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HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi |
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Jan 12 2021, 17:10
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Paarfi
Group: Gold Star Club
Posts: 942
Joined: 30-December 13

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Suggestion which will attract more people to Isekai now but may result in less players in the next seasons (though again, it may result in more hours played even with less players).
Let the non-competitive reward be permanent non-stacking. As in you get bonus correlated to the highest floor achieved in any season, but to improve it you need to clear more floors than you ever had in a single season. It allows for the benefit to be permanent while still demanding concentrated effort.
Or the Solomon's decision of allowing you to keep half of your highest damage bonus forever, but allowing you full effect for half a year as today, so you are permanently rewarded for playing Isekai and still incentivized to play in a season even if you are unsure if you will do better this time.
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Jan 13 2021, 00:00
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,569
Joined: 31-July 10

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QUOTE(DIEGOarnanta @ Jan 12 2021, 04:05)  this is actually why i play isekai. to play melee. i hv low 1-2 t/s. so mage is a must for me. and on high level i dont really hv the time anymore to go build a melee knowing it wont be as good or better than my current mage equip.
edit:grammar
Yeah I am playing melee on Isekai.
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Jan 13 2021, 03:55
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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For the peerlesses carrying over to persistent, will peerless vouchers from FoS also be moved? (I know it's functionally the same thing since it's soulbound either way, but some may not decide how to best use it before season's end.)
This post has been edited by Nezu: Jan 13 2021, 07:32
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Jan 13 2021, 05:51
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,569
Joined: 31-July 10

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If peerless carries over then how would you even compete for top spots?
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Jan 13 2021, 07:32
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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QUOTE(EsotericSatire @ Jan 13 2021, 03:51)  If peerless carries over then how would you even compete for top spots?
Ah, sorry, I'll edit that post to be clearer. I meant carrying over to persistent, not to the next isekai season.
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Jan 13 2021, 08:32
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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am i the only one hoping that the tower doesnt consume stamina ?
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Jan 13 2021, 08:58
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Closed Account
Group: Gold Star Club
Posts: 840
Joined: 3-June 08

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Love the effort but it's kind of a bummer. Hverse is already overly complicated to set before you play. Not the most user friendly lil game in my opinion. Now that gets amplified. Regardless of how much better the new mode will be or is atm. If something needs to be done is simplify simplify simplify. Two cents.
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Jan 13 2021, 09:24
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Noni
Group: Catgirl Camarilla
Posts: 13,201
Joined: 19-February 16

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It's an interesting update, the isekai concept works for HV imho
A couple of observations: - Even with the double equipment drop rate, it's hard to get gear in time when we level up so fast at the start. Soulfuse could help, but is too expensive at this moment - Item world is impossible to use at low level, as you level up so fast that you have outgrown your gear before finishing IW. And, for the last 3 arena's IW10 is required to make it within 1 hr per arena. So you'd have to soulfuse before IW. Which is too expensive.
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Jan 13 2021, 09:28
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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The drop rates for forging materials is far too low to be of any use, I am lvl175 and I only have 4 materials, not even enough for 1 upgrade.
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Jan 13 2021, 10:16
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,569
Joined: 31-July 10

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QUOTE(Noni @ Jan 12 2021, 21:24)  It's an interesting update, the isekai concept works for HV imho
A couple of observations: - Even with the double equipment drop rate, it's hard to get gear in time when we level up so fast at the start. Soulfuse could help, but is too expensive at this moment - Item world is impossible to use at low level, as you level up so fast that you have outgrown your gear before finishing IW. And, for the last 3 arena's IW10 is required to make it within 1 hr per arena. So you'd have to soulfuse before IW. Which is too expensive.
yeah I kinda feel soulfuse feels quite expensive in this mode as there a no randoms. Can we only get 30 a day for free?
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Jan 13 2021, 11:36
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Tenboro

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I'm probably going to rescale the EXP bonus so it's a bit less explosive at lower levels and more substantial at higher levels, but I need to look at that a little more.
Either way, I did make a few changes based on various feedback and numbers:
- Equipment upgrade material droprate was doubled. (It might be boosted further still.)
- Item world potency gain was changed from using the difficulty EXP factor with a minimum of 2, to using three times the difficulty EXP factor with a minimum of 12. (In other words, Normal and Hard now have the same gain as Nightmare; Nightmare and up has three times the gain compared to Persistent.)
- Soul fusing cost was halved.
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Jan 13 2021, 13:02
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Tenboro

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QUOTE(Necromusume @ Jan 13 2021, 11:10)  It looks like you hash the equipment ID with the same value for Isekai & Persistent? So we can take an Isekai equipment link, https://hentaiverse.org/isekai/equip/48985/ea5f83cfccand try it in Persistent, https://hentaiverse.org/equip/48985/ea5f83cfccand if the equipment still exists, we can see it. Oh, I did do that. It's not really a big deal, the key is only there to prevent people from crawling hundreds of millions of equipment links, but it should generate different keys now. The old links will still work for some time, to prevent breakage. Thanks for letting me know.
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Jan 13 2021, 13:07
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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QUOTE(Tenboro @ Jan 9 2021, 09:00)  - Item world potency gain is higher. Nightmare and up has three times the gain compared to Persistent, and Normal and Hell have the same gain as Nightmare.
Typo in the patch notes, I think: you meant hard, not hell? (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 13 2021, 13:42
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Shank
Group: Global Mods
Posts: 9,121
Joined: 19-May 12

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Oh nice, IW is a struggle so that's fantastic
Has it applied yet?
Unlocked innate potential: Swift Strike Level 1 The equipment's potential has increased by 1040 points!
On PFUDOR, and seems about the same as normal I think
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Jan 13 2021, 15:44
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Tenboro

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QUOTE(Shank @ Jan 13 2021, 12:42)  Has it applied yet? On PFUDOR, and seems about the same as normal I think It would help if I actually included that particular file in the update, yeah. How bout now? (Incidentally, I also included the fix for the price of energy cells.)
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Jan 13 2021, 15:49
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Nezu
Group: Catgirl Camarilla
Posts: 3,935
Joined: 29-January 12

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QUOTE(Tenboro @ Jan 13 2021, 13:44)  (Incidentally, I also included the fix for the price of energy cells.)
Oh yeah, noticed that earlier, thanks. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 13 2021, 16:08
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Shank
Group: Global Mods
Posts: 9,121
Joined: 19-May 12

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QUOTE(Tenboro @ Jan 13 2021, 13:44)  It would help if I actually included that particular file in the update, yeah. How bout now?
(Incidentally, I also included the fix for the price of energy cells.)
Unlocked innate potential: Swift Strike Level 2 The equipment's potential has increased by 3120 points! Looks good now, fantastic (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 13 2021, 16:27
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Tenboro @ Jan 13 2021, 09:36)  I'm probably going to rescale the EXP bonus so it's a bit less explosive at lower levels and more substantial at higher levels, but I need to look at that a little more.
Either way, I did make a few changes based on various feedback and numbers:
- Equipment upgrade material droprate was doubled. (It might be boosted further still.)
- Item world potency gain was changed from using the difficulty EXP factor with a minimum of 2, to using three times the difficulty EXP factor with a minimum of 12. (In other words, Normal and Hard now have the same gain as Nightmare; Nightmare and up has three times the gain compared to Persistent.)
- Soul fusing cost was halved.
Thanks a lot for those tweaks. In particular, yes I wanted to suggest an XP factor that goes up with level, but I wanred you to find it out by yourself actually. ^^
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