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> [Suggestion] A few requests, Can we has...

 
post Sep 14 2013, 20:38
Post #9381
Cashino



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QUOTE(nobody_xxx @ Sep 14 2013, 19:13) *

please give heavy some burden & interference reducing tenB (IMG:[invalid] style_emoticons/default/sad.gif)

either prof or new ability (IMG:[invalid] style_emoticons/default/cry.gif)

i cannot afford to feather everything (IMG:[invalid] style_emoticons/default/sleep.gif)


I thought nerfing heavy was the point?
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post Sep 14 2013, 20:40
Post #9382
nobody_xxx



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QUOTE(Cashino @ Sep 15 2013, 02:38) *

I thought nerfing heavy was the point?

i got alot of nerf since 0.73 in my heavy set (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by nobody_xxx: Sep 14 2013, 20:41
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post Sep 14 2013, 21:44
Post #9383
T_Starrk



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QUOTE(nobody_xxx @ Sep 14 2013, 10:40) *

i got alot of nerf since 0.73 in my heavy set (IMG:[invalid] style_emoticons/default/cry.gif)


b-but... heavy got the crit damage buff on this patch (IMG:[invalid] style_emoticons/default/wink.gif) . Too bad you already have your legendary set though (IMG:[invalid] style_emoticons/default/laugh.gif) .
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post Sep 14 2013, 22:40
Post #9384
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QUOTE(T_Starrk @ Sep 14 2013, 08:44) *

b-but... heavy got the crit damage buff on this patch (IMG:[invalid] style_emoticons/default/wink.gif) . Too bad you already have your legendary set though (IMG:[invalid] style_emoticons/default/laugh.gif) .


Then you need to look for better legendary with new patch comes out.

Then there'll be new patch with better gears.. a peerless one.. it's unlimited circle of time waster (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 16 2013, 02:44
Post #9385
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Now that there's a system in place for distributing them... drop some "unique" items into the lottery from time to time, like a Legendary Grot-Stained Ethereal Shortsword of Router Bugs, Firmware Bugs and Router Firmware Bugs
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post Sep 16 2013, 03:00
Post #9386
treesloth



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QUOTE(T_Starrk @ Sep 14 2013, 10:58) *

This would basically be a huge buff for heavy. So no, I wouldn't want this to happen (IMG:[invalid] style_emoticons/default/tongue.gif) .



(IMG:[invalid] style_emoticons/default/huh.gif) Why would you care about heavy, since you don't use it?

If anything I would hope heavy and shade gets buffed, because mage is becoming too popular, forcing me to pay higher prices for mage gears and forging mats. If it wasn't for my poor ping, I would have switched already.
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post Sep 16 2013, 05:51
Post #9387
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QUOTE(treesloth16 @ Sep 15 2013, 17:00) *

(IMG:[invalid] style_emoticons/default/huh.gif) Why would you care about heavy, since you don't use it?


Mainly because I'm of the opinion that heavy has enough advantages over light already. His suggestion would take away a large part of what is supposed to be a penalty for using heavy, high burden and high interference.

Also...

Heavy Proficiency: 367 < who says I don't use heavy? Heavy is awesome (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 16 2013, 06:12
Post #9388
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QUOTE(T_Starrk @ Sep 15 2013, 23:51) *

Mainly because I'm of the opinion that heavy has enough advantages over light already. His suggestion would take away a large part of what is supposed to be a penalty for using heavy, high burden and high interference.

Also...

Heavy Proficiency: 367 < who says I don't use heavy? Heavy is awesome (IMG:[invalid] style_emoticons/default/smile.gif)


Never used Heavy and PROUD.
No but seriously I just don't want to spend a fuckton on Power armor, that's all.
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post Sep 16 2013, 06:45
Post #9389
treesloth



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QUOTE(T_Starrk @ Sep 16 2013, 12:51) *

Heavy Proficiency: 367 < who says I don't use heavy? Heavy is awesome (IMG:[invalid] style_emoticons/default/smile.gif)


well truthfully, I'm still waiting for my Leg Shade Leggings of Shadowdancer to drop..... (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Drksrpnt @ Sep 16 2013, 13:12) *

Never used Heavy and PROUD.
No but seriously I just don't want to spend a fuckton on Power armor, that's all.


Power is actually cheap now. Mag power used to go up to 1M, now Legs are ~1M.
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post Sep 16 2013, 09:45
Post #9390
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QUOTE(treesloth16 @ Sep 16 2013, 00:45) *

Power is actually cheap now. Mag power used to go up to 1M, now Legs are ~1M.


