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> HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi

 
post Jan 31 2021, 14:02
Post #321
uareader



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It has been reported in the past that we now longer have a wiki link in hentaiverse.
I was looking around the page code and saw it was like that:
CODE
<div>
    <div id="level_readout"><div class="fc4 far fcb" style="width:108px"><div>IWBTH Lv.471</div></div></div>
    <div id="level_details" class="nc" style="position: absolute; visibility: hidden;">
        <div>
            <p>3,109,358,814,081 / 3,221,381,035,207</p>
            <p>Next: 112,022,221,126</p>
        </div>
    </div>
</div>
<a href="http://alt.hentaiverse.org/isekai/">
    </a>
<div><a href="http://alt.hentaiverse.org/isekai/">
        <div id="world_readout"><div class="fc4 far fcb" style="width:98px"><div>Persistent</div></div></div></a>
        <div id="world_text" class="nc" style="position: absolute; visibility: hidden;">
            <div>
                <p>Currently playing on Persistent</p>
                <p>Click to switch to Isekai</p>
            </div>
        </div>
    </div>

Seeing the link to isekai appear twice, and the first time being outside of a div, and probably where the wiki link used to be, I feel like there may really be something wrong here.
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post Feb 1 2021, 19:18
Post #322
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I am confused as how the COD Tax work.

I Have to give a COD of 20K, I set it to 22K, 10% aof 22K is 2.2K so i will get 19.8K.

Then the COD get paid and i get... 20.8K.

What i am doing wrong?

It is that the first 1K are not shown at all because they are got in advance?
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post Feb 1 2021, 22:45
Post #323
Tenboro

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QUOTE(Maharid @ Feb 1 2021, 18:18) *
I am confused as how the COD Tax work.

I Have to give a COD of 20K, I set it to 22K, 10% aof 22K is 2.2K so i will get 19.8K.

Then the COD get paid and i get... 20.8K.

What i am doing wrong?

It is that the first 1K are not shown at all because they are got in advance?


You paid 1K up front in postage. Then the tax is calculated as 10%, minus the postage, so 2.2K - 1K = 1.2K, meaning you get 20.8K of the 22K CoD.

Total paid was 1.2K + 1K = 2.2K, which is 10%.
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post Feb 3 2021, 18:47
Post #324
friggo



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Having just hit Level 330 in isekai after several days of playing, I figured I might as well give some feedback.

The excitement of staring over again is pretty fun, as is trying to cobble together a working build - without a fully-stocked trading forum where you could just buy it wholesale. The idea of seasonal Hentaiverse definitely sounds interesting, but once you settle back into the grind at around level 300 or so, one big question keeps popping up:

How does isekai support the fundamental premise of Hentaiverse?

At its core, HV is a cookie-cliker. And that means a steady, incremental increase of power and loot as you keep clicking away at those monsters. With each battle, you get a bit more exp, a bit higher proficiencies, some items, some equipment, some crystals and tokens for your monsters, etc. And it all adds up. There's always a sense of progression, whatever your pace.

In isekai, as it stands right now, this is not the case. With the exception of a few hand-picked soulbound equipment, nothing carries over as the season ends. This makes isekai feel remarkably unrewarding, as all the time spent farming amounts to, at best, a few stat points in persistent HV (and that's IF you manage to climb the tower).

For me, regular Hentaiverse already takes up an hour or so each day. And right now, I can't justify spending even more time than that on isekai for notably fewer rewards.

To tl;dr my main gripe: I understand restricting equipment to soulbound-only, but I don't see why things like XP, proficiencies and the whole item inventory couldn't simply be added to persistent after the season is over.
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post Feb 4 2021, 04:02
Post #325
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I am wondering if we can get either an increase in stamina regeneration, extension of the "great" stamina range, and/or an increase to the allowed turns per second in battle.

Better stamina regeneration, like early bird, for gaining levels and doing more in the game. Right now doing all the arenas will leave you at a negative stamina gain so you eventually have to stop doing them all.

Bigger Great Stamina range (maybe even turn normal stamina into Great)would allow everyone to continue to level up quickly, combined with better regeneration a bigger range would give players more flexibility in playing longer or taking bigger breaks so ppl don't feel forced to use up all their stamina.

There is a limit in turns per second, increasing it would shorten the time spent playing isekai, before isekai I wasn't playing persistent much at all but now even if i wanted to I spend so much time on isekai I have none for persistent.

I'm unsure how much strain it would add but this version of the game is suppose to be faster due to the shorter time, all these things are meant to make things go faster and hopefully time spent playing isekai will feel more rewarding.
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post Feb 4 2021, 08:32
Post #326
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I feel that gum & vase should not be available in isekai. If rich players buy a lot of those, they can get far in the tower without knowing what they are doing at all.
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post Feb 4 2021, 09:27
Post #327
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QUOTE(SPoison @ Feb 4 2021, 02:02) *

Bigger Great Stamina range (maybe even turn normal stamina into Great)would allow everyone to continue to level up quickly, combined with better regeneration a bigger range would give players more flexibility in playing longer or taking bigger breaks so ppl don't feel forced to use up all their stamina.


