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[Suggestion] A few requests, Can we has... |
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Oct 29 2013, 16:01
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ Oct 29 2013, 05:09)  Given 2 sets of same quality armors and weapons, the mage will be at least twice as fast.
Totally fixed that for you (IMG:[ invalid] style_emoticons/default/wink.gif) .
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Oct 29 2013, 16:21
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(DYasha @ Oct 29 2013, 09:23)  A quickbar that works 100% of the time. Spells like Imperil seem to have a 10% failure rate, even though it is clicked while in the quickbar. Spells like Cure seem to work all the time in quickbars. Maybe it's targeted spells that don't always work. I don't know. Is there a script that fixes this long standing bug? Your mice sometimes clicks two times when you press the button. Had the same problem with my old one.
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Oct 29 2013, 16:38
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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Now we have one ability set for 3 equipment sets. But shouldn't it make more sense if different equipment sets were linked to different ability sets?
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Oct 29 2013, 17:11
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Oversoul @ Oct 29 2013, 06:38)  Now we have one ability set for 3 equipment sets. But shouldn't it make more sense if different equipment sets were linked to different ability sets?
B-but that would negate the credit sink that is ability point training (or at least a large part of it). You can already assign different ability slots for each set, I'm pretty sure that's the best we're gonna get. This post has been edited by T_Starrk: Oct 29 2013, 17:11
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Oct 29 2013, 17:47
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 29 2013, 16:11)  B-but that would negate the credit sink that is ability point training (or at least a large part of it). You can already assign different ability slots for each set, I'm pretty sure that's the best we're gonna get.
Isn't that a credit sink that can easily be bypassed since respeccing ability points is free? Well, I do have a feeling that free respeccing won't remain forever though.
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Oct 29 2013, 17:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(T_Starrk @ Oct 29 2013, 23:11)  B-but that would negate the credit sink that is ability point training (or at least a large part of it). You can already assign different ability slots for each set, I'm pretty sure that's the best we're gonna get.
It would be useful if there are more abilities in the future that make people need to spent all AP on a single fighting style. This post has been edited by Colman: Oct 29 2013, 17:50
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Oct 30 2013, 03:20
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Oversoul @ Oct 29 2013, 22:47)  Isn't that a credit sink that can easily be bypassed since respeccing ability points is free? Well, I do have a feeling that free respeccing won't remain forever though.
It won't be free for long (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Oct 30 2013, 03:43
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guruhoro
Newcomer
 Group: Recruits
Posts: 14
Joined: 7-August 13

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Would it be possible to get a setting to move the battle monster list to the left, either to the extreme left or just between the stats and the skill bar?
This would make it much easier to play on mobile devices that can't show the entire battle screen at once. I would play on my cell phone during commutes, but it's really tedious to scroll right every time I attack.
This could be done with a script, I think, but running scripts on mobile browsers seems complicated and not very cross-platform.
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Oct 30 2013, 07:38
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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QUOTE(blue penguin @ Oct 29 2013, 16:21)  Your mice sometimes clicks two times when you press the button. Had the same problem with my old one.
Really? Because it never clicks twice for.. anything else. Maybe if a spell is double clicked it should disappear from the box indicating which spell/skill is selected. That way there won't be any confusion if a spell will activate or a melee attack (and instant death) will occur.
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Oct 30 2013, 09:13
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Minor request: Do not set the remaining timer for any inactivated infusion that were used on weapon (like a 3rd elem-strike infusion, for instance) until it's activated.
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Oct 30 2013, 14:25
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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more chance to bindings from gifts.
why? - we spending for forge 1 binding + 5mats, we have bindings chance from gifts ~ 1/6 = 1 binding + 5mats from 6 gifts. but also we salvaging equipments and getting additional mats, so we dont have enough bindings for all that mats.
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Oct 30 2013, 23:07
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09

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1. Artifacts needs some tweaking.
Yes they are rare. But rewards most of the time are really lousy. 2Hath nice, ED - yes please, 1000 crystals - fine, but single H/M/S/L Elixir? It is laughable.
Either move Elixirs back where they should be (battle rooms drops) or increase quantity/artifact.
2. Stacking of same potions would be nice.
There are instances when it is possible to click 2 Potions at once (either slow connection, frequent HTTP 503, etc). But instead for example 1 Mana potion adding to another Mana potion for bumper refill as a result, one supersede another. That is not cool at all.
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Oct 30 2013, 23:32
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Tenboro

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Artifacts haven't dropped normal elixirs since forever ago.
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Oct 31 2013, 00:00
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Laboq
Group: Members
Posts: 2,601
Joined: 16-November 10

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QUOTE(DYasha @ Oct 29 2013, 11:23)  A quickbar that works 100% of the time. Spells like Imperil seem to have a 10% failure rate, even though it is clicked while in the quickbar.
Same problem here. QUOTE(Tenboro @ Oct 30 2013, 23:32)  Artifacts haven't dropped normal elixirs since forever ago.
You mean Health or Mana Elixirs? Cuz I shrined some Elixir 3 artifacts ago. I think it was the Last Elixir. (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Oct 31 2013, 08:52
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Laboq @ Oct 30 2013, 22:00)  You mean Health or Mana Elixirs? Cuz I shrined some Elixir 3 artifacts ago. I think it was the Last Elixir. (IMG:[ invalid] style_emoticons/default/ohmy.gif) Only Last drop nowaday. But I think the amount is not enough, compare to other prize. I think them are designed to decrease the value of artifact in order to control the market. So, just ignore them will be fine. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 31 2013, 09:19
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revsex
Group: Members
Posts: 896
Joined: 12-November 11

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QUOTE(VriskaSerket @ Oct 30 2013, 19:25)  more chance to bindings from gifts.
why? - we spending for forge 1 binding + 5mats, we have bindings chance from gifts ~ 1/6 = 1 binding + 5mats from 6 gifts. but also we salvaging equipments and getting additional mats, so we dont have enough bindings for all that mats.
I second this.
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Oct 31 2013, 10:41
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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0 alex 0 and stonycat win prizes in the lottery. There's a shock... I think it illustrates the dire need for a winner's cooldown in the lottery so the rest of us have at least a remote chance of winning.
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Oct 31 2013, 11:22
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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How about selling materials and materials in the bazaar sells to the highest bidder on Item Bot. Or even implement the Hath/GP Exchange concept.
Minimum prices of some items on Item Bot should be lowered.
This post has been edited by Oversoul: Oct 31 2013, 11:23
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Oct 31 2013, 14:05
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Frostbite
Group: Members
Posts: 7,107
Joined: 3-July 08

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QUOTE(Tenboro @ Oct 30 2013, 10:32)  Artifacts haven't dropped normal elixirs since forever ago.
Actually Artifacts as far as I experienced myself, only drop Last Elixirs now. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(DYasha @ Oct 30 2013, 21:41)  0 alex 0 and stonycat win prizes in the lottery. There's a shock... I think it illustrates the dire need for a winner's cooldown in the lottery so the rest of us have at least a remote chance of winning.
I think that would promote multi accounting... since the rich can always use his/her riches to transfer it. And in addition, it would defeat the purpose the GP sink. Even with your 75% chance you will still get 25% chance not winning any. (IMG:[ invalid] style_emoticons/default/mellow.gif) (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Anyway, rather than adding the winner's cooldown in the lottery, I suggest to add another Lottery for Gears and Bundles of Bindings ( like 100x Binding of Slaughters, 100x Binding of Destruction, 100x Binding of Protection for example ) This post has been edited by Frostbite: Oct 31 2013, 14:08
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