[Suggestion]Instead of bringing The Tower to Persistent, revamp the Item World.
The Item World can be one of the most frustrating features of HV if you have a specific set of potencies you are aiming for, only really loosing to getting a shitty Peerless drop imo, and I'd like to suggest a change to address both things.
So, first of all,
why exactly do we need to stop at IW10, and not unlock all available potencies of the equipment piece by going even deeper?
Similar to The Tower game mode in Isekai, the Item world should have the difficulty tied directly to the item quality, while the number of rounds needed to complete it increases according to which "floor", or item level, you have reached inside, with the round number also being related to the equipment quality.
Here's how it woudl work:
Crude - no item world, too shitty(not enough difficulties, so might as well)
Fair - Normal difficulty, x1 round per item level
Average - Hard difficulty, x2 rounds per item level
Superior - Nightmare difficulty, x4 rounds per item level
Exquisite - Hell difficulty, x7 rounds per item level
Magnificent - Nintendo difficulty, x10 rounds per item level
Legendary - IWBTH difficulty, x15 rounds per item level
Peerless - PFUDOR difficulty, x20 rounds per item level
With this, trying to get a Magnificent Rapier from IW9 to IW10 would require you to face x100 rounds in a Nintendo difficulty Item World, while trying to get a Peerless Rapier from IW19 to IW20 would require you to face x400 rounds in a PFUDOR difficulty Item World.
Similar to now, you only progress on the Item Level if you complete the Item World, and get no reward for failing or fleeing from battle.
The potencies you unlock ar still left to RNG, so you might have to go up to the last potency level in order to get Jug5 Cap5 on an armor piece, as ridiculous as that might be if it's a Peerless item.
Seems interesting now?
As there will be no purpose in reforging with this system, as you'll eventually unlock everything in one way or the other(more on this later), entering the Item World will require x1 Amnesia Shard + the current Item Potency, with the description changing to be an item used to awaken forgotten foes or something, and is used to unlock the potential of an equipment piece in the Item World.
What about hollowforged weapons?IW10 hollowforging has no use for a staff, and getting your damage type switched to void for free without needing an Ethereal prefix, and having no need to use Voidseeker Shards is quite OP imo, so we could just get rid of it entirely, with the same going for extra elemental strikes for ethereal weapons.
With this, Voidseeker Shards will become useful items, while Ethereal prefixes will become the way to go for melee, also possibly seeing an increase in infusions used for battle as well.
So I'm unable to progress on the Item World any further. What can I do?To go along with this system, we could have the Reforge option replaced with "
Awakening", where you can
feed your gear same quality matching equipment to increase the Item Level, requiring x2 matching Item Level items pieces for it to work, or the quivalent of lower Item Level items, so x4, x8, x16 and so on.
If you have a IW10 Legendary Rapier of Slaughter for example, you could feed it:
x2 Legendary Rapiers at IW10
x4 Legendary Rapiers at IW9
x8 Legendary Rapiers at IW8
The item
Prefix and Suffix don't need to match, and only requiring matching Quality and item type, so you wouldn't be able to feed your Legendary Rapier a Magnificent or Peerless Rapier, nor a club or wakizashi.
In order to get rid of useless Legendaries and Peerless cloth, leather and plate equipment drops, it should be possible to feed them to their special counterparts as long as the item quality and slot match as well, so you could feed a shitty cotton cap(head) to your phase cap(head), or a trash plate cuirass(chest) to your power armor(chest).
Final NotesMost players stuck at lvl500 are looking for new challenges and ways to increase our player power, with the extra proficiency grind not really cutting it out for most, nor the search for a perfect equipment drop with so many trash items we get, with even a Peerless being able to be worthless.
This system should address most issues present in the current end game:
- a revitalized market for Amnesia shards and Item World Services
- a use for Legendary and Peerless equipment even with terrible Prefix/Suffix
- a tangible increase in player power not reliant on RNG, with a matching challenge and/or cost to go along with it
- a simplified Item World without needless PxP calculations
As for how to deal with the current IWed gear, I'd say to just reset all items back to Item Level 0 so people don't have to worry about having to Reforge it beforehand, or getting stuck with an item that doesn't work along with the new system, although being able to start straight away from IW10 would be welcome too if possible.
Thanks for reading. (IMG:[
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