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> [Suggestion] A few requests, Can we has...

 
post Sep 26 2013, 22:20
Post #9461
Ichy



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QUOTE(ChosenUno @ Sep 26 2013, 01:16) *

So eventually we'll be able to forge our shit up to peerless levels. I like it, though highly doubt it'll be implemented (IMG:[invalid] style_emoticons/default/laugh.gif)

Theoretically but practically even Stony will run out of GP after some minor Upgrades (IMG:[invalid] style_emoticons/default/tongue.gif)

---

Or something else, just make it like Diablo 3 soon to be added paragon 2.0.
First Tier: main Stat
Second Tier: something offensive.
Third Tier: something defensive.
fourth tier: something useful like a mini mini mini increased Loot Quality Bonus.
Then it starts from Tier 1 again with highly increased GP cost.
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post Sep 26 2013, 22:23
Post #9462
Necromusume



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QUOTE(Lement @ Sep 26 2013, 04:11) *

@mechafujoshi/hino1314: buying lottery tickets for the pot makes no sense!

I didn't say I was going to buy them.
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post Sep 27 2013, 14:51
Post #9463
Lement



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mechafujoshi: So your argument relies on people not being able to do basic division when behind computer?

Ichy: Phase main stat is PMI.maybe

This post has been edited by Lement: Sep 27 2013, 14:52
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post Sep 27 2013, 18:03
Post #9464
Bunker Buster



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Ability to increase elemental explosion damage.

(quarterly "buff plz" quota fulfilled)

This post has been edited by Bunker Buster: Sep 27 2013, 18:34
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post Sep 28 2013, 00:52
Post #9465
Necromusume



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It's well-established empirically that many humans don't behave rationally when it comes to lotteries or other forms of gambling, whether they're behind a computer or not, and the purpose of running a gaming hall is to exploit that. Is it ethical to do that? Well, Tenboro said that the GP sink would be evil. State-run lotteries don't have to give away Patriot missiles or thousands of assault rifles in addition to the pot so that the buyers' mathematical expectation is at least modestly net-positive; they return 50% or less of the pot minus taxes, minus more if you want a lump sum, and they still sell millions of dollars worth of tickets regularly. I don't think the EH user base is so different that a pure lottery wouldn't attract buyers as well, and it would at least be guaranteed to operate as a wealth sink. If the "sink" consists of selling randomly-generated legendaries at auction every day, and if the buyers are really rational, then they'll only buy if the resulting increase in their income from grinding is enough to justify the expense, in which case it's not really a wealth sink overall.
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post Sep 28 2013, 05:14
Post #9466
Ichy



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QUOTE(Lement @ Sep 27 2013, 14:51) *

Ichy: Phase main stat is PMI.maybe

Has nothing to do with my suggestion where main stat ins PAB
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post Sep 28 2013, 17:34
Post #9467
Lement



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mechafujoshi: It would still be a wealth sink if they only bought tickets when it is justified, as different people have different levels of justification needed to buy tickets, and every ticket bought worsens the odds, thus worsening the previous purchases.
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post Sep 29 2013, 12:30
Post #9468
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I was wondering if it's possible to put the powerup gems directly on the user interface. I was thinking of something like this:
Attached Image
with Health Gem, Mana Gem, Spirit Gem and MYStic gem which could get a yellow stroke once obtained.
To be honest it's annoying to switch to the item menu after each round to see if I got one or not, that's why I think that having them always visible would be an improvement.

Apologies if I wasted your time because something like this was already suggested.
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post Sep 29 2013, 14:59
Post #9469
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QUOTE(Izur @ Sep 29 2013, 20:30) *

I was wondering if it's possible to put the powerup gems directly on the user interface. I was thinking of something like this:
Attached Image
with Health Gem, Mana Gem, Spirit Gem and MYStic gem which could get a yellow stroke once obtained.
To be honest it's annoying to switch to the item menu after each round to see if I got one or not, that's why I think that having them always visible would be an improvement.

Apologies if I wasted your time because something like this was already suggested.

That's what userscripts are for, you think Tenboro is gonna make it easier for us?

Just think about the new Spark of Life...
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post Sep 29 2013, 15:23
Post #9470
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How about adding some actual riddles to the riddle master, and with broader subject matter than ponies?

