Welcome Guest ( Log In | Register )

696 Pages V « < 489 490 491 492 493 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Nov 15 2013, 02:19
Post #9801
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(danixxx @ Nov 15 2013, 00:09) *

Holy deal more damage, holy cure more, holy use less mana.

Dark ... gets less damage with the same debuff as fire and we all know that fire is the most OP of the four elements (IMG:[invalid] style_emoticons/default/dry.gif) .


Deal more damage is a moot point if such damage increase doesn't reduce the turn count, which currently it doesn't for me for a lot of cases.

Cure more is certainly cool, but as I said, 10% damage reduction is also cool, though certainly not as cool as 1 click fill HP bar (IMG:[invalid] style_emoticons/default/laugh.gif)

As for use less mana, I'm pretty sure holy and dark uses the same amount of mana, unless I'm missing something here?

If you look at the Wiki then actually Dark uses less mana per cast on t2 and t3 compared to Holy, so... (IMG:[invalid] style_emoticons/default/huh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 15 2013, 02:55
Post #9802
Oversoul



Capitalism, ho!
******
Group: Gold Star Club
Posts: 823
Joined: 13-August 10
Level 386 (Godslayer)


QUOTE(Nerzzzzz @ Nov 15 2013, 01:17) *

About my first point, yeah. Nobody did say anything about cottons and leathers. That's the problem. You said you wanted 2 rare armors as consolation prizes. You gave an example about peerless power and phase stuffs. You were implying that the consolation prizes were only Power, Phase and Shade gears. I'm just throwing Cottons and Leathers into the arguments.

My second point was about the effects of inflation to people. If you want a system built for the majority, yet this system is still only used by the same minority, I don't see the point of implementing it.

I consider lottery as a feature mainly for people who contributed a lot to this site. I also consider it as something not to be taken too seriously. Personally, I just drop some random GP into lottery as part of my OCD. I don't really care if I win something or not.

However, I am against the ideas of people that are trying to take the lottery too seriously. People that get angry for someone always winning or people who feel they are being left out. I don't understand why would someone do this.

and about Salvage, people salvage mag+ and forged stuffs too. If there are too many mag+ stuffs floating around in the market, eventually they will become salvage materials.

I think I will stop here. We clearly have different opinions of things. I guess we just see things different.



Honestly, then I have no idea why you would bring something completely irrelevant to the discussion. It's not about opinion, it's about logic, rarely will you see someone who supports a P2W system. In my eyes, it's like saying fck the majority while being in it yourself. If you're not serious about this whole thing and you don't even seem to care about winning the lottery then why are you participating in a discussion about something that is absolutely none of your concern? Because of '' I am against the ideas of people that are trying to take the lottery too seriously.''? Really? It's like saying I don't agree with what you say because you're taking it too serious. What the hell.

Finally, as I said before, people will only salvage things that have more value in forge materials than the item itself. By no means does that imply that salvaging is a sink. Noone in their right mind would salvage Peerless. So in the end your 'sink' is merely a sink for junk, which defeats the purpose of it being a sink.

I'm done too.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 15 2013, 03:01
Post #9803
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


QUOTE(Tenboro @ Nov 14 2013, 19:53) *

I could add equipment wear?


And they are irrecoverable. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(ChosenUno @ Nov 15 2013, 00:19) *

As for use less mana, I'm pretty sure holy and dark uses the same amount of mana, unless I'm missing something here?

10% damage reduction VS 10% more damage + cure more is not a fair war ...
But they do use the same amount, only element mages could use less mana..er..very less...


(IMG:[invalid] style_emoticons/default/smile.gif)
Again, it is meaningless to discuss who is too OP should be nerfed.

My idea is give different mages a distinct characteristic.
the Status Effects is not enough since 0.75 tatolly change the way mages fight .
Now, mages are lack of diversity.

Add something like these (These are just assumption, example for illustrate,don't be serious (IMG:[invalid] style_emoticons/default/smile.gif) )
holy: cure more;
dark: cost more mana,high damage;
fire: left a DOT debuff;
Ice: frozen enemy;
Wind: increase your speed after cast;
Elec: do extra damage to a random target

Players can choose fighting style by choose one kind of mages.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 15 2013, 08:47
Post #9804
DYasha



Active Poster
*******
Group: Members
Posts: 1,562
Joined: 2-August 10
Level 457 (Godslayer)


Fix the spell targeting glitch. If it says: "target 5" then it should target 5. Not three. Not four. Five.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 15 2013, 15:41
Post #9805
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


I'd like to see the lv.10 potency separated from the other potencies.

