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HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi |
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Jan 15 2021, 09:10
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Tenboro

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I'll certainly considering some additional bonuses based on tower floor clears, but "fixing the grind" isn't really possible in a grind-based browser game. I'm not going to drop the "competitive" bit altogether, but it's likely I'll increase the range for the permanent bonuses, I just need a bit more data to see how many people can actually be arsed first.
I might end up dropping the early bird double stamina bonus and put in some more drop bonuses instead for the next one to make it "less grindy", and maybe even increasing both stamina drain and drops in general to reduce the max playtime.
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Jan 15 2021, 09:12
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lygarx
Group: Gold Star Club
Posts: 366
Joined: 15-May 10

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what happens to all the exp we gain in isekai after the season? will it be added to persistent if we aren't level 500? at least partially.
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Jan 15 2021, 09:36
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Tenboro @ Jan 15 2021, 07:10)  I'll certainly considering some additional bonuses based on tower floor clears, but "fixing the grind" isn't really possible in a grind-based browser game. I'm not going to drop the "competitive" bit altogether, but it's likely I'll increase the range for the permanent bonuses, I just need a bit more data to see how many people can actually be arsed first.
Can we make assumptions about the intention for each bonus tier? Something like: Lowest tier - people who played a little bit here and there, but didn't really stick to it, maybe doing only the top couple arenas a few days a week (this is already a lower number than most HV players are aware of, I think) Middle tier - people who played consistently & just used up their stamina on something across the entire season Top tier - people who played consistently, strategised thoughtfully, made good decisions, and played well in the very highest levels of the Tower In the current ranking design where it's based on number of players, it might exclude a significant portion of the above groups depending on interest level (I know you're going to examine that anyway). To that end, I think it might be reassuring to people if we make it relative to the top floor reached rather than player rankings - something like, all players within 3 floors of the highest floor reached get the top bonus, all players within 7 of the highest receive the second-tier bonus, all players within 12 floors get the third-tier bonus. Again, obviously the numbers may need to be tweaked, but based on preliminary impressions, this should be in line with the intentions I listed above. QUOTE(Tenboro @ Jan 15 2021, 07:10)  I might end up dropping the early bird double stamina bonus and put in some more drop bonuses instead for the next one to make it "less grindy", and maybe even increasing both stamina drain and drops in general to reduce the max playtime.
Those sound a lot better. I've heard a few complaints about how stressful it is to keep up with the stamina regen, and while I'm personally okay with it, I know it's eating into some people's RL time or even affecting their work.
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Jan 15 2021, 09:43
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Tenboro

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QUOTE(Nezu @ Jan 15 2021, 08:36)  Lowest tier - people who played a little bit here and there, but didn't really stick to it, maybe doing only the top couple arenas a few days a week (this is already a lower number than most HV players are aware of, I think) Middle tier - people who played consistently & just used up their stamina on something across the entire season Top tier - people who played consistently, strategised thoughtfully, made good decisions, and played well in the very highest levels of the Tower
Something like that, yeah. Basically, everyone who actually put in the effort to get the top tier should get the top tier. QUOTE(Nezu @ Jan 15 2021, 08:36)  To that end, I think it might be reassuring to people if we make it relative to the top floor reached rather than player rankings - something like, all players within 3 floors of the highest floor reached get the top bonus, all players within 7 of the highest receive the second-tier bonus, all players within 12 floors get the third-tier bonus. Again, obviously the numbers may need to be tweaked, but based on preliminary impressions, this should be in line with the intentions I listed above. Good idea, but I'll wait for the stats for the first season before making a decision on that. QUOTE(Nezu @ Jan 15 2021, 08:36)  Those sound a lot better. I've heard a few complaints about how stressful it is to keep up with the stamina regen, and while I'm personally okay with it, I know it's eating into some people's RL time or even affecting their work. Heh well, keep in mind that it was intended to land in time for the xmas break. But yeah, it's too late for this season, but I'm pretty sure I'll do that for the next time.
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Jan 15 2021, 09:50
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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The problem is that when you are limited to 20 stamina per day you cant really "grind", you will need to consider where you use your stamina, IW'ing an exq weapon you have may prevent you from getting a better weapon from arena. you also can't grind for materials.
Currently I can grind without too much worry because stamina regen is doubled and equip drop rates are such that it is beneficial, but when it goes back to 20 stamina and normal drop rate there isn't realy any way too grind, that in itself will make it a grind because if you cant grind to improve your gear or if you find a decent equip it will be almsot impossible to meanigfully upgrade and IW will consume a fair amount of stamina as it needs to be done at a lower difficulty than what you can do on arena.
