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[Suggestion] A few requests, Can we has... |
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Nov 15 2013, 02:19
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(danixxx @ Nov 15 2013, 00:09)  Holy deal more damage, holy cure more, holy use less mana. Dark ... gets less damage with the same debuff as fire and we all know that fire is the most OP of the four elements (IMG:[ invalid] style_emoticons/default/dry.gif) . Deal more damage is a moot point if such damage increase doesn't reduce the turn count, which currently it doesn't for me for a lot of cases. Cure more is certainly cool, but as I said, 10% damage reduction is also cool, though certainly not as cool as 1 click fill HP bar (IMG:[ invalid] style_emoticons/default/laugh.gif) As for use less mana, I'm pretty sure holy and dark uses the same amount of mana, unless I'm missing something here? If you look at the Wiki then actually Dark uses less mana per cast on t2 and t3 compared to Holy, so... (IMG:[ invalid] style_emoticons/default/huh.gif)
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Nov 15 2013, 02:55
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(Nerzzzzz @ Nov 15 2013, 01:17)  About my first point, yeah. Nobody did say anything about cottons and leathers. That's the problem. You said you wanted 2 rare armors as consolation prizes. You gave an example about peerless power and phase stuffs. You were implying that the consolation prizes were only Power, Phase and Shade gears. I'm just throwing Cottons and Leathers into the arguments.
My second point was about the effects of inflation to people. If you want a system built for the majority, yet this system is still only used by the same minority, I don't see the point of implementing it.
I consider lottery as a feature mainly for people who contributed a lot to this site. I also consider it as something not to be taken too seriously. Personally, I just drop some random GP into lottery as part of my OCD. I don't really care if I win something or not.
However, I am against the ideas of people that are trying to take the lottery too seriously. People that get angry for someone always winning or people who feel they are being left out. I don't understand why would someone do this.
and about Salvage, people salvage mag+ and forged stuffs too. If there are too many mag+ stuffs floating around in the market, eventually they will become salvage materials.
I think I will stop here. We clearly have different opinions of things. I guess we just see things different.
Honestly, then I have no idea why you would bring something completely irrelevant to the discussion. It's not about opinion, it's about logic, rarely will you see someone who supports a P2W system. In my eyes, it's like saying fck the majority while being in it yourself. If you're not serious about this whole thing and you don't even seem to care about winning the lottery then why are you participating in a discussion about something that is absolutely none of your concern? Because of '' I am against the ideas of people that are trying to take the lottery too seriously.''? Really? It's like saying I don't agree with what you say because you're taking it too serious. What the hell. Finally, as I said before, people will only salvage things that have more value in forge materials than the item itself. By no means does that imply that salvaging is a sink. Noone in their right mind would salvage Peerless. So in the end your 'sink' is merely a sink for junk, which defeats the purpose of it being a sink. I'm done too.
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Nov 15 2013, 03:01
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Tenboro @ Nov 14 2013, 19:53)  I could add equipment wear?
And they are irrecoverable. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(ChosenUno @ Nov 15 2013, 00:19)  As for use less mana, I'm pretty sure holy and dark uses the same amount of mana, unless I'm missing something here?
10% damage reduction VS 10% more damage + cure more is not a fair war ... But they do use the same amount, only element mages could use less mana..er..very less... (IMG:[ invalid] style_emoticons/default/smile.gif) Again, it is meaningless to discuss who is too OP should be nerfed. My idea is give different mages a distinct characteristic. the Status Effects is not enough since 0.75 tatolly change the way mages fight . Now, mages are lack of diversity. Add something like these (These are just assumption, example for illustrate,don't be serious (IMG:[ invalid] style_emoticons/default/smile.gif) ) holy: cure more; dark: cost more mana,high damage; fire: left a DOT debuff; Ice: frozen enemy; Wind: increase your speed after cast; Elec: do extra damage to a random target Players can choose fighting style by choose one kind of mages.
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Nov 15 2013, 08:47
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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Fix the spell targeting glitch. If it says: "target 5" then it should target 5. Not three. Not four. Five.
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Nov 15 2013, 15:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I'd like to see the lv.10 potency separated from the other potencies.
May be something like: let there be 10 levels of weapon potency. Then at level 10 the 'special potency' option will be available. This 'special potency' can be reforged whenever the normal potency's maxed, and won't affect the normal potencies.
You can add a higher reforge cost for this 'special potency' while putting more variations of it, including something that's actually beneficial for staffs/armors.
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Nov 16 2013, 15:42
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(varst @ Nov 15 2013, 13:41)  I'd like to see the lv.10 potency separated from the other potencies.
May be something like: let there be 10 levels of weapon potency. Then at level 10 the 'special potency' option will be available. This 'special potency' can be reforged whenever the normal potency's maxed, and won't affect the normal potencies.
You can add a higher reforge cost for this 'special potency' while putting more variations of it, including something that's actually beneficial for staffs/armors.
It would be nice if things other then weapons finally got a level ten ability
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Nov 16 2013, 21:23
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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Can we increase or double the exp on bosses please?
Edit: The reason why I'm asking is even though we get a higher exp mod the higher the Arena ladder, the average exp per round drops (except for DwD).
This post has been edited by Oversoul: Nov 16 2013, 22:10
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Nov 16 2013, 21:35
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wastedman
Group: Gold Star Club
Posts: 2,845
Joined: 29-November 11

