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> HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi

 
post Jan 15 2021, 13:43
Post #181
Nezu



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QUOTE(teddy.bear @ Jan 15 2021, 11:40) *

I am pretty sure someone asked this before but can capacitor be removed from heavy and light armour, I currently have lvl 5 capacitor, lvl 2 capacitor and lvl 1 capacitor on my equipment and it would obviously be a waste to reforge exq and mag equips that are going to be too low a lvl soon anyway.


Post it in the Suggestions thread which is more appropriate for feedback that isn't specific to changes in this update.

Changes to the way IW works are unlikely at this time as it's due for a systemic rework in future.

This post has been edited by Nezu: Jan 15 2021, 13:43
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post Jan 15 2021, 18:34
Post #182
Paarfi



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I want to chime in to concur with the people who said that mat drops are awful. While I am not 100% sure that buying equips to break is optimal it seems highly likely that it is true. If it is true then Isekai indeed rewards high levels of system mastery which shouldn't be a prerequisite for playing a grindy banner-clicker. If it's not optimal then this is a trap option left for people who remember from persistent that you are supposed to forge your things. Serious suggestion: make salvaging give only scrap, and adjust material drops till we get whatever level of forging should be appropriate for Isekai. Maybe something should be done to alleviate the disparity between mid-high and high PXP equips where you can much easier upgrade the former. It's fine when there is no competition or timers, but on Isekai it turns into another trap option.

Finally: are we really sure that nothing has changed in the calculation of acceptable monster PL? Shadowcats vs IWBTH lv 200 seem wrong. Or is it another case of "always has been"?

This post has been edited by Paarfi: Jan 15 2021, 18:39
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post Jan 15 2021, 18:52
Post #183
Nezu



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QUOTE(Paarfi @ Jan 15 2021, 16:34) *

Finally: are we really sure that nothing has changed in the calculation of acceptable monster PL? Shadowcats vs IWBTH lv 200 seem wrong. Or is it another case of "always has been"?


As I said in the Ask the Experts thread: hasn't changed, always has been like that (though the wiki is likely wrong on the formula as I believe it's player-derived and outdated).
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post Jan 16 2021, 14:08
Post #184
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Tenboro, would it be too much to ask to be able to keep everything we've soulfused with when the season ends, and not just Peerless? That'd give a bit more sense to the word "Isekai" itself, and at least that'd be one good reason to endure the painful slow grind and earn way less credits and everything. It'd be perfectly fine, since we'd need to buy soul fragments in the bazaar, which costs a lot of credits.

Because really, the real issue with HV equipments as a whole is to get the equipment we want (as in the proper slot+prefix+suffix), even if "only" Legendary or even Magnificent. Nobody couldn't care less about your random trash and undesirable Peerless. I mean, even if we drop / FoS a Peerless, the odds of it being desirable (instead of a Peerless Leather of Stoneskin or Peerless Ethereal Katalox Staff of Destruction) are very small.

Along those lines of finding some interest in Isekai (AKA equipment we desire), and along the lines of having fun, it'd be very, very fine if the equip drop rate was even higher. We need mats to forge, and every leftover gets bazaared for a miserable price anyway in the end! It also won't affect the "Permanent" game economy, since those would be soulfused. And the permanent economy is already in shambles, so it can't really get any worse...

Well, at least, having a bullshit high equip drop rate and being able to soulfuse with what I want to keep, even at the cost of nerfing my credit income (and the painfully slow gameplay), would be a reason for me to play Isekai. And very likely for a lot of other players too.

This post has been edited by decondelite: Jan 16 2021, 14:10
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post Jan 16 2021, 14:10
Post #185
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QUOTE(decondelite @ Jan 16 2021, 12:08) *

Tenboro, would it be too much to ask to be able to keep everything we've soulfused with when the season ends, and not just Peerless?


I'm cool with this idea.
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post Jan 16 2021, 14:21
Post #186
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QUOTE(decondelite @ Jan 16 2021, 13:08) *

Tenboro, would it be too much to ask to be able to keep everything we've soulfused with when the season ends, and not just Peerless? That'd give a bit more sense to the word "Isekai" itself, and at least that'd be one good reason to endure the painful slow grind and earn way less credits and everything. It'd be perfectly fine, since we'd need to buy soul fragments in the bazaar, which costs a lot of credits.
...
Well, at least, having a bullshit high equip drop rate and being able to soulfuse with what I want to keep, even at the cost of nerfing my credit income (and the painfully slow gameplay), would be a reason for me to play Isekai. And very likely for a lot of other players too.


