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> [Suggestion] A few requests, Can we has...

 
post Sep 23 2013, 15:35
Post #9421
Bunker Buster



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QUOTE(Anomtai @ Sep 21 2013, 06:08) *

You how grindfests have double drops?

In that there's a crystal roll and an actual item roll (which could also be a crystal roll) yes.
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post Sep 23 2013, 22:09
Post #9422
skillchip



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QUOTE(Colman @ Sep 22 2013, 16:32) *

How about changing the weapon proc to more players stat related?

Currently, the efficiency and chance of weapon proc are merely properties of weapons; whereas the players character skill (or level) do not have much effect besides duration.

I suggest adding proficiency and abilities for bleeding, stunning, PA and also ether tap.
The proficiency would affect the proc chance i.e.: proc chance = proficiency/monster level * alpha, where alpha is a function of weapon type.
The ability affect the power of the procs including duration, max number of stack, bleeding rate(for bleeding), mana recover rate (for ether tap).


This one sounds fun
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post Sep 23 2013, 22:19
Post #9423
Ichy



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Lower Loot Quality Bonus from Arena Clear Bonus but increase it for normal drops. This one will increase if you go deeper.
Yes this is a Buff to GF so you actually find something. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 24 2013, 01:14
Post #9424
skillchip



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QUOTE(Ichy @ Sep 23 2013, 20:19) *

Lower Loot Quality Bonus from Arena Clear Bonus but increase it for normal drops. This one will increase if you go deeper.
Yes this is a Buff to GF so you actually find something. (IMG:[invalid] style_emoticons/default/smile.gif)


And all we get is a nerf to all quality
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post Sep 24 2013, 01:57
Post #9425
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QUOTE(Ichy @ Sep 24 2013, 03:19) *

Lower Loot Quality Bonus from Arena Clear Bonus but increase it for normal drops. This one will increase if you go deeper.
Yes this is a Buff to GF so you actually find something. (IMG:[invalid] style_emoticons/default/smile.gif)


You do know that the number of people that actually GF is miniscule, right?
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post Sep 24 2013, 02:05
Post #9426
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Allow imperil to increase past 0 and also on negative specific mitigation.

Otherwise, I don't see any *advantage* for holy/dark outside of Drain.
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post Sep 24 2013, 04:28
Post #9427
skillchip



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Make peerless have 0 burden/interference, they are supposed to have no peer!

This post has been edited by skillchip: Sep 24 2013, 04:32
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post Sep 24 2013, 06:40
Post #9428
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QUOTE(ChosenUno @ Sep 24 2013, 00:05) *

Allow imperil to increase past 0 and also on negative specific mitigation.



I support change the working mechanism of ripened soul and soul burned.

A DOT is useless for mages anyway.

Make them do a damege when hits, not by round.
Or drain mana or health.

Anyone has any interesting idea?
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post Sep 24 2013, 06:44
Post #9429
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element vulnerabilities and physical vulnerabilities for regular monsters should be damage multipliers instead of -mitigation values, since they scale terribly and are now also broken from the current system
(hence the problem of spell and non-void physical damage being balanced around going below 0 mitigation, which shouldn't be the case)

for example, what used to be "-75% crushing" should be "takes 1.75x damage from crushing" and "-50% holy" should be "takes 1.5x damage from holy", "-25% cold" should be "takes 1.25x damage from cold" etc etc. resistance values can be raised to 0.

that way resistance balancing works as intended (proficiency should have a more dramatic effect on damage increases vs. resistant targets but doesn't do much against vulnerable targets), as well as smoother scaling for damage improvement formerly from specific mitigation going into the negatives by basically making damage more important for some encounters that involve vulnerabilities, namely schoolgirl encounters.

basically, i'd like:
-proficiencies balanced around not slowing the fuck down by being mitigated when fighting stronger monsters
-plain damage be more effective against vulnerable monsters (as was originally intended) via an inherent "vulnerability" mechanic instead of from numeric negative resistance, which itself is a pretty strange concept and the reason why Imperil was too good
-casting imperil not necessary all the time, as was intended by this change but managed to break other mechanics doing so

PLs will have to be rebalanced, but tenboro doesn't really have a problem with handling that :>

