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> [Suggestion] A few requests, Can we has...

 
post Dec 31 2013, 01:14
Post #9981
Aerith12



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QUOTE(qw3rty67 @ Dec 30 2013, 15:31) *

Last time I maged, I just spammed cold. The slow lets you sneak in extra attacks and you take less hits per round. I was surprised it didn't get nerfed when cold sets became more popular.

The only threats are spirit attacks, and if you're gear isn't good enough to kill before you eat too many, silence is the one-hit wonder. (And sleep. And stun. And confuse. And blind.)
Hence,

More difficulties only makes it longer, not harder. Tonbre should remove one or two levels and make the gap between them MUCH higher. Then you will NEED a strong, forged set to even stand a chance. He joked about nerfing things like silence before; he should actually do it next time. (IMG:[invalid] style_emoticons/default/smile.gif)


Unless a new higher difficulty increases the amount of damage enemies are able to inflict at which point it becomes harder. or gives monsters higher resistances or immunites.
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post Dec 31 2013, 02:03
Post #9982
Koaen



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I would like to see a 'Train Now' button on the training page.

This button would skip the timer and cost an extra 10% of the training fee.

Added bonus is that it is yet another wealth sink. (You can get at the very least 3m out of my pocket if this is implemented)
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post Dec 31 2013, 02:12
Post #9983
SoraNoAki



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QUOTE(jenga201 @ Dec 31 2013, 01:03) *

I would like to see a 'Train Now' button on the training page.

This button would skip the timer and cost an extra 10% of the training fee.

Added bonus is that it is yet another wealth sink. (You can get at the very least 3m out of my pocket if this is implemented)


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post Dec 31 2013, 05:30
Post #9984
skillchip



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QUOTE(jenga201 @ Dec 31 2013, 00:03) *
.
I would like to see a 'Train Now' button on the training page.

This button would skip the timer and cost an extra 10% of the training fee.

Added bonus is that it is yet another wealth sink. (You can get at the very least 3m out of my pocket if this is implemented)


Make it cost a crapton of GP and a hath perk.

Sink enabled
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post Dec 31 2013, 05:39
Post #9985
Aerith12



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QUOTE(skillchip @ Dec 30 2013, 20:30) *

Make it cost a crapton of GP and a hath perk.

Sink enabled


sink? more like a blackhole...
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post Dec 31 2013, 06:02
Post #9986
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Speaking of challenge, how about a new set of arenas for the 300-400 level range? Don't make them schoolgirl marathons, because they aren't very fun; instead, each new arena in this set would have some kind of twist to hopefully make it challenging, or at the very least, different. For example, possible conditions could be
  • Reintroduce monster agitation, triggering at ~50% HP instead of 20% like before;
  • Each monster has a high chance of starting the round with full MP and/or SP;
  • Monster damage scales up 1-2% each round, like in Grindfest;
  • At the start of each round, one of Lamentations of the Future, Screams of the Past, and Wailings of the Present is cast on all of the monsters.
And, maybe, set the minimum difficulty for these to BT or IWBTH. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 31 2013, 06:35
Post #9987
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QUOTE(n125 @ Dec 31 2013, 12:02) *
Monster damage scales up 1-2% each round, like in Grindfest;

Just make every arena harder by monsters' damage grow per rounds. PF T & T should not be easier than Hell GF. Of course, the drop bonus should be adjusted.

This post has been edited by Colman: Dec 31 2013, 06:36
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post Dec 31 2013, 07:54
Post #9988
n125



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QUOTE(Colman @ Dec 30 2013, 20:35) *

Just make every arena harder by monsters' damage grow per rounds. PF T & T should not be easier than Hell GF. Of course, the drop bonus should be adjusted.


Well, maybe there could be a new difficulty setting with that feature. The starting difficulty could be equivalent to IWBTH, and the monster damage would increase by 1% each round (~2% in Grindfest). If the monster damage would grow per round on all difficulties, people would probably see it as a nerf because they would suddenly find themselves needing to lower the difficulty setting; it would also have to be somehow balanced for lower level players.

I would still like to see a new series of arenas, each with a unique condition, added for level 300+ players. It wouldn't detract anything from what was there before, and I think it would add some more variety. Of course, one issue with adding new arenas is whether Tenboro wants us earning more credits than we already can doing the arenas we currently have. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 31 2013, 08:08
Post #9989
Aerith12



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QUOTE(n125 @ Dec 30 2013, 22:54) *

Well, maybe there could be a new difficulty setting with that feature. The starting difficulty could be equivalent to IWBTH, and the monster damage would increase by 1% each round (~2% in Grindfest). If the monster damage would grow per round on all difficulties, people would probably see it as a nerf because they would suddenly find themselves needing to lower the difficulty setting; it would also have to be somehow balanced for lower level players.