That's... actually not a bad idea. At some point I was thinking about having some way you could designate some keeper equipment to bring with you to Persistent, but actually making an UI for that was too much work. Just piggybacking it on the soulfusing mechanism on the other hand is a really simple solution, and since we are already converting Peerless gear, it's not really any extra work. So yeah, unless there is some massive obscure technical complication with this that I cannot think of offhand, we'll probably do just that.
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post Jan 16 2021, 14:45
Post #187
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While you're reading, I also have one very positive thing I find in Isekai right now.
=> No bindings

Even though it's very, very difficult to forge right now (and it's OK IMHO), we don't need bindings to forge, and that's cool. It'd be great if there were no bindings either in Permanent, while monsters just drop Low/Mid/High Grade or a Rare (Modulator/Phazon/Shade/Actuator). At least it'd incentive the players to invest in their monlab (=credit sink) instead of building an army of low PL, and it'd also solve the issue of some bindings being overabundant/excessively rare.
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post Jan 16 2021, 14:58
Post #188
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Oh, since we're basically on the shrine patch, there's one more thing I'd like to look at: slot choices.

Shrining for weapons isn't absurdly unreasonable at the moment, but armor is completely insane. Is it possible the shrine could be changed to allow armors to be selected by slot (head, body, etc)?

For some math as an example, the most desirable weapon roll right now would be a Peerless Hallowed Oak Staff of Heimdall, and this is what most FoSers would be trying for. sssss2 gave up after spending 1.5b shrine value on it (although the actual trophy cost is obviously much higher).

The variables for that breakdown something like this (with approximate values gathered from large data):

Oak Staff: 1 in 4
Hallowed prefix: 1 in 10
Heimdall suffix: 1 in 3

Altogether, that gives us 0.25*0.1*0.333 = 0.83% chance of a PHOH from FoS. It's super expensive and unreliable and painful, but nonetheless, it feels like an acceptable baseline for a credit dump peerless generator for the ultra endgame.

But armor...

Well, a Radiant Phase Robe of Heimdall would be:

Phase: not enough data to assume, it may either be 1 in 2 or 1 in 4 - I'll use the value that hurts my argument more, the 1 in 2.
Radiant: 1 in 20
Heimdall: 1 in 6
Robe: 1 in 5

Giving us... 0.5*0.05*0.1666*0.2 = ~0.09% chance. Even a Charged would only be twice that. If we could choose the slot, then instead it'd be ~0.4% for the radiant, and 0.83% for the charged - way more in line with weapon shrining, and way more possible to actually aim for.

It would benefit non-FoSers too, and I think it's especially relevant on isekai and for low-levels (with the low-level equipment market being extremely spotty). It always makes sense for people to be able to target their upgrades and work on something specific, rather than just... general aimlessly grinding and praying, I think.

This post has been edited by Nezu: Jan 16 2021, 15:29
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post Jan 16 2021, 16:01
Post #189
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QUOTE(Tenboro @ Jan 15 2021, 08:10) *

I might end up dropping the early bird double stamina bonus and put in some more drop bonuses instead for the next one to make it "less grindy", and maybe even increasing both stamina drain and drops in general to reduce the max playtime.

In this case, it may be an idea to give us full assimilator, because we can't grind exp that much. Slower leveling up is a great idea, when combined with higher drop rates as well as higher prof gain. It's hard as it is to master more than one style. Me, I'm trying to collect a 1h mage set as well as a 1h heavy set.
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post Jan 16 2021, 16:38
Post #190
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i was wondering can we add another switch botton for one click switch from original persistent to Isekai. for some reason, my chrome can't open the isekai. everytime i put address or click any botton, it goes back to persistent itself. so i was not able to use any script on isekai.
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post Jan 16 2021, 17:17
Post #191
Nezu



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QUOTE(puppydoll @ Jan 16 2021, 14:38) *

i was wondering can we add another switch botton for one click switch from original persistent to Isekai. for some reason, my chrome can't open the isekai. everytime i put address or click any botton, it goes back to persistent itself. so i was not able to use any script on isekai.


That'll be there when the 0.87 patch is applied to persistent (not done yet, will be Soonâ„¢).
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post Jan 16 2021, 18:31
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I just tested if random encounter worked with isekai (by modifying the url), results:
  • Yes it work
  • You can have a random encounter on both isekai and normal
Question: is it a bug I should not try again, or a feature and it's ok to do it again?
And if it's ok to have the RE on isekai, is it ok to also have it on persistent?
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post Jan 16 2021, 19:21
Post #193
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QUOTE(uareader @ Jan 16 2021, 16:31) *

I just tested if random encounter worked with isekai (by modifying the url), results:
  • Yes it work
  • You can have a random encounter on both isekai and normal
Question: is it a bug I should not try again, or a feature and it's ok to do it again?
And if it's ok to have the RE on isekai, is it ok to also have it on persistent?


