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> [Suggestion] A few requests, Can we has...

 
post Dec 9 2013, 12:35
Post #9901
n125



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QUOTE(千石 撫子 @ Dec 9 2013, 00:41) *

4.please change Legendary monster elemental resistance

like Konata wind weak,
Ryoko elec weak,
Mikuru cold weak,
Yuki fire weak

or something


That only helps make wind less attractive, but it doesn't help make the schoolgirl marathons any less tedious for elemental mages overall. The schoolgirls should just have their resistances to each element lowered to 50% (and Konata's wind increased to 50%). With their current elemental resistances, I'd rather jerk off using an onahole lined with sandpaper on the inside than do the schoolgirl marathons.

(But I do them anyway. (IMG:[invalid] style_emoticons/default/sleep.gif))

This post has been edited by n125: Dec 9 2013, 13:32
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post Dec 9 2013, 15:05
Post #9902
blue penguin



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QUOTE(千石 撫子 @ Dec 9 2013, 08:41) *
fire -10%dmg > wind+miss% >=elec -resist% >> ice -speed (no feel)

Please change ice debuff to another debuff effect like "-20% mp/sp regen" or something.
You do "feel" the ice debuf when your speed is higher than the monsters. With ~20% attack speed bonus I see a decen diference between a frozen and a not frozen monster, ice spike shield is probably the best one for light armour users (maybe wind spike shield can be better if you use DW and value evade).

This post has been edited by blue penguin: Dec 9 2013, 15:06
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post Dec 9 2013, 18:42
Post #9903
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How about balancing suffixes? For example, Slaughter is the way to go for MH, making other suffixes on MH almost worthless in comparison. This results in lack of customization and unique builds. Why? Even if I were dropped a Peerless, if the suffix is useless like Vampire, I might as well as salvage it. Actually, Leg Vampires doesn't even get auctioned for 100k.

Another reason for that is because the current state of the game focuses too much on clear speed. With endgame forged gears, survivability is out of the equation when choosing the equipments. Rendering a lot of these suffixes close of useless.


About prefixes, I feel they're a bit unfair to Light users. Having a non-ethereal weapon would require them to Feather them constantly or live with the high evd penalty. So here's my proposal, half evd penalty of first x points or introduce a new prefix with interference and no burden.


I've said this before, but I really think HV's biggest flaw is it's low playerbase, resulting in lack of devs/dev support. We only have 1 dev who also takes care of the administrative/businesss/support/etc side, so practically everything. But then again, having no personnel management might be unavoidable since we're so small. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Dec 9 2013, 19:08
Post #9904
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QUOTE(千石 撫子 @ Dec 9 2013, 08:41) *

bug:
1.I try to test infusion in battle,but with lot amount record,25% +dagame is nothing,can't see obvly damage difference


That is because infusions provide +25 EDB not +25% damage multiplier
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post Dec 10 2013, 13:43
Post #9905
gc00018



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QUOTE(千石 撫子 @ Dec 9 2013, 10:27) *

because I'm not very rich to spent ton of credit to get a very good holy/dark mage set
so I shouldn't say any because I haven't tryit self



Don't worry , go to the auction, Dark set are quite cheap. Even cheaper than element ones...

(IMG:[invalid] style_emoticons/default/wink.gif) ..Well just ignore the Holy ones..
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post Dec 10 2013, 17:14
Post #9906
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God why is mage so shitty?

i used my okay it is outdated but somewhat forged Holy set and it was awful!
Even my defensive melee Set is faster... in Normal and Hell.

Either my clicking as melee is super Pro ore there is something really wrong with mage. Wasn't it supposed to be the fast style given the Spell costs MP and I am super squishy. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 10 2013, 18:08
Post #9907
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QUOTE(Oversoul @ Dec 10 2013, 00:42) *


About prefixes, I feel they're a bit unfair to Light users. Having a non-ethereal weapon would require them to Feather them constantly or live with the high evd penalty.


Yes, unless for waki, everything non-ethereal has to be feathered or replaced eventually.

I actually think instead of lowering the barrier, I say increase the rewards! by increasing the bonus damage given from using DW and also off-hand weapons' AGI contribute an extra 50% to overall stats like parry!!!
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post Dec 10 2013, 18:35
Post #9908
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QUOTE(Oversoul @ Dec 9 2013, 23:42) *

About prefixes, I feel they're a bit unfair to Light users. Having a non-ethereal weapon would require them to Feather them constantly or live with the high evd penalty.


But the same exact thing also happened to Heavy...
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post Dec 10 2013, 21:54
Post #9909
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QUOTE(Ichy @ Dec 11 2013, 00:14) *

God why is mage so shitty?

i used my okay it is outdated but somewhat forged Holy set and it was awful!
Even my defensive melee Set is faster... in Normal and Hell.

