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> [Suggestion] A few requests, Can we has...

 
post Nov 2 2013, 08:20
Post #9701
Laboq



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QUOTE(Frostbite @ Nov 2 2013, 07:22) *

Hmm for Mr.Parry I think you can forge a Counter-Parry ( If I am not mistaken, Overpower )

Small chance to get/small chance to counter, IMHO. Also, my weapon is already leveled up.
QUOTE(Frostbite @ Nov 2 2013, 07:22) *
Or use Voidseeker Shard

It will help with evade not sure about parry. And as I said, I haven't seen amnesia or void shard for a week(s).

This post has been edited by Laboq: Nov 2 2013, 08:37
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post Nov 2 2013, 16:35
Post #9702
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QUOTE(Laboq @ Nov 2 2013, 00:20) *

It will help with evade not sure about parry. And as I said, I haven't seen amnesia or void shard for a week(s).

Are you sure you are not playing on normal difficulty?
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post Nov 3 2013, 12:24
Post #9703
Colman



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Any plan on the following?
1) more PxP for IW at PFUDOR?
2) special level 10 potency for armor/shield?
3) change in current PA system?

edit:
The current PA is strange IMO. When the monsters are infected by PA, their defense is greatly reduced. However, their armors are not broken, they are penetrated. One hit penetrated the armor do not make the next hit penetrate, and you definitely cannot penetrate their armor by a club.
So, how about making PA to have immediate effect only for the hit with PA weapon, rather than have a prolong effect that every other hits (even if the hit is not by PA weapon) can get benefit.
For example, a rapier can have 30% PA which only count 70% of monsters' armor when the hit is deal by that rapier. The weapon on the other hand (assume using DW) should not be affected by this rapier. And of course, the effective of PA can also scale with certain proficiency and skill.


Another suggestion:
Increase the maximum potency level of weapon to 15.
At level 15, the weapon would get the second elemental strike.
Although this idea seems over power, the large amount of time required to max the weapon would be greatly increase, an even more time is need to get the right element.

So, you can consider this idea is mainly for lower quality weapon (that PxP grow slower per level), but not for leg weapons.

This post has been edited by Colman: Nov 4 2013, 15:09
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post Nov 4 2013, 14:49
Post #9704
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QUOTE(Colman @ Nov 3 2013, 17:24) *

Any plan on:
1) more PxP for IW at PFUDOR? Already I believe
2) special level 10 potency for armor/shield? Should be in the TODO list, but that list is pretty damn huge. Also for staff, pl0x.
3) change in current PA system? Such as?

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post Nov 4 2013, 17:54
Post #9705
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QUOTE(Wraithtouch @ Nov 2 2013, 16:35) *

Are you sure you are not playing on normal difficulty?

Yes sir. I've had about 3-4 void and 1-2 amnesia shards per week before. Then this happened. :(
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post Nov 5 2013, 02:27
Post #9706
hihohahi



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The battle screen (while battling with monsters) has to reload every turn (constant blinking..), can using Ajax make that better? just reload the things that change, not the whole page.

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post Nov 5 2013, 05:44
Post #9707
Drksrpnt



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QUOTE(Colman @ Nov 3 2013, 05:24) *
Another suggestion:
Increase the maximum potency level of weapon to 15.
At level 15, the weapon would get the second elemental strike.
Although this idea seems over power, the large amount of time required to max the weapon would be greatly increase, an even more time is need to get the right element.

So, you can consider this idea is mainly for lower quality weapon (that PxP grow slower per level), but not for leg weapons.


People would do it for Legendary weapons anyway.

Ahh, I can just imagine my club finally getting Butcher 5 and Dark Strike. That would be fucking amazing.

And people have even better weapons than that. I doubt that'll happen any time soon. No matter how awesome it would be, haha.

This post has been edited by Drksrpnt: Nov 5 2013, 05:51
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post Nov 5 2013, 22:34
Post #9708
Tenboro

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QUOTE(hihohahi @ Nov 5 2013, 01:27) *

The battle screen (while battling with monsters) has to reload every turn (constant blinking..), can using Ajax make that better? just reload the things that change, not the whole page.


It's forthcoming, when I have the time and inclination.
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post Nov 5 2013, 22:55
Post #9709
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Have Orbital Friendship Cannon be available as long as you have even a single Pony figurine. Additional unique ones (so, not duplicates) increase its power up to... Whatever. I dunno how strong it is now.

So, having the current minimum number of figurines for OFC gives it its current power, and every additional one you have further increases it.

From what people have remarked when I told them my technique to beat DwD on PFUDOR using my DW set, it seems OFC is kind of underused. And this would probably make it used more.

Also, people wouldn't be pissed off by balance this way, so that's always nice.
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post Nov 5 2013, 23:38
Post #9710
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QUOTE(Tenboro @ Nov 5 2013, 20:34) *
It's forthcoming, when I have the time and inclination.
Yay! there's a reason why HV switched to cassandra
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post Nov 6 2013, 00:44
Post #9711
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QUOTE(Drksrpnt @ Nov 5 2013, 12:55) *

and every additional one you have further increases it.

So the rich can get stronger and stronger without limit (even more so than usual)?
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post Nov 6 2013, 00:58
Post #9712
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QUOTE(Maximum_Joe @ Nov 5 2013, 17:44) *

So the rich can get stronger and stronger without limit (even more so than usual)?


I think you misunderstood what I was saying.

You would need all 27 pony figurines to max out its power. Having duplicates of any specific one wouldn't increase its power.
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post Nov 6 2013, 01:39
Post #9713
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Nvm then.
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post Nov 6 2013, 02:08
Post #9714
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Can we set the first prize lottery threshold to Legendary? Having lotteries where second to fifth prize is more worth than first is just weird.
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post Nov 6 2013, 04:57
Post #9715
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QUOTE(Tenboro @ Nov 5 2013, 20:34) *

It's forthcoming, when I have the time and inclination.

Does this mean that right click, back and forward are no longer going to work in HV battles?
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post Nov 6 2013, 06:23
Post #9716
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By the way, will Dovahkin ever be improved?

For almost all situations, Godslayer is just better. Fus Ro Dah is pretty underwhelming, and you lose out on the 10% damage and 3% evade from Godslayer.

And frankly, Dovahkin is a much tougher achievement to... achieve, than Godslayer.
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post Nov 6 2013, 08:28
Post #9717
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QUOTE(Tenboro @ Nov 5 2013, 20:34) *

It's forthcoming, when I have the time and inclination.


Geart! Thank you, Tenb.
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post Nov 6 2013, 11:21
Post #9718
Tenboro

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QUOTE(Anomtai @ Nov 6 2013, 03:57) *
Does this mean that right click, back and forward are no longer going to work in HV battles?


Yes.
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post Nov 6 2013, 13:07
Post #9719
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QUOTE(Tenboro @ Nov 6 2013, 03:34) *

It's forthcoming, when I have the time and inclination.


Have you thought about using HTML5 PushState instead of Ajax? Much simpler and have more benefits, IMO.

EDIT: Ack, meant to say pjax instead. But then you'll get stuck with using jQuery so ugh (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by ChosenUno: Nov 6 2013, 13:09
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post Nov 6 2013, 17:50
Post #9720
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Is it possible to spend chaos token/credits/hath/hath perks to change the monsters' name (IMG:[invalid] style_emoticons/default/sad.gif)
Really want to change all the name
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