Welcome Guest ( Log In | Register )

24 Pages V « < 4 5 6 7 8 > »   
Reply to this topicStart new topic
> HV Suggestions 0.90, Let's keep using this thread for 0.90 as well - starting Aug 2022

 
post Jan 23 2021, 23:14
Post #101
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
***********
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12
Level 500 (Ponyslayer)


QUOTE(Kinights @ Jan 23 2021, 22:09) *

If there was a way to keep a permanent spirit stance with these fighting styles

If only it wasn't told several times already that we won't ever get that, because the perma-stance is and should be 1h only.


Also again, can we have a way to show our isekai level under our titles along with the persistent level?
And some isekai exclusive user titles too, please. Even with no in battle effect. Even though some in battle effect would be cool.


In fact, we don't have enough titles, they stop at lv 300 out of 500 and the last one is debatably shitty.

There should be more titles, and there also should be some that give a bigger boost in exchange of some penalty(/ies)

edit: well, after all, the current titles have a penalty already. 1H heavy players consider having that extra Evade chance a penalty, definitely. So it's already more damage for a penalty (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Juggernaut Santa: Jan 23 2021, 23:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 23 2021, 23:24
Post #102
Nezu



Rat
********
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12
Level 500 (Ponyslayer)


QUOTE(Tenboro @ Jan 23 2021, 21:01) *

That said, I don't particularly mind making the schoolgirls a bit less tanky on Isekai if it takes that long, so.. sure, why not.


If & when you apply this, will it apply to Persistent as well, or just Isekai?

Will you please post a note on the update notes too (for future wiki update reasons)? Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 23 2021, 23:26
Post #103
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
***********
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12
Level 500 (Ponyslayer)


QUOTE(Nezu @ Jan 23 2021, 22:24) *

If & when you apply this, will it apply to Persistent

That's actually not a bad idea (IMG:[invalid] style_emoticons/default/laugh.gif)

Let's say halve their base HP and double their attack, along with an extra 10% Anti-Evade/Block/Resist.

Maybe like this the last 3 arenas will actually become challenging...or not (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 23 2021, 23:42
Post #104
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(Juggernaut Santa @ Jan 23 2021, 18:14) *

If only it wasn't told several times already that we won't ever get that, because the perma-stance is and should be 1h only.

If that's the case, then what about a Bayonetta style Witch Time for leather/shade users, where each time an attack is evaded all monsters in the round get slowed down?

Not gonna lie, but even as a mage I find it dumb how much evasion we get compared to leather users, which should be the best armor type to get evasion, so we could probably exchange some evasion for extra spell resist.

Otherwise the Witch Time mechanic could be available only to full leather armor players, being an unlocked special ability or something in the light ability list, giving the chance for heavy and cloth to get something new to play with as well, as there's nothing really worthwhile waiting for players beyound level 400 ability-wise.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 24 2021, 10:11
Post #105
chjj30



🦘跳海魔女🧙王世坚🌊
***********
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14
Level 500 (Ponyslayer)


PFUDOR DWD
Attached Image
before: 10500 Turns, 57 Minuten
today: 6779 Turns, 36 Minuten

Thank you Tenboro, we love you.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 24 2021, 10:45
Post #106
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


Just 29 more levels and I can do DwD too. >~<

Missing Early Bird really left me in the dust. :c
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 24 2021, 20:53
Post #107
SivSilly



Casual Poster
***
Group: Members
Posts: 244
Joined: 4-November 09
Level 449 (Dovahkiin)


Interesting bug in the desktop version. If you're on Nightmare it drops the N and looks like ightmare Lv.367
N

(IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by SivSilly: Jan 24 2021, 20:54
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 02:44
Post #108
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


[Suggestion]Instead of bringing The Tower to Persistent, revamp the Item World.

The Item World can be one of the most frustrating features of HV if you have a specific set of potencies you are aiming for, only really loosing to getting a shitty Peerless drop imo, and I'd like to suggest a change to address both things.

So, first of all, why exactly do we need to stop at IW10, and not unlock all available potencies of the equipment piece by going even deeper?

Similar to The Tower game mode in Isekai, the Item world should have the difficulty tied directly to the item quality, while the number of rounds needed to complete it increases according to which "floor", or item level, you have reached inside, with the round number also being related to the equipment quality.