This post has been edited by Bunker Buster: Sep 24 2013, 07:08
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post Sep 24 2013, 07:49
Post #9430
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QUOTE(skillchip @ Sep 24 2013, 01:14) *

And all we get is a nerf to all quality

fine with me.
You should not be forced to do that god awful boring Marathons if you want to have a slight chance to get something good. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 24 2013, 10:09
Post #9431
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QUOTE(Ichy @ Sep 24 2013, 13:49) *

fine with me.
You should not be forced to do that god awful boring Marathons if you want to have a slight chance to get something good. (IMG:[invalid] style_emoticons/default/dry.gif)

It depends on how you define "good". For me, Exq+ quality with major stat max is good enough for me. I think your only targets are Legendary, or peerless gears.
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post Sep 24 2013, 11:37
Post #9432
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QUOTE(Colman @ Sep 24 2013, 10:09) *

It depends on how you define "good". For me, Exq+ quality with major stat max is good enough for me. I think your only targets are Legendary, or peerless gears.

Good = upgrade.
Can't have this outside of TTT Clear Bonus. Or Marathon clear Bonus which I don't do because it is zero fun.
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post Sep 24 2013, 11:53
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Prepare a truck of hath/credits to get an upgrade, that's how it works now.
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post Sep 24 2013, 12:46
Post #9434
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QUOTE(Ichy @ Sep 24 2013, 02:37) *

Good = upgrade.
Can't have this outside of TTT Clear Bonus. Or Marathon clear Bonus which I don't do because it is zero fun.


I'd rather that at least two of the marathons be reworked into something different and interesting, so that they're not just dull wave after wave of schoolgirls. As they are now, the only thing they challenge is the player's patience. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 24 2013, 14:29
Post #9435
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QUOTE(n125 @ Sep 24 2013, 17:46) *

I'd rather that at least two of the marathons be reworked into something different and interesting, so that they're not just dull wave after wave of schoolgirls. As they are now, the only thing they challenge is the player's patience. (IMG:[invalid] style_emoticons/default/dry.gif)

we need some clear bonus boost for PFUDOR marathons (IMG:[invalid] style_emoticons/default/dry.gif)

i got alot of superior clear bonus from marathons in last week (IMG:[invalid] style_emoticons/default/cry.gif)

the good thing now only drop from DwD and TTT , the rest arenas give junk drop (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by nobody_xxx: Sep 24 2013, 14:30
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post Sep 24 2013, 16:25
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(IMG:[upload.wikimedia.org] http://upload.wikimedia.org/wikipedia/commons/thumb/5/53/Simple_inverse_relationship_chart.svg/200px-Simple_inverse_relationship_chart.svg.png)


Where X = Expectation, Y = Chance of getting it
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post Sep 24 2013, 19:02
Post #9437
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QUOTE(buktore @ Sep 24 2013, 21:25) *

linear equation? really?
I thought it was y=1/x (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 24 2013, 20:30
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post Sep 24 2013, 23:43
Post #9439
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QUOTE(nobody_xxx @ Sep 24 2013, 14:29) *

we need some clear bonus boost for PFUDOR marathons (IMG:[invalid] style_emoticons/default/dry.gif)

i got alot of superior clear bonus from marathons in last week (IMG:[invalid] style_emoticons/default/cry.gif)

the good thing now only drop from DwD and TTT , the rest arenas give junk drop (IMG:[invalid] style_emoticons/default/cry.gif)

Arena Clear Bonus or Marathons should not be the best since it piss easy to clear them. You only need a certain gear status and you can do it without fail. You dont even need to forge your gears to do so.

PFUDORFEST on the other hand will rape your ass even with with powerful forged gear. The System should encourage players to gear up just so you can go a little deeper any have better Bonuses for some rounds.
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post Sep 25 2013, 00:37
Post #9440
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QUOTE(Ichy @ Sep 25 2013, 04:43) *

Arena Clear Bonus or Marathons should not be the best since it piss easy to clear them. You only need a certain gear status and you can do it without fail. You dont even need to forge your gears to do so.

PFUDORFEST on the other hand will rape your ass even with with powerful forged gear. The System should encourage players to gear up just so you can go a little deeper any have better Bonuses for some rounds.


Have you tried PFUDOR DwD? (IMG:[invalid] style_emoticons/default/laugh.gif)
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