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HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi |
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Jan 13 2021, 20:23
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mr_baka
Group: Catgirl Camarilla
Posts: 1,852
Joined: 5-August 13

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Is it a bug that I don't get a new day proficiency bonus? I have level 274 at isekai, and my staff/magic prof is basic 1.000, so it will be very difficult to switch to mage build.
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Jan 13 2021, 21:17
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Paarfi
Group: Gold Star Club
Posts: 942
Joined: 30-December 13

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QUOTE(mr_baka @ Jan 13 2021, 19:23)  Is it a bug that I don't get a new day proficiency bonus? I have level 274 at isekai, and my staff/magic prof is basic 1.000, so it will be very difficult to switch to mage build.
Not sure whether it was exactly intended but it is probably tied to the Dawn event. Wiki has the following wording: QUOTE After the Dawn event the next battle will automatically give a set increase to all proficiencies, including those not in use by the player If we presume that that wording is precise then no Dawn->no proficiency gain except normally for what you use. And, well, it's not like it wasn't that way before, and people did switch styles even when you had to start from 1 (though I remember there was a special mode akin to grindfest where you could grind your proficiency while gaining very little exp credits and drops). This post has been edited by Paarfi: Jan 13 2021, 21:17
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Jan 13 2021, 21:19
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12

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QUOTE(mr_baka @ Jan 13 2021, 23:23)  Is it a bug that I don't get a new day proficiency bonus? I have level 274 at isekai, and my staff/magic prof is basic 1.000, so it will be very difficult to switch to mage build.
QUOTE(Nezu @ Jan 9 2021, 14:00)  Does isekai have dawn events or random encounters? No.
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Jan 14 2021, 00:00
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Can the material drops be separated into 2 categories 1 for the basic materials and another for the specialty items and the basic materials work similar to crystals in grindfest because trying to upgrade gear now is painfully slow as the only real source of materials is salvaging, which takes 6 items for 1 upgrade.
Can the material recieved from salvaging also be boosted.
I have a legendary shield now and the only way that I can realistly upgrade it is by purchsing exquisite wood items from the store and salvaging them, at great cost.
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Jan 14 2021, 06:26
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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how does peerless equipment carry over ? it turns soulbound if not already ? how about the IW ? and the upgrade ?
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Jan 14 2021, 07:50
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,569
Joined: 31-July 10

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QUOTE(DIEGOarnanta @ Jan 13 2021, 18:26)  how does peerless equipment carry over ? it turns soulbound if not already ? how about the IW ? and the upgrade ?
I imagine as long as there is space in your inventory it will just be migrated over to your persistent account.
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Jan 14 2021, 08:20
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Noni
Group: Catgirl Camarilla
Posts: 13,201
Joined: 19-February 16

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QUOTE(DIEGOarnanta @ Jan 14 2021, 05:26)  how does peerless equipment carry over ? it turns soulbound if not already ? how about the IW ? and the upgrade ?
it will be transferred to your persistent. It's the same item, so IW and upgrade should stay. However, it will become souldbound in Persistent.
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Jan 14 2021, 13:52
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Tenboro

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QUOTE(Nezu @ Jan 13 2021, 02:55)  For the peerlesses carrying over to persistent, will peerless vouchers from FoS also be moved? (I know it's functionally the same thing since it's soulbound either way, but some may not decide how to best use it before season's end.)
Missed this one. There should be no difference if you spend it on Isekai or Persistent, but yeah, might as well.
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Jan 14 2021, 14:05
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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QUOTE(Tenboro @ Jan 14 2021, 11:52)  Missed this one. There should be no difference if you spend it on Isekai or Persistent, but yeah, might as well.
Yeah, exactly, just may as well include it so nobody loses something very valuable by being careless/unaware of the date/whatever. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 14 2021, 14:30
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FoS_Owner
Group: Gold Star Club
Posts: 447
Joined: 28-July 14

