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[Suggestion] A few requests, Can we has... |
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Sep 25 2013, 03:48
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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Monster immunity to status
As the resistance to physical attacks (crushing, slashing and piercing) is defined by monster class only, some monsters could be as well immune to the status from these attacks. For examaple:
Undeads, Mechanoids, Elementals and Arthropods are immune to bleed (as they do not have blood in the same sense as humanoids). Avions, Daimons, Celestials and Sprites are immune to PA (as they do not wear or have a natural armor) Beasts, Giants, Reptilians and Dragonkin are immune to stun (as they are stupid, whatever, could not think of a good on for those).
Finally Humanoids get a Crushing +50%, Slashing +50%, Piercing +50% bonus as they don artificially made armour, but get no immunities.
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Sep 25 2013, 03:57
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Pillowgirl
Group: Gold Star Club
Posts: 5,445
Joined: 2-December 12

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QUOTE(blue penguin @ Sep 25 2013, 11:48)  Monster immunity to status
As the resistance to physical attacks (crushing, slashing and piercing) is defined by monster class only, some monsters could be as well immune to the status from these attacks. For examaple:
Undeads, Mechanoids, Elementals and Arthropods are immune to bleed (as they do not have blood in the same sense as humanoids). Avions, Daimons, Celestials and Sprites are immune to PA (as they do not wear or have a natural armor) Beasts, Giants, Reptilians and Dragonkin are immune to stun (as they are stupid, whatever, could not think of a good on for those).
Finally Humanoids get a Crushing +50%, Slashing +50%, Piercing +50% bonus as they don artificially made armour, but get no immunities.
More class distinctions, more angry mages! I like it, continue. This post has been edited by Pillowgirl: Sep 25 2013, 03:57
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Sep 25 2013, 04:00
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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QUOTE(Ichy @ Sep 24 2013, 21:43)  Arena Clear Bonus or Marathons should not be the best since it piss easy to clear them. You only need a certain gear status and you can do it without fail. You dont even need to forge your gears to do so.
PFUDORFEST on the other hand will rape your ass even with with powerful forged gear. The System should encourage players to gear up just so you can go a little deeper any have better Bonuses for some rounds.
Think about melee, there are not only mage playing this game (IMG:[ invalid] style_emoticons/default/cry.gif)
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Sep 25 2013, 05:56
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(ChosenUno @ Sep 25 2013, 03:37)  Full shielding plates of protection or full agile shade of fleet (IMG:[ invalid] style_emoticons/default/tongue.gif) Too bad they don't mix. I want to dodge and then block, while mitigating and resisting everything! This post has been edited by skillchip: Sep 25 2013, 05:56
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Sep 25 2013, 08:43
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(andywong @ Sep 25 2013, 02:00)  Think about Hardcore mode (melee) , there are not only easy mode(mage) in this game (IMG:[ invalid] style_emoticons/default/cry.gif) Looks better now.
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Sep 25 2013, 13:44
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Annsomni
Group: Members
Posts: 419
Joined: 7-September 13

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Maybe someone already suggested this, but the forum search is not very userfriendly, so... Why the HV doesn't have a skill menu. It's a little problematic now, check the quick slot what skill i have, but it's just a name, so wiki, yes that is, but why i don't have that other skill, etc. etc. etc.... I don't think so it is hard to make a skill tree or something with the details and requires (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Sep 25 2013, 16:35
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Change the GP sink. As it is it sucks, and only serves to devalue gear even more than before.
I'd rather it be a buff center, where you can get temporary buffs for certain amounts of GP. Like 5% more damage, 15 minutes, 10,000 GP.
That would likely get more attention from me than gear, tbh...
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Sep 25 2013, 22:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(ChosenUno @ Sep 25 2013, 16:35)  Change the GP sink. As it is it sucks, and only serves to devalue gear even more than before.
I'd rather it be a buff center, where you can get temporary buffs for certain amounts of GP. Like 5% more damage, 15 minutes, 10,000 GP.
That would likely get more attention from me than gear, tbh...
too much work. Given how stupid we are he just needs to create a Forge Feature: Add a 0,01 to an existing stat or add a new one to your gear. You can do this over and over again but the Price will increase with every point. (IMG:[ invalid] style_emoticons/default/laugh.gif) On the other hand I think GP should not be used for gear at all. It should be used to power up your hath perks. (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by Ichy: Sep 25 2013, 22:44
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Sep 25 2013, 23:24
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Necromusume
Group: Catgirl Camarilla
Posts: 6,711
Joined: 17-May 12

