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HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi |
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Jan 11 2021, 14:20
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ComradeGeneral
Newcomer
  Group: Members
Posts: 76
Joined: 19-August 20

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Regarding to the credits, what's the price of selling equipment/items in the end of each season? Will it be the same as it is in Equip Store? How will the system deal with tokens which can't be sold in the stole? If my total value is 2M at the end, does it mean I will start the next ISK season with 1M credits and my Classic HV account will get the other 1M credits? How about the expreiences obtained in the ISK Universe after each season? Will these experience points be cleared without any rewards or transfered to Classic HV at a rate? I know a lot of beginners like me are playing HV at 100-300 levels, where Mag/Leg equip matters. So are there anyway to keep some Mag/Leg or selected equip to Classic HV after each season? Or ONLY Peerless ones and credits can be obtained permenently to the current HV from ISK HV? Sorry for my pool English. Many thanks if anyone could give me any info. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by ComradeGeneral: Jan 11 2021, 14:21
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Jan 11 2021, 14:35
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(ComradeGeneral @ Jan 11 2021, 12:20)  Regarding to the credits, what's the price of selling equipment/items in the end of each season? Will it be the same as it is in Equip Store? How will the system deal with tokens which can't be sold in the stole? If my total value is 2M at the end, does it mean I will start the next ISK season with 1M credits and my Classic HV account will get the other 1M credits? How about the expreiences obtained in the ISK Universe after each season? Will these experience points be cleared without any rewards or transfered to Classic HV at a rate? I know a lot of beginners like me are playing HV at 100-300 levels, where Mag/Leg equip matters. So are there anyway to keep some Mag/Leg or selected equip to Classic HV after each season? Or ONLY Peerless ones and credits can be obtained permenently to the current HV from ISK HV? Sorry for my pool English. Many thanks if anyone could give me any info. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Gonna let Tenboro field those, because we don't have information on exactly how the carry-over will work. My initial guesses are store price, items without sale price won't sell for anything, experience will not carry over, and only peerlesses will carry over. But it's possible he might change his mind on some of these things.
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Jan 11 2021, 15:29
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Tenboro

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QUOTE(ComradeGeneral @ Jan 11 2021, 13:20)  Regarding to the credits, what's the price of selling equipment/items in the end of each season? Will it be the same as it is in Equip Store? How will the system deal with tokens which can't be sold in the stole? If my total value is 2M at the end, does it mean I will start the next ISK season with 1M credits and my Classic HV account will get the other 1M credits? Shop sell value, as if you just dumped everything for credits, to avoid the need to do just that.
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Jan 11 2021, 16:56
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Necromusume
Group: Catgirl Camarilla
Posts: 7,005
Joined: 17-May 12

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There's still a Crystals tab in the Item Shop.
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Jan 11 2021, 19:06
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Paarfi
Group: Gold Star Club
Posts: 1,019
Joined: 30-December 13

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QUOTE(Nezu @ Jan 11 2021, 03:46)  Where are you getting 'all floors' and 3% from?
But even so - even a 3% bonus would be pretty nice for non-imperil mages, and even for imperil style, there's a small difference. You can't really measure it unless you're doing grindfests or DWD, though, and the latter will have an even smaller effect - it's mostly an optimization for extremists.
Probably from my "everyone even if unskilled and rarely playing should be able to clear at least floor 30" I was intentionally low-balling to demonstrate that rewards for "casuals" are not worthless either (even though I still say they don't feel that way).
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Jan 11 2021, 20:19
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Tenboro @ Jan 11 2021, 07:48)  It's not a point in and of itself to have people at level 500 within a week. My point was mostly that a x5 multiplier is actually slower than Permanent. By definition, "faster" would be something higher than x52, as I explained. I couldn't care less if nobody was able to reach Lvl500 within 6 months, actually. However, Lvl400 should be the minimum decently reachable (due to trophy exchange) within the 6 months period, and even that one looks compromised, especially with the limited daily stamina on top of the fact that the players will be forced to farm the SG arenas at low difficulty (Normal/Hard) with a crappy mage set if they don't want that activity to last forever, on top of their already long farm in Permanent. Just don't be afraid by those big numbers: the exponential nature of leveling up makes those multipliers barely able to shift the level one can reach, within the same amount of time. But well, I suppose you'll see by yourself how things go. At least I can already foresee that much if the XP multiplier doesn't get buffed. Nobody is going to reach Lvl500 within a week even with a multiplier of x1000, nor even within a month, believe me. This post has been edited by decondelite: Jan 11 2021, 21:08
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Jan 11 2021, 21:48
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Tenrag
Group: Gold Star Club
Posts: 696
Joined: 22-January 11

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About the shrine value: Does it carry-over to the next 'isekai' season?
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Jan 11 2021, 22:29
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Tenboro