Here's how it woudl work:

Crude - no item world, too shitty(not enough difficulties, so might as well)
Fair - Normal difficulty, x1 round per item level
Average - Hard difficulty, x2 rounds per item level
Superior - Nightmare difficulty, x4 rounds per item level
Exquisite - Hell difficulty, x7 rounds per item level
Magnificent - Nintendo difficulty, x10 rounds per item level
Legendary - IWBTH difficulty, x15 rounds per item level
Peerless - PFUDOR difficulty, x20 rounds per item level

With this, trying to get a Magnificent Rapier from IW9 to IW10 would require you to face x100 rounds in a Nintendo difficulty Item World, while trying to get a Peerless Rapier from IW19 to IW20 would require you to face x400 rounds in a PFUDOR difficulty Item World.

Similar to now, you only progress on the Item Level if you complete the Item World, and get no reward for failing or fleeing from battle.

The potencies you unlock ar still left to RNG, so you might have to go up to the last potency level in order to get Jug5 Cap5 on an armor piece, as ridiculous as that might be if it's a Peerless item.

Seems interesting now?

As there will be no purpose in reforging with this system, as you'll eventually unlock everything in one way or the other(more on this later), entering the Item World will require x1 Amnesia Shard + the current Item Potency, with the description changing to be an item used to awaken forgotten foes or something, and is used to unlock the potential of an equipment piece in the Item World.

What about hollowforged weapons?

IW10 hollowforging has no use for a staff, and getting your damage type switched to void for free without needing an Ethereal prefix, and having no need to use Voidseeker Shards is quite OP imo, so we could just get rid of it entirely, with the same going for extra elemental strikes for ethereal weapons.

With this, Voidseeker Shards will become useful items, while Ethereal prefixes will become the way to go for melee, also possibly seeing an increase in infusions used for battle as well.

So I'm unable to progress on the Item World any further. What can I do?

To go along with this system, we could have the Reforge option replaced with "Awakening", where you can feed your gear same quality matching equipment to increase the Item Level, requiring x2 matching Item Level items pieces for it to work, or the quivalent of lower Item Level items, so x4, x8, x16 and so on.

If you have a IW10 Legendary Rapier of Slaughter for example, you could feed it:
x2 Legendary Rapiers at IW10
x4 Legendary Rapiers at IW9
x8 Legendary Rapiers at IW8

The item Prefix and Suffix don't need to match, and only requiring matching Quality and item type, so you wouldn't be able to feed your Legendary Rapier a Magnificent or Peerless Rapier, nor a club or wakizashi.

In order to get rid of useless Legendaries and Peerless cloth, leather and plate equipment drops, it should be possible to feed them to their special counterparts as long as the item quality and slot match as well, so you could feed a shitty cotton cap(head) to your phase cap(head), or a trash plate cuirass(chest) to your power armor(chest).

Final Notes

Most players stuck at lvl500 are looking for new challenges and ways to increase our player power, with the extra proficiency grind not really cutting it out for most, nor the search for a perfect equipment drop with so many trash items we get, with even a Peerless being able to be worthless.

This system should address most issues present in the current end game:
- a revitalized market for Amnesia shards and Item World Services
- a use for Legendary and Peerless equipment even with terrible Prefix/Suffix
- a tangible increase in player power not reliant on RNG, with a matching challenge and/or cost to go along with it
- a simplified Item World without needless PxP calculations

As for how to deal with the current IWed gear, I'd say to just reset all items back to Item Level 0 so people don't have to worry about having to Reforge it beforehand, or getting stuck with an item that doesn't work along with the new system, although being able to start straight away from IW10 would be welcome too if possible.

Thanks for reading. (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 04:33
Post #109
DIEGOarnanta



style-curious
****
Group: Gold Star Club
Posts: 325
Joined: 4-March 15
Level 494 (Godslayer)


i am all for unlocking every potential

but hell no to feeding similar equipment mechanics.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 04:53
Post #110
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(DIEGOarnanta @ Jan 24 2021, 23:33) *

but hell no to feeding similar equipment mechanics.

Why not? Both trash Legendary and Peerless equipment are being sold for dirt cheap on Persistent nowadays, so an equipment sink would be welcome.

Not even mentioning the crapload of Legendaries available, if you finally get a Peerless and it turns out to be something on the likes of a Peerless Jade Plate Sabatons of Warding, you can at least get something out of it raher than just high-grade materials.

Prices of BiS gear probably won't change, and your own Legendary+ drops will matter more.

I'm not sure if gear feeding would be necessary for Magnificent and lesser equipment, as x200 rounds Item World in Nintendo difficulty doesn't sound too bad for an IW20 piece, but Idk about armor with max of IW35~IW40.

