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> [Suggestion] A few requests, Can we has...

 
post Oct 29 2013, 15:09
Post #9661
ChosenUno



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QUOTE(Frostbite @ Oct 29 2013, 19:49) *

Or you can always tone down the difficulty setting (IMG:[invalid] style_emoticons/default/wink.gif)

People usually go to the highest difficulty setting and complain (IMG:[invalid] style_emoticons/default/laugh.gif)


Given 2 sets of same quality armors and weapons, the mage will be at least 2 difficulties down, with no way to improve (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 29 2013, 16:01
Post #9662
T_Starrk



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QUOTE(ChosenUno @ Oct 29 2013, 05:09) *

Given 2 sets of same quality armors and weapons, the mage will be at least twice as fast.


Totally fixed that for you (IMG:[invalid] style_emoticons/default/wink.gif) .
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post Oct 29 2013, 16:21
Post #9663
blue penguin



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QUOTE(DYasha @ Oct 29 2013, 09:23) *
A quickbar that works 100% of the time. Spells like Imperil seem to have a 10% failure rate, even though it is clicked while in the quickbar. Spells like Cure seem to work all the time in quickbars. Maybe it's targeted spells that don't always work. I don't know. Is there a script that fixes this long standing bug?
Your mice sometimes clicks two times when you press the button. Had the same problem with my old one.
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post Oct 29 2013, 16:38
Post #9664
Oversoul



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Now we have one ability set for 3 equipment sets. But shouldn't it make more sense if different equipment sets were linked to different ability sets?
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post Oct 29 2013, 17:11
Post #9665
T_Starrk



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QUOTE(Oversoul @ Oct 29 2013, 06:38) *

Now we have one ability set for 3 equipment sets. But shouldn't it make more sense if different equipment sets were linked to different ability sets?


B-but that would negate the credit sink that is ability point training (or at least a large part of it). You can already assign different ability slots for each set, I'm pretty sure that's the best we're gonna get.

This post has been edited by T_Starrk: Oct 29 2013, 17:11
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post Oct 29 2013, 17:47
Post #9666
Oversoul



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QUOTE(T_Starrk @ Oct 29 2013, 16:11) *

B-but that would negate the credit sink that is ability point training (or at least a large part of it). You can already assign different ability slots for each set, I'm pretty sure that's the best we're gonna get.



Isn't that a credit sink that can easily be bypassed since respeccing ability points is free? Well, I do have a feeling that free respeccing won't remain forever though.
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post Oct 29 2013, 17:49
Post #9667
Colman



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QUOTE(T_Starrk @ Oct 29 2013, 23:11) *

B-but that would negate the credit sink that is ability point training (or at least a large part of it). You can already assign different ability slots for each set, I'm pretty sure that's the best we're gonna get.

It would be useful if there are more abilities in the future that make people need to spent all AP on a single fighting style.

This post has been edited by Colman: Oct 29 2013, 17:50
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post Oct 30 2013, 03:20
Post #9668
ChosenUno



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QUOTE(Oversoul @ Oct 29 2013, 22:47) *

Isn't that a credit sink that can easily be bypassed since respeccing ability points is free? Well, I do have a feeling that free respeccing won't remain forever though.


It won't be free for long (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 30 2013, 03:43
Post #9669
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Would it be possible to get a setting to move the battle monster list to the left, either to the extreme left or just between the stats and the skill bar?

This would make it much easier to play on mobile devices that can't show the entire battle screen at once. I would play on my cell phone during commutes, but it's really tedious to scroll right every time I attack.

This could be done with a script, I think, but running scripts on mobile browsers seems complicated and not very cross-platform.
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post Oct 30 2013, 07:38
Post #9670
DYasha



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QUOTE(blue penguin @ Oct 29 2013, 16:21) *

Your mice sometimes clicks two times when you press the button. Had the same problem with my old one.