Without commenting on the other suggestions, I have been thinking this might be a good future for HV.

Currently we have roughly 3 classes of players; people who grind very hard (an extreme minimum), people who are mostly inactive and only do some REs (a significant portion), and people who play just their daily arenas (most of the 'active' players). The final group there is probably what HV should be balanced around, given that it's a fairly simplistic browser grinder - the vast majority of our players enjoy HV for long-term incremental improvements to their account, so the daily model makes sense.

I'm thinking that doubling down on this model would mean three things: removing the >80 stamina bonus, doubling the stamina required per round (ie 25 rounds per stamina), and doubling the base exp and drop rates.

I think this would target the daily player by letting them efficiently use all their daily stamina in relatively fewer arenas (some of the second page arenas, instead of all of them). It makes sense that high level players would want to only do higher-end content - first page arenas have really low monster density so they're kind of dull and unrewarding, despite still being better than IW/fest due to clear bonuses.

The double drop rate benefits arena-only players proportionately more than heavy grinders, who are more-or-less getting the same rates as before. The main difference is that now grinders can essentially work in half the real-time requirement, making HV feel generally more rewarding and fun, while chewing through energy drinks faster and increasing trade reliance.

IMO, probably these changes would lead to an increase in player retention, with some of those inactives coming back to do a few daily arenas, and a few arena players maybe starting to do a little extra daily, maybe spending an energy drink here and there.

The downsides:
- The monster lab is cursed; chaos tokens and crystals would need their rates halved (ie, to match the status quo) outside of arenas or else monster difficulty is going to increase even more than it already has.
- Even though equipment drop rate is soulcrushingly awful right now, we still end up with a surplus because equipment usage rate is very low for the whole player base (we get a few pieces and stick with them forever), even with soulfusing. For that reason, I think this change would have to premier alongside a system that consumes dupes for minor efficiency gains, or more untradeable drop systems (for example a self-drop toggle setting increasing rates but making all equipment untradeable).

However my overall prognosis is... I don't think we're getting anything like this, especially not related to the stamina system; there are other ways to address the root problems and stamina is a really nuclear change for HV.
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post Feb 4 2021, 09:55
Post #328
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The main reason we stick we a few pieces forever is because of the sunk cost in both time and credits on the item for forging and IW.

I dont believe it is justified making IW such a grind when just finding decent gear and getting the credits and crystals to upgrade is already a grind. In Isekai its even worse as we are severly limited in credits, shards, stamina and materials (losing 10% salvaging makes this even worse).

Realisticly I am not sure I will continue Isekai for much longer, my food, crystal and pill stocks are dwindling the ability to trade persistant credits and donators will make it harder to compete as time goes by and the only benefit i will get out of it is follower of the snowflake while I am in this mode for what will statiscally be worthless peerless equips and some small bonuses to my main account which I don't really play anyway except for a few RE and even if I do get an upgrade to one of my gear I seriously doubt I will do anything with it because it will be expensive for very little gain.

I like the concept but the rewards are just don't justify it, maybe for lower level players the follower of snowflake will be a good way to get some better weapons but the chance of a useful armour for high level players is tiny.
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post Feb 4 2021, 11:18
Post #329
Nezu



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QUOTE(teddy.bear @ Feb 4 2021, 07:55) *

I like the concept but the rewards are just don't justify it, maybe for lower level players the follower of snowflake will be a good way to get some better weapons but the chance of a useful armour for high level players is tiny.


Ultimately it's worth considering that isekai isn't designed to be an extra method to harvest further rewards for your primary account, but a competitive gamemode that stands by itself. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 4 2021, 11:19
Post #330
Tenboro

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I have been planning to make lower-level arenas unavailable as you level up instead of having multiple pages of arenas, for several reasons. Will probably be in the next season.

As for reducing the time it takes to burn through your stamina in general, already planned for the next season. "Double droprate and stamina burn in Isekai" is likely going to be the way this will happen.

IW/potency revamp has been planned for some time. Not sure it will be in the next update though.

As for having more things "pass on" to Persistent - having the item inventory convert is a bit iffy since it means having to be more conservative with drops on Isekai, but I have been playing with the thought of having proficiency exp specifically pass on. It's not entirely trivial for some technical implementation reasons, but I will be looking into that more later.
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post Feb 4 2021, 11:27
Post #331
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Good to hear a IW revamp is coming

Also any possibility of getting equipment that only drops in Isekai to make it a little more enticing, like amulets and rings?


This post has been edited by teddy.bear: Feb 4 2021, 11:28
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post Feb 4 2021, 11:41
Post #332
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QUOTE(teddy.bear @ Feb 4 2021, 10:27) *

Also any possibility of getting equipment that only drops in Isekai to make it a little more enticing, like amulets and rings?