Ah... Well, I still don't have that kind of money, yet.

And shade has been treating me well for the past few hundred levels, so... no need to change that for now.
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post Sep 16 2013, 11:47
Post #9391
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QUOTE(Anomtai @ Aug 31 2013, 13:49) *

If you are going to do this, make sure you also keep "You Win" for when a PONIES riddle is next.


Yeah, that would really suck when the automated routine goes right to that and you are doing something else time out and lose stamina.

I know they are not to be used, but why would you need it if you are paying attention smacking on the keyboard or mouse buttons.
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post Sep 16 2013, 15:41
Post #9392
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QUOTE(freakerup @ Aug 29 2013, 14:56) *

Item Bot needs fixing. Can lock in paying 100 for a 100c item by over bidding by mistake at 10000c. Due that nothing between the highest bid and the current accept can be bid.

It should accept bids between your max and then show that you have been out bid and add +1 or what ever.

You guys have seen EBay before haven't you?



Justice for all.

This post has been edited by freakerup: Sep 16 2013, 15:51
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post Sep 16 2013, 17:07
Post #9393
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Press escape to flee the current battle.
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post Sep 16 2013, 17:28
Post #9394
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QUOTE(qw3rty67 @ Sep 16 2013, 07:07) *

Press escape to flee the current battle.

Might hit it by accident seeing as it's fairly close to the "1" on some keyboards.
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post Sep 16 2013, 19:08
Post #9395
Lement



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I agree on accidentally - one button press shouldn't guarantee defeat.

At least when set on quickbar, you need to move mouse above it or use Alt key.
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post Sep 17 2013, 12:26
Post #9396
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QUOTE
- Stunned targets can no longer parry.

it's good. it become more realistic
but something still missing on bleeding.
i just think if i'm bleed a l lot, it'll hinder my movement and i become slower.
so why not adding slow effect on bleed?
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post Sep 17 2013, 15:25
Post #9397
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I'm currently getting bored with the Hentai Verse and it made me think. What about a small text dungeon we can explore with rendom encounters and treasures.

No need to make it complicated, just make a basic dungeon with floors that can be completed (with a floor being unlocked at each 5 levels gained and when the precedent floor is completed). No need for a graphics heavy map (the maps could be in the gallery as a free download, if one would like to have maps to guide himself trought the floors) since each time we would move, we would have 2 out of four options: left, right, up and down.

There could also be an option to go with the monsters created by the user.

Now, how I see this looking:

It would be the exact same as when we decide to fight some monsters, but with left, right, up and down options instead of monsters, clicking them would make you navigate the dungeon floor using the text zone where we can see how much damage we deal or receive.

That way, no need to add any big images.
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post Sep 17 2013, 15:32
Post #9398
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QUOTE(Dark Soriel @ Sep 17 2013, 23:25) *

I'm currently getting bored with the Hentai Verse and it made me think. What about a small text dungeon we can explore with rendom encounters and treasures.

No need to make it complicated, just make a basic dungeon with floors that can be completed (with a floor being unlocked at each 5 levels gained and when the precedent floor is completed). No need for a graphics heavy map (the maps could be in the gallery as a free download, if one would like to have maps to guide himself trought the floors) since each time we would move, we would have 2 out of four options: left, right, up and down.

There could also be an option to go with the monsters created by the user.

Now, how I see this looking:

It would be the exact same as when we decide to fight some monsters, but with left, right, up and down options instead of monsters, clicking them would make you navigate the dungeon floor using the text zone where we can see how much damage we deal or receive.

That way, no need to add any big images.

You want us to build a roguelike and detract time from developing HV and the galleries because you're bored?

Yes, i like your arrogance.
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post Sep 17 2013, 16:04
Post #9399
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Serious Request


... I'll just cut all the crap this time and make it short: +1-5% OC if your attack got parried.


------

QUOTE(zanky @ Sep 17 2013, 17:26) *

it (HV) become more realistic


I lol'd

This post has been edited by buktore: Sep 18 2013, 03:10
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post Sep 18 2013, 02:58
Post #9400
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What about dropping some stats or completely removing PABs on daggers and giving them a chance to build extra overcharge on each successful strike, could be handy for dual wielders especially if higher level daggers gave enough bonus overcharge to keep spirit stance active almost indefinitely.

Does anyone actually use daggers at the moment?
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