That is a bug, good catch. No, don't retry it.
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post Jan 16 2021, 22:34
Post #194
teddy.bear



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Given we are not going to have the resources neccesaary to reforge our gear in isekai can the amnesia shards be changed on this mode so that they instead bind a potency to an equip for leveling
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post Jan 16 2021, 22:51
Post #195
Tenboro

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QUOTE(Nezu @ Jan 16 2021, 13:58) *

Shrining for weapons isn't absurdly unreasonable at the moment, but armor is completely insane. Is it possible the shrine could be changed to allow armors to be selected by slot (head, body, etc)?


Probably would be good to make it selectable, would need to restructure the UI though.

QUOTE(uareader @ Jan 16 2021, 17:31) *

I just tested if random encounter worked with isekai (by modifying the url), results:
  • Yes it work
  • You can have a random encounter on both isekai and normal
Question: is it a bug I should not try again, or a feature and it's ok to do it again?
And if it's ok to have the RE on isekai, is it ok to also have it on persistent?


Heh, yeah, that's not supposed to be possible. Thanks, should be fixed now.
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post Jan 16 2021, 23:24
Post #196
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Another day wasted well-spent done. I hoped that blowing three tower attempts will result in me falling of the top 100, but nooo, I am still cursed to hang at the 63rd place. So:

I've learned to love to hate Isekai. Initially the ideas of limiting the grindability by limiting stamina and limiting number of tries for the actual ranking thing (the Tower) was very inspiring, you don't need to be a pro player to appreciate the mode which seemed to reward clearing the hardest challenge over clearing the most rounds per hour (even if you add the difficulty to the mix you still are not rewarding any tactical decision, only painstaking accounting which difficulty will give you more creds/hour). Yet in the end it still end up with grind>skill, if another player is 30 lvls higher than you they can clear if not three than at least 1 floor more than you no matter what your skill is. Losses are very infuriating, and yet you can't play it all slowly and deliberatley unless you have 4+ hours in a day to spend specifically on Isekai. This definitely reeks of cybersport: you need to know where you need to go slow and where you need to cut corners because getting things done fast is more important than getting things done well. Isekai is getting me engaged all right but emotionally it's anti-fun. You can't play at too low difficulty or slowly because you will be leveling too slowly and you can't play at too high difiiculty or carelessly because you will die (and death means a bit more than in Persistent because of competitiveness + only natural stamina recovery). I tried to deliberately faceroll everything today and it helped (if you die, you die), but in general it's still eh.

Additionally with the XP rate being what it is I have encountered entirely unprecedented and hard to guess problem: you become underleveled while still in the arena. I bet it's not hard at all to clear the last round of To Kill a God on IWBTH with only Superior equip lvls 100-140 with character level 165. Yet clearing the actual arena at lvl 165 with the same or even better equip is very hard (I would say nigh impossible if you don't stop and evaluate the situation every turn but maybe I am not good enough). The problem being the fact that near the end monsters a lvl 185 (and who knows what PL) and you still have lvl 165 stats and lvl 140 equipment, and that is very hard to play and also very fucking hard to see in advance when on some previous arenas you also got more than 20 lvls during one arena, and also cleared the previous lvl 150 arena no problem on Nintendo. It's the sour spot - in early arenas you can literally double your level during one arena and still win, they are that easy, and I bet that at lvl 300 it will not be a problem either - you get significantly less lvls during one arena and each lvl means less to you. It's the goddamn exponential function overtaking one another. I am not sure that keeping the monsters equal to your starting level will not break something, but in theory it's option; or maybe it should be a part of the EXP multiplier fix.

Some further suggestions:

1) Double Isekai/Inception/Training mode. Activate it and your current everything (EVERYTHING) is snapshotted. Go into battles (Arenas, Tower, whatever), win/lose, spend consumables, see if you can do it (including whether your current script is set up right for that difficulty). Go out of it and you are restored to the snapshot, nothing is lost or gained (equip conditions, drops, exp, etc.). Such thing would be useless on normal mode, unless you die ten times in a row you are likely to still get more stuff than you spend, but on Isekai a failure is harder to recover from (I don't mean only tower attempts wasted, but also getting out of synch with the first wave is a little bit punishing even if you don't care about competition - trading is significantly better when more people are closer to you in lvl). So it will allow people to take more measured risks, and in general not cempete while learning at the same time. If Isekai was stable I'd say okay, you play your first Isekai to learn how to play, but if it will be used as a test for any future changes then you should be able to test things without losing reward if you wasn't able to intuit how the situation will turn out.