Accessories have been planned since like 2010. It's what all the whitespace below the existing equipment slots is supposed to be. So yeah, maybe, at some point, after prerequisites 1 through 27 have been finished..
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post Feb 4 2021, 13:05
Post #333
eYe BuRn



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QUOTE(teddy.bear @ Feb 4 2021, 07:55) *

I like the concept but the rewards are just don't justify it, maybe for lower level players the follower of snowflake will be a good way to get some better weapons but the chance of a useful armour for high level players is tiny.

As a fairly low level player I wanna give my personal opinion on this. I did think about going into isekai for the FoS perk but in the end I decided it was not worth it, because let's face it, this is a very time consuming grind game and if I'm playing Isekai, I'm not levelling my persistent character, persistent being the key word. I'd much rather spend time on making my permanent stuff better, than taking my chances in isekai at (maybe) getting a piece or 2 of equipment I can't otherwise get on persistent. From my point of view, Isekai is only worth it for level 500 players and maybe for lower level people who wanna play more than 20 stamina and can afford the time it takes to play both.

I actually thought about suggesting this before isekai was introduced, because I kept reading people complaining there was nothing to do past level 500. A system that works like subclasses on lineage 2. I don't know if anyone ever played that game and understands the reference but the idea is basically reaching maximum level with a class (It takes a huge amount of time) and then choosing to reset back to level 1 and doing it all over again with a different class. HV has no classes, so there would need to be some sort of other incentive. Also, I don't know how broken the game would be with being level 1 with end-game gear soulfused, but there are ways to balance that. The bottom line is, we would still get a "play again" kind of system, BUT it would be more meaningful because we would be working towards the improvement of our permanent character instead of a temporary one. The tower could also be moved to persistent, along with its rewards and ranking system with no problem, I think. In the end I guess I kinda dislike the idea of temporary characters, especially in a game like HV that is meant to be played for years (at least for non-donators without a gazillion exp bonus), but that's just my personal taste.

This post has been edited by Snickers1: Feb 4 2021, 13:54
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post Feb 4 2021, 16:45
Post #334
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Wouldn't exp/prof transfer be near to pointless?
Due to the exponential nature of the level-table this transfer would only give marginal gains.

I guess it would be nice for someone who gets to much higher level then on persistent but does it warrant jumping through hoops to implement?


Edit:
QUOTE
I have been planning to make lower-level arenas unavailable as you level up instead of having multiple pages of arenas, for several reasons. Will probably be in the next season.

+1 From me, Would be much nicer to have more condensed arena routine. (possibly with exp rates adjusted upwards as a trade-off :wink: :wink:)

This post has been edited by Tenrag: Feb 4 2021, 16:55
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post Feb 4 2021, 17:36
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QUOTE(Tenrag @ Feb 4 2021, 15:45) *

Wouldn't exp/prof transfer be near to pointless?
Due to the exponential nature of the level-table this transfer would only give marginal gains.


Depends what level you are on persistent, but it would be something at least, especially if it's one you have been neglecting. But yeah, for some people it probably would be, which is why I haven't decided if it's worth the hassle or not.
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post Feb 4 2021, 19:52
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QUOTE(Tenboro @ Feb 4 2021, 15:36) *

Depends what level you are on persistent, but it would be something at least, especially if it's one you have been neglecting. But yeah, for some people it probably would be, which is why I haven't decided if it's worth the hassle or not.


It probably isn't without adjusting for level - maybe a factor comparing exp required for next level would be appropriate, which would basically make the playtime in isekai carry over 1:1 to your main account's exp and proficiencies.

That 1:1 might also help those who feel there's an 'opportunity cost' to playing isekai; in that they can't play both persistent and isekai with the time they have available, so they have to pick one, and persistent tends to win out there because most HV players care about their shinies more than the gameplay itself. (IMG:[invalid] style_emoticons/default/laugh.gif)

The prof part could maybe be applied equally to all profs through the dawn mechanism - I don't think it'd be especially crazy. 6 months of daily arena play on isekai is still next to nothing in the grand scheme of things when it comes to the insane prof grind...

This post has been edited by Nezu: Feb 4 2021, 19:53
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post Feb 5 2021, 01:08
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Did anyone else quit before they reached level 125?
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post Feb 5 2021, 02:24
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QUOTE(Honeycat @ Feb 4 2021, 15:08) *

Did anyone else quit before they reached level 125?

I'm at 185, so no.
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post Feb 5 2021, 04:01
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QUOTE(Honeycat @ Feb 4 2021, 23:08) *

Did anyone else quit before they reached level 125?

I wouldn't be surprised if over half of players quit Iseaki before level 100. However, I believe the primary purpose of Isekai is to act as a beta test for HV changes. Even with a high early quit rate, that still means there were many people testing for a least a little while. Several have reported bugs and or iffy design choices like Peerless being an option for Auto-Salvage, when no reasonable person would salvage a Peerless. So in that sense Iseaki season one is already success even if the quit rate is very high.
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post Feb 5 2021, 06:09
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It was fun at first but then became too hard and then became regular HV. Needs a quick payoff to keep up the interest. And there's no Chaos Tokens. Give us some little goody bag drops why don't you.

Was going to bitch more but there's a spider on the wall that I need to destroy so that saved you.
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