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> HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi

 
post Feb 6 2021, 00:33
Post #341
teddy.bear



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As forging are not going to be carried over can the materials be changed so that they are generic, ie just low, mid and high grade materials and just 1 special to be used for all.

As all materials are going to be sold at the end anyway for a fraction of what they are worth at least this way we can make use of all them.
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post Feb 7 2021, 17:11
Post #342
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Can the cache control time increase as Persistent? Don't know if it's the cloudflare problem althought. The response headers shows cache max-age is 4 hours in Isekai, it's 30 days in Persistent. Not big problem but still strange when battle images reload sometimes
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post Feb 7 2021, 21:31
Post #343
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Level 265 and I got 1 (one) power armor thingie - actuator - so far. Do I buy them somewhere?
Or is this normal?

Stupid idea: Maybe we should get them back from salvaged stuff at least? At the cost of forge exp(?) of course.

This post has been edited by kserox: Feb 7 2021, 21:39
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post Feb 7 2021, 22:20
Post #344
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QUOTE(kserox @ Feb 7 2021, 19:31) *

Level 265 and I got 1 (one) power armor thingie - actuator - so far. Do I buy them somewhere?
Or is this normal?

Stupid idea: Maybe we should get them back from salvaged stuff at least? At the cost of forge exp(?) of course.


In isekai, they only come from drops. The rate is quite generous.

Salvaging equipment you've upgraded returns 90% of the materials used to upgrade them (except catalysts). Rare-type materials are unlikely to ever come from regular salvage returns.
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post Feb 7 2021, 23:00
Post #345
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QUOTE(what_is_name @ Feb 7 2021, 16:11) *

Can the cache control time increase as Persistent? Don't know if it's the cloudflare problem althought. The response headers shows cache max-age is 4 hours in Isekai, it's 30 days in Persistent. Not big problem but still strange when battle images reload sometimes


Hmm, right, the headers are set per-directory, and Isekai have them on a different path. Should be fixed now, or rather, whenever they expire and are retrieved next.
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post Feb 7 2021, 23:13
Post #346
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QUOTE(Nezu @ Feb 8 2021, 01:20) *
The rate is quite generous.
(IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Nezu @ Feb 8 2021, 01:20) *
Salvaging equipment you've upgraded returns 90% of the materials used to upgrade them (except catalysts). Rare-type materials are unlikely to ever come from regular salvage returns.
I understand all that, hence the suggestion (for isekai anyway).

This post has been edited by kserox: Feb 7 2021, 23:13
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post Feb 7 2021, 23:57
Post #347
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QUOTE(kserox @ Feb 7 2021, 21:13) *


It's normal when you're low level to not get much, especially if you're not playing on hell+. There's two effects in play there: lower PL monsters have a smaller drop bonus, and difficulties nightmare and below have penalized artifact drop rate.

Material drops are tied to artifact drop rate. We have max archaeologist training in isekai, and the effect of archaeologist is tripled (ie, bringing the artifact rate to 4x instead of the normal 2x). They're split 80/20 between high-grades and rare-type materials, and those are in turn random distribution.

Doing all arenas averages ~6.15 PAs per day, on PFUDOR normally. So double that for 12.3/day, 20% of that is 2.46, and then divided by 4... you're expected to average somewhere around 0.615 DMMs or RAs or whatever per day.

Bearing in mind the isekai season lasts around 150 days this time, that's ~90 of each rare-type material. Of course you'll also trade some of them, and then people have different goals with isekai so you may find others willing to sell theirs for credits as well... The rates really aren't bad unless you're expecting to full forge in a day or something. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 8 2021, 06:17
Post #348
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Something bad has happened to Isekai. During combat, the graphics redraw after every action, causing constant flashing. This does not happen when I switch to Persistant, and do the same Arena, in the same window.
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post Feb 8 2021, 09:28
Post #349
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QUOTE(oddaicky @ Feb 8 2021, 05:17) *

Something bad has happened to Isekai. During combat, the graphics redraw after every action, causing constant flashing. This does not happen when I switch to Persistant, and do the same Arena, in the same window.


