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> [Suggestion] A few requests, Can we has...

 
post Sep 18 2013, 20:16
Post #9401
Pickled_Cow



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I'm 9 sapling away from doing this thing where I shrine 50 saplings all at once. I am currently going to do all 2-handed weapons, but I would like it if there was a random option.
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post Sep 18 2013, 20:40
Post #9402
Pillowgirl



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QUOTE(Anomtai @ Sep 19 2013, 04:16) *

I'm 9 sapling away from doing this thing where I shrine 50 saplings all at once. I am currently going to do all 2-handed weapons, but I would like it if there was a random option.

I already did that, i got 2 exq...
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post Sep 19 2013, 04:00
Post #9403
VriskaSerket



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Suggestion: potencies shop for equipments?
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post Sep 19 2013, 04:45
Post #9404
elda88



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QUOTE(VriskaSerket @ Sep 19 2013, 10:00) *

Suggestion: potencies shop for equipments?

I'm interpreting this as some sort of IW shop in the Bazaar where players could max. their equipment almost instantaneously for a hefty fee and the leveling up is done by HV system instead of players.
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post Sep 19 2013, 04:50
Post #9405
VriskaSerket



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QUOTE(hujan86 @ Sep 19 2013, 02:45) *

I'm interpreting this as some sort of IW shop in the Bazaar where players could max. their equipment almost instantaneously for a hefty fee and the leveling up is done by HV system instead of players.

yep, but not only that.
+for some(?) price i can choose which potencies i want.

upd: or same with another way: new items like potencies elixirs for shrine or some kind of potencies items for forge.
upd2: even ponies are ok for that.)

This post has been edited by VriskaSerket: Sep 19 2013, 04:55
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post Sep 19 2013, 04:56
Post #9406
elda88



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QUOTE(VriskaSerket @ Sep 19 2013, 10:50) *

yep, but not only that.
+for some(?) price i can choose which potencies i want.

upd: or same with another way: new items like potencies elixirs for shrine or some kind of potencies items for forge.

Sounds good!
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post Sep 19 2013, 05:15
Post #9407
Nightwishman



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This might just be a stupid idea (and I don't even play anyway) but what if there was a second "exquisite" auction in addition to the current auction. With the restriction that you could only bid on one item per set.)

Would that help to increase the number of exquisites available to lower level/power players, since the richer players would focus on the top auction?

It could also just be even an Superior level auction featuring "better" gear, such as etherals weapons and armor with "better" suffixes. GP cost would be lower per ticket - and it might even set to be locked to a specific level cap.

Sorry for bad english - drugged up on rx.
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post Sep 19 2013, 15:59
Post #9408
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As a holy/dark mage, I find it funny that even though we get to imperil less often, we expend more energy in doing so.

I suggest there should be changes to the imperil mechanic that favors choosing targets instead of mass-spam.

How about instead of giving 3 imperils of 40/40/40 and 30/30/30/, it's changed so that it becomes, say, 60/30/30 and say 50/25/25, with 60 or 50 on the targeted mob and 30 or 25 on the splash mobs.
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post Sep 19 2013, 16:30
Post #9409
Ichy



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QUOTE(ChosenUno @ Sep 19 2013, 15:59) *

As a holy/dark mage, I find it funny that even though we get to imperil less often, we expend more energy in doing so.

I suggest there should be changes to the imperil mechanic that favors choosing targets instead of mass-spam.

How about instead of giving 3 imperils of 40/40/40 and 30/30/30/, it's changed so that it becomes, say, 60/30/30 and say 50/25/25, with 60 or 50 on the targeted mob and 30 or 25 on the splash mobs.

Honestly?

You should just get a 'All' Slot for 1 Magic.
Whatever Spell you place here will always target all mobs. Since you only have one slot you have to choose between Imperil, some of your low tier Attack Spells or anything else.

With this the tedious task called maging will be a little less tedious and I may allow snowflake to give me a Peerless Hallowed Katalox of destruction.

This post has been edited by Ichy: Sep 19 2013, 16:32
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post Sep 19 2013, 17:29
Post #9410
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QUOTE(Ichy @ Sep 19 2013, 21:30) *

You should just get a 'All' Slot for 1 Magic.


