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[Suggestion] A few requests, Can we has... |
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Sep 2 2013, 13:56
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ Sep 2 2013, 03:48)  Have you tried grindfesting with full power of slaughter? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Have you tried grindfesting with full shade (IMG:[ invalid] style_emoticons/default/rolleyes.gif) . It's not just slaughter either, power of protection gives better offense too, lol.
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Sep 2 2013, 14:07
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(T_Starrk @ Sep 2 2013, 18:53)  Wow, you are a smart ass aren't you?
Yes. QUOTE(T_Starrk @ Sep 2 2013, 18:53)  Anyway, why don't you test it yourself? Take full shade sd set and a full slaughter set of the same quality with an estoc into arena/grindfest, see which one works better.
Though not exactly as you described it (it's not full slaughter VS full sd shade, just Heavy VS Light), but that aside: been there, done that. My answer: Depends on the situation and where I fight. Both work fine. Here's a story that teach me something that I've learned to be true from experience: give a bag of heroin to 2 addicts and tell them each gets half of it, tell them to divide it themselves without using any kind of measuring device. They will either ended up arguing endlessly about who's get more and might ended up in a fight, or both gets the feeling that they are worse of than the other in the end... This post has been edited by buktore: Sep 2 2013, 14:46
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Sep 2 2013, 14:35
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(buktore @ Sep 2 2013, 04:07)  My answer: Depends on the situation and where I fight. Both work fine.
QUOTE(buktore @ Aug 16 2013, 05:17)  My first arena of the day : 91 12 You gain 1000 Credits! 91 11 You gain 900132 EXP! 91 10 Arena Token Bonus! [Chaos Token] 91 9 Arena Clear Bonus! [Legendary Onyx Shade Breastplate of the Fleet]91 8 Verdandi dropped [Heroic Mana Potion] 91 7 Urd dropped [2x Crystal of Cunning] 91 6 Yggdrasil dropped [Sapling] 91 5 Skuld dropped [Infusion of Darkness] 91 4 You are Victorious! I wish it's something I can actually use... (IMG:[ invalid] style_emoticons/default/sad.gif) Doesn't look like you use light for any situation (IMG:[ invalid] style_emoticons/default/laugh.gif) . But seriously, I respect your opinion but I think light could use some more offense somehow so I made a suggestion. I didn't want to get into a light vs. heavy debate (IMG:[ invalid] style_emoticons/default/sad.gif) .
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Sep 2 2013, 15:09
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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To clarify: Since I don't have a good light set to compare to my much better heavy set I normally use, I use a lower, comparable grade heavy set to test instead. Unlike a year ago when I test a bad set of heavy and found it to be much better than my best light set, this time I did't find any significant difference between them. So I stick with heavy... And then, that armor dropped... (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Sep 2 2013, 15:22
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(T_Starrk @ Sep 2 2013, 19:35)  Doesn't look like you use light for any situation (IMG:[ invalid] style_emoticons/default/laugh.gif) . But seriously, I respect your opinion but I think light could use some more offense somehow so I made a suggestion. I didn't want to get into a light vs. heavy debate (IMG:[ invalid] style_emoticons/default/sad.gif) . If light gets more offense, it will be at the cost of defense. Tbh, with the current metagame I think light is the victor overall. In this patch, the focus is on more monster skill usage, and that's where power fails. In addition, even though power has more offense, their mana consumption this patch is much, much higher. As for light, evade + high %resist really helps in the current situation where most of the time you die due to an elemental skill. As for the whole debate thing, I'll just take the experiences from Jenga and Lement. Lement with full slaughter can almost reach 200 rounds of grindfest while Jenga in full shade can reach 500+ rounds consistently, clearing the grindfest with some effort.
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Sep 2 2013, 15:53
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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I do agree that light has made up a lot of ground on this last patch. Before .76 I couldn't use an estoc with my set and I had to use my heavy set for IW. It still could use one more push to make it truly a competitive choice with heavy though, imo (I am very curious as to what the ratio of light usage is to heavy after .76, I am sure it has improved). As for Jenga reaching round 500 regularly and completing grindfest with shade, is it on IWBTH? If it is, holy fuck, I would like to see his set because mine sucks in comparison (IMG:[ invalid] style_emoticons/default/cry.gif)
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Sep 2 2013, 17:04
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maleh
Group: Members
Posts: 170
Joined: 2-April 11