Or renaming him to Pony Fetishist?
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post Sep 29 2013, 16:28
Post #9471
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QUOTE(Megafauna Blitzkrieg @ Sep 29 2013, 05:23) *

How about adding some actual riddles to the riddle master

Not everyone here speaks English.
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post Sep 29 2013, 23:17
Post #9472
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- Since imperil was nerfed, it should now target 5 and not 3 (when upgraded).
- Spirit points MUST be recovered when answering the riddlemaster question right.
- Raise arena clear bonuses for the lower levels.
- Decrease cooldown for Cure.
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post Sep 30 2013, 01:40
Post #9473
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QUOTE(DYasha @ Sep 29 2013, 17:17) *

- Raise arena clear bonuses for the lower levels.

It was reduced to prevent multi-accounting smart guy.
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post Sep 30 2013, 02:03
Post #9474
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QUOTE(DYasha @ Sep 30 2013, 04:17) *

- Since imperil was nerfed, it should now target 5 and not 3 (when upgraded).
- Spirit points MUST be recovered when answering the riddlemaster question right.
- Raise arena clear bonuses for the lower levels.
- Decrease cooldown for Cure.


All of your suggestions are crap and have been shot down by tenboro before, except the first one, which is crap.
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post Sep 30 2013, 05:19
Post #9475
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QUOTE(ChosenUno @ Sep 30 2013, 02:03) *

All of your suggestions are crap and have been shot down by tenboro before, except the first one, which is crap.

You've made the list. You... and Thing2.
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post Sep 30 2013, 05:46
Post #9476
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QUOTE(DYasha @ Sep 29 2013, 23:17) *

- Decrease cooldown for Cure.

Stock a health pot or use full-cure?

Speaking of full-cure, would be nice if it had a different icon than cure for the quickbar slots.
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post Sep 30 2013, 08:04
Post #9477
Lement



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DYasha: When suggesting something in game balance, it is a good idea to provide a reason why it should be changed, preferably backed by at least some provable statements.

It makes them a lot more likely to be taken seriously than plain <insert buff to players>
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post Sep 30 2013, 11:02
Post #9478
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One thing that I think people often got it wrong when talking about game balance is that people tend to only look at the issues and a way to fix/balance these issues and not think in terms of first principle; What caused these issues? Why these issues arise? Should there be any issues in the first place?

For in stance: Imperil itself was nerfed by only a tiny amount; from -50 elem spec mit to -40 and -35 holy/dark mit to -25 while PMI/MMI still at -50% ... It's the change to how the specific mit mechanic work (i.e. you can't actively reduce it below 0) that made it seem much weaker than before, not the nerf to Imperil itself. And by this, any attempt to buff imperil so that it 'felt' as good as before are doomed to cause even more issues and unintended consequences.

TBH, the more you look deeper into Imperil, the more issues emerges...

Another great example are some of the defensive-related things in the game— most of these things are, for what it supposed to do, work just fine and some of them are in fact incredibly powerful ... Yet it's not popular with players until some changes were made to it so that it has the same quality as those of more popular things, without resolving the fundamental reasons why it's not popular in the first place. This has led to many contradictory changes, dramatic shift of purpose to various aspect, and repeated buff & nerf cycle to all things in the game.

I start out playing the game some years ago with a very clear idea of what I want my character to be and how it feel to play and it has not change since then, yet over the years, I've had to make many shift to what I do and how I play and many dramatic changes to the gear and fighting style I use just so that it can do the same thing. This kinda gets annoying at time... (IMG:[invalid] style_emoticons/default/wacko.gif)

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post Sep 30 2013, 11:11
Post #9479
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can we have dark and holy spike shield for next patch (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 30 2013, 11:52
Post #9480
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QUOTE(buktore @ Sep 30 2013, 18:02) *

TBH, the more you look deeper into Imperil, the more issues emerges...

Another great example are all the defensive-related things in the game— many of these things are, for what it supposed to do, work just fine and some of them are in fact incredibly powerful ... Yet it's not popular with players until some changes were made to it so that it has the same quality as those of more popular things, without resolving the fundamental reasons why it's not popular in the first place. This has led to many contradictory changes, dramatic shift of purpose to various aspect, and repeated buff & nerf cycle to all things in the game.



You make nice, valid points;

The reality is that when I play dark, I pay 50% more mana to do less damage than elemental. What is the advantage for dark or holy then? Spirit/Mana drain? Why not just play elemental, pay 50% of the mana cost to do more damage, and not waste time draining?

I don't think setting the imperil floor to 0 makes sense, because these mitigation numbers are really just relative to one another. It makes sense to have the imperil floor be -50, not 0, since -50 is the lowest to begin with.

And why does dark/holy imperil have to be weaker than elemental imperil?
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