This post has been edited by Kinights: Jan 25 2021, 04:57
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 05:25
Post #111
DIEGOarnanta



style-curious
****
Group: Gold Star Club
Posts: 325
Joined: 4-March 15
Level 494 (Godslayer)


maybe i am just too stupid but for some reason it doesnt sound that simple to do. to feed equipments.

i can somewhat understand if say legendaries and peerless bein salvage create somekind of item. like legendary shard or peerless shard.

sounds the same as feeding equipments but simpler.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 05:40
Post #112
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(DIEGOarnanta @ Jan 25 2021, 00:25) *

maybe i am just too stupid but for some reason it doesnt sound that simple to do. to feed equipments.

i can somewhat understand if say legendaries and peerless bein salvage create somekind of item. like legendary shard or peerless shard.

sounds the same as feeding equipments but simpler.

This idea is mostly due to the new shrine mechanic, where you can shrine multiple trophies at once for a better reward instead of x1 each time.

If we got a Legendary token from salvaging legendary gear for exemple, then it would be easy to just bulk buy trash legendaries to get enough tokens to progress on your gear, unless it was more detailed like "Legendary Rapier Token", for example, limiting the range of equipment that could be salvaged for specific tokens to invest in your selected equipment.

This would also make things more difficult, as instead of having the choice of using x2 IW10 items to progress a single item from IW10 -> IW11, you'd need x2^10(1024) Legendary tokens following the previous example, when you could simply go through the Item Worlds of x2 trash gear to get them both to IW10 and feed them.

You could raise the point that instead of x2^IW lvl number of tokens, you should just need IW lvl+1 tokens to progress, but that seems a bit too easy for me compard to the current effort of IWing your equipment, having to go through numerous IWs before you get to max potency.

With this system you either go through the harsh Item World of your main item, or face more Item Worlds in lower IW lvl equipments to feed to your main piece.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 05:46
Post #113
DIEGOarnanta



style-curious
****
Group: Gold Star Club
Posts: 325
Joined: 4-March 15
Level 494 (Godslayer)


i dont do math well. but what i was thinking is

lets say i hv IW10 legendary rapier

now if i feed lets say x5 or some number legendary rapier shard (your idea of having the type included in the shard)

the IW reset to 0 but it keeps the unlocked potential so u can continue unlock the other potentials.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 05:52
Post #114
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


i don't think reducing the availability of gear with non-mainstream affixes is a good idea. i smell the rise of a new salvage king
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 05:55
Post #115
DIEGOarnanta



style-curious
****
Group: Gold Star Club
Posts: 325
Joined: 4-March 15
Level 494 (Godslayer)


i mean its not just unpopular affixes (i assume this is the suffix prefix)
but end-game players already start to minmax their gears
as in imagine u soulbound a 23% ADB and then u bought 50% ADB weapon
that soulbound weapon might as well be sacrificed to advance the 50% isnt it.
and not in a complicated way. just a way to unlock more potentials.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 05:55
Post #116
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(DIEGOarnanta @ Jan 25 2021, 00:46) *

i dont do math well. but what i was thinking is

lets say i hv IW10 legendary rapier

now if i feed lets say x5 or some number legendary rapier shard (your idea of having the type included in the shard)

the IW reset to 0 but it keeps the unlocked potential so u can continue unlock the other potentials.

Hmm, this kind of goes agaisnt my proposal, as reseting the IW wouldn't make it really challenging.

It the first place, feeding equipment is only supposed to be a last resort when the player reaches a wall in their IW progress, like The Tower lvl35 seems like the first barrier players meet in Isekai while progressing.

Instead of resetting the IW back to lvl0, you could use the shard idea to be a requirement in order to progress further on the IW of your item, so after reaching IW1 you'd need 1 shard to progress, IW10 10 shards, IW20 20 shards and so on.

This would make it more costly, and also get in the way of having amnesia shards as an IW entry cost, so I still feel like introducing new items to the economy isn't a good idea.

We'd even have to discuss if these shards are tradeable or not, if you can trade shards from soulbound equipment, and so on.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 06:02
Post #117
DIEGOarnanta



style-curious
****
Group: Gold Star Club
Posts: 325
Joined: 4-March 15
Level 494 (Godslayer)


QUOTE(Kinights @ Jan 25 2021, 10:55) *


Instead of resetting the IW back to lvl0, you could use the shard idea to be a requirement in order to progress further on the IW of your item, so after reaching IW1 you'd need 1 shard to progress, IW10 10 shards, IW20 20 shards and so on.



i dont like the idea of needing shards that early. lets say..

IW10 weapon (the new way to get there or old way doesnt matter),
then you need x amount of shards to unlock it so it can be IW even further.

cause lets be honest. we are used to having IW10. so the idea needs to be how to improve beyond IW10 not to replace a way to reach to IW10. well replace as in make it more difficult to hv IW10 is a no no.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 06:07
Post #118
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(sickentide @ Jan 25 2021, 00:52) *

i don't think reducing the availability of gear with non-mainstream affixes is a good idea. i smell the rise of a new salvage king

Why? The current meta for BiS equipment is very unlikely to change, and it's not like you won't be able to purchase non-mainstream equipment if you are willing to pay properly for it, at least more than the salvage/feeding kings bottomline prices, similar to how we have bottomline prices for trophies.