Cloudflare was being weird with the header change. Should be fixed now, let me know if it's not.
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post Feb 8 2021, 15:49
Post #350
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QUOTE(Nezu @ Feb 8 2021, 02:57) *

It's normal when you're low level to not get much, especially if you're not playing on hell+. There's two effects in play there: lower PL monsters have a smaller drop bonus, and difficulties nightmare and below have penalized artifact drop rate.
Huh...
I'm level 270 currently and playing mainly on Nintendo+. Is that not enough - do I really need to be 500 and playing exclusively PFUDOR just to get some Repurposed Actuators?

This post has been edited by kserox: Feb 8 2021, 15:52
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post Feb 8 2021, 15:50
Post #351
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QUOTE(kserox @ Feb 8 2021, 13:49) *

Huh...
I'm level 270 currently and playing mainly on Nintendo+. Is that not enough - do I really need to be 500 and playing exclusively PFUDOR just to get some activators?


It'll be way better on PFUDOR, yeah. No, you don't need to be level 500 - you'll already be around the level where IWBTH+ monsters should exceed the PL required for the maximum drop bonus.
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post Feb 9 2021, 12:14
Post #352
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Does PFUDOR+ have bonus to drop quality etc or just normal PFUDOR?
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post Feb 9 2021, 18:03
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QUOTE(teddy.bear @ Feb 9 2021, 10:14) *

Does PFUDOR+ have bonus to drop quality etc or just normal PFUDOR?


Just normal PFUDOR.
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post Feb 9 2021, 23:12
Post #354
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QUOTE(Nezu @ Feb 9 2021, 18:03) *

Just normal PFUDOR.


Would be nice if we could have a boost especially to luck of draw as it is a higher difficulty and finding decent gear is hard enough as it is.
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post Feb 10 2021, 07:12
Post #355
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QUOTE(Tenboro @ Feb 4 2021, 09:19) *
I have been planning to make lower-level arenas unavailable as you level up instead of having multiple pages of arenas, for several reasons. Will probably be in the next season.

The low-level arenas are useful for incrementally testing & breaking in a new build. When you switch from the build you've been using for a while to a new one, say 1H to Niten, the new one is usually substantially weaker at first. The arena progression becomes relevant again. Playing on low difficulty isn't a great alternative because it wastes stamina, especially if you don't have any short round-count options for testing.

Also it's part of the escalation model that all these games aim for. Just stop by to pick up the free dawn XP & credits. Now just play an RE. Now just play 5 rounds, 7, 12, 15... If arenas started at 60-100 rounds, people would be less likely to start playing each day.

Also it's nice to have choices. Players can ignore the low-level arenas if they want; having fewer choices of what to do and where to go first today would make daily play more repetitive which is bad.

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post Feb 11 2021, 02:34
Post #356
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Kinda wishing that there was an larger inventory for equipment. Even with the filters on, I keep hitting the limit after a session in the tower.
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post Feb 11 2021, 03:04
Post #357
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QUOTE(RabidTanker @ Feb 11 2021, 00:34) *

Kinda wishing that there was an larger inventory for equipment. Even with the filters on, I keep hitting the limit after a session in the tower.


Have you filled up your equipment storage?
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post Feb 11 2021, 04:32
Post #358
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Can we have the Exp bonus tied to the level we are in the tower instead, that should get rid of the early surge as well as enable us to keep leveling at a reasonable speed when we get to higeher levels provided the bonus goes beyond what it is now at at reasonable tower level.

Am lvl 340 and at floor 42, leveling has slowed down to under a lvl a day keeping within stamina limit. Without any additional drop bonus or exp bonus there is little incentive to push to clear a floor before one can do it with relative ease.
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post Feb 11 2021, 05:21
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QUOTE(teddy.bear @ Feb 11 2021, 02:32) *

Can we have the Exp bonus tied to the level we are in the tower instead, that should get rid of the early surge as well as enable us to keep leveling at a reasonable speed when we get to higeher levels provided the bonus goes beyond what it is now at at reasonable tower level.

Am lvl 340 and at floor 42, leveling has slowed down to under a lvl a day keeping within stamina limit. Without any additional drop bonus or exp bonus there is little incentive to push to clear a floor before one can do it with relative ease.


Not a bad idea!
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post Feb 11 2021, 07:38
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QUOTE(Nezu @ Feb 10 2021, 17:04) *

Have you filled up your equipment storage?
Yeah, but the plus side is that it'll mean that it's negating the cost of the items that I occasionally buy.
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