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> HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi

 
post Jan 19 2021, 13:41
Post #221
Tenrag



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Can we get more verbose tower ranking?
Would be nice to see who managed to clear which floor. (for fame and glory!)

Bonus points if we got a snapshot of the used equipment.
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post Jan 19 2021, 14:31
Post #222
Tenboro

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QUOTE(Nezu @ Jan 19 2021, 09:25) *
Tenboro, a question for equipment carrying over from isekai to persistent (under whatever method): will forge levels be retained, and if so, is persistent salvaging 'aware' of the materials that went into it? ie, will isekai-forged equipments yield bindings when salvaged on persistent? People will also use soulfusing as a way to mule over crystallized phazons, but that's not such a big problem considering how short they are in supply compared to the demand anyway.


Upgrades will not be retained for several reasons, at least not for the current season.

QUOTE(Nezu @ Jan 19 2021, 09:25) *
Any chance of a final pass for any of the UI-oriented tweaks before persistent 0.87? for example slot choices for shrining, or the requested IW potency system change (for isekai only)?


No time for this right now, so it's going live tomorrow during some maintenance I'll announce shortly.

Edit: I updated the "reset" text to include that soulbound gear will carry over, but that upgrades will not.
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post Jan 19 2021, 15:13
Post #223
Nezu



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QUOTE(Tenboro @ Jan 19 2021, 12:31) *

Upgrades will not be retained for several reasons, at least not for the current season.


Alright, good, that subverts the various problems with it for now.

QUOTE(Tenboro @ Jan 19 2021, 12:31) *

No time for this right now, so it's going live tomorrow during some maintenance I'll announce shortly.


Ah, okay, fair enough. Maybe next time for those, then. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 19 2021, 17:56
Post #224
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I see that persistent will "go live" (may not be the correct term) with upcoming maintenance.
Will it enable isekai on alt at that time?

edit:
(IMG:[static.wikia.nocookie.net] https://static.wikia.nocookie.net/simpsons/images/2/26/Woo_hoo!_poster.jpg)

This post has been edited by uareader: Jan 19 2021, 20:25
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post Jan 19 2021, 18:14
Post #225
Tenboro

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QUOTE(uareader @ Jan 19 2021, 16:56) *

Will it enable isekai on alt at that time?


Yes.
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post Jan 19 2021, 23:44
Post #226
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Can we keep Legendary equipment transferred to Persistent? I got a legendary ethereal mace that I really want to keep. it is better than some equipment I have in Persistent.
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post Jan 20 2021, 00:59
Post #227
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QUOTE(lygarx @ Jan 19 2021, 21:44) *

Can we keep Legendary equipment transferred to Persistent? I got a legendary ethereal mace that I really want to keep. it is better than some equipment I have in Persistent.


QUOTE(Tenboro @ Jan 9 2021, 09:00) *

Finally, any Soulbound gear you have in Isekai will carry over to Persistent at the end of the season.

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post Jan 20 2021, 01:45
Post #228
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Will equipments keep thier IW potencies when transferred over?
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post Jan 20 2021, 09:10
Post #229
Tenboro

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QUOTE(teddy.bear @ Jan 20 2021, 00:45) *

Will equipments keep thier IW potencies when transferred over?


It will be like a freshly generated soulbound equipment, so no, no upgrades, potencies or (not that it matters) enchantments.
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post Jan 20 2021, 10:36
Post #230
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QUOTE(Tenboro @ Jan 20 2021, 09:10) *

It will be like a freshly generated soulbound equipment, so no, no upgrades, potencies or (not that it matters) enchantments.


OK

QUOTE(Noni @ Jan 16 2021, 16:01) *

In this case, it may be an idea to give us full assimilator, because we can't grind exp that much. Slower leveling up is a great idea, when combined with higher drop rates as well as higher prof gain. It's hard as it is to master more than one style. Me, I'm trying to collect a 1h mage set as well as a 1h heavy set.


Seconding this request, while 1h will probably be the safest way to do tower other styles are far better suited to blasting through arenas and assimilator would make it easier to use a couple of different styles, not to mention make it easier to change styles if we find some good drops for that style.