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My suggestion is to do with the Monster Lab (no idea if anything like this has already been suggested...)
The idea would be to have an "encourage" mechanic where you can sacrifice morale from one of your monsters to boost that of another. Perhaps you'd lose some morale as a result of doing this and it wouldn't be as simple as 1 unit of morale from one monster granting 1 unit to another.
The point of the mechanic is that if you want to level up some of your monsters more than others, you won't be hitting the morale cap and wasting morale so easily. You can do something with the excess morale.
As it is currently for me, I am waiting for the morale to tick down for a few days before feeding the two monsters I want to level up. I'm not convinced wanting to level up your monsters a bit quicker needs to necessitate wasting morale.
Alternatively, similar to Happy Pills (which grant 6000 morale). You could introduce a Happy Nugget, which grants 3000 morale. Happy Nuggets are made by sacrificing 3250 - 4000 morale from a monster. Upon doing so, your monster's face contorts and he/she produces a Happy Nugget, to consume at a later date. Perhaps a chaos upgrade could be introduced that means that the conversion of morale to nugget is better.
Tell me what you think.
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Sep 2 2013, 18:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(maleh @ Sep 2 2013, 07:04)  Tell me what you think.
Terrible, completely ruins the whole morale mechanic.
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Sep 2 2013, 20:03
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maleh
Group: Members
Posts: 170
Joined: 2-April 11

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QUOTE(Maximum_Joe @ Sep 2 2013, 19:20)  Terrible, completely ruins the whole morale mechanic.
Could you enlarge on that please? Do you disagree with my point of: "I'm not convinced wanting to level up your monsters a bit quicker needs to necessitate wasting morale." ? That is the main reason for my suggestion. This post has been edited by maleh: Sep 2 2013, 20:03
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Sep 2 2013, 21:07
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Necromusume
Group: Catgirl Camarilla
Posts: 6,761
Joined: 17-May 12

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QUOTE(skillchip @ May 26 2013, 16:33)  Like right now I just maxed a monsters morale by giving them 2500 crystals, I was going to upgrade it more, but now I don't want to waste the morale I'd get
QUOTE(Tenboro @ May 26 2013, 18:21)  That is actually intentional. This way, hopefully, people will spread their love between as many monsters as they have the time and inclination to maintain, instead of an army of PL 25s or just one super powerful one.
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Sep 2 2013, 21:34
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(maleh @ Sep 2 2013, 10:03)  Could you enlarge on that please?
1) Make a bunch of low monsters. 2) Use their morale to feed stronger monsters so that you never need high amounts of crystals or pills at any given time. 3) ??? 4) PROFIT!
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Sep 2 2013, 21:58
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maleh
Group: Members
Posts: 170
Joined: 2-April 11

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Thanks for the information mechafujoshi. I can see where he's coming from, the advantage I saw of concentrating on one or two monsters is that once they're above PL 300 I can feed them Monster Edibles (that I haven't had a use for until now), lessening the consumption of the Chow for my other monsters. Secondly once they get to level 400 their morale will decay slower, which is of course helpful and desirable. It's better to get 1 or 2 monsters to 400 and slowly level the others, than level them all slowly to 400. Similarly, my stock of Monster Chow would become irrelevant to me in quite a small space of time. I'd be all Edibles all of a sudden, (unless I created new monsters, which is not something I intend to do anytime soon, I have 6 monsters level 233-296 and spend tokens on Chaos Upgrades). I still intend to keep my other monsters active through happy pills and by edging them closer to 300. I don't know if that changes perspective on why someone may prefer to favour one or two monsters for awhile, or if that is also included in Tenboro's design, but there we have it. QUOTE(Maximum_Joe @ Sep 2 2013, 22:34)  1) Make a bunch of low monsters. 2) Use their morale to feed stronger monsters so that you never need high amounts of crystals or pills at any given time. 3) ??? 4) PROFIT!
Thank you for enlarging. The work around would then be to have modifiers based upon the difference in level. In a one click method (the "encourage" dynamic) would result in higher level monsters being able to affect the morale of lower levels greater than low levels affecting high levels - if at all (to the point of it increasing morale by 1 if the difference is too great). In the happy nuggest method, each nugget would need its own level or grade (grouping levels similar to Chow, Edibles, Cuisine) - but perhaps a few more grades, as new monsters being able to boost a monster just shy of 300 (like the Chow grouping) would still be a little exploitative. This post has been edited by maleh: Sep 2 2013, 21:59
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Sep 3 2013, 08:51
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Don't worry about wasting morale with crystal upgrades. If you can afford crystals that fill the whole morale bar, you can afford to waste a happy pill's worth of morale. Happy pills are cheap compared to 12k+ crystals.
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Sep 3 2013, 14:23
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maleh
Group: Members
Posts: 170
Joined: 2-April 11

