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> [Suggestion] A few requests, Can we has...

 
post Oct 23 2013, 05:01
Post #9601
Colman



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It would be nice if we can attack the monster by holding down, instead of clicking mouse left click.
If so, I can play HV with my PAD. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 23 2013, 06:00
Post #9602
Maximum_Joe



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QUOTE(Colman @ Oct 22 2013, 19:01) *

If so, I can play HV with my PAD.

The page has to load with each attack anyway.

This post has been edited by Maximum_Joe: Oct 23 2013, 06:01
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post Oct 23 2013, 11:53
Post #9603
Colman



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QUOTE(Maximum_Joe @ Oct 23 2013, 12:00) *

The page has to load with each attack anyway.

What I mean is that I would like to attack the same monster without releasing the mouse key.

For example, if I want to attack monster A until it die. I just need to point to monster A, then hold down mouse left key until it die, instead of a click for each attack.
Applying the same idea to the PAD (the coding should be different though). I just need to touch the monster's tag and it will keep attacking.
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post Oct 23 2013, 11:56
Post #9604
Ichy



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QUOTE(Colman @ Oct 23 2013, 05:01) *

It would be nice if we can attack the monster by holding down, instead of clicking mouse left click.
If so, I can play HV with my PAD. (IMG:[invalid] style_emoticons/default/smile.gif)

Try lements mouse melee.
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post Oct 23 2013, 23:48
Post #9605
etothex



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can we get some work on bleed mechanics. Action speed and bleed just don't work together. I did an RE today w/ DW main hand axe, and left 1 guy w/ a sliver of health to bleed, and killed 3 more guys before the bleeder died.

I've always liked the works on mob's attack aspect, but with the stacking needed now, and pfudor mobs speed it doesn't work well at all. Either you outspeed them and your bleed doesn't tick much, or they outspeed you and your proc never stacks enough to actually make a difference. 5 stacks is also excessive.

Spirit stance doing x2 bleed and losing that 2x damage it if you add stacks while in unstanced mode also hurts.
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post Oct 24 2013, 00:29
Post #9606
treesloth



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What is the advantage to Shade of Negation? Doesn't it have the same resist probability roll as Arcanist? But Arcanist has low interference.... give Negation something extra: A. 50% more resist than Arcanist, and 50% more interference than Arcanist, or B. 2x more resist than other shades, or C. counter-resist (can't think of anything else) (IMG:[invalid] style_emoticons/default/happy.gif).

Oh and when it does get it's own advantage, retroactively apply to old Negation shade armor. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 24 2013, 01:29
Post #9607
erwtsnert



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QUOTE(treesloth16 @ Oct 24 2013, 00:29) *

What is the advantage to Shade of Negation?


There's none, arcanist is just almost always better. Shadowdancer and Fleet are almost in the same boat right now. There's just barely any, if any, difference between the max rolls of evade on SD and Fleet, but SD has the added crit chance.

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post Oct 24 2013, 02:41
Post #9608
Pillowgirl



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I find that negation has higher PMI and ADB then most other drops.
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post Oct 24 2013, 04:07
Post #9609
T_Starrk



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QUOTE(treesloth16 @ Oct 23 2013, 14:29) *

What is the advantage to Shade of Negation? Doesn't it have the same resist probability roll as Arcanist? But Arcanist has low interference.... give Negation something extra: A. 50% more resist than Arcanist, and 50% more interference than Arcanist, or B. 2x more resist than other shades, or C. counter-resist (can't think of anything else) (IMG:[invalid] style_emoticons/default/happy.gif).

Oh and when it does get it's own advantage, retroactively apply to old Negation shade armor. (IMG:[invalid] style_emoticons/default/tongue.gif)


Nah, we should just scrap the negation suffix entirely. Arcanist can fill the role of the high resist choice. I say give shade a suffix with some type of offensive boost (something sorta like how power has slaughter). It will have low evade rolls like arcanist though.
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post Oct 24 2013, 04:34
Post #9610
etothex



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QUOTE(T_Starrk @ Oct 23 2013, 19:07) *

Nah, we should just scrap the negation suffix entirely. Arcanist can fill the role of the high resist choice. I say give shade a suffix with some type of offensive boost (something sorta like how power has slaughter). It will have low evade rolls like arcanist though.

that will ruin the symmetry
poor mans shade => rich man's shade
negation, fleet => arcanist, shadow dancer
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post Oct 24 2013, 05:24
Post #9611
treesloth



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QUOTE(T_Starrk @ Oct 24 2013, 11:07) *

Arcanist can fill the role of the high resist choice.


