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> HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi

 
post Jun 3 2021, 16:55
Post #401
tsurumiku



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Thanks for new Upload.
I am eager to play it. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 17 2021, 02:34
Post #402
Mud attheBaseofLotus



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Bleeding Wound need some up/rebalance, atm slashing weapon dont stay near even with crushing not talking about piercing. Bleeding have potential, for example Vital Strike do significant damage, but for weapon(especially 1h weapon) its insignificant, usually i have about 3-5% of damage contributed by bleeding, for comparison cheapest infusion enchantment adds ~10% dmg.

It would be nice if Bleeding Wound could stack more than 5 only, with 25-30 max stacks it could deal huge amount of damage.
This wont help much 2h slashing weapon, for 2h weapons i'd additionally suggest ability "cut enemy in half", i.e. 2h weapon have small chance to insta kill target monster, except legendary/ultimate monsters.

This post has been edited by Mud attheBaseofLotus: Jun 17 2021, 02:34
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post Jun 17 2021, 10:26
Post #403
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QUOTE(Mud attheBaseofLotus @ Jun 17 2021, 01:34) *

Bleeding Wound need some up/rebalance, atm slashing weapon dont stay near even with crushing not talking about piercing. Bleeding have potential, for example Vital Strike do significant damage, but for weapon(especially 1h weapon) its insignificant, usually i have about 3-5% of damage contributed by bleeding, for comparison cheapest infusion enchantment adds ~10% dmg.

It would be nice if Bleeding Wound could stack more than 5 only, with 25-30 max stacks it could deal huge amount of damage.
This wont help much 2h slashing weapon, for 2h weapons i'd additionally suggest ability "cut enemy in half", i.e. 2h weapon have small chance to insta kill target monster, except legendary/ultimate monsters.


Use the Suggestions thread in the Chat forum. This post is really for talking about changes made in this version.

For what it's worth, Bleeding Wound is actually pretty good, it's just hard to leverage because it doesn't tick in tandem with turns. Rather it's based on game time, so as your action speed rises it ticks less often relative to your other attacks. Raising the max stacks would be completely unusable for both low-level players (who kill way faster than 25-30 attacks per monster) and high-level players (who kill way faster than 25-30 attacks per monster).

This post has been edited by Nezu: Jun 17 2021, 10:27
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post Jun 17 2021, 17:00
Post #404
Mud attheBaseofLotus



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QUOTE(Nezu @ Jun 17 2021, 08:26) *

Use the Suggestions thread in the Chat forum. This post is really for talking about changes made in this version.

For what it's worth, Bleeding Wound is actually pretty good, it's just hard to leverage because it doesn't tick in tandem with turns. Rather it's based on game time, so as your action speed rises it ticks less often relative to your other attacks. Raising the max stacks would be completely unusable for both low-level players (who kill way faster than 25-30 attacks per monster) and high-level players (who kill way faster than 25-30 attacks per monster).


PA can easily increase your damage by 30-50%, in some cases it doubles damage, while 3-5% of additional dmg from Bleeding Wound - its just broken. And the goal is to increase % of dmg contributed by Bleeding Wound on average, increasing stacks count will help. 25-30 for max doesnt mean you will always have them, average goal is to have 8-12 stacks which will make it as effective as Vital Strike's bleeding.

Yes wrong thread, but problem old and related to all game modes. I mean, what you start from on isekai - finding good rapier?
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post Jun 17 2021, 21:15
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QUOTE(Mud attheBaseofLotus @ Jun 17 2021, 16:00) *

PA can easily increase your damage by 30-50%, in some cases it doubles damage, while 3-5% of additional dmg from Bleeding Wound - its just broken.


Okay, so we're basically comparing rapier and shortsword here - because axe underperforms shortsword in most content for 1H, and estoc isn't really worth talking about for 2H. You can't really completely separate the procs from their context.

And sure, rapier outperforms shortsword... unless you use imperil, in which case, they perform more-or-less the same in all content. And both perform better with imperil than without, so that's generally considered the normal case these days.

It's true that Bleeding Wound could do with a little tweaking, but that's less about the damage it does - and definitely not the number of stacks, which are already functionally too high for many players to make full use of, since it has a ramp up time disproportionate to normal killing speed - and more about the way it interacts with attack speed (otherwise, Niten players in particular are able to leverage it for pretty solid damage against bosses).

QUOTE(Mud attheBaseofLotus @ Jun 17 2021, 16:00) *

Yes wrong thread, but problem old and related to all game modes. I mean, what you start from on isekai - finding good rapier?


Not really - you just use what you can get. I played dual wield rather than 1H up to floor 90 of the Tower, despite it being considerably 'sub-optimal' by most standards. People exaggerate the effects of differences in gear and differences in playstyles a lot - as you are currently doing with PA and Bleeding Wound.
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post Jun 18 2021, 01:51
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Mud attheBaseofLotus



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QUOTE(Nezu @ Jun 17 2021, 19:15) *

And sure, rapier outperforms shortsword... unless you use imperil, in which case, they perform more-or-less the same in all content. And both perform better with imperil than without, so that's generally considered the normal case these days.


I did test few days ago, rapier without imperil was a bit faster than sword with imperil, with roughly equal attack base damage, it take ~8% less turns, and have higher turns/second rate, because you dont spend time casting imperil and using less mana draughts, also i guess its faster because PA work on all targets while imperil i cast only on schoolgirls. I'm talking about clearing DwD IWBTH difficulty.
I mean rapier for a reason so expensive, it allow brainless yet fast clearing of arena.
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