hath.
Serene Survivalist Increse evade chance and resist chance by 5%. 3000 Hath.
Nice ideas. Why not add a magic crit to the focus suffix while you're at it? If balance gives you both physical crit and physical hit chance, why shouldn't focus give you magical crit and magical hit chance? Also, unrelated: I'd like to suggest putting even more limit on playing isekai: like 100 days of entry in 6 months. Just enough to go for 1 FOS peerless. And then we can go on 3 weeks holiday without thinking of isekai. For intance, get 100 entry tickets at start of season, and spend 1 ticket to enable isekai until next dawn.
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Apr 26 2021, 20:12
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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QUOTE(Noni @ Apr 26 2021, 18:46)  Also, unrelated: I'd like to suggest putting even more limit on playing isekai: like 100 days of entry in 6 months. Just enough to go for 1 FOS peerless. And then we can go on 3 weeks holiday without thinking of isekai. For intance, get 100 entry tickets at start of season, and spend 1 ticket to enable isekai until next dawn.
I'd like isekai to have 0 stamina regen, and a number of energy drinks in your inventory when you start - so once you've used up all your stamina, that's it, run's over.
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Apr 26 2021, 22:23
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Noni
Group: Catgirl Camarilla
Posts: 13,208
Joined: 19-February 16

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QUOTE(Nezu @ Apr 26 2021, 20:12)  I'd like isekai to have 0 stamina regen, and a number of energy drinks in your inventory when you start - so once you've used up all your stamina, that's it, run's over.
oh yeah, that would totally work as well! Not ED though, candies - not tradeable. This post has been edited by Noni: Apr 26 2021, 22:23
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Apr 27 2021, 00:57
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Necromusume
Group: Catgirl Camarilla
Posts: 6,856
Joined: 17-May 12

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Tokens of other bodily fluid types. Token of Saliva for the Ring of Saliva. Token of Ass Juice for the Ring of Ass Juice. Token of Lymph for the Ring of Lymph. And so on.
Yo ho ho and a bucket of lymph.
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May 2 2021, 23:44
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Basara Nekki
Group: Gold Star Club
Posts: 7,603
Joined: 13-September 12

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Since dreaming costs nothing, I'll leave here a few more suggestions. (IMG:[ invalid] style_emoticons/default/heh.gif) [ 1 ] In the same way as it was done in Isekai, to reduce the strength of the School Girls in Persistent by half.This measure would help all players to reduce the time spent in Persistent, giving them more time to play in Isekai. [ 2 ] Increase the power of all melee styles.This measure would help those who still use the melee style in Persistent, and also a large majority of the players in Isekai (after all, this is the predominant style in Isekai). This measure aims to reduce the total playing time spent, especially in Isekai, where most players do not have good equipment or high levels of forge (and there is also no OFC or DD). I know I have asked for this more than once, but even so I will continue to insist on this idea. (IMG:[ invalid] style_emoticons/default/tongue.gif) Before, this idea was only intended to reduce the difference between the melee and mage styles. But now with the existence of Isekai, this idea is even more important. With that a player will be able to play smoothly in Persistente and Isekai, spending the same free time that he has available (that is, playing more in the same amount of time). Possible ways of increasing power: [ A ] Increased Damage levels through Abilities. [ B ] Change in the Damage formula. [ C ] Creation of a multiplier, either in the Damage formula or at the final ADB value, that takes into account the amount of proficiency (or a combination of weapon and armor proficiencies). Another option would be through the creation of specific Hath Perks for this purpose. [ D ] Create extra damage or attack based on values above 200% hit chance (these values are currently useless). [ E ] If the main attack is "Crit", then the secondary attacks (within the same turn) should also be "Crit".
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May 15 2021, 22:13
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-Kipaliye
Group: Gold Star Club
Posts: 285
Joined: 9-August 17

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Soul fragments should have more use, most players have so many soul fragments but nowhere to spend them after they soulfuse the item, and it makes Soul Catcher perk useless in my opinion.
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May 18 2021, 08:40
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jy-laji
Group: Members
Posts: 2,908
Joined: 21-May 11

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QUOTE(RazyNight @ May 16 2021, 04:13)  Soul fragments should have more use, most players have so many soul fragments but nowhere to spend them after they soulfuse the item, and it makes Soul Catcher perk useless in my opinion.
Totally agree on that. Also, I wonder if Chaos Token has the same problem if you max out all your 100 or 200 monsters' chaos upgrades? Do they have any other uses? At least you can sell soul fragments for 1c, but you can't even sell chaos token! I don't know how much it would cost to fully upgrade 100 monsters, though. Maybe nobody has been in this situation yet. This post has been edited by jy-laji: May 18 2021, 08:55
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May 18 2021, 12:34
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(jy-laji @ May 18 2021, 08:40)  Totally agree on that. Also, I wonder if Chaos Token has the same problem if you max out all your 100 or 200 monsters' chaos upgrades? Do they have any other uses? At least you can sell soul fragments for 1c, but you can't even sell chaos token! I don't know how much it would cost to fully upgrade 100 monsters, though. Maybe nobody has been in this situation yet.
(IMG:[ invalid] style_emoticons/default/mellow.gif) That should cost decades
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May 18 2021, 14:20
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jy-laji
Group: Members
Posts: 2,908
Joined: 21-May 11