Either my clicking as melee is super Pro ore there is something really wrong with mage. Wasn't it supposed to be the fast style given the Spell costs MP and I am super squishy. (IMG:[invalid] style_emoticons/default/unsure.gif)


You should try elemental. Don't you have a leg mjolnir robe? A magic score of 11k electric = 16.5k dark for me. All you need is a decent decently forged staff and unforged gear.
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post Dec 10 2013, 23:07
Post #9910
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QUOTE(treesloth16 @ Dec 10 2013, 21:54) *

You should try elemental. Don't you have a leg mjolnir robe? A magic score of 11k electric = 16.5k dark for me. All you need is a decent decently forged staff and unforged gear.

Most of my Elemental is Pre Buff Phase (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 11 2013, 02:14
Post #9911
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QUOTE(Ichy @ Dec 10 2013, 21:07) *

Most of my Elemental is Pre Buff Phase (IMG:[invalid] style_emoticons/default/laugh.gif)


I feel you there...
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post Dec 11 2013, 02:56
Post #9912
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QUOTE(Ichy @ Dec 11 2013, 06:07) *

Most of my Elemental is Pre Buff Phase (IMG:[invalid] style_emoticons/default/laugh.gif)


QUOTE(skillchip @ Dec 11 2013, 09:14) *

I feel you there...


So New Leg Phase > Old Leg Phase? I wasn't aware anything besides dex, resist, attack% were removed/added.
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post Dec 11 2013, 05:40
Post #9913
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QUOTE(treesloth16 @ Dec 11 2013, 02:56) *

So New Leg Phase > Old Leg Phase? I wasn't aware anything besides dex, resist, attack% were removed/added.

At one point EDB on phase was doubled.

Sure I have a lot of new pieces but nothing outstanding worth using.
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post Dec 11 2013, 07:39
Post #9914
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QUOTE(Ichy @ Dec 10 2013, 17:14) *

God why is mage so shitty?

No, it's not true. Moreover, there's a wide range of ways to nerf magicians. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 11 2013, 13:00
Post #9915
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QUOTE(treesloth16 @ Dec 11 2013, 00:56) *

So New Leg Phase > Old Leg Phase? I wasn't aware anything besides dex, resist, attack% were removed/added.


Ichy means those ture artifacts... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Ichy @ Dec 11 2013, 03:40) *

At one point EDB on phase was doubled.



I am wondering how hard to find a set of such Legendry phase... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 11 2013, 13:39
Post #9916
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QUOTE(n125 @ Dec 9 2013, 04:35) *

That only helps make wind less attractive, but it doesn't help make the schoolgirl marathons any less tedious for elemental mages overall.

Why so? I am elemental mage and killing konata goes much faster due to her low wind resistance. If other schoolgirls had some weakness to other elements, the overall time for marathon would shorten a lot for me.
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post Dec 11 2013, 15:18
Post #9917
n125



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QUOTE(Wraithtouch @ Dec 11 2013, 03:39) *

Why so? I am elemental mage and killing konata goes much faster due to her low wind resistance. If other schoolgirls had some weakness to other elements, the overall time for marathon would shorten a lot for me.


Unless I'm misreading you, that makes sense if you cycle through multiple damage types, but most mages just use one. Making Yuki weak to ice, for example, would mean that ice mages can enjoy the same benefit that wind mages have with Konata, but overall the marathons would still be tedious because the other three schoolgirls would remain highly resistant to ice. Doing what I suggested instead -- setting the schoolgirls' elemental resistances across the board to about 50 -- would be beneficial to all elemental mages, regardless of how they play. (And to be fair, Konata's holy and dark resistances should be lowered as well.)
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post Dec 11 2013, 16:09
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Well, yes. The tactic of cycling through just one element is probably very effective with high end equipment concentrated on that element. Then again if you can afford good element set, you probably can collect more or less good holy/forbidden set for purpose of running marathons.
My phase set is a collection of different pieces benefiting different elements, and I am using anything as long as its good mag item with high stats. That obviously makes me prefer cycling 4 elements instead of one, but also comes with a price - requires a lot of ability points investment in all elements.
edit: Just thinking its rather strange, that higher you get and improve your equipment, the less is your need for different elemental abilities and it results in lower usage of ability points with higher levels

This post has been edited by Wraithtouch: Dec 11 2013, 16:18
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post Dec 12 2013, 09:03
Post #9919
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Instead of just selling individual crystals for 10 credits a pop, could the item shop also sell specialized 10,000 credit artifacts that yield 1,000 crystals when taken to the shrine?

Also, can they be called "cubes of"? You know, so I can make the icons easily from graphical assets I've already made.
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post Dec 13 2013, 03:26
Post #9920
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QUOTE(Wraithtouch @ Dec 11 2013, 14:09) *

Just thinking its rather strange, that higher you get and improve your equipment, the less is your need for different elemental abilities and it results in lower usage of ability points with higher levels


When you reach 310, you can use Imperil to blanket all the mob.

Therefore all the mob will reduce 45-50 resistance adding the resistance reduced by your Prof, about 5-10%, common mob (PL1500-) will reach 0 resistance.

Because resistance can't be lower than 0, there is no need to circle element (-25 resistance and a small amount damage) which wastes a lot EDB gained form epuipment.

So does dark/holy mages.
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