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> [Suggestion] A few requests, Can we has...

 
post Sep 1 2013, 09:52
Post #9301
freakerup



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QUOTE(brewdonkey @ Aug 31 2013, 16:05) *

Has anyone ever suggested allowing multiple items to be Mooglemailed at once rather than just single items? I'm not quite grasping the reason behind this setting. Anyone care to enlighten me?


More credits can be garnered to the system by doing it individually. It makes the system bot happy.
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post Sep 1 2013, 13:23
Post #9302
T_Starrk



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Stealing Ichy's suggestion:

Increased crit damage for light armor. Tenboro can build it into the light armor ability tree so our current gear doesn't become obsolete. Right now there is still a huge disparity between the offense that light can provide and the offense that heavy can provide and defensively heavy still has an edge (as it should, imo).
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post Sep 1 2013, 15:02
Post #9303
brewdonkey



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QUOTE(Maximum_Joe @ Sep 1 2013, 02:18) *

Technical limitations.

Makes sense. Thanks.

QUOTE(freakerup @ Sep 1 2013, 09:52) *

More credits can be garnered to the system by doing it individually. It makes the system bot happy.

Sssshhh... the system is listening.
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post Sep 1 2013, 18:01
Post #9304
ChosenUno



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QUOTE(T_Starrk @ Sep 1 2013, 18:23) *

Stealing Ichy's suggestion:

Increased crit damage for light armor. Tenboro can build it into the light armor ability tree so our current gear doesn't become obsolete. Right now there is still a huge disparity between the offense that light can provide and the offense that heavy can provide and defensively heavy still has an edge (as it should, imo).


You sure about heavy having the edge on defense?

IMO power of slaughter has pretty weak defense, unless heavily forged.

Meanwhile shade is more balanced between offense and defense.

Maybe a spell that reduces your evade by 20% but increase your damage by 20%? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 1 2013, 19:27
Post #9305
brewdonkey



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QUOTE(ChosenUno @ Sep 1 2013, 18:01) *

You sure about heavy having the edge on defense?

IMO power of slaughter has pretty weak defense, unless heavily forged.

Meanwhile shade is more balanced between offense and defense.

Maybe a spell that reduces your evade by 20% but increase your damage by 20%? (IMG:[invalid] style_emoticons/default/laugh.gif)

As a shade wearer I would be up for a temporary power boost at the sacrifice of defense. Just not for too long as shade already makes that trade-off. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 1 2013, 19:38
Post #9306
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How about make 'Ripened Soul' more useful since a Beelding-like damage is not useful enough for mages?


Holy mage can cure more, So give 'Ripened Soul' a additional effect like health draining.Or make Ripened Soul drain a lot health without damage and soul fire cause damge.


Holys can heal themselves and Evils can drain others.That sounds cool~ (IMG:[invalid] style_emoticons/default/smile.gif)


(At least make a distinction between holy and dark mage. (IMG:[invalid] style_emoticons/default/tongue.gif) )
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post Sep 2 2013, 02:11
Post #9307
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It would be much more comfortable to have one button "feed all monsters to max".
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post Sep 2 2013, 03:43
Post #9308
T_Starrk



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QUOTE(ChosenUno @ Sep 1 2013, 08:01) *

IMO power of slaughter has pretty weak defense, unless heavily forged.


You underestimate the specific mitigations heavy gets from proficiency. If there is an edge to light on defense it's just an incredibly small one when compared to a full slaughter set which has a approx. a +2000 difference in damage at my level.

This post has been edited by T_Starrk: Sep 2 2013, 03:46
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post Sep 2 2013, 03:59
Post #9309
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QUOTE(T_Starrk @ Sep 2 2013, 09:43) *

You underestimate the specific mitigations heavy gets from proficiency. If there is an edge to light on defense it's just an incredibly small one when compared to a full slaughter set which has a approx. a +2000 difference in damage at my level.