I can do PFUDOR on all arenas now but I can only do nintendo on a Legendary equip which needs probably 400-500 rounds to IW once soulfused. I could probably do IWBTH on a Mag equip but then I wouldnt really want to soulfuse it as soulfusing is expensive and so it would probably take 600+ rounds to IW a Mag equip which if isn't going to be soulfused will eventually be a waste of stamina.
It would be good if we could IW our gear without any stamina cost with the trade off being no equip drops but basic materials instead. When stamina and drop rates go back to normal I am fairly sure many of us will find ourselves in the situation where we keep leveling but cant find any better gear or improve our current gear because we cant grind and the stamina cost of IW is too prohibitive on anything but a Legendary or Mag weapon.
TLDR I see little point in this unless there is some way to realisticly improve our gear that doesnt cause us to forgo doing any arenas/tower for a day just to IW a piece of equipment, also the drop rates on basic materials are still too low, and most of the upgrades I have done are because of the stamina/drop rate boost. That and I have been buying exq wood gear for 4k a pop to salvage.....
I don't mind the concept and I am grateful that you are still working on this but I think it will just be far too frustrating with how restricitve the stamina and material drop rates are. On the normal mode I went through a period of lvling for more than 100 lvls where I had to keep lowering the difficulty because I was leveling but my gear was not improving enough to combat the increased monster difficulty. Also as someone before asked why is ther sometimes 3 high level monsters from the same person in a round?
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Jan 15 2021, 09:50
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Tenboro @ Jan 15 2021, 07:43)  Something like that, yeah. Basically, everyone who actually put in the effort to get the top tier should get the top tier.
Good idea, but I'll wait for the stats for the first season before making a decision on that.
Yep, certainly will need to take into account how things actually go in practice. I just think statements about the intentions can be very reassuring for worried players in the meantime. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Tenboro @ Jan 15 2021, 07:43)  Heh well, keep in mind that it was intended to land in time for the xmas break. But yeah, it's too late for this season, but I'm pretty sure I'll do that for the next time.
Imagine how much more stressful it'd be if you had to burn 48 stamina day for an entire month rather than just a week or so! (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(teddy.bear @ Jan 15 2021, 07:50)  Also as someone before asked why is ther sometimes 3 high level monsters from the same person in a round?
Ah, that's a side effect of the isekai monster lab workaround. Basically a snapshot of monsters have been ported to a system account which is used for monster selection in Isekai. But because they're all owned by the system account, it means the normal restrictions on monster appearances don't apply. This may be changed at some point in the future, but it's a more complex structural problem to solve for a relatively minor thing, and monster lab is slated to have a bunch of changes in the long-term anyway so it may be better to look at it when it's more relevant. This post has been edited by Nezu: Jan 15 2021, 09:55
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Jan 15 2021, 10:11
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nezu @ Jan 15 2021, 09:50)  Ah, that's a side effect of the isekai monster lab workaround. Basically a snapshot of monsters have been ported to a system account which is used for monster selection in Isekai. But because they're all owned by the system account, it means the normal restrictions on monster appearances don't apply. This may be changed at some point in the future, but it's a more complex structural problem to solve for a relatively minor thing, and monster lab is slated to have a bunch of changes in the long-term anyway so it may be better to look at it when it's more relevant.
Can I suggest a simple workaround of further restriciting the monsters that can appear each round by instead of just giving a powerlvl range for monsters that the system can choose from require that the monsters selected be spread evenly across that range.
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Jan 15 2021, 10:15
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(teddy.bear @ Jan 15 2021, 08:11)  Can I suggest a simple workaround of further restriciting the monsters that can appear each round by instead of just giving a powerlvl range for monsters that the system can choose from require that the monsters selected be spread evenly across that range.
Every restriction you add to that makes the random selection query more complex and performance-intensive, so it's probably a no unless 1) the restrictions can be made possible through a structural difference rather than query difference, or 2) you can suggest a new algorithm for a RDBMS that makes random selection an order of magnitude faster. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Nezu: Jan 15 2021, 10:16
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Jan 15 2021, 10:24
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,640
Joined: 31-July 10

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Does it matter whose monsters appear in Isekai if they are owned by the system account?
Its not like we get more gifts from it.
