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HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi |
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Feb 11 2021, 09:53
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Tenboro

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QUOTE(teddy.bear @ Feb 11 2021, 03:32)  Can we have the Exp bonus tied to the level we are in the tower instead, that should get rid of the early surge as well as enable us to keep leveling at a reasonable speed when we get to higeher levels provided the bonus goes beyond what it is now at at reasonable tower level.
I, for one, like that idea.
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Feb 11 2021, 19:06
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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QUOTE(Tgbvfr @ Jan 9 2021, 11:57)  I forgot how hard this game is at the early levels before acquiring things like a matching set of equipment and spells like Regen. This is quite interesting and something I never expected. Thanks for this new challenge.
P.S. The Auto-Sell/Auto-Salvage feature is wonderful.
I have just started my own Isekai, 3 days in, and I too find it very enjoyable. The simple joy of having useful equipment drop daily is enough for me. I suspect the enjoyment won't last for 6 months, but that's ok.. I have zero expectation of getting anything out of it, by the Ranking. And I probably will not be optimizing my journey. But playing on "Persistent"? I have really not done so except for special events for quite a while, and have close to zero interest in advancing to Level 500 anymore, there's really little enjoyment there for the time investment. Period. So, my vote is thumbs-up. It's a nice nostalgia trip. Too bad we can't have some of the old gear types, like silk or dragon-hide, but that's a minor thing.
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Feb 11 2021, 23:25
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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QUOTE(RabidTanker @ Jan 23 2021, 11:44)  Kind of wish that there was a public leaderboard...
since this reply is 19 days later, and I'm still going thru comments, I hope that by now a thread has been started to create one...
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Feb 12 2021, 01:09
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RabidTanker
Group: Members
Posts: 707
Joined: 6-October 14