Shade have the speed and evade (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 2 2013, 11:00
Post #9310
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+10% of ATK speed and ~40 of evade (which mobs destroy with their Acc and Antievade stats) is laughable.
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post Sep 2 2013, 11:51
Post #9311
HTTP/308



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Make it possible to uncap action/sec, well, when the servers are not failing.

Make it expensive training/perk so that it won't tax servers much.
Or globally removes the cap but allocates server budget (e.g. number of turns=requests) by contribution.
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post Sep 2 2013, 11:56
Post #9312
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Oh... Here we go again!  (IMG:[invalid] style_emoticons/default/rolleyes.gif)


PROTIP: In HV Crusades, avoid the use of numbers (especially the one that you pulled out of your ass)— without proper precaution, it's too easily be subverted by a smart and observant enemy, undermining your credibility and leaving you vulnerable to counter-attack.

This post has been edited by buktore: Sep 2 2013, 12:02
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post Sep 2 2013, 12:13
Post #9313
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QUOTE(HTTP/308 @ Sep 2 2013, 16:51) *

Make it possible to uncap action/sec, well, when the servers are not failing.

Make it expensive training/perk so that it won't tax servers much.
Or globally removes the cap but allocates server budget (e.g. number of turns=requests) by contribution.


4t/s cap was implemented probably to level the playing field and now you want to Pay2Win again.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 2 2013, 12:16
Post #9314
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Feels like someone is not able to monopolyze HV anymore and is crying.
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post Sep 2 2013, 12:59
Post #9315
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QUOTE(buktore @ Sep 2 2013, 01:56) *

PROTIP: In HV Crusades, avoid the use of numbers (especially the one that you pulled out of your ass)— without proper precaution, it's too easily be subverted by a smart and observant enemy, undermining your credibility and leaving you vulnerable to counter-attack.


You talking about me? It was in reference to the difference between mine and xtech's set with a bit of accounting for the level difference and the difference in our weapon's damage. But yeah, I did pull it out of my ass a bit (IMG:[invalid] style_emoticons/default/laugh.gif) . But I don't really give a shit if anybody wants to argue a few hundred damage or some shit, fact of the matter is heavy's offense is still greatly superior to light's.
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post Sep 2 2013, 13:33
Post #9316
Ichy



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why not allow some sort of assrape mode.

one Attack may cause HV to actually act like you hit attack 3 times. So 3 turns into 1 reload. Rounds will be faster even for low connection guys but it will be more dangerous.

This post has been edited by Ichy: Sep 2 2013, 13:34
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post Sep 2 2013, 13:41
Post #9317
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Fact : Cloth has EDB and evade, Light has evade, Heavy has neither.

Does this mean that Heavy is the worst armor? : No.

Does this tell us something new or something of significance? : No.

This post has been edited by buktore: Sep 2 2013, 13:54
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post Sep 2 2013, 13:48
Post #9318
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QUOTE(T_Starrk @ Sep 2 2013, 17:59) *

You talking about me? It was in reference to the difference between mine and xtech's set with a bit of accounting for the level difference and the difference in our weapon's damage. But yeah, I did pull it out of my ass a bit (IMG:[invalid] style_emoticons/default/laugh.gif) . But I don't really give a shit if anybody wants to argue a few hundred damage or some shit, fact of the matter is heavy's offense is still greatly superior to light's.


Have you tried grindfesting with full power of slaughter? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 2 2013, 13:53
Post #9319
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QUOTE(buktore @ Sep 2 2013, 03:41) *

Fact : Cloth has EDB and decent amount of evade, Heavy has neither.

Does this tell us something new or something of significance? : No.


Wow, you are a smart ass aren't you?

Anyway, why don't you test it yourself? Take full shade sd set and a full slaughter set of the same quality with an estoc into arena/grindfest, see which one works better.
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post Sep 2 2013, 13:54
Post #9320
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QUOTE(ChosenUno @ Sep 2 2013, 18:48) *

Have you tried grindfesting with full power of slaughter? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


full slaughter will die first than light ( shade ) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Sep 2 2013, 13:54
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