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[Suggestion] A few requests, Can we has... |
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Sep 23 2013, 15:35
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Anomtai @ Sep 21 2013, 06:08)  You how grindfests have double drops?
In that there's a crystal roll and an actual item roll (which could also be a crystal roll) yes.
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Sep 23 2013, 22:09
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Colman @ Sep 22 2013, 16:32)  How about changing the weapon proc to more players stat related?
Currently, the efficiency and chance of weapon proc are merely properties of weapons; whereas the players character skill (or level) do not have much effect besides duration.
I suggest adding proficiency and abilities for bleeding, stunning, PA and also ether tap. The proficiency would affect the proc chance i.e.: proc chance = proficiency/monster level * alpha, where alpha is a function of weapon type. The ability affect the power of the procs including duration, max number of stack, bleeding rate(for bleeding), mana recover rate (for ether tap).
This one sounds fun
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Sep 23 2013, 22:19
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Lower Loot Quality Bonus from Arena Clear Bonus but increase it for normal drops. This one will increase if you go deeper. Yes this is a Buff to GF so you actually find something. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 24 2013, 01:14
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Ichy @ Sep 23 2013, 20:19)  Lower Loot Quality Bonus from Arena Clear Bonus but increase it for normal drops. This one will increase if you go deeper. Yes this is a Buff to GF so you actually find something. (IMG:[ invalid] style_emoticons/default/smile.gif) And all we get is a nerf to all quality
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Sep 24 2013, 01:57
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Sep 24 2013, 03:19)  Lower Loot Quality Bonus from Arena Clear Bonus but increase it for normal drops. This one will increase if you go deeper. Yes this is a Buff to GF so you actually find something. (IMG:[ invalid] style_emoticons/default/smile.gif) You do know that the number of people that actually GF is miniscule, right?
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Sep 24 2013, 02:05
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Allow imperil to increase past 0 and also on negative specific mitigation.
Otherwise, I don't see any *advantage* for holy/dark outside of Drain.
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Sep 24 2013, 04:28
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Make peerless have 0 burden/interference, they are supposed to have no peer!
This post has been edited by skillchip: Sep 24 2013, 04:32
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Sep 24 2013, 06:40
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(ChosenUno @ Sep 24 2013, 00:05)  Allow imperil to increase past 0 and also on negative specific mitigation.
I support change the working mechanism of ripened soul and soul burned. A DOT is useless for mages anyway. Make them do a damege when hits, not by round. Or drain mana or health. Anyone has any interesting idea?
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Sep 24 2013, 06:44
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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element vulnerabilities and physical vulnerabilities for regular monsters should be damage multipliers instead of -mitigation values, since they scale terribly and are now also broken from the current system (hence the problem of spell and non-void physical damage being balanced around going below 0 mitigation, which shouldn't be the case)
for example, what used to be "-75% crushing" should be "takes 1.75x damage from crushing" and "-50% holy" should be "takes 1.5x damage from holy", "-25% cold" should be "takes 1.25x damage from cold" etc etc. resistance values can be raised to 0.
that way resistance balancing works as intended (proficiency should have a more dramatic effect on damage increases vs. resistant targets but doesn't do much against vulnerable targets), as well as smoother scaling for damage improvement formerly from specific mitigation going into the negatives by basically making damage more important for some encounters that involve vulnerabilities, namely schoolgirl encounters.
basically, i'd like: -proficiencies balanced around not slowing the fuck down by being mitigated when fighting stronger monsters -plain damage be more effective against vulnerable monsters (as was originally intended) via an inherent "vulnerability" mechanic instead of from numeric negative resistance, which itself is a pretty strange concept and the reason why Imperil was too good -casting imperil not necessary all the time, as was intended by this change but managed to break other mechanics doing so
PLs will have to be rebalanced, but tenboro doesn't really have a problem with handling that :>
This post has been edited by Bunker Buster: Sep 24 2013, 07:08
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Sep 24 2013, 07:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(skillchip @ Sep 24 2013, 01:14)  And all we get is a nerf to all quality
fine with me. You should not be forced to do that god awful boring Marathons if you want to have a slight chance to get something good. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 24 2013, 10:09
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Ichy @ Sep 24 2013, 13:49)  fine with me. You should not be forced to do that god awful boring Marathons if you want to have a slight chance to get something good. (IMG:[ invalid] style_emoticons/default/dry.gif) It depends on how you define "good". For me, Exq+ quality with major stat max is good enough for me. I think your only targets are Legendary, or peerless gears.
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Sep 24 2013, 11:37
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Colman @ Sep 24 2013, 10:09)  It depends on how you define "good". For me, Exq+ quality with major stat max is good enough for me. I think your only targets are Legendary, or peerless gears.
Good = upgrade. Can't have this outside of TTT Clear Bonus. Or Marathon clear Bonus which I don't do because it is zero fun.
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Sep 24 2013, 11:53
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Prepare a truck of hath/credits to get an upgrade, that's how it works now.
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Sep 24 2013, 12:46
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Ichy @ Sep 24 2013, 02:37)  Good = upgrade. Can't have this outside of TTT Clear Bonus. Or Marathon clear Bonus which I don't do because it is zero fun.
I'd rather that at least two of the marathons be reworked into something different and interesting, so that they're not just dull wave after wave of schoolgirls. As they are now, the only thing they challenge is the player's patience. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 24 2013, 14:29
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(n125 @ Sep 24 2013, 17:46)  I'd rather that at least two of the marathons be reworked into something different and interesting, so that they're not just dull wave after wave of schoolgirls. As they are now, the only thing they challenge is the player's patience. (IMG:[ invalid] style_emoticons/default/dry.gif) we need some clear bonus boost for PFUDOR marathons (IMG:[ invalid] style_emoticons/default/dry.gif) i got alot of superior clear bonus from marathons in last week (IMG:[ invalid] style_emoticons/default/cry.gif) the good thing now only drop from DwD and TTT , the rest arenas give junk drop (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Sep 24 2013, 14:30
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Sep 24 2013, 16:25
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Sep 24 2013, 20:30
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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Spirit points need to be restored by answering the riddlemaster question.
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Sep 24 2013, 23:43
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(nobody_xxx @ Sep 24 2013, 14:29)  we need some clear bonus boost for PFUDOR marathons (IMG:[ invalid] style_emoticons/default/dry.gif) i got alot of superior clear bonus from marathons in last week (IMG:[ invalid] style_emoticons/default/cry.gif) the good thing now only drop from DwD and TTT , the rest arenas give junk drop (IMG:[ invalid] style_emoticons/default/cry.gif) Arena Clear Bonus or Marathons should not be the best since it piss easy to clear them. You only need a certain gear status and you can do it without fail. You dont even need to forge your gears to do so. PFUDORFEST on the other hand will rape your ass even with with powerful forged gear. The System should encourage players to gear up just so you can go a little deeper any have better Bonuses for some rounds.
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Sep 25 2013, 00:37
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Sep 25 2013, 04:43)  Arena Clear Bonus or Marathons should not be the best since it piss easy to clear them. You only need a certain gear status and you can do it without fail. You dont even need to forge your gears to do so.
PFUDORFEST on the other hand will rape your ass even with with powerful forged gear. The System should encourage players to gear up just so you can go a little deeper any have better Bonuses for some rounds.
Have you tried PFUDOR DwD? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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