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> [Suggestion] A few requests, Can we has...

 
post Apr 26 2011, 16:04
Post #961
Ichy



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Here it comes:

+1 Stamina every time our Monster kills someone (IMG:[s7.directupload.net] http://s7.directupload.net/images/110426/cyd6iyla.gif)

This would make it worth spending Crystals worth millions on my monsters.
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post Apr 26 2011, 16:30
Post #962
Bunko



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QUOTE(Ichy @ Apr 26 2011, 17:04) *

Here it comes:
+1 Stamina every time our Monster kills someone (IMG:[s7.directupload.net] http://s7.directupload.net/images/110426/cyd6iyla.gif)
This would make it worth spending Crystals worth millions on my monsters.

Possibly the best idea since the idea of not having the HV version we have now !
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post Apr 26 2011, 16:33
Post #963
hgbdd



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The problem is everyone will make giants and leave them with low PL.

This post has been edited by cmdct: Apr 26 2011, 16:33
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post Apr 26 2011, 16:39
Post #964
Ichy



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QUOTE(cmdct @ Apr 26 2011, 16:33) *

The problem is everyone will make giants and leave them with low PL.

Then make it level based.

Kill a lvl 0 - 50 = 0,1 regen
Kill a lvl 51 - 100 = 0,3 regen
Kill a 101 -150 = 0,6 regen
and so far.
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post Apr 26 2011, 16:51
Post #965
hgbdd



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QUOTE(Ichy @ Apr 26 2011, 15:39) *

Then make it level based.

Kill a lvl 0 - 50 = 0,1 regen
Kill a lvl 51 - 100 = 0,3 regen
Kill a 101 -150 = 0,6 regen
and so far.
It's not like you get a "new kill" every day, so I don't think it's broken, but:
Holy Bell: 2 kills
"Best Killer: Hulk - 113 kills"
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post Apr 26 2011, 16:56
Post #966
Ichy



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QUOTE(cmdct @ Apr 26 2011, 16:51) *

It's not like you get a "new kill" every day, so I don't think it's broken, but:
Holy Bell: 2 kills
"Best Killer: Hulk - 113 kills"

He gets like 10 kills a day and his target audience is below lvl 50. So it would get me 1 point a day.
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post Apr 26 2011, 18:49
Post #967
hgbdd



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QUOTE(Golden Sun @ Apr 26 2011, 17:36) *

Holy bell is the second hardest to kill at my level (conquest being the first). She needs to have more piercing resistance though... dies too easily with magic missle.
This is a real problem for all magical monsters.

I suggest the element of magic missile to be "elemental", in which all 4 elements should enter in the equation of dmg.
In other words: (dmg roll)*(1 - (fire+cold+elec+wind monster's mitigations)/4)

This post has been edited by cmdct: Apr 26 2011, 18:50
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post Apr 26 2011, 19:18
Post #968
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QUOTE(Ichy @ Apr 26 2011, 09:56) *

He gets like 10 kills a day and his target audience is below lvl 50. So it would get me 1 point a day.

My giant has gotten about 30 since the patch.

My other 3 monsters together have gotten 12.

So, even if you made a level based reward system for stamina like that, I would just make an army of giants at level 51.
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post Apr 26 2011, 19:37
Post #969
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My reguest is to remove mazes from low level arenas because It's too annoying to do them every 20-30 rounds.
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post Apr 26 2011, 21:56
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4EverLost



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My lower level giant still has more kills then my higher level one. They got the most kills when level 30, now all my low level monsters are around level 30. So making an army of low level giants would get you the most kills.
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post Apr 26 2011, 21:59
Post #971
Ichy



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Not sure about this. My Liselotte killed a lot of people today.
But Hulk is still much faster...

This post has been edited by Ichy: Apr 26 2011, 21:59
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post Apr 27 2011, 01:50
Post #972
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Accidently tapped S on the maze ><

Could we get a radio button checkbox type dealio with the A/B/C/D entry?
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post Apr 27 2011, 01:56
Post #973
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QUOTE(Ballistic9 @ Apr 27 2011, 09:50) *

Accidently tapped S on the maze ><

Could we get a radio button checkbox type dealio with the A/B/C/D entry?


+1
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post Apr 27 2011, 05:28
Post #974
Ichy



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Another suggestion:

Double or even triple Stamina regen rate if Stamina is below 50.

This post has been edited by Ichy: Apr 27 2011, 05:29
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post Apr 27 2011, 05:36
Post #975
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QUOTE(Ichy @ Apr 27 2011, 00:28) *

Another suggestion:

Double or even triple Stamina regen rate if Stamina is below 50.

Maybe a "Montage" thingy to get Stamina regen faster? xD
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post Apr 27 2011, 05:39
Post #976
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Perhaps change that drain per round for 60 stamina and below from 0.01 to 0.001 or 0

If people want to grind forever, why not let them. The mazes should drain bots to 0 almost as fast anyways. Energy drinks would still be necessary to stay in the bonus zone, but if someone wanted to hover around 50-60 stamina, well, why not?

As is, with 20 regen a day trying to stay in the 'normal' zone, players can only do 2000 rounds a day (which is about 40 minutes of play time for pure grinding if you're paying attention).
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post Apr 27 2011, 06:08
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2000 rounds in 40 minutes? bah.. gimmie your internet please - 2000 rounds takes me about 5 hours on a good day
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post Apr 27 2011, 06:14
Post #978
marcho



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5 hours? ouch.

I'm assuming you can clear a round with 1 AOE spell. I can pull a round a second, perhaps faster if I'm actually trying.
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post Apr 27 2011, 07:10
Post #979
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Stamina regen should increase naturally with your level. Either that, or stick a regen multiplier on a few of the Ability trees. People who don't need it don't have to take it, while it'll be a godsend for those who do. 20 Stamina might be fine for someone who only has arenas up to Endgame and does a few IWs, but as you get higher in level, you tend to do more rounds. The bulk of my HV time is spent in IW, leveling my gear. And then there's Spelunker, which allows you to do more IWs. I put a few levels into it primarily to lower cooldown, but some people actually do more than 10 IWs a day.
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post Apr 27 2011, 07:42
Post #980
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QUOTE(Ballistic9 @ Apr 27 2011, 01:50) *

Accidently tapped S on the maze ><

Could we get a radio button checkbox type dealio with the A/B/C/D entry?


Support.

Or can we add some buttons?
I've accidently put G(Gem) for 2 times...my 40 staminas (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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