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QUOTE(sharmy @ May 18 2021, 18:34)  (IMG:[ invalid] style_emoticons/default/mellow.gif) That should cost decades Haha, then it's not a concern. Good to know.
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Jun 11 2021, 18:37
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Basara Nekki
Group: Gold Star Club
Posts: 7,603
Joined: 13-September 12

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Suggestion: adding a multiplication factor in the Scavenger, Quartermaster and Luck of the Draw formulas.
This multiplication factor should take into account the following factors: [ 1 ] forum account time (this favors those who have been registered for the longest time) [ 2 ] dawn of a new day trigger amount (this favors those who visit the forum and HV frequently) [ 3 ] amount of rounds played (this favors those who play more and/or more often)
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Jun 11 2021, 20:44
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Paarfi
Group: Gold Star Club
Posts: 947
Joined: 30-December 13

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QUOTE(Basara Nekki @ Jun 11 2021, 17:37)  Suggestion: adding a multiplication factor in the Scavenger, Quartermaster and Luck of the Draw formulas.
This multiplication factor should take into account the following factors: [ 1 ] forum account time (this favors those who have been registered for the longest time) [ 2 ] dawn of a new day trigger amount (this favors those who visit the forum and HV frequently) [ 3 ] amount of rounds played (this favors those who play more and/or more often)
What purpose would that serve? [3] is already taken into account because you get more rolls for loot - why would you want that dependence to be exponential instead of linear? [2] increases importance of checking in daily which is while often encouraged in the similar games are there for the purpose of making playing the game a habit; [1] is encouraging even more divide between players not bridgeable by either effort or even donation which seems bad. QUOTE(Nezu @ Apr 26 2021, 19:12)  I'd like isekai to have 0 stamina regen, and a number of energy drinks in your inventory when you start - so once you've used up all your stamina, that's it, run's over.
That would be very good and make grinding less important and skill (including managing resources, trading, and playing thoughtfully in general) more important. This post has been edited by Paarfi: Jun 11 2021, 20:50
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Jun 11 2021, 20:57
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Basara Nekki
Group: Gold Star Club
Posts: 7,603
Joined: 13-September 12

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QUOTE(Paarfi @ Jun 11 2021, 15:44)  What purpose would that serve? [3] is already taken into account because you get more rolls for loot - why would you want that dependence to be exponential instead of linear; [2] increases importance of checking in daily which is while often encouraged in the similar games are there for the purpose of making playing the game a habit; [1] is encouraging even more divide not bridgeable by either effort or even donation which seems bad. That would be very good and make grinding less important and skill (including managing resources, trading, and playing thoughtfully in general) more important.
All of this is to reward those who play a lot, for a long time, and who don't have a lot of natural luck. Like me. (IMG:[ invalid] style_emoticons/default/tongue.gif) I get really upset when someone with less than 2 months of forum membership, but with a lot of luck in life, gets a super valuable drop. (IMG:[ invalid] style_emoticons/default/dry.gif) I also get annoyed when some, who only play RE once in a while, but who are also lucky, get something good. (IMG:[ invalid] style_emoticons/default/dry.gif) Meanwhile, I've played pretty much every day (all arenas + 20 or more RE + IW when there's time) for the past six years, and I've never won anything really valuable. (IMG:[ invalid] style_emoticons/default/mad.gif)
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Jun 11 2021, 21:18
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Noni
Group: Catgirl Camarilla
Posts: 13,208
Joined: 19-February 16

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QUOTE(Basara Nekki @ Jun 11 2021, 20:57)  All of this is to reward those who play a lot, for a long time, and who don't have a lot of natural luck. Like me. (IMG:[ invalid] style_emoticons/default/tongue.gif) I get really upset when someone with less than 2 months of forum membership, but with a lot of luck in life, gets a super valuable drop. (IMG:[ invalid] style_emoticons/default/dry.gif) I also get annoyed when some, who only play RE once in a while, but who are also lucky, get something good. (IMG:[ invalid] style_emoticons/default/dry.gif) Meanwhile, I've played pretty much every day (all arenas + 20 or more RE + IW when there's time) for the past six years, and I've never won anything really valuable. (IMG:[ invalid] style_emoticons/default/mad.gif) In the same reasoning, I would like to see daily bonus of 1000hath for any players with a four letter nick starting with an N - provided that their username starts with DJ. 'Something good' is quite relative: you did get equipment that was usable. Just not the crazy valued items that some crazy rich people fight for. It's good that not everyone get such drops.
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