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Can I get the ofc skill at Isekai someday? Without the ofc, the play time is forced to double.
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Jan 14 2021, 18:49
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Alright, I'm done until further notice, until some patches/tweaks are done and make things more worth losing my time for. So here's my general feedback.
First off, I'd like to say that even though my first impressions were screaming "that"s not worth the hassle", I wanted to show some good will and utmost efforts to try it anyway and confirm those impressions. And sadly, overall, even with the last tweaks, it all feels terrible.
With over 40 hours of tedious gameplay (and probably one of the highest level so far), I've gathered only 2.7M ISK, arena bonuses included, which is laughable compared to the virtual 400kC I get per PFUDOR Grindfest that takes only 1 hour. Or even compared to what I'd get by just doing daily arenas in Persistent HentaiVerse (I dislike the name "Persistent"). But lets set that aside, because that's not even my real issue with Isekai as how it is right now.
Earnings aside, level aside, the grind is horribly long and tedious to get anything, and it's very not-fun at all. I am stuck to play 1H (because that's apparently what the game wanted me to do, given the drops) with gear that is already way better than average (one Godlike rapier, one excellent shield and an awesome Power of Balance), yet it's painfully slow to progress in an arena (let alone in IW...). The drops themselves just won't make up for it: even with x2, I barely get anything. I can't really forge either, as I am literally salvaging every of my Exq drops to barely get a tiny upgrade on my weapon. Because I can't even upgrade my armor either: I just won't get any Repurposed Actuator.
Little bonus: I am also being reminded permanently about how painful and unbalanced melee is.
If I make a summary: I don't find any fun, I have no interest to play credit-wise, I don't get to keep any equipment (besides the shit Peerless we'd get in Permanent anyway) and the competition (top) rewards are also miserable for the effort (I'm rolling on a +50 from shrine PABs alone; +400/900 provided by equipment, I have DD IX and the tiny boost isn't great either).
So... All my fears have been confirmed so far. For now, it's so depressing that I just don't feel like asking anything except this: Tenboro, what are you trying to achieve/do with Isekai? I mean, I'm doing my hardest to set my feelings aside and test whatever you do with good will, believing that you intend something good, but I just can't find the positive in all this and I really don't understand what you are trying to do. I don't understand what you are trying to get the players to do, or to find in Isekai.
I could tell you what I, as a player, would expect from that, but I have no idea if it matches what you intend to do and I don't feel like doing a useless monologue.
PS: I forgot to say, but I was already facing PL1500+ monsters around Lvl200, and PL2250 around Lvl250, which is very, very, very wrong. And sometimes a squad of 4-5 Shadowcats in a single round.
This post has been edited by decondelite: Jan 14 2021, 19:06
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Jan 14 2021, 20:06
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ikki.
Group: Gold Star Club
Posts: 2,990
Joined: 11-October 16

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looks like you just don't get what isekai is all about you tryin to play on right scheme from main server but isekai is virtualbox for funny bullshit (at least for me) QUOTE I am stuck to play 1H but why you stuck? you free man, do what you want! i'm strarted to play fire-mage from level 1 i don't care about leveling, profit and other stuff maybe it's look foolish, but i don't care cause a have a lot of fun doin it schemes are good for cybersport / speedrun, but not for fun
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Jan 14 2021, 20:54
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WClay
Lurker
Group: Recruits
Posts: 9
Joined: 25-May 14

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Feels like this is meant for those who have already reached the end and have nothing better to do.
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Jan 14 2021, 22:11
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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I agree with a lot of what decondelite has said, I am lvl 250 and the grind is getting bad, further to that when the early bird bonus to stamina wears off there will not be enough stamina to do that, we will have to chose between the higher arenas and IW'ing any equipment we get which will reduce our chances to get decent gear.
Either the stamina bonus needs to stay, or there needs to be some way of recovering stamina that does not allow for an infinite amount of stamina.
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Jan 14 2021, 22:56
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Paarfi
Group: Gold Star Club
Posts: 942
Joined: 30-December 13

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I am nowhere as incensed as decondelite (probably because I never took HV that serious anyway) but my earlier impression still stands. It's not fun. It did rivet my attention and got a lot of hours out of me in these few days, but that's more of New and Improved Skinner's box. I would rather characterise time spent as "against my better judgement" rather than "fun" or "engaging". If not for the toplist I'd have probably dropped off already, and to think about it realistically not even +3 is worth all that effort and I have almost no chance of making it. And I am barely 200, can't imagine how grindy it will become later. I'll try to discover something in it for a few more day but unless something changes I'll probably just drop out of competiton. QUOTE(Ikki Pop @ Jan 14 2021, 19:06)  looks like you just don't get what isekai is all about you tryin to play on right scheme from main server but isekai is virtualbox for funny bullshit (at least for me) but why you stuck? you free man, do what you want! i'm strarted to play fire-mage from level 1 i don't care about leveling, profit and other stuff maybe it's look foolish, but i don't care cause a have a lot of fun doin it
schemes are good for cybersport / speedrun, but not for fun
If Powers That Be didn't want cybersport they probably shouldn't have based rewards on the toplist. Especially not on the toplist combined with a cyclical reset. And while rewards for attendance are not bad, reward which requires so much time as damage bonus and which disappears if you don't attend the next season feels more like something you see in a microtransaction-powered mobile game (Yes I know HV encourages donating/enticing someone else to donate with virtual monies but I'd like to think about it as older-style "premiums"). This post has been edited by Paarfi: Jan 14 2021, 23:48
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Jan 15 2021, 03:01
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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i just dont want this to be competitive. let it be who reaches x floor at the end get peerless. instead of rank.
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Jan 15 2021, 03:06
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,569
Joined: 31-July 10