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QUOTE(eramosat @ Feb 11 2021, 13:25)  since this reply is 19 days later, and I'm still going thru comments, I hope that by now a thread has been started to create one...
Chances are that Tenboro would post the results after it ends.
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Feb 13 2021, 08:10
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Tenboro I think the mid and high grade materials are still not sufficient, upgradng trophies to top tier reduces mid grade materials as the amount of trophies required to upgrade is so high and there is still a high chance of getting superior. Each day from arenas, shrining and 1 tower or IW I am lucky to have enough materials to make 4 upgrades.
Add to that the loss of materials when we salvage to upgrade gear as we progress and we end up going backwards a bit especially when we upgrade from mag to leg as the mid grade cost is 6 compared to 4 or if lucky to have a good mag starting with 2 with the right stats high.
If we could upgrade materials at a cost of 6 to 1 I think this would go some way to fixing the problem as right now when a good mag piece is forged moderately if we want to replace it with a leg piece the mag piece may end up being the better investment for the duration of the season as high grades are in short supply.
Also could there be a another option to salavging gear for this mode so that we can just salvage the forged materials without scrapping the piece and resetting IW as the tower needs a more defensive setup and I now have some different equipment I can use for tower but if I want to keep using that piece for arenas etc but to get the materials back to forge the piece I use for tower I will need to scrap it, buy it back from the shop and IW it again.
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Feb 13 2021, 11:35
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(teddy.bear @ Feb 13 2021, 14:10)  Tenboro I think the mid and high grade materials are still not sufficient, upgradng trophies to top tier reduces mid grade materials as the amount of trophies required to upgrade is so high and there is still a high chance of getting superior. Each day from arenas, shrining and 1 tower or IW I am lucky to have enough materials to make 4 upgrades.
Add to that the loss of materials when we salvage to upgrade gear as we progress and we end up going backwards a bit especially when we upgrade from mag to leg as the mid grade cost is 6 compared to 4 or if lucky to have a good mag starting with 2 with the right stats high.
If we could upgrade materials at a cost of 6 to 1 I think this would go some way to fixing the problem as right now when a good mag piece is forged moderately if we want to replace it with a leg piece the mag piece may end up being the better investment for the duration of the season as high grades are in short supply.
Also could there be a another option to salavging gear for this mode so that we can just salvage the forged materials without scrapping the piece and resetting IW as the tower needs a more defensive setup and I now have some different equipment I can use for tower but if I want to keep using that piece for arenas etc but to get the materials back to forge the piece I use for tower I will need to scrap it, buy it back from the shop and IW it again.
From my Experience now we have a Balance of Materials in Isekai, e.g. I don't need to buy Materials form other Players, but can forge my Mag Rapier's ADB to lv 50 and my Mag Kite Shield's Block Chance to lv 25. If we want more, we can buy Materials from other Players, that's good, People who just want to sell Materials can also have Profit unter this Situation. So I don't think we need more Materials.
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Feb 13 2021, 13:07
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(chjj30 @ Feb 13 2021, 11:35)  From my Experience now we have a Balance of Materials in Isekai, e.g. I don't need to buy Materials form other Players, but can forge my Mag Rapier's ADB to lv 50 and my Mag Kite Shield's Block Chance to lv 25. If we want more, we can buy Materials from other Players, that's good, People who just want to sell Materials can also have Profit unter this Situation. So I don't think we need more Materials.
If you want to keep going in the tower you need more than a forged wep and shield, you need to be able to forge the armour as well, not just the phys mit but the specific ones a bit as well. I have my gear fairly well forged, a leg shield with block at 24 all else at 5, 1 leg plate with phys at 23, 2 mag power forged fairly well, as well as another less forged power and plate but floor 42 took almost an hour to complete with 3 power armour 2 of which were slaughter with high adb rolls. Forging my leg plate to just phys 23 took more than half my high grades, and it will take 150 mid grade just to do to the other mitigations to lvl 5. I have 5 other mag pieces that hopefully I can replace but I will lose half the forging on 1 of them to salvaging losess not to mention the cost of the catalysts. The point I was making is that forging mag equips to the point of diminishing returns is not much of a problem especially so with a decent mag equip that starts at 2 mid grade, but forging leg equips is a problem and that means it is better to have a good mag equip than a legendary for tower which is stupid. For Isekai I don't see any reason why salvaging should incur any losses to materials as it makes upgrading even more challenging with limited resources that we have no way of grinding to get more, and if I get leg replacements for my mag equips they will more than likely sit there unused because I can't forge them as high as I have my current. If the equip rolls were tigher than they are it wouldn't be an issue but it is unfortunetly extremly common to get a leg piece with worse or same rolls for the important bits than a mag piece. TLDR I now and will increasingly use different equips for tower and everything else but I can only forge for tower and unfortunately I will eventually be forced to replace my power slaughter with power protection but in order for me to do that I will need to salvage them to get the materials back to forge the repacement and buy back what I salvaged from the shop as it will still probably end up with a higher clear speed, oh and IW it again as well.
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Feb 13 2021, 13:25
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(teddy.bear @ Feb 13 2021, 19:07)  If you want to keep going in the tower you need more than a forged wep and shield, you need to be able to forge the armour as well, not just the phys mit but the specific ones a bit as well.
I have my gear fairly well forged, a leg shield with block at 24 all else at 5, 1 leg plate with phys at 23, 2 mag power forged fairly well, as well as another less forged power and plate but floor 42 took almost an hour to complete with 3 power armour 2 of which were slaughter with high adb rolls.
Forging my leg plate to just phys 23 took more than half my high grades, and it will take 150 mid grade just to do to the other mitigations to lvl 5. I have 5 other mag pieces that hopefully I can replace but I will lose half the forging on 1 of them to salvaging losess not to mention the cost of the catalysts.
The point I was making is that forging mag equips to the point of diminishing returns is not much of a problem especially so with a decent mag equip that starts at 2 mid grade, but forging leg equips is a problem and that means it is better to have a good mag equip than a legendary for tower which is stupid.
For Isekai I don't see any reason why salvaging should incur any losses to materials as it makes upgrading even more challenging with limited resources that we have no way of grinding to get more, and if I get leg replacements for my mag equips they will more than likely sit there unused because I can't forge them as high as I have my current.
If the equip rolls were tigher than they are it wouldn't be an issue but it is unfortunetly extremly common to get a leg piece with worse or same rolls for the important bits than a mag piece.
TLDR I now and will increasingly use different equips for tower and everything else but I can only forge for tower and unfortunately I will eventually be forced to replace my power slaughter with power protection but in order for me to do that I will need to salvage them to get the materials back to forge the repacement and buy back what I salvaged from the shop as it will still probably end up with a higher clear speed, oh and IW it again as well.
I understand, but we can't also "Make Decision Carefully", e.g. for the Using of our Stamina in Isekai, e. g. for the Forging in Isekai. Which one should I soulbound and use? Is this Equipment good enough for Upgrading? Should I buy some better ones before I upgrade this one? That makes Things different from Persistent, I think it's good, or at least, not bad.
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Feb 13 2021, 14:13
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(chjj30 @ Feb 13 2021, 13:25)  I understand, but we can't also "Make Decision Carefully", e.g. for the Using of our Stamina in Isekai, e. g. for the Forging in Isekai. Which one should I soulbound and use? Is this Equipment good enough for Upgrading? Should I buy some better ones before I upgrade this one? That makes Things different from Persistent, I think it's good, or at least, not bad.
While I was mostly having a whine the 2 things that really annoy me are having to salavge an equip to get back most of the materials then buy it back to keep using for arenas and the equip rolls overlap far too much meaning a good mag is far better than an average leg due to the limited time and resources. I now need to start sacrificing clear speed in arenas if i want to keep going in the tower. Arenas already take a long enough time as it is even with the changes to schoolgirls. I am not sure if I really wish to continue to the end of the season because of this, I like the idea and the challenge it presents but the amount of time required to spend each day is simply too much. I will be staying until I get the peerless ticket though. I would also like to suggest a change to that for Isekai only, in that you can present the ticket as well as a legenedary equip that you wish to be upgraded to peerless because the odds of getting a decent peerless otherwise are tiny. If it was only one ticket that you could do this to each season I think that would be fair and a decent incentive.
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Feb 14 2021, 00:18
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Paarfi
Group: Gold Star Club
Posts: 941
Joined: 30-December 13