This post has been edited by teddy.bear: Jan 20 2021, 10:40
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post Jan 20 2021, 10:52
Post #231
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That are no new hath perks for Isekai coming are there?
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post Jan 20 2021, 12:49
Post #232
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Recently, it felt like the Tower was working like Grindfest, with difficulty increasing after enough rounds.
Is it a bug or a feature...or something else?
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post Jan 20 2021, 13:11
Post #233
Tenboro

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QUOTE(Pickled Cow @ Jan 20 2021, 09:52) *

That are no new hath perks for Isekai coming are there?


I'm not planning to have any hath perks affect Isekai at all.

QUOTE(uareader @ Jan 20 2021, 11:49) *

Recently, it felt like the Tower was working like Grindfest, with difficulty increasing after enough rounds.
Is it a bug or a feature...or something else?


The Tower has the same round-based scaling as the Item World.
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post Jan 20 2021, 13:22
Post #234
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QUOTE(Tenboro @ Jan 20 2021, 11:11) *

The Tower has the same round-based scaling as the Item World.


That explains a lot. Holy shit, this is gonna be hard...
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post Jan 20 2021, 13:53
Post #235
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QUOTE(Nezu @ Jan 20 2021, 12:22) *

That explains a lot. Holy shit, this is gonna be hard...


Well yeah, it's supposed to become effectively impossible at some point, it's just a question of when we get there.
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post Jan 20 2021, 14:14
Post #236
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QUOTE(Tenboro @ Jan 20 2021, 11:53) *

Well yeah, it's supposed to become effectively impossible at some point, it's just a question of when we get there.


Most players will hit the first major wall today; a few intrepid explorers will make it til Friday before they get stuck, I think. So the opinions over the next few days will probably be a good measurement of Tower difficulty and how it 'tiers' players.
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post Jan 20 2021, 16:20
Post #237
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Actually, on reflection, there is a slight problem now the early bird period is over: for stamina efficiency reasons, it is far better not to attempt the Tower at all for long periods of time, and just focus on getting better equipment or higher level.

Would it be a good idea to consider higher reward rates (exp, drops or both) for Tower attempts with the aim that the most efficient thing to do would be to do your three daily attempts, and then clear out any arenas you feel like afterwards?

This might also have a small side effect of reducing the 'isekai is just a job where you do HV as normal for a second time per day, but slower' feeling some people have - since it'd be focusing largely on the isekai-exclusive mode.

The counter-argument is that if it's very efficient, people will simply flee on the last round instead of clearing, to farm it for longer. But that could possibly be avoided by simply making Tower levels repeatable or selectable in the first place.

Alternatively, there's always the option of removing stamina usage in the Tower, but then it's just more mandatory work every day. Don't know if there's really a good balance to strike on that one. Potential workaround: drop rates based on a level factor, the difference between you and the monsters? That way it'd always be beneficial to try to push up a little more, and to not outlevel your current farming level too much. It's not perfect, but probably the least work required for a relatively accessible metagame.

This post has been edited by Nezu: Jan 20 2021, 16:30
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post Jan 20 2021, 17:30
Post #238
Tenboro

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QUOTE(Nezu @ Jan 20 2021, 15:20) *

Actually, on reflection, there is a slight problem now the early bird period is over: for stamina efficiency reasons, it is far better not to attempt the Tower at all for long periods of time, and just focus on getting better equipment or higher level.


There's no point in and of itself to encourage people to focus on Tower attempts, so I don't see any reason to discourage this strategy.

QUOTE(Nezu @ Jan 20 2021, 15:20) *
Alternatively, there's always the option of removing stamina usage in the Tower, but then it's just more mandatory work every day.


Naw, I don't want to encourage strategic "flee last round" types of play.
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post Jan 20 2021, 17:49
Post #239
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QUOTE(Tenboro @ Jan 20 2021, 16:30) *

Naw, I don't want to encourage strategic "flee last round" types of play.

You are limited to 3 tries per day in the tower.
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post Jan 20 2021, 18:57
Post #240
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QUOTE(Juggernaut Santa @ Jan 20 2021, 16:49) *

You are limited to 3 tries per day in the tower.


Yeah, but it would still encourage you to not go past a level where you can comfortably get to the last round.
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