May be something like: let there be 10 levels of weapon potency. Then at level 10 the 'special potency' option will be available. This 'special potency' can be reforged whenever the normal potency's maxed, and won't affect the normal potencies.

You can add a higher reforge cost for this 'special potency' while putting more variations of it, including something that's actually beneficial for staffs/armors.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 16 2013, 15:42
Post #9806
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
Level 494 (Godslayer)


QUOTE(varst @ Nov 15 2013, 13:41) *

I'd like to see the lv.10 potency separated from the other potencies.

May be something like: let there be 10 levels of weapon potency. Then at level 10 the 'special potency' option will be available. This 'special potency' can be reforged whenever the normal potency's maxed, and won't affect the normal potencies.

You can add a higher reforge cost for this 'special potency' while putting more variations of it, including something that's actually beneficial for staffs/armors.


It would be nice if things other then weapons finally got a level ten ability
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 16 2013, 21:23
Post #9807
Oversoul



Capitalism, ho!
******
Group: Gold Star Club
Posts: 823
Joined: 13-August 10
Level 386 (Godslayer)


Can we increase or double the exp on bosses please?


Edit: The reason why I'm asking is even though we get a higher exp mod the higher the Arena ladder, the average exp per round drops (except for DwD).

This post has been edited by Oversoul: Nov 16 2013, 22:10
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 16 2013, 21:35
Post #9808
wastedman



Peerless melancholy magician in labyrinth of bittersweet
********
Group: Gold Star Club
Posts: 2,845
Joined: 29-November 11
Level 385 (Godslayer)


can we get paid by HV hours please, Tenboss?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 17 2013, 08:49
Post #9809
Pickled_Cow



My lid is stuck.
*********
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06
Level 500 (Ponyslayer)


Training suggestion: Procrastinator, each level increases the maximum number of rounds a random encounter can possibly have. 7 Levels.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 17 2013, 19:09
Post #9810
Oversoul



Capitalism, ho!
******
Group: Gold Star Club
Posts: 823
Joined: 13-August 10
Level 386 (Godslayer)


Correct me if I'm wrong, but accuracy is useless (except OH) seeing how much we get from gears and weapons, even on PF mobs won't evade (or very rarely). So my suggestion to make it more useful is to let it scale with proc chance or let it have anti-parry.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 17 2013, 19:46
Post #9811
gc00018



A poor old monster trainer
********
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11
Level 500 (Ponyslayer)


QUOTE(Oversoul @ Nov 17 2013, 17:09) *

Correct me if I'm wrong, but accuracy is useless (except OH) seeing how much we get from gears and weapons, even on PF mobs won't evade (or very rarely). So my suggestion to make it more useful is to let it scale with proc chance or let it have anti-parry.



Tenb will simply reduce accuracy's anti-evade. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Now, everyone need 400% accuracy to max anti-evade . (IMG:[invalid] style_emoticons/default/cool.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 17 2013, 22:05
Post #9812
letmegitdat



Casual Poster
****
Group: Members
Posts: 279
Joined: 5-January 09
Level 347 (Godslayer)


has anyone ever entertained the idea of a horadric cube like mechanic?

just for example something like:

2x Health = 1x Mana
3x Health = 1x Spirit
1x Heroic = 2 x Greater
3x Greater = 1 x Heroic
X Health Potions = x random Crystals

or whatever

just so the trillions of dust covered Health potions can actually have some use...

This post has been edited by letmegitdat: Nov 17 2013, 22:06
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 17 2013, 23:00
Post #9813
cruelsion



wa-ki ^^
******
Group: Gold Star Club
Posts: 895
Joined: 13-September 12
Level 426 (Godslayer)


QUOTE(letmegitdat @ Nov 18 2013, 07:05) *

has anyone ever entertained the idea of a horadric cube like mechanic?

just for example something like:

2x Health = 1x Mana
3x Health = 1x Spirit
1x Heroic = 2 x Greater
3x Greater = 1 x Heroic
X Health Potions = x random Crystals

or whatever

just so the trillions of dust covered Health potions can actually have some use...


