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[Suggestion] A few requests, Can we has... |
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Oct 23 2013, 05:01
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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It would be nice if we can attack the monster by holding down, instead of clicking mouse left click. If so, I can play HV with my PAD. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 23 2013, 06:00
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Colman @ Oct 22 2013, 19:01)  If so, I can play HV with my PAD.
The page has to load with each attack anyway. This post has been edited by Maximum_Joe: Oct 23 2013, 06:01
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Oct 23 2013, 11:53
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Maximum_Joe @ Oct 23 2013, 12:00)  The page has to load with each attack anyway.
What I mean is that I would like to attack the same monster without releasing the mouse key. For example, if I want to attack monster A until it die. I just need to point to monster A, then hold down mouse left key until it die, instead of a click for each attack. Applying the same idea to the PAD (the coding should be different though). I just need to touch the monster's tag and it will keep attacking.
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Oct 23 2013, 11:56
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Colman @ Oct 23 2013, 05:01)  It would be nice if we can attack the monster by holding down, instead of clicking mouse left click. If so, I can play HV with my PAD. (IMG:[ invalid] style_emoticons/default/smile.gif) Try lements mouse melee.
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Oct 23 2013, 23:48
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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can we get some work on bleed mechanics. Action speed and bleed just don't work together. I did an RE today w/ DW main hand axe, and left 1 guy w/ a sliver of health to bleed, and killed 3 more guys before the bleeder died.
I've always liked the works on mob's attack aspect, but with the stacking needed now, and pfudor mobs speed it doesn't work well at all. Either you outspeed them and your bleed doesn't tick much, or they outspeed you and your proc never stacks enough to actually make a difference. 5 stacks is also excessive.
Spirit stance doing x2 bleed and losing that 2x damage it if you add stacks while in unstanced mode also hurts.
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Oct 24 2013, 00:29
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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What is the advantage to Shade of Negation? Doesn't it have the same resist probability roll as Arcanist? But Arcanist has low interference.... give Negation something extra: A. 50% more resist than Arcanist, and 50% more interference than Arcanist, or B. 2x more resist than other shades, or C. counter-resist (can't think of anything else) (IMG:[ invalid] style_emoticons/default/happy.gif). Oh and when it does get it's own advantage, retroactively apply to old Negation shade armor. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 24 2013, 01:29
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erwtsnert
Group: Gold Star Club
Posts: 1,768
Joined: 19-November 11

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QUOTE(treesloth16 @ Oct 24 2013, 00:29)  What is the advantage to Shade of Negation?
There's none, arcanist is just almost always better. Shadowdancer and Fleet are almost in the same boat right now. There's just barely any, if any, difference between the max rolls of evade on SD and Fleet, but SD has the added crit chance.
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Oct 24 2013, 02:41
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Pillowgirl
Group: Gold Star Club
Posts: 5,443
Joined: 2-December 12

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I find that negation has higher PMI and ADB then most other drops.
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Oct 24 2013, 04:07
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(treesloth16 @ Oct 23 2013, 14:29)  What is the advantage to Shade of Negation? Doesn't it have the same resist probability roll as Arcanist? But Arcanist has low interference.... give Negation something extra: A. 50% more resist than Arcanist, and 50% more interference than Arcanist, or B. 2x more resist than other shades, or C. counter-resist (can't think of anything else) (IMG:[ invalid] style_emoticons/default/happy.gif). Oh and when it does get it's own advantage, retroactively apply to old Negation shade armor. (IMG:[ invalid] style_emoticons/default/tongue.gif) Nah, we should just scrap the negation suffix entirely. Arcanist can fill the role of the high resist choice. I say give shade a suffix with some type of offensive boost (something sorta like how power has slaughter). It will have low evade rolls like arcanist though.
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Oct 24 2013, 04:34
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(T_Starrk @ Oct 23 2013, 19:07)  Nah, we should just scrap the negation suffix entirely. Arcanist can fill the role of the high resist choice. I say give shade a suffix with some type of offensive boost (something sorta like how power has slaughter). It will have low evade rolls like arcanist though.
that will ruin the symmetry poor mans shade => rich man's shade negation, fleet => arcanist, shadow dancer
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Oct 24 2013, 05:24
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(T_Starrk @ Oct 24 2013, 11:07)  Arcanist can fill the role of the high resist choice.
Yeah, that would work well too.
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Oct 25 2013, 12:32
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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Be able to add FUS-RO-DAH to the Skill Bar
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Oct 25 2013, 12:48
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(treesloth16 @ Oct 25 2013, 06:32)  Be able to add FUS-RO-DAH to the Skill Bar
You already can, but only if you're using the Dovahkin title. And I believe it disappears if you change your title to anything other than that.
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Oct 25 2013, 14:23
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千石 撫子
Group: Gold Star Club
Posts: 1,883
Joined: 30-December 11