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Jan 15 2021, 10:35
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(EsotericSatire @ Jan 15 2021, 08:24)  Does it matter whose monsters appear in Isekai if they are owned by the system account?
Its not like we get more gifts from it.
It really doesn't, which is why it's not a priority problem to solve. In the future, monster battle wins & killing blow stats might be merged at the end of the season, so you'd at least get that, but no gifts.
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Jan 15 2021, 10:36
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nezu @ Jan 15 2021, 10:15)  Every restriction you add to that makes the random selection query more complex and performance-intensive, so it's probably a no unless 1) the restrictions can be made possible through a structural difference rather than query difference, or 2) you can suggest a new algorithm for a RDBMS that makes random selection an order of magnitude faster. (IMG:[ invalid] style_emoticons/default/tongue.gif) My database skills are intermediate at best so I doubt I would be able to help much, on another note does difficulty affect the quality of the material dropped, ie low/mid/high grade? because I am sure I have seen low grades dropping on PFUDOR
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Jan 15 2021, 10:37
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nezu @ Jan 15 2021, 10:35)  It really doesn't, which is why it's not a priority problem to solve. In the future, monster battle wins & killing blow stats might be merged at the end of the season, so you'd at least get that, but no gifts.
Is it just the name of the monster used and not the powerlevel and upgrades?
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Jan 15 2021, 10:40
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(teddy.bear @ Jan 15 2021, 08:36)  My database skills are intermediate at best so I doubt I would be able to help much, on another note does difficulty affect the quality of the material dropped, ie low/mid/high grade? because I am sure I have seen low grades dropping on PFUDOR
Nah, it doesn't. QUOTE(Tenboro @ Jan 9 2021, 09:08)  Right now, only the artifact drop rate is variable. The distribution between low/mid/high/special is set to 50/30/15/5, but this might change in the future.
QUOTE(teddy.bear @ Jan 15 2021, 08:37)  Is it just the name of the monster used and not the powerlevel and upgrades?
It does include the power level and upgrades. This post has been edited by Nezu: Jan 15 2021, 10:41
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Jan 15 2021, 11:00
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nezu @ Jan 15 2021, 10:40)  Nah, it doesn't. It does include the power level and upgrades.
I missed that part about the distrubution, on the monsters though as it includes power level and upgrades it is annoying when you get a round with the most powerful all at once, they have a nasty habit of firing all their special attacks at once...
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Jan 15 2021, 11:13
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(teddy.bear @ Jan 15 2021, 09:00)  I missed that part about the distrubution, on the monsters though as it includes power level and upgrades it is annoying when you get a round with the most powerful all at once, they have a nasty habit of firing all their special attacks at once...
Yeah, the power level curve is a little aggressive at the moment, and this is a good opportunity for the playerbase to get a feel for that.
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Jan 15 2021, 11:33
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nezu @ Jan 15 2021, 11:13)  Yeah, the power level curve is a little aggressive at the moment, and this is a good opportunity for the playerbase to get a feel for that.
As in the power level curve of the tower is very aggressive?
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Jan 15 2021, 12:03
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(teddy.bear @ Jan 15 2021, 09:33)  As in the power level curve of the tower is very aggressive?
Nah, the power level curve for the way monsters are selected for battles. It depends on player level and difficulty, but it very quickly reaches the cap (somewhere around level 250 on PF, if I recall), meaning by level 250 on PFUDOR, you'd be facing the same monsters that a level 500 player would (albeit with their stats scaled down to appropriate level 250 values).
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Jan 15 2021, 12:08
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Nezu @ Jan 15 2021, 12:03)  Nah, the power level curve for the way monsters are selected for battles. It depends on player level and difficulty, but it very quickly reaches the cap (somewhere around level 250 on PF, if I recall), meaning by level 250 on PFUDOR, you'd be facing the same monsters that a level 500 player would (albeit with their stats scaled down to appropriate level 250 values).
Is that for all modes or just tower as I am 264 and doing arenas on PFUDOR?
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Jan 15 2021, 12:20
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(teddy.bear @ Jan 15 2021, 10:08)  Is that for all modes or just tower as I am 264 and doing arenas on PFUDOR?
All modes (and this is also the case on persistent HV).
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Jan 15 2021, 13:40
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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I am pretty sure someone asked this before but can capacitor be removed from heavy and light armour, I currently have lvl 5 capacitor, lvl 2 capacitor and lvl 1 capacitor on my equipment and it would obviously be a waste to reforge exq and mag equips that are going to be too low a lvl soon anyway.
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