No please! I already sold them at the bazaar >. <
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 00:17
Post #9814
qw3rty67



Active Poster
*******
Group: Members
Posts: 1,118
Joined: 30-April 09
Level 444 (Godslayer)


QUOTE(letmegitdat @ Nov 17 2013, 15:05) *
has anyone ever entertained the idea of a horadric cube like mechanic?

just for example something like:

2x Health = 1x Mana
3x Health = 1x Spirit
1x Heroic = 2 x Greater
3x Greater = 1 x Heroic
X Health Potions = x random Crystals

or whatever

just so the trillions of dust covered Health potions can actually have some use...

health potions + scrolls of protection + forge agent (some kind of new shard) on an armor= +% max health for an hour
mana potions + infusion of lightning + forge agent on a weapon = +% lightning spell damage
crystals + gear-specific low-grade material + agent = +base stat / proficiency

I'll stop now since it will never happen (IMG:[invalid] style_emoticons/default/sad.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 02:09
Post #9815
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(Oversoul @ Nov 18 2013, 00:09) *

Correct me if I'm wrong, but accuracy is useless (except OH) seeing how much we get from gears and weapons, even on PF mobs won't evade (or very rarely). So my suggestion to make it more useful is to let it scale with proc chance or let it have anti-parry.


If you want 200% accuracy you'll have to forge a ton or use shards.

Also, if you want 200% of BOTH physical hit and magical hit chance, it's nearly impossible without shards.

So no I don't think that accuracy is easy to get at all.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 02:33
Post #9816
DYasha



Active Poster
*******
Group: Members
Posts: 1,562
Joined: 2-August 10
Level 457 (Godslayer)


We need more special events to keep players interested. Having one or two a year is far too few.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 03:23
Post #9817
Oversoul



Capitalism, ho!
******
Group: Gold Star Club
Posts: 823
Joined: 13-August 10
Level 386 (Godslayer)


QUOTE(ChosenUno @ Nov 18 2013, 01:09) *

If you want 200% accuracy you'll have to forge a ton or use shards.

Also, if you want 200% of BOTH physical hit and magical hit chance, it's nearly impossible without shards.

So no I don't think that accuracy is easy to get at all.



Have 165% without even trying. HVscript records a 100% hit rate on PF, so there's absolutely no reason for me to actually actively look or forge for accuracy. Be it 165% or 1000% it's all the same if you never miss, which kind of defeats the purpose of accuracy gears/forging.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 03:48
Post #9818
cruelsion



wa-ki ^^
******
Group: Gold Star Club
Posts: 895
Joined: 13-September 12
Level 426 (Godslayer)


QUOTE(Oversoul @ Nov 18 2013, 12:23) *

Have 165% without even trying. HVscript records a 100% hit rate on PF, so there's absolutely no reason for me to actually actively look or forge for accuracy. Be it 165% or 1000% it's all the same if you never miss, which kind of defeats the purpose of accuracy gears/forging.


You have quite an accuracy perhaps using leg gears? (IMG:[invalid] style_emoticons/default/smile.gif)

I have 150% without trying either but the big problems come from the extra parry that pfd mobs get >. <.

Chosen uno/ for us melees hit chance (accuracy) is not as important (IMG:[invalid] style_emoticons/default/smile.gif) cuz we just hack and slash without thinking. (IMG:[invalid] style_emoticons/default/tongue.gif)

Edit we rather focus on how much dmg we take

This post has been edited by cruelsion: Nov 18 2013, 03:49
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 04:45
Post #9819
m42a



Casual Poster
***
Group: Members
Posts: 213
Joined: 18-August 10
Level 322 (Godslayer)


QUOTE(Oversoul @ Nov 17 2013, 20:23) *

Have 165% without even trying. HVscript records a 100% hit rate on PF, so there's absolutely no reason for me to actually actively look or forge for accuracy. Be it 165% or 1000% it's all the same if you never miss, which kind of defeats the purpose of accuracy gears/forging.

If you're talking about HVStat, it doesn't count monster evades as misses, so everyone with over 100% accuracy will have no recorded misses, even though they may still get parried or evaded.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2013, 11:08
Post #9820
Oversoul



Capitalism, ho!
******
Group: Gold Star Club
Posts: 823
Joined: 13-August 10
Level 386 (Godslayer)


QUOTE(m42a @ Nov 18 2013, 03:45) *

If you're talking about HVStat, it doesn't count monster evades as misses, so everyone with over 100% accuracy will have no recorded misses, even though they may still get parried or evaded.



Well, it displays Accuracy: 100.00%, so what exactly does it record? lol

I've seen tons of my attacks being parried, but evaded? Don't think so.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 489 490 491 492 493 > » 
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 19th March 2025 - 01:13