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please add a hath perk let player can change his display name only once and need 20 hath
just saying bitcoin can't easy donate for me lol
and 10b reject my request PM,so sad
This post has been edited by moriihidari: Oct 25 2013, 14:25
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Oct 26 2013, 17:01
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Malenk
Group: Gold Star Club
Posts: 1,046
Joined: 12-June 12

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i suggested this before but i didn't go into details.
i think it would be great if we could mix different kinds of armor without losing all the bonuses.
right now if you want to get the benefits you need to have all of your armor pieces of the same kind (cloth, light or heavy) and to have the related abilities slotted.
what i'm asking for is to remove the requirement of wearing 5 pieces of the same kind of armor and to add a X/5 multiplier in all the related formulas, where X is the number of pieces you are wearing at the moment.
this way you get the same bonus as now if you are going full cloth/light/heavy, but if you mix you still get partial bonuses instead of nothing, provided you have the abilities slotted.
i think that going in this direction would add some variety and make the game overall better.
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Oct 26 2013, 23:32
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m42a
Group: Members
Posts: 213
Joined: 18-August 10

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Battle log lines where monsters hit you with skills or spells are should have periods at the end. For example, CODE Dokuro Tan uses Excalibolg, and hits you for 927 crushing damage should instead be CODE Dokuro Tan uses Excalibolg, and hits you for 927 crushing damage. The period is not missing when attacks are evaded.
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Oct 27 2013, 14:10
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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Would be nice if newer players could make use of the Upgrade function in the Forge, as of now, it feels it's only made for end game gears because of the materials that newer players couldn't possibly afford. My suggestion is to make the first few upgrades a lot cheaper. Introduction new binding/rare tiers is a possibility, but problematic.
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Oct 27 2013, 16:46
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Oversoul @ Oct 27 2013, 04:10)  Would be nice if newer players could make use of the Upgrade function in the Forge, as of now, it feels it's only made for end game gears because of the materials that newer players couldn't possibly afford. My suggestion is to make the first few upgrades a lot cheaper. Introduction new binding/rare tiers is a possibility, but problematic.
The first few upgrades are already dirt cheap, even the highest quality equipment takes only one high-grade on the first few. Besides, Tenboro already made it noob friendly when he put in diminishing returns in the forge which made the first few upgrades really fucking powerful compared to the rest.
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Oct 27 2013, 17:38
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Oversoul
Group: Gold Star Club
Posts: 823
Joined: 13-August 10

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QUOTE(T_Starrk @ Oct 27 2013, 15:46)  The first few upgrades are already dirt cheap, even the highest quality equipment takes only one high-grade on the first few. Besides, Tenboro already made it noob friendly when he put in diminishing returns in the forge which made the first few upgrades really fucking powerful compared to the rest.
Cheap is a relative word, it take me at least 100k to get a single weapon attribute to 5/25, not to mention defensive gears which have rare materials involved, or offensive stats, or phase gears that are 5 times as expensive. To get every attribute of my weapon to 5/25 takes almost 2m (which is like more than half my asset). And that shouldn't be the case for upgrading items of my level. Nobody right in their mind would spend their asset just to 5/25 their mid-tier gears that will be replaced within weeks anyway. It's almost like the whole Upgrade function was designed for the few elites of HV. Besides, what you stated is certainly not noob friendly as noone is upgrading their gears just to have it salvaged afterwards (If I correctly understood what you meant). In fact, most would rather opt to sell unless you're upgrading just for the sake of leveling the Forge.
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Oct 27 2013, 19:06
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Wraithtouch
Group: Members
Posts: 316
Joined: 7-May 12

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You need bindings to do upgrades in the forge, and you need quite a high monster to see those as gifts. Naturally it happens only when you already quite high level yourself. The only option for a low level is to buy the bindings from other players, and thats quite a roundabout way to be "noob friendly".
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