Getting a chance to start fresh again on Isekai should have shown everyone how bloated Persistent is with end game equipment.

I bought myself a full set of Peerless Fleet gear, alongside a Peerless Katana and Peerless Wakizashi around 2 years ago, just because it was cheap af, and I was hoping melee could get a bit of love in a future update or so, only to have the update drought we had.

They are still rotting in a corner of my Equipment Inventory, and I'm sure I could buy a better Shadowdancer set than this for cheaper nowadays than what I paid for these back then.
Peerless Shocking Katana of Balance
Peerless Fiery Wakizashi of Swiftness
Peerless Jade Shade Helmet of the Fleet
Peerless Cobalt Shade Breastplate of The Fleet
Peerless Ruby Shade Gauntlets of the Fleet
Peerless Agile Shade Leggings of the Fleet
Peerless Jade Shade Boots of the Fleet
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2021, 06:26
Post #119
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(DIEGOarnanta @ Jan 25 2021, 01:02) *

cause lets be honest. we are used to having IW10. so the idea needs to be how to improve beyond IW10 not to replace a way to reach to IW10. well replace as in make it more difficult to hv IW10 is a no no.

My innitial suggestion is kind of half and half.

To IW a Magnificent Rapier to IW10 for example, you'd have to go through progressing IWs in Nintendo difficulty, so:
IW1 - 10 Nintendo Rounds
IW2 - 20 Nintendo Rounds
IW3 - 30 Nintendo Rounds
...
IW9 - 90 Nintendo Rounds
IW10 - 100 Nintendo Rounds

Is it easier or harder? I don't really know.

It's easier because you just need to enter it once and finish that one run to progress to the next level with no caveats, but can be hard because you'll face longer and more difficult rounds than you'd before for IW10+.

Most people in Isekai should be using an assorment of Magnificent and Exquisite pieces right now, so these are the bulk of items players should be using and trading en masse even on Persistent, instead of Legendaries and Peerless, but those are just Bazzar and Salvage fodder for us.

Just because we have grown used to getting Legendary hand-outs or bargains around, doesn't mean it should be the standard, and continue being the standard just because it's more convenient.

Even so, we can still look at a piece of Peerless Equipment just for comparison sake:
IW1 - 20 PFUDOR rounds
IW2 - 40 PFUDOR rounds
IW3 - 60 PFUDOR rounds
...
IW10 - 200 PFUDOR rounds
IW11 - 220 PFUDOR rounds
...
IW25 - 500 PFUDOR rounds

Is it possible to complete a PFUDOR IW with 500 rounds? I don't know,.

We are kind of testing this now at The Tower in Isekai, but this is still a worthy challenge, with worthy rewards for end game players in Persistent mode, especially with people asking for The Tower to become available in persistent too.

I personally think there's a hard limit for most players, with a Peerless IW40 sounding pretty much impossible with 800 PFUDOR Item World rounds, so there's the awakening/feeding system to go along with, so players that are stuck, or who just have more money than they can spend on things they want, can use to achieve their goals.

For me there's no point in getting a game mode we can only clear once ever, so I'd prefer a challenging and rewarding IW revamp any day.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2021, 17:14
Post #120
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,393
Joined: 27-April 10
Level 500 (Ponyslayer)


More than 100 rounds on IW? I'm seeing vietnam.

Anyway, with increasing level in Isekai we have to face much stronger monster without having the same possibility at persistent so... why not activating different perks for all users as we level up.

This also can be extrmely useful for players that don't have those perks in Persistent and are interested but fell not sure on paying for them or not, using them in Isekai can let them see as how those perk work.

I think something like:

Level 50: Soul Catcher
Level 100: Vigorous Vitality
Level 150: Yakety Sax & Enigma Energizer
Level 200: Effluent Ether
Level 250: Thinking Cap & Tokenizer I
Level 300: Suffusive Spirit & 1 Prof Perk (Leving the player Chose)
Level 350: Mentats & Repair Bear Mk.1
Level 400: Resplendent Regeneration & Learning Chip
Level 450: Cybernetic Implants & Prof Perk (Leving the player Chose)
Level 475: Tokenizer II & Repair Bear Mk.2
Level 500: Tokenizer III & Dæmon Duality I
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


24 Pages V « < 4 5 6 7 8 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 1st May 2025 - 17:14