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QUOTE(Necromusume @ Jan 11 2021, 15:56)  There's still a Crystals tab in the Item Shop. Noted, should probably get rid of that one. QUOTE(Tenrag @ Jan 11 2021, 20:48)  About the shrine value: Does it carry-over to the next 'isekai' season? I hadn't planned anything to that effect, but it's certainly an idea... of course that means people could just leave the counter at 9999000 and start next season with a "free" peerless, and I'm not sure just how much of an advantage that would be. It could always carry over to Persistent, but then only people with the "real" FoS would be able to take advantage of it. I'll have to think about that one for a bit.
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Jan 11 2021, 22:44
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Tenrag
Group: Gold Star Club
Posts: 696
Joined: 22-January 11

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QUOTE I hadn't planned anything to that effect, but it's certainly an idea... of course that means people could just leave the counter at 9999000 and start next season with a "free" peerless, and I'm not sure just how much of an advantage that would be. It could always carry over to Persistent, but then only people with the "real" FoS would be able to take advantage of it. I'll have to think about that one for a bit. hmm, I did not think about it those terms (advantage at the beginning of the season). I was rather thinking about in the terms of wether I should not shrine any trophies at all. If I have no real chance of getting enough for a peerless then I would be better off selling everything to heavier players and get a better credit boost to the 'persistent' account Edit: Whatever you decide: thanks for an update, I'm glad to see that the game is still being worked on. This post has been edited by Tenrag: Jan 11 2021, 22:47
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Jan 12 2021, 02:33
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haojie_ma
Newcomer
 Group: Members
Posts: 35
Joined: 30-January 10

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It seems a "New Game+" mode for me. I'll try Isekai a bit.
A question about Isekai trading: If I send credits in Persistent to someone, then he send me equipment in Isekai, is that allowed ?
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Jan 12 2021, 03:10
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(haojie_ma @ Jan 12 2021, 00:33)  It seems a "New Game+" mode for me. I'll try Isekai a bit.
A question about Isekai trading: If I send credits in Persistent to someone, then he send me equipment in Isekai, is that allowed ?
Yes, that's allowed. You are only not allowed to trade Persistent anything for Isekai credits.
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Jan 12 2021, 04:29
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Firew
Group: Gold Star Club
Posts: 258
Joined: 22-February 11

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Thanks for the update, it's a lot to take in.
I am the type of player who hates being competitive. I wish people would be more free to share equips and strategies instead of hiding them because they don't want to "help the competition". I also don't think anyone who plays HV actually is the competitive type. I get the feeling the only reason there's competition at all is because of the rewards tied to it.
I would also like it if the ranking rewards were changed to something not-so-permanent. Things like peerless vouchers or awards or temporary damage boosts would make this whole experience much less stressful and I'd be able to enjoy it more without thinking I'm missing out on something if I don't rank high.
I love the concept of the tower progression reward. I think this is a good reward and a good reason to play. I like to compete against myself, not against other people. I think making it easily attainable for more people would also incentivize gameplay.
I have also thought that it'd be nice for the isekai to have a defined end-goal, so that people wont' feel forced to play it every single day. If you play a lot each day, you can finish earlier and play around if you really like the isekai that much. Or you can play a little each day and take longer, but still won't miss out on rewards. Maybe include rewards for people who are devoted to pushing the limit? At the same time, I'd prefer if you made the rewards something so people don't feel forced to try to push past the defined end-goal. I think the limited amount of trophies per day + the free FoS falls in line with this idea of "people who play beyond the minimum". They end up with a free peerless at the end of the day, but no one feels like they need to kill themselves farming trophies.
I would also appreciate it if you would consider removing the level limit on the bulk shrining for trophies (at least for isekai). I'm feeling like I should save them for lvl 400 even though though I could use the equips I get from shrining. nvm I just learned I didn't understand the patch notes.
Finally, I think everyone will be in for a big shock once the early bird month ends.
Of course, these are only ideas that you're welcome to reject.
This post has been edited by Firew: Jan 12 2021, 04:37
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Jan 12 2021, 04:55
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(decondelite @ Jan 10 2021, 13:33)  What the players would be looking for in such a transient setup, is being able to farm the SG arenas and trophies at maximum difficulty within a decent amount of time, so that they can get the desired trophies that will allow them to use the innate FoS.
QUOTE(decondelite @ Jan 11 2021, 18:19)  However, Lvl400 should be the minimum decently reachable (due to trophy exchange) within the 6 months period, and even that one looks compromised, especially with the limited daily stamina on top of the fact that the players will be forced to farm the SG arenas at low difficulty (Normal/Hard) with a crappy mage set if they don't want that activity to last forever, on top of their already long farm in Permanent.
Based on these comments, I get the feeling that you are very focused on farming trophies. I could be making a lot of wild assumptions in this comment, but I believe the primary purpose of Isekai mode is to act as a beta test for new HV code. The bi-annual reset starts everyone off having an equal chance at earning a good rank in the tower regardless of their Persistent mode perks/training. This encourages participation by a wide range of players, which is what you want for a beta test. Yes, you can now transfer Peerless gear over to Persistent, but farming for Peerless isn't why Isekai exists.
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Jan 12 2021, 05:36
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Necromusume
Group: Catgirl Camarilla
Posts: 7,005
Joined: 17-May 12

