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> [Suggestion] A few requests, Can we has...

 
post Aug 27 2013, 12:44
Post #9261
danixxx



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Too much trolling here.

How about change mana and spirit elixir from 15% for 20 turns to 5% for 60 turns to actually make them useful.
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post Aug 27 2013, 13:31
Post #9262
nobody_xxx



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i prefer 3% for 100 turns ( for long run ) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 27 2013, 13:33
Post #9263
varst



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1% for 300 turns (for melees) (IMG:[invalid] style_emoticons/default/wink.gif)

Bring back the draughts!
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post Aug 27 2013, 13:36
Post #9264
ChosenUno



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QUOTE(Tenboro @ Aug 27 2013, 17:18) *

.. seriously?

Easier fix, change it so all deprecating spells always have a cooldown.


Sure why not?

Also give all melee procs cooldown as well, since they're a kind of deprecation (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Seriously, no respectable mage use anything other than imperil and maybe weaken (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 27 2013, 13:53
Post #9265
buktore



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QUOTE(Tenboro @ Aug 27 2013, 17:18) *

.. seriously?


I kinda wonder what exactly made you to have this reaction— the effect of the actual request itself, or the beautiful logic he use to justify it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Tenboro @ Aug 27 2013, 17:18) *

Easier fix, change it so all deprecating spells always have a cooldown.


Oh, I forgot about that one! (IMG:[invalid] style_emoticons/default/laugh.gif)

------

Tenb

* Sorry if you have read something similar to these already, but I kinda want to make sure.

- Talking about monster evade (and by extension, player ACC)— Since player can get ~200% acc or close to it fairly easy with shard, it made monster's evade almost useless at higher level and made the evade-related upgrades for monster kinda pointless IMO. Hope you'll consider doing something about it— 50% anti-evade & anti-parry/resist, perhaps?

- Do you have any plan to give crit dmg bonus to elem strike? (IMG:[invalid] style_emoticons/default/huh.gif) ... Actually, is it even intentional to not give elem strike crit dmg boost? ... I mean, the log said 'you crit ...' for elem strike just like normal attack when you crit! (IMG:[invalid] style_emoticons/default/unsure.gif)

... And now for something completely different : An actual request!

- A small crit dmg bonus for STR / INT : Using the mechanic similar to the speed bonus from AGI but instead of 10% bonus with stat capped at 2x player level, change it to something like ~5-10% crit dmg bonus with stat capped at 3x player level instead. Those 2 stats seem a little bit too weak IMO since most people will get huge amount of these 2 stats from using common gear setup, there's so much diminishing return on what you get from further increasing/upgrading it, and so I think adding a tiny bit more kick to it would be nice. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by buktore: Aug 27 2013, 14:07
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post Aug 27 2013, 14:03
Post #9266
Tenboro

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QUOTE(buktore @ Aug 27 2013, 13:53) *
I kinda wonder what exactly made you to have this reaction— the effect of the actual request itself, or the beautiful logic he use to justify it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Mostly the "if resist is ignored then only evade remains which I can eliminate with high accuracy hurrdurrhur" implication.

QUOTE(buktore @ Aug 27 2013, 13:53) *
Talking about monster evade (and by extension, player ACC)— Since player can get ~200% acc or close to it fairly easy with shard, it made monster's evade almost useless at higher level and made the evade-related upgrades for monster kinda pointless IMO. Hope you'll consider doing something about it.


I might nerf accuracy boosts again if I feel it's a problem. The idea behind the evade reduction was to make accuracy useful, not to make evade useless.

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post Aug 27 2013, 14:11
Post #9267
buktore



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QUOTE(Tenboro @ Aug 27 2013, 19:03) *

I might nerf accuracy boosts again if I feel it's a problem. The idea behind the evade reduction was to make accuracy useful, not to make evade useless.


I see I edit the post a bit too late...

Well, I added the bolded part to it; hope you'll considering it! (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(buktore @ Aug 27 2013, 18:53) *
- Talking about monster evade (and by extension, player ACC)— Since player can get ~200% acc or close to it fairly easy with shard, it made monster's evade almost useless at higher level and made the evade-related upgrades for monster kinda pointless IMO. Hope you'll consider doing something about it— 50% anti-evade & anti-parry/resist, perhaps?