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QUOTE(Paarfi @ Jan 14 2021, 10:56)  And while rewards for attendance are not bad, reward which requires so much time as damage bonus and which disappears if you don't attend the next season feels more like something you see in a microtransaction-powered mobile game (Yes I know HV encourages donating/enticing someone else to donate with virtual monies but I'd like to think about it as older-style "premiums").
If there are small bonuses like the pabs it would have been cooler if you got the pabs for getting to certain tower levels as achievements then have prizes for people ranking. The purpose of the game is to test features and give people some grind content on a six month schedule I think. The main game doesn't have achievements, so why not trial them out in Isekai. For Example: Easter / Pagan god style event rewards for participating and getting to a certain tower level. For example getting to level 30 in the tower in the six months and you get a set of trophies / artifacts at the end. So that would entice many casuals to play a bit and get involved. I would play just to get the collectables. Getting to certain tower levels after that gets achievements and unlocks some permanent bonuses. Based on your tower level you get the you get the seasonal bonus to dmg. Rankers get awards or other prizes or bonuses.
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Jan 15 2021, 04:13
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Closed Account
Group: Gold Star Club
Posts: 840
Joined: 3-June 08

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QUOTE(WClay @ Jan 14 2021, 13:54)  Feels like this is meant for those who have already reached the end and have nothing better to do. QUOTE(Paarfi @ Jan 14 2021, 15:56)  I am nowhere as incensed as decondelite (probably because I never took HV that serious anyway) but my earlier impression still stands. It's not fun. QUOTE(DIEGOarnanta @ Jan 14 2021, 20:01)  i just dont want this to be competitive. let it be who reaches x floor at the end get peerless. instead of rank. Most don't like it or just my impression.
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Jan 15 2021, 06:08
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,569
Joined: 31-July 10

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I'm having fun as i've never played 1H + shield before. I might also try DW. However it would need a bit more structure around the rewards for me to play future sessions unless there were lots of new features to play test. However I'd still then try them out a bit but not play the whole time. As I said before it would be interesting to have a mix of achievements and competition. Individual achievements for hitting certain tower levels. Ranking rewards to motivate top players. Maybe even group challenges where people can cooperate to extent, like in other games where there is a group participation prize for reaching a certain level of total levels climbed by all players. To load balance the reward you could have a tier system, so have very minor small goals then the next hurdle could be set higher depending on how fast the first was hit. Say if you set the group final prize as a peerless ticket or high level trophy eg a Tenboro box as the final prize you could work backwards to layout the the thresholds with an algorithm. You want it to be a bit of a stretch but you want it to be achievable in 5 months. In future if there were new items that could carry to persistent at the end that would motivate people a fair bit too. If I was to lay out the prizes and rewards. Opportunity to play test new features is a rewards but that might just engage people for a month, unless its ocd top players that want everything. Individual Achievement: 1 month (eg level 30 in tower?) Set of trophies / artifacts at end of season Permanent bonuses: each tier should roughly take 2 to 4 weeks each to unlock a few more permanent bonus or awards. (tower level 50, 70 , 90?) Group Achievement:Total tower levels unlocked aiming for each tier to take about a month. With the final prize being a TenB Box? To prevent social loafing and make it a partial stretch goal, the reward you get is also capped by the tower level you get to, eg level 40-50?? to get the top community prize. Not sure. Seasonal Bonuses: DMG bonus for the next season in persistent based on performance Opportunity for some item rewards like peerless tickets or taking back peerless items or new items to persistent for ranking in the tower. People in other games were motivated by awards or forum banners for being a ranker as a bonus as well. That would cover casuals and new players, highly competitive players and community focused players. It would also have to be a sustainable amount of effort to run. if its based on tower level then it could be done in excel quickly if the players and max tower level achieved could be downloaded. Then it would be easy to see the top 10% of players, the top tower people achieved for any tier rewards and total community tower levels climbed. Higher engagement would also help people feel they were making the game progress as it is providing more data for the devs. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by EsotericSatire: Jan 15 2021, 06:32
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Jan 15 2021, 08:05
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htns
Newcomer
 Group: Gold Star Club
Posts: 24
Joined: 7-May 11

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Isekai does give some goals for the people who aren't grinding. Beyond a point playing just a tiny bit on top of getting dawn events and keeping monsters doesn't add much progress. On isekai you can clear the lower levels at a slow pace and still feel like you've accomplished something.
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