This ain't FF7. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 19 2013, 17:41
Post #9411
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QUOTE(buktore @ Sep 19 2013, 22:29) *

This ain't FF7. (IMG:[invalid] style_emoticons/default/tongue.gif)

it will become FFverse someday (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 19 2013, 18:15
Post #9412
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we already have a lot of FF things one more won't hurt (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 19 2013, 18:34
Post #9413
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QUOTE(Ichy @ Sep 19 2013, 23:15) *

we already have a lot of FF things one more won't hurt (IMG:[invalid] style_emoticons/default/tongue.gif)

we need some " gambit " system for HV like FFXII (IMG:[invalid] style_emoticons/default/wub.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 20 2013, 05:46
Post #9414
skillchip



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QUOTE(ChosenUno @ Sep 19 2013, 13:59) *

As a holy/dark mage, I find it funny that even though we get to imperil less often, we expend more energy in doing so.

I suggest there should be changes to the imperil mechanic that favors choosing targets instead of mass-spam.

How about instead of giving 3 imperils of 40/40/40 and 30/30/30/, it's changed so that it becomes, say, 60/30/30 and say 50/25/25, with 60 or 50 on the targeted mob and 30 or 25 on the splash mobs.


Wont work great since its floored at 0
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post Sep 21 2013, 06:08
Post #9415
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You how grindfests have double drops?

Hourlies should have quad drops.
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post Sep 21 2013, 14:03
Post #9416
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Give 1H a separate skill: Captain America style: Fling your shield, which has the possibility to kill, damage, and/or stun ALL enemies. You lose your shield for the round, so no shield bash skill until you get it back next round.

Make an optional centralized shop for those who just want to sell one piece, w/o having to open a whole new WTS page. Just post your equip link, & asking price. Once it's sold, the system automatically deletes the entry.
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post Sep 22 2013, 02:55
Post #9417
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QUOTE(treesloth16 @ Sep 21 2013, 14:03) *

Make an optional centralized shop for those who just want to sell one piece, w/o having to open a whole new WTS page. Just post your equip link, & asking price. Once it's sold, the system automatically deletes the entry.


An auction page would be nice too.
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post Sep 22 2013, 05:24
Post #9418
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Quests.

Clearing each Ring of Blood has a chance to drop a tradable token specific to that RoB. After gaining one of each, you spend them to enter a special arena with a brand new enemy to face.

If you beat him on PFUBAR, you get a special title and item. When the item is applied to a piece of gear, it raises one of its base stats at random by a certain percentage, with a chance to fail. The failure chance increases with each application. Each stat can only be raised once. If it fails, every stat resets to its original value. Once applied, the item cannot be moogled.

As for the enemy, how about: The Pink Fluffy Unicorn and his Seven Rainbow Bands.
Fluffy himself cannot be stunned or silenced. He has low offense but extremely high defense thanks to the seven bands. Red is immune to fire, Orange is immune to holy, Indigo dark... Violet is impervious to physical and deals void damage but all his other resists are negative. Destroying one of the bands removes that specific resist from Fluffy, but raises all of his offensive stats. After a certain number of turns, Fluffy can revive all of the bands, resetting his offenses and defenses.

One can dream. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Sep 22 2013, 18:32
Post #9419
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How about changing the weapon proc to more players stat related?

Currently, the efficiency and chance of weapon proc are merely properties of weapons; whereas the players character skill (or level) do not have much effect besides duration.

I suggest adding proficiency and abilities for bleeding, stunning, PA and also ether tap.
The proficiency would affect the proc chance i.e.: proc chance = proficiency/monster level * alpha, where alpha is a function of weapon type.
The ability affect the power of the procs including duration, max number of stack, bleeding rate(for bleeding), mana recover rate (for ether tap).
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post Sep 22 2013, 21:34
Post #9420
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Make Channeling badass again. It used to be badass when using an offensive spell with Channeling, doing massive damage. Now, with the Resist rolls, it's almost a waste using Channeling on an offensive spell. You're better off using it to lengthen a status effect (ie haste).

Channeling should negate Resist rolls (or maybe negate 1 or 2 rolls). Otherwise, it's never a good idea to waste it on an attack spell (unless it's RE).
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