This post has been edited by buktore: Aug 27 2013, 14:22
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post Aug 27 2013, 15:46
Post #9268
skillchip



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QUOTE(hitokiri84 @ Aug 26 2013, 17:51) *

Which means it's a statistical anomaly that you're not likely to see more than once in a blue moon, and not on any type of equipment you care about.

In fact it's nothing to get worked up about. The only differences would be a tiny equipment quality segment being rebranded to a new tier, which would result in more bonus stats. As I recall, the bonus % are something like 10/15/20, so "Peerless" would logically be 25, making it marginally better. If you already have Legendaries, they most likely wouldn't be worth the upgrade price. It is a way for the rich to get even richer though. (IMG:[invalid] style_emoticons/default/smile.gif)


Bonus is 5/10/20, so Peerless would logically be 40
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post Aug 27 2013, 16:40
Post #9269
ChosenUno



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QUOTE(Tenboro @ Aug 27 2013, 19:03) *

Mostly the "if resist is ignored then only evade remains which I can eliminate with high accuracy hurrdurrhur" implication.
I might nerf accuracy boosts again if I feel it's a problem. The idea behind the evade reduction was to make accuracy useful, not to make evade useless.


Can you post us some statistics?

I'd like to request the following stats:

The percentage of players who are 310+ who uses a staff in the last 20,000 rounds who casts deprecating spells other than Imperil and Weaken. So say Magnet/Silence/Sleep/Blind/Slow/Confuse, et cetera.

I'd like to see how many there are. Maybe then you'd actually understand wtf I'm talking about instead of just thinking "Oh this guy is just suggesting another overpowered suggestion".

Like how ridiculous it was to even suggest that Tier 1 offensive spells have 0 cooldown, right? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 27 2013, 16:43
Post #9270
danixxx



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QUOTE(ChosenUno @ Aug 27 2013, 16:40) *

Magnet/Silence/Sleep/Blind/Slow/Confuse


That's because there is only one useful spell in your list, that has nothing to do with CDs.

This post has been edited by danixxx: Aug 27 2013, 16:43
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post Aug 27 2013, 16:48
Post #9271
ChosenUno



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QUOTE(danixxx @ Aug 27 2013, 21:43) *

That's because there is only one useful spell in your list, that has nothing to do with CDs.


You mean Magnet or Silence?

EDIT: Actually before when those spells had 0 CD I used to cast Slow + Magnet on FSM, so no some of them are still useful but their usefulness hit negative when they are shackled with cooldowns.

This post has been edited by ChosenUno: Aug 27 2013, 16:49
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post Aug 27 2013, 21:17
Post #9272
hitokiri84



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QUOTE(Tenboro @ Aug 27 2013, 05:18) *

.. seriously?

Easier fix, change it so all deprecating spells always have a cooldown.

Or seriously, maybe tweak depreciating spells with long cooldowns a bit?

Example: The only place Magnet is worth using is on highly resistive monsters such as FSM and Drogon. Magnet's purpose is to counteract that, right? Nope, it's magic too, with a 10 turn cooldown, so it'll almost never proc as well. Good troll.

QUOTE(skillchip @ Aug 27 2013, 08:46) *

Bonus is 5/10/20, so Peerless would logically be 40

It's pointless either way. It'll just end up being a statistical improbability where no one can get it on non-T1 equipments, like Legendary was years ago. Legendary barely drops as is on IWBTH Arena/TT&T clears.

This post has been edited by hitokiri84: Aug 27 2013, 21:21
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post Aug 27 2013, 23:26
Post #9273
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Supportive spells should be lightning quick to cast, since Cure has a 2 round cooldown. Nothing is more frustrating than when you cast Cure and end up with less health after getting massacred for that round. Or make cure more effective since you can't spam it anymore.
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post Aug 28 2013, 08:00
Post #9274
EsotericSatire



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QUOTE(DYasha @ Aug 27 2013, 11:26) *

Supportive spells should be lightning quick to cast, since Cure has a 2 round cooldown. Nothing is more frustrating than when you cast Cure and end up with less health after getting massacred for that round. Or make cure more effective since you can't spam it anymore.