Really? Because it never clicks twice for.. anything else. Maybe if a spell is double clicked it should disappear from the box indicating which spell/skill is selected. That way there won't be any confusion if a spell will activate or a melee attack (and instant death) will occur.
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post Oct 30 2013, 09:13
Post #9671
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Minor request: Do not set the remaining timer for any inactivated infusion that were used on weapon (like a 3rd elem-strike infusion, for instance) until it's activated.
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post Oct 30 2013, 14:25
Post #9672
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more chance to bindings from gifts.

why? - we spending for forge 1 binding + 5mats, we have bindings chance from gifts ~ 1/6 = 1 binding + 5mats from 6 gifts. but also we salvaging equipments and getting additional mats, so we dont have enough bindings for all that mats.
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post Oct 30 2013, 23:07
Post #9673
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1. Artifacts needs some tweaking.

Yes they are rare. But rewards most of the time are really lousy. 2Hath nice, ED - yes please, 1000 crystals - fine, but single H/M/S/L Elixir? It is laughable.

Either move Elixirs back where they should be (battle rooms drops) or increase quantity/artifact.

2. Stacking of same potions would be nice.

There are instances when it is possible to click 2 Potions at once (either slow connection, frequent HTTP 503, etc). But instead for example 1 Mana potion adding to another Mana potion for bumper refill as a result, one supersede another. That is not cool at all.
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post Oct 30 2013, 23:32
Post #9674
Tenboro

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Artifacts haven't dropped normal elixirs since forever ago.
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post Oct 31 2013, 00:00
Post #9675
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QUOTE(DYasha @ Oct 29 2013, 11:23) *

A quickbar that works 100% of the time. Spells like Imperil seem to have a 10% failure rate, even though it is clicked while in the quickbar.

Same problem here.
QUOTE(Tenboro @ Oct 30 2013, 23:32) *

Artifacts haven't dropped normal elixirs since forever ago.

You mean Health or Mana Elixirs? Cuz I shrined some Elixir 3 artifacts ago. I think it was the Last Elixir. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Oct 31 2013, 08:52
Post #9676
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QUOTE(Laboq @ Oct 30 2013, 22:00) *

You mean Health or Mana Elixirs? Cuz I shrined some Elixir 3 artifacts ago. I think it was the Last Elixir. (IMG:[invalid] style_emoticons/default/ohmy.gif)


Only Last drop nowaday. But I think the amount is not enough, compare to other prize.

I think them are designed to decrease the value of artifact in order to control the market.

So, just ignore them will be fine. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 31 2013, 09:19
Post #9677
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QUOTE(VriskaSerket @ Oct 30 2013, 19:25) *

more chance to bindings from gifts.

why? - we spending for forge 1 binding + 5mats, we have bindings chance from gifts ~ 1/6 = 1 binding + 5mats from 6 gifts. but also we salvaging equipments and getting additional mats, so we dont have enough bindings for all that mats.

I second this.
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post Oct 31 2013, 10:41
Post #9678
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0 alex 0 and stonycat win prizes in the lottery. There's a shock... I think it illustrates the dire need for a winner's cooldown in the lottery so the rest of us have at least a remote chance of winning.
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post Oct 31 2013, 11:22
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How about selling materials and materials in the bazaar sells to the highest bidder on Item Bot. Or even implement the Hath/GP Exchange concept.

Minimum prices of some items on Item Bot should be lowered.

This post has been edited by Oversoul: Oct 31 2013, 11:23
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post Oct 31 2013, 14:05
Post #9680
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QUOTE(Tenboro @ Oct 30 2013, 10:32) *

Artifacts haven't dropped normal elixirs since forever ago.


Actually Artifacts as far as I experienced myself, only drop Last Elixirs now. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(DYasha @ Oct 30 2013, 21:41) *

0 alex 0 and stonycat win prizes in the lottery. There's a shock... I think it illustrates the dire need for a winner's cooldown in the lottery so the rest of us have at least a remote chance of winning.


I think that would promote multi accounting... since the rich can always use his/her riches to transfer it.

And in addition, it would defeat the purpose the GP sink.

Even with your 75% chance you will still get 25% chance not winning any. (IMG:[invalid] style_emoticons/default/mellow.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Anyway, rather than adding the winner's cooldown in the lottery, I suggest to add another Lottery for Gears

and Bundles of Bindings ( like 100x Binding of Slaughters, 100x Binding of Destruction, 100x Binding of

Protection for example )

This post has been edited by Frostbite: Oct 31 2013, 14:08
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