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[Suggestion] A few requests, Can we has... |
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Aug 29 2013, 05:12
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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I don't know if this has been suggested before, but I think it would be nice if you could rent a hath perk using gp (probably at a ruinous rate, like 1/10th the cost per use).
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Aug 29 2013, 08:51
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(danixxx @ Aug 27 2013, 14:43)  That's because there is only one useful spell in your list, that has nothing to do with CDs.
Only four spells are useful for a mage: Imperil;Tier3;Tier2;Tier1.. (IMG:[ invalid] style_emoticons/default/tongue.gif) So sounds like nerfing Imp's effect and buffing the deprecating spell's range will be feasible.. (IMG:[ invalid] style_emoticons/default/wink.gif) Maybe reduce the effect of imperil form 50,50 to 20,20 , but let it can affect 9 targets and has a colddown of 5 ,and other spells can affect more targets (5-9). This post has been edited by gc00018: Aug 29 2013, 10:15
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Aug 29 2013, 21:21
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Aug 28 2013, 21:38)  Lowbobs can still make these drinks, just not sell them. So storing up some Stamina and using these Drinks some time later would be no problem.
Make it a hath perk or something that takes time to acquire. Then multi-accounting can't benefit from it.
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Aug 29 2013, 21:56
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freakerup
Group: Members
Posts: 367
Joined: 2-November 11

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Item Bot needs fixing. Can lock in paying 100 for a 100c item by over bidding by mistake at 10000c. Due that nothing between the highest bid and the current accept can be bid.
It should accept bids between your max and then show that you have been out bid and add +1 or what ever.
You guys have seen EBay before haven't you?
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Aug 30 2013, 09:27
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Suggestion: remove the cap for crystal drop bonus in grindfest, not sure if it still makes sense to keep the 500 cap limit now that the numbers of rounds is limited.
This post has been edited by danixxx: Aug 30 2013, 09:29
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Aug 30 2013, 22:53
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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People would just go back to playing low difficulties then. What ever the highest difficulty is that they can finish all 1000 rounds in a timely manner.
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Aug 31 2013, 00:18
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(hitokiri84 @ Aug 30 2013, 22:53)  People would just go back to playing low difficulties then. What ever the highest difficulty is that they can finish all 1000 rounds in a timely manner.
I see the logic, well the limit where you can gain max crystals could change depending on difficulty then IWBTH : 1,000 rounds BT: 800 Nintendo: 700 Hell: 600 Nightmare and lower: 500 This post has been edited by danixxx: Aug 31 2013, 00:20
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Aug 31 2013, 16:30
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Remove the "You Win" between rounds completely. Instead, after showing the monster list in the next round's first turn, show the statistics from last round, like how many EXP you gained, what dropped, etc etc. Keep the "You Win" only when you clear an arena, grindfest or an item world. I think most players will appreciate this change, especially me (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 31 2013, 17:38
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(ChosenUno @ Aug 31 2013, 16:30)  Remove the "You Win" between rounds completely. Instead, after showing the monster list in the next round's first turn, show the statistics from last round, like how many EXP you gained, what dropped, etc etc. Keep the "You Win" only when you clear an arena, grindfest or an item world. I think most players will appreciate this change, especially me (IMG:[ invalid] style_emoticons/default/laugh.gif) everyone has the no popup scrip anyways (IMG:[ invalid] style_emoticons/default/laugh.gif) actually soem features like show durations should be in the base game as well. also hotkey for skills at + button You should not be forced to use scrips to have the game playable. This post has been edited by Ichy: Aug 31 2013, 17:39
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Aug 31 2013, 17:53
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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For skill hotkey, that issue is already fixed: you can set them on quickbar.
Though no-popup still causes a delay.
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Aug 31 2013, 17:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Lement @ Aug 31 2013, 17:53)  For skill hotkey, that issue is already fixed: you can set them on quickbar.
Though no-popup still causes a delay.
but no + button (IMG:[ invalid] style_emoticons/default/laugh.gif) also spell duration should also build in so you can have a better HV experience without slowdown.
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Aug 31 2013, 17:59
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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It is already built in: the buffs are lined up how long they last, and will blink when they have few turns remaining.
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Aug 31 2013, 19:40
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Lement @ Aug 31 2013, 17:59)  It is already built in: the buffs are lined up how long they last, and will blink when they have few turns remaining.
could be improved.
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Aug 31 2013, 20:49
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Pickled_Cow
Group: Gold Star Club
Posts: 6,356
Joined: 22-November 06

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QUOTE(ChosenUno @ Aug 31 2013, 14:30) 
Keep the "You Win" only when you clear an arena, grindfest or an item world.
If you are going to do this, make sure you also keep "You Win" for when a PONIES riddle is next.
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Aug 31 2013, 21:09
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Anomtai @ Aug 31 2013, 20:49)  If you are going to do this, make sure you also keep "You Win" for when a PONIES riddle is next.
so a bot can detect and wait until the user is back to solve the riddle? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Aug 31 2013, 22:18
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ichy @ Aug 31 2013, 19:09)  so a bot can detect and wait until the user is back to solve the riddle? (IMG:[ invalid] style_emoticons/default/blink.gif) Right, it's a probelm . (IMG:[ invalid] style_emoticons/default/ohmy.gif) Maybe,just prolong the time for pony in case of lag or sth~ This post has been edited by gc00018: Aug 31 2013, 22:26
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Aug 31 2013, 22:26
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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BTW: 1- Can the Hotkey become changeable, not only the quickbar, but all the others like salvage and so on... But it's a large project, I don't really think it will come out soon. 2- Can we have a way to see all the 'never read' mail in MM? Not all the mail. Sometime I will find that I have sent sth to a quited player months ago but I never notice it because too many mail in MM ( The MM of auction, 50-100 per week (IMG:[ invalid] style_emoticons/default/tongue.gif) ) THX~ (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by gc00018: Aug 31 2013, 22:27
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Aug 31 2013, 22:26
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(gc00018 @ Aug 31 2013, 22:18)  Right, it's a probelm . (IMG:[ invalid] style_emoticons/default/ohmy.gif) Maybe,just prolong the time for pony in case of lag or sth~ No good idea. His bot just needs to go 'beeeeep' and he has plenty of time to go back to the screen. I think even i could code such a bot when using tutorials (IMG:[ invalid] style_emoticons/default/laugh.gif) with just 45 seconds they at least cant go far away.
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Aug 31 2013, 23:05
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brewdonkey
Group: Gold Star Club
Posts: 2,179
Joined: 25-November 11

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Has anyone ever suggested allowing multiple items to be Mooglemailed at once rather than just single items? I'm not quite grasping the reason behind this setting. Anyone care to enlighten me?
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Sep 1 2013, 02:18
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(brewdonkey @ Aug 31 2013, 13:05)  Anyone care to enlighten me?
Technical limitations.
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