Yeah, that would work well too.
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post Oct 25 2013, 12:32
Post #9612
treesloth



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Be able to add FUS-RO-DAH to the Skill Bar
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post Oct 25 2013, 12:48
Post #9613
Drksrpnt



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QUOTE(treesloth16 @ Oct 25 2013, 06:32) *

Be able to add FUS-RO-DAH to the Skill Bar


You already can, but only if you're using the Dovahkin title. And I believe it disappears if you change your title to anything other than that.
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post Oct 25 2013, 14:23
Post #9614
千石 撫子



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please add a hath perk let player can change his display name
only once and need 20 hath

just saying
bitcoin can't easy donate for me lol

and 10b reject my request PM,so sad

This post has been edited by moriihidari: Oct 25 2013, 14:25
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post Oct 26 2013, 17:01
Post #9615
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i suggested this before but i didn't go into details.

i think it would be great if we could mix different kinds of armor without losing all the bonuses.

right now if you want to get the benefits you need to have all of your armor pieces of the same kind (cloth, light or heavy) and to have the related abilities slotted.

what i'm asking for is to remove the requirement of wearing 5 pieces of the same kind of armor and to add a X/5 multiplier in all the related formulas, where X is the number of pieces you are wearing at the moment.

this way you get the same bonus as now if you are going full cloth/light/heavy, but if you mix you still get partial bonuses instead of nothing, provided you have the abilities slotted.

i think that going in this direction would add some variety and make the game overall better.
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post Oct 26 2013, 23:32
Post #9616
m42a



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Battle log lines where monsters hit you with skills or spells are should have periods at the end. For example,
CODE
Dokuro Tan uses Excalibolg, and hits you for 927 crushing damage

should instead be
CODE
Dokuro Tan uses Excalibolg, and hits you for 927 crushing damage.

The period is not missing when attacks are evaded.
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post Oct 27 2013, 14:10
Post #9617
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Would be nice if newer players could make use of the Upgrade function in the Forge, as of now, it feels it's only made for end game gears because of the materials that newer players couldn't possibly afford. My suggestion is to make the first few upgrades a lot cheaper. Introduction new binding/rare tiers is a possibility, but problematic.
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post Oct 27 2013, 16:46
Post #9618
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QUOTE(Oversoul @ Oct 27 2013, 04:10) *

Would be nice if newer players could make use of the Upgrade function in the Forge, as of now, it feels it's only made for end game gears because of the materials that newer players couldn't possibly afford. My suggestion is to make the first few upgrades a lot cheaper. Introduction new binding/rare tiers is a possibility, but problematic.


The first few upgrades are already dirt cheap, even the highest quality equipment takes only one high-grade on the first few. Besides, Tenboro already made it noob friendly when he put in diminishing returns in the forge which made the first few upgrades really fucking powerful compared to the rest.
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post Oct 27 2013, 17:38
Post #9619
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QUOTE(T_Starrk @ Oct 27 2013, 15:46) *

The first few upgrades are already dirt cheap, even the highest quality equipment takes only one high-grade on the first few. Besides, Tenboro already made it noob friendly when he put in diminishing returns in the forge which made the first few upgrades really fucking powerful compared to the rest.



Cheap is a relative word, it take me at least 100k to get a single weapon attribute to 5/25, not to mention defensive gears which have rare materials involved, or offensive stats, or phase gears that are 5 times as expensive. To get every attribute of my weapon to 5/25 takes almost 2m (which is like more than half my asset). And that shouldn't be the case for upgrading items of my level. Nobody right in their mind would spend their asset just to 5/25 their mid-tier gears that will be replaced within weeks anyway. It's almost like the whole Upgrade function was designed for the few elites of HV. Besides, what you stated is certainly not noob friendly as noone is upgrading their gears just to have it salvaged afterwards (If I correctly understood what you meant). In fact, most would rather opt to sell unless you're upgrading just for the sake of leveling the Forge.
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post Oct 27 2013, 19:06
Post #9620
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You need bindings to do upgrades in the forge, and you need quite a high monster to see those as gifts. Naturally it happens only when you already quite high level yourself. The only option for a low level is to buy the bindings from other players, and thats quite a roundabout way to be "noob friendly".
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