Defend > full-cure
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post Aug 28 2013, 17:13
Post #9275
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QUOTE(hitokiri84 @ Aug 21 2013, 20:14) *

Please make a way to convert Stamina to Energy Drinks, even at a loss. Such as 20/1. My stamina sitting at 99 for several days feels like a waste.



QUOTE(Maximum_Joe @ Aug 21 2013, 20:43) *

Then EDs can no longer be sold/traded.

This kind of E-Drinks can only be traded by Level 400+ guys. so hardly any multi accounting will be going on to abuse this.

Also how about some fun with E-Drinks?
Allow to mix them with certain Pots to create special Drinks.
Special Drinks will only heal 5 Stamina and grant some Effect like more EXP or more Credits or more Luck or simply more Power for these 500 Rounds.
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post Aug 29 2013, 01:07
Post #9276
Lement



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Ichy:
I'm afraid that any idea that concerns only level 400+ isn't very likely to be implemented, as it affects less than 0.1% of the population, not to mention it is only useful for the aforementioned tiny fraction of a % of that population that doesn't have time to play. Implicit choosing and all. Though I don't have any problems with it personally.

I do like the "Special Drinks" idea. Though they obviously have to be in-battle consumables, and more luck is just asking for lack of EDs in market. That said, the effects could be fairly powerful with them being limited to the battle series you're in at the moment - you won't ever get over 500 rounds outside grindfest, which wouldn't benefit nearly as much given that you can just start over after all.
Of course, that sort of duration opens it up for this suggestion:

Buffs cast by scrolls should only lose a turn when a round ends.

This post has been edited by Lement: Aug 29 2013, 01:08
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post Aug 29 2013, 01:38
Post #9277
buktore



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QUOTE(Lement @ Aug 29 2013, 06:07) *

I'm afraid that any idea that concerns only level 400+ isn't very likely to be implemented


He knew... He also knew that any request regarding Stamina and ED will automatically be ignored by Tenb as well. (IMG:[invalid] style_emoticons/default/ph34r.gif)


It's like making a wish in RL— people either do it to somebody who do not really listening, give any fuck, or can actually help them, or people do it to something they invented for themselves in their head, just for this very purpose, without expecting it to be fulfill (and it won't).

If you can figure out why human do this, you might understand why Ichy & others did it as well. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by buktore: Aug 29 2013, 01:41
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post Aug 29 2013, 02:18
Post #9278
Lement



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Another one: whenever you gain a buff, if you already have it active, add the duration to existing buff's duration instead of renewing it from 0.
This would help mitigate the value of Innate Arcana.

buktore: Oh, I do understand, I just want them to channel posts in this topic a little more productively, as tenboro reads it as well.
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post Aug 29 2013, 02:30
Post #9279
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QUOTE(Lement @ Aug 29 2013, 07:18) *

I just want them to channel posts in this topic a little more productively, as tenboro reads it as well.


Again, as in RL, telling people to stop doing that and be realistic instead simply doesn't work. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Lement @ Aug 29 2013, 07:18) *

This would help mitigate the value of Innate Arcana.


Why would you want to do that? (IMG:[invalid] style_emoticons/default/huh.gif)

... Why would Tenb ...?

This post has been edited by buktore: Aug 29 2013, 02:51
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post Aug 29 2013, 04:38
Post #9280
Ichy



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QUOTE(Lement @ Aug 29 2013, 01:07) *

Ichy:
I'm afraid that any idea that concerns only level 400+ isn't very likely to be implemented, as it affects less than 0.1% of the population, not to mention it is only useful for the aforementioned tiny fraction of a % of that population that doesn't have time to play. Implicit choosing and all. Though I don't have any problems with it personally.
[/i]

Lowbobs can still make these drinks, just not sell them.
So storing up some Stamina and using these Drinks some time later would be no problem.
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