I would still like to see a new series of arenas, each with a unique condition, added for level 300+ players. It wouldn't detract anything from what was there before, and I think it would add some more variety. Of course, one issue with adding new arenas is whether Tenboro wants us earning more credits than we already can doing the arenas we currently have. (IMG:[invalid] style_emoticons/default/heh.gif)


Problem is, there isn't much left to do when you reach level 500 since you don't gain anymore experience and credits become meaningless.
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post Dec 31 2013, 10:30
Post #9990
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QUOTE(Ichy @ Dec 30 2013, 09:58) *


To not make some strong players control the Market everything with above Peerless Stats will be Bind on Account.



Introducting BOA? It may be fun~ (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(n125 @ Dec 31 2013, 04:02) *

[*]Reintroduce monster agitation, triggering at ~50% HP instead of 20% like before;
[*]Each monster has a high chance of starting the round with full MP and/or SP;
[*]Monster damage scales up 1-2% each round, like in Grindfest;
[*]At the start of each round, one of Lamentations of the Future, Screams of the Past, and Wailings of the Present is cast on all of the monsters.


Your idea about increasing difficult is interesting.

I think let monsters having more funny adventage other than simply increasing their HP or Damage Output may be a good way~ (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 31 2013, 11:28
Post #9991
Ichy



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QUOTE(gc00018 @ Dec 31 2013, 10:30) *

Introducting BOA? It may be fun~ (IMG:[invalid] style_emoticons/default/smile.gif)
Your idea about increasing difficult is interesting.

I think let monsters having more funny adventage other than simply increasing their HP or Damage Output may be a good way~ (IMG:[invalid] style_emoticons/default/smile.gif)

Yup since it only covers above Peerless gear it does not ruin trading in any way.

Arenas with stronger mobs would be a nice change too. After TT it is just Marathon after Marathon which is just boring not challenging in any way.
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post Dec 31 2013, 15:53
Post #9992
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QUOTE(Ichy @ Dec 31 2013, 09:28) *

Arenas with stronger mobs would be a nice change too.


If the way strengthening the mobs is fun, that will be great.

Like less mana & sp cost for mobs or mobs has a chance to twice attack. (IMG:[invalid] style_emoticons/default/tongue.gif)



OH! wait, I have a better idea, remeber the elites mobs in Diablo?

How about let the players' mobs have a chance to become a BOSS? (IMG:[invalid] style_emoticons/default/cool.gif)
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post Dec 31 2013, 16:33
Post #9993
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QUOTE(gc00018 @ Dec 31 2013, 21:53) *
How about let the players' mobs have a chance to become a BOSS? (IMG:[invalid] style_emoticons/default/cool.gif)

[Extra Fast], [Mana Burn], or [<element> Immune] mobs sounds scary (IMG:[invalid] style_emoticons/default/faint.gif)
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post Dec 31 2013, 17:34
Post #9994
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QUOTE(Nerzzzzz @ Dec 31 2013, 16:33) *

[Extra Fast], [Mana Burn], or [<element> Immune] mobs sounds scary (IMG:[invalid] style_emoticons/default/faint.gif)



Extra Fast, Mana Burn, Aura (Thorns!)
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post Dec 31 2013, 18:28
Post #9995
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QUOTE(Nightwishman @ Dec 31 2013, 15:34) *

Extra Fast, Mana Burn, Aura (Thorns!)


Aura (Thorns!) will be the end of any mage~ (IMG:[invalid] style_emoticons/default/blink.gif)
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post Dec 31 2013, 18:30
Post #9996
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QUOTE(gc00018 @ Jan 1 2014, 00:28) *

Aura (Thorns!) will be the end of any mage~ (IMG:[invalid] style_emoticons/default/blink.gif)

Elemental immune (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 31 2013, 20:58
Post #9997
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Immune to loot bonuses.
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post Dec 31 2013, 21:53
Post #9998
Koaen



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QUOTE(qw3rty67 @ Dec 31 2013, 13:58) *

Immune to loot bonuses.


Shut your dirty whore mouth.
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post Dec 31 2013, 21:57
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Aerith12



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QUOTE(qw3rty67 @ Dec 31 2013, 11:58) *

Immune to loot bonuses.


that would suck.... if that does happen I mean.
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post Jan 1 2014, 07:24
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QUOTE(Aerith12 @ Dec 31 2013, 21:57) *

that would suck.... if that does happen I mean.


Imagine doing a grindfest or high round count arena and having a mob show up with some diablo 2 unique boss style modifiers

Aura (Thorns + Salvation)
Cursed (Decrepify + Life Tap)
Cold Enchanted
Fire Enchanted
Lightning Enchanted
Extra Fast
Extra Strong
Magic Resistant
Spectral Hit
Stone Sking
THIEF
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