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[Suggestion] A few requests, Can we has... |
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Sep 14 2013, 20:40
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Cashino @ Sep 15 2013, 02:38)  I thought nerfing heavy was the point?
i got alot of nerf since 0.73 in my heavy set (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by nobody_xxx: Sep 14 2013, 20:41
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Sep 16 2013, 02:44
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Necromusume
Group: Catgirl Camarilla
Posts: 6,749
Joined: 17-May 12

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Now that there's a system in place for distributing them... drop some "unique" items into the lottery from time to time, like a Legendary Grot-Stained Ethereal Shortsword of Router Bugs, Firmware Bugs and Router Firmware Bugs
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Sep 16 2013, 03:00
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(T_Starrk @ Sep 14 2013, 10:58)  This would basically be a huge buff for heavy. So no, I wouldn't want this to happen (IMG:[ invalid] style_emoticons/default/tongue.gif) . (IMG:[ invalid] style_emoticons/default/huh.gif) Why would you care about heavy, since you don't use it? If anything I would hope heavy and shade gets buffed, because mage is becoming too popular, forcing me to pay higher prices for mage gears and forging mats. If it wasn't for my poor ping, I would have switched already.
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Sep 16 2013, 05:51
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(treesloth16 @ Sep 15 2013, 17:00)  (IMG:[ invalid] style_emoticons/default/huh.gif) Why would you care about heavy, since you don't use it? Mainly because I'm of the opinion that heavy has enough advantages over light already. His suggestion would take away a large part of what is supposed to be a penalty for using heavy, high burden and high interference. Also... Heavy Proficiency: 367 < who says I don't use heavy? Heavy is awesome (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 16 2013, 06:12
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(T_Starrk @ Sep 15 2013, 23:51)  Mainly because I'm of the opinion that heavy has enough advantages over light already. His suggestion would take away a large part of what is supposed to be a penalty for using heavy, high burden and high interference. Also... Heavy Proficiency: 367 < who says I don't use heavy? Heavy is awesome (IMG:[ invalid] style_emoticons/default/smile.gif) Never used Heavy and PROUD. No but seriously I just don't want to spend a fuckton on Power armor, that's all.
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Sep 16 2013, 06:45
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13

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QUOTE(T_Starrk @ Sep 16 2013, 12:51)  Heavy Proficiency: 367 < who says I don't use heavy? Heavy is awesome (IMG:[ invalid] style_emoticons/default/smile.gif) well truthfully, I'm still waiting for my Leg Shade Leggings of Shadowdancer to drop..... (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Drksrpnt @ Sep 16 2013, 13:12)  Never used Heavy and PROUD. No but seriously I just don't want to spend a fuckton on Power armor, that's all.
Power is actually cheap now. Mag power used to go up to 1M, now Legs are ~1M.
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Sep 16 2013, 09:45
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(treesloth16 @ Sep 16 2013, 00:45)  Power is actually cheap now. Mag power used to go up to 1M, now Legs are ~1M.
Ah... Well, I still don't have that kind of money, yet. And shade has been treating me well for the past few hundred levels, so... no need to change that for now.
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Sep 16 2013, 11:47
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freakerup
Group: Members
Posts: 367
Joined: 2-November 11

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QUOTE(Anomtai @ Aug 31 2013, 13:49)  If you are going to do this, make sure you also keep "You Win" for when a PONIES riddle is next.
Yeah, that would really suck when the automated routine goes right to that and you are doing something else time out and lose stamina. I know they are not to be used, but why would you need it if you are paying attention smacking on the keyboard or mouse buttons.
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Sep 16 2013, 15:41
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freakerup
Group: Members
Posts: 367
Joined: 2-November 11

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QUOTE(freakerup @ Aug 29 2013, 14:56)  Item Bot needs fixing. Can lock in paying 100 for a 100c item by over bidding by mistake at 10000c. Due that nothing between the highest bid and the current accept can be bid.
It should accept bids between your max and then show that you have been out bid and add +1 or what ever.
You guys have seen EBay before haven't you?
Justice for all.This post has been edited by freakerup: Sep 16 2013, 15:51
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Sep 16 2013, 17:07
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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Press escape to flee the current battle.
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Sep 16 2013, 17:28
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(qw3rty67 @ Sep 16 2013, 07:07)  Press escape to flee the current battle.
Might hit it by accident seeing as it's fairly close to the "1" on some keyboards.
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Sep 16 2013, 19:08
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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I agree on accidentally - one button press shouldn't guarantee defeat.
At least when set on quickbar, you need to move mouse above it or use Alt key.
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Sep 17 2013, 12:26
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zanky
Group: Members
Posts: 918
Joined: 8-March 13

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QUOTE - Stunned targets can no longer parry. it's good. it become more realistic but something still missing on bleeding. i just think if i'm bleed a l lot, it'll hinder my movement and i become slower. so why not adding slow effect on bleed?
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Sep 17 2013, 15:25
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Dark Soriel
Newcomer
 Group: Members
Posts: 30
Joined: 4-April 09

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I'm currently getting bored with the Hentai Verse and it made me think. What about a small text dungeon we can explore with rendom encounters and treasures.
No need to make it complicated, just make a basic dungeon with floors that can be completed (with a floor being unlocked at each 5 levels gained and when the precedent floor is completed). No need for a graphics heavy map (the maps could be in the gallery as a free download, if one would like to have maps to guide himself trought the floors) since each time we would move, we would have 2 out of four options: left, right, up and down.
There could also be an option to go with the monsters created by the user.
Now, how I see this looking:
It would be the exact same as when we decide to fight some monsters, but with left, right, up and down options instead of monsters, clicking them would make you navigate the dungeon floor using the text zone where we can see how much damage we deal or receive.
That way, no need to add any big images.
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Sep 17 2013, 15:32
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Pillowgirl
Group: Gold Star Club
Posts: 5,454
Joined: 2-December 12

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QUOTE(Dark Soriel @ Sep 17 2013, 23:25)  I'm currently getting bored with the Hentai Verse and it made me think. What about a small text dungeon we can explore with rendom encounters and treasures.
No need to make it complicated, just make a basic dungeon with floors that can be completed (with a floor being unlocked at each 5 levels gained and when the precedent floor is completed). No need for a graphics heavy map (the maps could be in the gallery as a free download, if one would like to have maps to guide himself trought the floors) since each time we would move, we would have 2 out of four options: left, right, up and down.
There could also be an option to go with the monsters created by the user.
Now, how I see this looking:
It would be the exact same as when we decide to fight some monsters, but with left, right, up and down options instead of monsters, clicking them would make you navigate the dungeon floor using the text zone where we can see how much damage we deal or receive.
That way, no need to add any big images.
You want us to build a roguelike and detract time from developing HV and the galleries because you're bored? Yes, i like your arrogance.
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Sep 17 2013, 16:04
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Serious Request... I'll just cut all the crap this time and make it short: +1-5% OC if your attack got parried. ------ QUOTE(zanky @ Sep 17 2013, 17:26)  it (HV) become more realistic
I lol'd This post has been edited by buktore: Sep 18 2013, 03:10
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Sep 18 2013, 02:58
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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What about dropping some stats or completely removing PABs on daggers and giving them a chance to build extra overcharge on each successful strike, could be handy for dual wielders especially if higher level daggers gave enough bonus overcharge to keep spirit stance active almost indefinitely.
Does anyone actually use daggers at the moment?
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