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Leg upgrade will probably upend the Persistent economy and will result in Isekai being the main source of desirable Peerless (currently not many are playing because rewards are not that great). In theory you can do something weird such as not transferring the upgraded Leg but instead giving another ticket on Pesistent (so you play the odds like all others), but it's probably not going to be done.
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Feb 15 2021, 02:09
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RabidTanker
Group: Members
Posts: 707
Joined: 6-October 14

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Well, I'm getting my ass kicked on the Nintendo level, might as well figure out how the Item World works...
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Feb 15 2021, 15:11
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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QUOTE(RabidTanker @ Feb 15 2021, 01:09)  Well, I'm getting my ass kicked on the Nintendo level, might as well figure out how the Item World works...
Yeah, stopped for a while when the Tower reached that level, then did one successful go, but probably won't ever go farther. I wonder if Tenboro will watch stats to see where the "typical stopping points" for the Tower were, and if that will be one of those (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 15 2021, 15:17
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Tenboro

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The "slow grind" strategy where it takes many hours to clear a floor wasn't really intended and I can't imagine it is very fun either. I'm planning on reintroducing a form of limit on the consumable inventory which should eliminate that strategy in general.
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Feb 15 2021, 23:53
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Tenboro @ Feb 15 2021, 14:17)  The "slow grind" strategy where it takes many hours to clear a floor wasn't really intended and I can't imagine it is very fun either. I'm planning on reintroducing a form of limit on the consumable inventory which should eliminate that strategy in general.
I'm all for limiting the grind, but limiting consumables would make it impossible for me to clear round 50 for sure (I am at floor 51 now). I use 50+ health potions, 100+ mana potions and some spirit potions to stay alive. I think way way lower floors would become the hard limit. Everyone runs out of health or mana at floor 20 or so. Seems too harsh? I'd be totally for even stronger attacking monsters in fewer rounds. limit the total number of rounds to 100, but increase monster strength as if round 1 was already round 95 (on floor 51). The trick is to see if we can use all skills and abilities to stay alive, that's the challenge. Or, a total re-balance of the mana draining suffix on weapons, the drain spell, absorb (totally useless now), etc.
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Feb 16 2021, 00:14
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Tenboro @ Feb 15 2021, 15:17)  The "slow grind" strategy where it takes many hours to clear a floor wasn't really intended and I can't imagine it is very fun either. I'm planning on reintroducing a form of limit on the consumable inventory which should eliminate that strategy in general.
The problem with that idea is that doesn't solve the problem, it is simply a bandaid solution. The main conumables I use having cleared floor 43 with relative ease in around 45 mins was health, mana and spirit draughts and a few mana and spirit potions when I got hit all at once by multiple specials. The mana and spirit potions usage will only increase as the floors increase while the draught usage will stay the same as they are on constanlty. Without constant mana draught it would be impossible for a melee user to use anything other than supportive and healing spells which would only increase the grind further without imperil and make the spirit consumption even higher without silence. It would of course put a hard cap in how far we can go much earlier, but then what? It's not like we can grind to level up right now. We could of course use focus to recover mana but yea that would take a very long time... The problem is the game is currently too basic and the only way to increase difficulty is by increasing attack dmg, incresaing HP or limiting consumables. Trio and tree have supportive spells that they can use, adding in monsters that can use supportive spells would increase the challange without such a crude limit and would make it more intersting.
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Feb 16 2021, 12:01
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Man I really miss REs and trainings in Isekai. High-diff RE was like a mini RoB in itself on earlier characted levels... And having some credit sinks in isekai would be nice. I almost completely stopped playing persistent HV, but first 200 or so levels of isekai are quite fun. QUOTE P.S. The Auto-Sell/Auto-Salvage feature is wonderful. Hell yeah. This post has been edited by kserox: Feb 16 2021, 12:05
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Feb 17 2021, 00:46
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Suggestion: As Isekai is a short season, finding decent gear is difficult and the only way to target what gear we want is with trophies. Can we also have a setting that enables us to select the equipment drop of clear bonuses.
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Feb 17 2021, 06:36
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(teddy.bear @ Feb 17 2021, 03:46)  Suggestion: As Isekai is a short season, finding decent gear is difficult and the only way to target what gear we want is with trophies. Can we also have a setting that enables us to select the equipment drop of clear bonuses.
Trophy as a clear bonus?
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Feb 17 2021, 07:33
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lindooe
Lurker
Group: Lurkers
Posts: 1
Joined: 17-February 21

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Support, very good!
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Feb 17 2021, 07:36
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(kserox @ Feb 17 2021, 06:36)  Trophy as a clear bonus?
No just a setting that makes the clear bonus drop only from the equipment pool we set. Tower floor clear 45, 46 and 47 all gave me mag leather...... Too much of this game is random already. most games give certain bosses or areas a selct pool of equipment that can drop but in this it is purely random with the only thing clear bonus affecting is quality.
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