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Needs a leaderboard showing everyone's current level. The tower level isn't relevant yet, it's still far behind.
I'm fine with where levelling is slowing down. That's what makes it feel like a different game, we don't usually get to spend much time in the 200s these days.
People are not on an even footing if you allow them to cross-trade for Persistent-mode credits & items. I'm in favor of disallowing that so it really is a completely even footing.
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Jan 12 2021, 07:32
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Necromusume @ Jan 12 2021, 03:36)  People are not on an even footing if you allow them to cross-trade for Persistent-mode credits & items. I'm in favor of disallowing that so it really is a completely even footing.
How would you achieve enforcement of this without disabling trading completely?
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Jan 12 2021, 11:36
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,639
Joined: 31-July 10

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So does that mean I can buy Isekai items if they are willing to trade for credits in persistent? Though I kind of like the idea of playing from scratch but its kinda annoying not having pots. Also the auto-salvage feature means there is less noob gear at low levels. I suppose if you start playing at the start of the month you will get to the average level of 150-250 easier. For me there is approximately 0% chance of gaining more credits from Isekai than I gain from persistent. QUOTE(Tgbvfr @ Jan 11 2021, 16:55)  I could be making a lot of wild assumptions in this comment, but I believe the primary purpose of Isekai mode is to act as a beta test for new HV code.
yeah that is what I assumed. So rather than Tenboro doing weeks of data modelling and being OCD he can let people play test for six months and collect the data. The real world data often has proven to be different to the modelling in unexpected ways many times. Players tend to bandwagon onto certain trends that can expectantly throw things off too.
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Jan 12 2021, 11:54
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(EsotericSatire @ Jan 12 2021, 09:36)  So does that mean I can buy Isekai items if they are willing to trade for credits in persistent?
Yeah, go ahead. QUOTE(EsotericSatire @ Jan 12 2021, 09:36)  For me there is approximately 0% chance of gaining more credits from Isekai than I gain from persistent.
It's not meant to be a money printer, but for anyone willing to do both, it's a fairly big boost in income compared to just going into grindfests after you finish your daily arenas. That said, if you're already playing too casually to keep up with daily arenas, it's definitely not going to help you much, no. And if you're not interested in isekai either, then yeah, underwhelming patch for you personally.
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Jan 12 2021, 13:20
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,639
Joined: 31-July 10

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Is there going to be a hardcore tournament or mode with persistent bonuses for making certain progress or achievements?
This mode almost makes me interested in that. A hardcore mode with no trading and persistent bonuses for making it to certain goals without dying.
Clearing Pfudor DWD in a single hardcore mode would be a nuts achievement, could also have a tower or something.
edit: though I am not sure, even playing ISEKAI haven't died yet.
This post has been edited by EsotericSatire: Jan 12 2021, 13:22
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Jan 12 2021, 14:30
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pooaa
Group: Gold Star Club
Posts: 661
Joined: 20-July 14

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First of all, I hope my harsh words don't offend anyone, I apologize if I do, I don't mean to be rude.
It's nice to have a update to this game, but this is certain not some people want, including me. I do understand this is meant to be a beta like system and you need something to attract player, but I worry if it will impact(or damage) the original HV, especially the not-so healthy market.Credits might become worthless, depending on how much player willing to stay with the less worthy original game. I think the ladder like new mode is too rewardful(but it should), make playing the original meaningless, you still get profits grinding as you do in original but you'll get excluded reward, then why playing original? unless you have too many time. Escpecially the peerless equip which needs hard effort unless you're pretty lucky now you have way much higher chance to get, but without this ladder is unattractive since Credits are too abundant now. I guess melee equips in original will soon all become worthless, even legenary. Mage surpass melee in so many ways after mid game, if like melee why not play ladder, they should be stronger in low level. The starting over is also pretty meaningless, it only serves the ranking, those competing system I despise. Or maybe for testing low level experience I guess, but the ranking sucks, isn't there enough NO.1 NO2. stuff in life? Although I think the tower is good, kind of alternative of grindfest as challenge.
Hope I'm too pessimistic. Guess it's time for me to rest, after these years of grinding.
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Jan 12 2021, 16:05
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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QUOTE(pooaa @ Jan 12 2021, 19:30)  Mage surpass melee in so many ways after mid game, if like melee why not play ladder, they should be stronger in low level.
this is actually why i play isekai. to play melee. i hv low 1-2 t/s. so mage is a must for me. and on high level i dont really hv the time anymore to go build a melee knowing it wont be as good or better than my current mage equip. edit:grammar This post has been edited by DIEGOarnanta: Jan 12 2021, 16:07
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