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People will buy lottery tickets just for the pot, especially if it can build up to some amazing amount of GP. There isn't a need to alter the game balance by selling buffs or generating a Legendary weapon every day.
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Sep 26 2013, 01:16
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Sep 26 2013, 03:42)  too much work. Given how stupid we are he just needs to create a Forge Feature: Add a 0,01 to an existing stat or add a new one to your gear. You can do this over and over again but the Price will increase with every point. (IMG:[ invalid] style_emoticons/default/laugh.gif) On the other hand I think GP should not be used for gear at all. It should be used to power up your hath perks. (IMG:[ invalid] style_emoticons/default/duck.gif) So eventually we'll be able to forge our shit up to peerless levels. I like it, though highly doubt it'll be implemented (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 26 2013, 02:44
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(ChosenUno @ Sep 25 2013, 23:16)  So eventually we'll be able to forge our shit up to peerless levels. I like it, though highly doubt it'll be implemented (IMG:[ invalid] style_emoticons/default/laugh.gif) Though it would be nice if we could either move "points" from one stat to another cause of how things are weighted and how people value stats, or to improve stats that we feel are important (on a base value level), but it would ruin the whole goal of getting the best gear ever!
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Sep 26 2013, 03:56
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Eraldo Coil
Group: Catgirl Camarilla
Posts: 2,804
Joined: 27-February 13

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Currently, the lottery system is not very dependent on luck like it should be. There are players who can buy over 1m tickets for a single lottery, which gives them a extremely high chance of winning. Even if they don't get the grand prize, they still get a large amount of the pot. Therefore, how about some adjustments to the lottery system? 1. Make the lottery have 3 slots. 2. Only 1 slot will be the winning slot. (Contains the grand prize) 3. Each player can buy any amount of tickets BUT you can only buy tickets for 1 out of the 3 slots. 4. Total pot remains the same (consists of tickets from ALL slots) 5. Only the players who betted on the "winning slot" will have a chance for total pot rewards. The goal of GP sink will still be fulfilled and winning will be more based on "luck" instead of "wealth". Just my opinion (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 26 2013, 06:11
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@mechafujoshi/hino1314: buying lottery tickets for the pot makes no sense! on average, you get back only half of what you put in.
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Sep 26 2013, 07:07
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Eraldo Coil
Group: Catgirl Camarilla
Posts: 2,804
Joined: 27-February 13

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QUOTE(Lement @ Sep 26 2013, 12:11)  @mechafujoshi/hino1314: buying lottery tickets for the pot makes no sense! on average, you get back only half of what you put in.
True, buying tickets for the pot makes no sense. But that isn't what my suggestion is about. The main point of my suggestion is to increase the random factor. 3. Each player can buy any amount of tickets BUT you can only buy tickets for 1 out of the 3 slots.This means no matter how many tickets you buy, there is a high chance you would leave with nothing. Instead of the current lottery where you have a high chance to get back some of the pot to use for the next lottery if you buy alot of tickets.
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Sep 26 2013, 09:37
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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If you acknowledge that there is no sense in buying tickets for the pot, exactly what is the point in splitting like this other than placing clearer value on the equipment and once that has been reached funneling half of the GP towards those who don't think the equip is worth that much?
Also, you assume people wouldn't be able to pull their riches anymore by spending all the GP on winning price - but the first lottery's GP from all participants, converted into credits, isn't even an 8-digit number, and half of that was returned to the market. (I personally think they sold more GP at the GP exchange instead). Most of the later lotteries(non-eth katana of balance, really?) didn't really have anything spectacular worth spending money on as is the deal with mags in general, so those who are already rich and have the better equips will be able to pull out significantly more than 50% from putting in GP, while the foolish don't have chance to get out anything worthwhile.
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Sep 26 2013, 18:01
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elda88
Group: Gold Star Club
Posts: 15,859
Joined: 30-June 09

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Reduce the mob's anti-evade/block/parry/resist by 0.5% per token upgrade
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Sep 26 2013, 18:04
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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i still hope T will increase end of days and eternal darkness marathons clear bonus roll ( IWBTH / PFUDOR ) (IMG:[ invalid] style_emoticons/default/sad.gif) nearly 2 weeks get bunch of exq and sup junk (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Sep 26 2013, 18:04
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