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can we get paid by HV hours please, Tenboss?
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Nov 17 2013, 08:49
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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Training suggestion: Procrastinator, each level increases the maximum number of rounds a random encounter can possibly have. 7 Levels.
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Nov 17 2013, 19:09
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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Correct me if I'm wrong, but accuracy is useless (except OH) seeing how much we get from gears and weapons, even on PF mobs won't evade (or very rarely). So my suggestion to make it more useful is to let it scale with proc chance or let it have anti-parry.
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Nov 17 2013, 19:46
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Oversoul @ Nov 17 2013, 17:09)  Correct me if I'm wrong, but accuracy is useless (except OH) seeing how much we get from gears and weapons, even on PF mobs won't evade (or very rarely). So my suggestion to make it more useful is to let it scale with proc chance or let it have anti-parry.
Tenb will simply reduce accuracy's anti-evade. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Now, everyone need 400% accuracy to max anti-evade . (IMG:[ invalid] style_emoticons/default/cool.gif)
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Nov 17 2013, 22:05
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letmegitdat
Group: Members
Posts: 279
Joined: 5-January 09

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has anyone ever entertained the idea of a horadric cube like mechanic?
just for example something like:
2x Health = 1x Mana 3x Health = 1x Spirit 1x Heroic = 2 x Greater 3x Greater = 1 x Heroic X Health Potions = x random Crystals
or whatever
just so the trillions of dust covered Health potions can actually have some use...
This post has been edited by letmegitdat: Nov 17 2013, 22:06
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Nov 17 2013, 23:00
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cruelsion
Group: Gold Star Club
Posts: 895
Joined: 13-September 12

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QUOTE(letmegitdat @ Nov 18 2013, 07:05)  has anyone ever entertained the idea of a horadric cube like mechanic?
just for example something like:
2x Health = 1x Mana 3x Health = 1x Spirit 1x Heroic = 2 x Greater 3x Greater = 1 x Heroic X Health Potions = x random Crystals
or whatever
just so the trillions of dust covered Health potions can actually have some use...
No please! I already sold them at the bazaar >. <
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Nov 18 2013, 00:17
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(letmegitdat @ Nov 17 2013, 15:05)  has anyone ever entertained the idea of a horadric cube like mechanic?
just for example something like:
2x Health = 1x Mana 3x Health = 1x Spirit 1x Heroic = 2 x Greater 3x Greater = 1 x Heroic X Health Potions = x random Crystals
or whatever
just so the trillions of dust covered Health potions can actually have some use... health potions + scrolls of protection + forge agent (some kind of new shard) on an armor= +% max health for an hour mana potions + infusion of lightning + forge agent on a weapon = +% lightning spell damage crystals + gear-specific low-grade material + agent = +base stat / proficiency I'll stop now since it will never happen (IMG:[ invalid] style_emoticons/default/sad.gif)
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Nov 18 2013, 02:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Oversoul @ Nov 18 2013, 00:09)  Correct me if I'm wrong, but accuracy is useless (except OH) seeing how much we get from gears and weapons, even on PF mobs won't evade (or very rarely). So my suggestion to make it more useful is to let it scale with proc chance or let it have anti-parry.
If you want 200% accuracy you'll have to forge a ton or use shards. Also, if you want 200% of BOTH physical hit and magical hit chance, it's nearly impossible without shards. So no I don't think that accuracy is easy to get at all.
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Nov 18 2013, 02:33
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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We need more special events to keep players interested. Having one or two a year is far too few.
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Nov 18 2013, 03:23
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(ChosenUno @ Nov 18 2013, 01:09)  If you want 200% accuracy you'll have to forge a ton or use shards.
Also, if you want 200% of BOTH physical hit and magical hit chance, it's nearly impossible without shards.
So no I don't think that accuracy is easy to get at all.
Have 165% without even trying. HVscript records a 100% hit rate on PF, so there's absolutely no reason for me to actually actively look or forge for accuracy. Be it 165% or 1000% it's all the same if you never miss, which kind of defeats the purpose of accuracy gears/forging.
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Nov 18 2013, 03:48
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cruelsion
Group: Gold Star Club
Posts: 895
Joined: 13-September 12

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QUOTE(Oversoul @ Nov 18 2013, 12:23)  Have 165% without even trying. HVscript records a 100% hit rate on PF, so there's absolutely no reason for me to actually actively look or forge for accuracy. Be it 165% or 1000% it's all the same if you never miss, which kind of defeats the purpose of accuracy gears/forging.
You have quite an accuracy perhaps using leg gears? (IMG:[ invalid] style_emoticons/default/smile.gif) I have 150% without trying either but the big problems come from the extra parry that pfd mobs get >. <. Chosen uno/ for us melees hit chance (accuracy) is not as important (IMG:[ invalid] style_emoticons/default/smile.gif) cuz we just hack and slash without thinking. (IMG:[ invalid] style_emoticons/default/tongue.gif) Edit we rather focus on how much dmg we take This post has been edited by cruelsion: Nov 18 2013, 03:49
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Nov 18 2013, 04:45
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m42a
Group: Members
Posts: 213
Joined: 18-August 10

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QUOTE(Oversoul @ Nov 17 2013, 20:23)  Have 165% without even trying. HVscript records a 100% hit rate on PF, so there's absolutely no reason for me to actually actively look or forge for accuracy. Be it 165% or 1000% it's all the same if you never miss, which kind of defeats the purpose of accuracy gears/forging.
If you're talking about HVStat, it doesn't count monster evades as misses, so everyone with over 100% accuracy will have no recorded misses, even though they may still get parried or evaded.
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Nov 18 2013, 11:08
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(m42a @ Nov 18 2013, 03:45)  If you're talking about HVStat, it doesn't count monster evades as misses, so everyone with over 100% accuracy will have no recorded misses, even though they may still get parried or evaded.
Well, it displays Accuracy: 100.00%, so what exactly does it record? lol I've seen tons of my attacks being parried, but evaded? Don't think so.
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