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QUOTE(PK678353 @ Sep 3 2013, 09:51)  Don't worry about wasting morale with crystal upgrades. If you can afford crystals that fill the whole morale bar, you can afford to waste a happy pill's worth of morale. Happy pills are cheap compared to 12k+ crystals.
When I get to 12kish crystals I will be approaching my saturation limit. I'm also still trying to train essentially all my Henjutsu, so I am being a tight SOB. 2k for Happy Pills (current item bot price) is not a drop in the ocean for me. Failing any work around for morale, I will just wait for it to decay, edge my other monsters close to 300 and happy pill them till I run out of pills, while I get my other two to 400ish. I'm not convinced by the necessity to wait 3-4+ days between crystals if not wanting to waste morale, but at least understand why it's like that thanks to the quote from mechafujoshi. I can totally see your point if you have 10k credits and x amount of hath a day and/or have a fast enough upload to run H@H. 2k really is a drop in the ocean then. I suppose monster lab is something I will have to stop doing sooner or later due to increasing costs anyway (just Happy Pill them when I get a drop), but for some reason I find myself compulsively spending credits on crystals instead of training Henjutsu (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 4 2013, 05:10
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Suggestion: Max level cap to 503 instead of 500.
@above: No, it doesn't matter if you have gold star/h@h(many, including me, have neither while still having armies). These are just parts of total income - in the end, what PK is getting at is that 12k crystals costs about 10 hath, while happy pill about 2% of that. The gifts you lose by not upgrading monsters far outweigh happy pill cost.
This post has been edited by Lement: Sep 4 2013, 05:16
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Sep 4 2013, 05:39
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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Sep 4 2013, 18:41
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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How about change the way circling spell works? Change it from debuff into a buff. For eaxmple,cast Fire spell you will get a buff: "increase next cold spell damage and cast speed, reduces its cost , mob's resist chance and mob's resistance." The buff will last for 3 turn or until you use a cold spell. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by gc00018: Sep 4 2013, 18:43
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Sep 5 2013, 04:01
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Frostbite
Group: Members
Posts: 7,113
Joined: 3-July 08

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How aboutadd skill :
Enchant Weapon using Magical Debuffs + Mana not items ?
Enchant [ Elementals ] / [ Void ] for xx turn
For xx turn change weapon's elemental into the Enchantment's element
For xx turn adds debuff effect to the target monster while attacking
[ So no more warriors need to cast spells each to each monster to debuff, each attack may adds debuffs beside the weapon innate debuffs ]
This post has been edited by Frostbite: Sep 6 2013, 03:02
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Sep 6 2013, 22:54
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tychocelchu
Group: Gold Star Club
Posts: 1,602
Joined: 22-July 11

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suggestion: optional training refunds (IMG:[ invalid] style_emoticons/default/smile.gif) even if its just 50% or 75% or whatever on the training screen, next to each "train" button there could be a "refund" button
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Sep 7 2013, 02:40
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(tychocelchu @ Sep 7 2013, 03:54)  suggestion: optional training refunds (IMG:[ invalid] style_emoticons/default/smile.gif) even if its just 50% or 75% or whatever on the training screen, next to each "train" button there could be a "refund" button Why???? :-/
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