2) Something should be done with proficiencies. Grinding prof from 1 has been removed from the game for a reason; and if I am right that Isekai is intended to reward playing smarter, not harder, than there is even less reason for grinding prof to exist in Isekai. If it is not too hard to uncouple dawn rewards from Awards (so everyone is on the same footing in Isekai) then I don't see why we can't have the usual prof gains for the first battle in the day (possibly further multiplied to account for EXP multiplier?). Dawn events themselves will not harm Isekai, it's only bonuses for Awards which will destabilize it.

3) I put it here early so it can be heard, discussed, dismissed etc at leisure, not in haste: With so many changes maybe it should be a short season. Seriously: barely a week in and so many changes (not only of the proposed rewards but also of game mechanics already in play) has been implemented. Results of the season will not be quite the same if those changes were there from the start. I reasonably sure that other changes also will come, so the end results will be even less representative. Unless "how high people will climb in half a year, or at least almost half a year" is more important measure than almost any other interaction then cutting first (not quite full already) season in half (or maybe even curtailing this one after a month and having 5/6th of a full season next) will provide better data for better game starting in June. I strongly encourage other players tell what they think specifically of this point, why it is a terrible or good idea. If it is really important that no one should get better than +3 by the Summer Solstice then there are many possible ways to handle that, e.g. give the best of two, but no more.

Ceterum autem censeo materias stillae meliorem faciendas sunt. No, seriously, forging is ridiculously bad. Forget what I said about system mastery, buying equips from the bazaar to break them is much worse, it drains the pool of equipment accessible to players who don't use the forum or discord. Let us get what we are supposed to get from the drops, or on top of requiring scripts the game now requires interacting with other players which cannot be done in-game (MM requires information you can't get from the game), and in much less known and much more random market than Persistent HV.

This post has been edited by Paarfi: Jan 16 2021, 23:41
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post Jan 17 2021, 08:33
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Auto-sell/auto-salvage should still work if your inventory is full. The other day I did a tower with 200/200 equips and all I got were "Warning: Equipment inventory limit reached" messages.
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post Jan 17 2021, 10:03
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Would it be too much to ask for to shorten arena rounds in Isekai while keeping same amount of difficulties or monsters and rewards

It starts to feel like there are too many daily quests to be completed, when there was only Persistance HV, it was a healthy amount of daily Arena/Ring of Blood to complete, you get fair amount of satisfaction from complete all the daily Arena/RoB.

Now we have Isekai, DOUBLE of daily quests on top of the Tower, which is also a very lengthy daily quest as well. In my opinion it is very discouraging and shackled when there are too many daily quests to be completed.

I mean if any player want to be very grindy, there are always fest to go for

This post has been edited by ryuseii: Jan 17 2021, 10:05
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post Jan 17 2021, 10:06
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Nezu



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QUOTE(Tenboro @ Jan 16 2021, 20:51) *

Probably would be good to make it selectable, would need to restructure the UI though.


I was thinking it'd work even with a simple dropdown menu, honestly. The other option is having two selectors - a left side and a right side - where the left is a category and the right is a slot, which would be something like:

Weapon -> [1H, 2H, Staff, Shield]
Cloth -> [Head, Body, Hands, Legs, Feet]
Light... etc

The left side would only be a client-side visibility toggle, since the right side is all you'd need for the shrine form. How's that sound?

QUOTE(Necromusume @ Jan 17 2021, 06:33) *

Auto-sell/auto-salvage should still work if your inventory is full. The other day I did a tower with 200/200 equips and all I got were "Warning: Equipment inventory limit reached" messages.


Good catch, though I'm not sure about how easily this can be changed. That'd be because the equipment still needs to be generated for the auto-sell/salvage to work, but if you're at full inventory, equips aren't generated at all.
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post Jan 17 2021, 10:11
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QUOTE(ryuseii @ Jan 17 2021, 10:03) *

Would it be too much to ask for to shorten arena rounds in Isekai while keeping same amount of difficulties or monsters and rewards

It starts to feel like there are too many daily quests to be completed, when there was only Persistance HV, it was a healthy amount of daily Arena/Ring of Blood to complete, you get fair amount of satisfaction from complete all the daily Arena/RoB.

Now we have Isekai, DOUBLE of daily quests on top of the Tower, which is also a very lengthy daily quest as well. In my opinion it is very discouraging when there are too many daily quests to be completed.

I mean if any player want to be very grindy, there are always fest to go for


I agree, changing the arenas to start with more monsters a round or begin the increase earlier and faster and reducing the number of rounds would be my preferances.

Also as a side note I have now done IW on 6 heavy armors and 4 of them have MP bonus.... the other 2 still have a chance and knowing my luck they will get it if I continue.
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