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> [Suggestion] A few requests, Can we has...

 
post Aug 14 2013, 11:14
Post #9201
Frostbite



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QUOTE(Tenboro @ Aug 13 2013, 21:18) *

The costs won't be reintroduced until a Certain Future Feature Of Significance is implemented.


Thanks a lot Tenbie !

Before I had to pay a lot of credits to reset (IMG:[invalid] style_emoticons/default/sad.gif)

Right now is the best time to tweak our best skill/equip combination then ! [since no cost is incurred when resetting]
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post Aug 15 2013, 02:15
Post #9202
Homicidalsage



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Maybe the rules should show up when you try to create a new monster name because there are a lot of names out there now that are just plain retarded I mean maybe that jumbled up mess of letters means something to you maybe you saw it in some anime or manga or perhaps you're Russian and that's your sisters name or maybe your mother dropped you on your head as a baby affecting your ability to form letters into actual words, whatever the case may be to you it may mean something but in the HV all it is is an eyesore.
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post Aug 15 2013, 08:26
Post #9203
DYasha



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I keep forgetting to suggest something. A separate section for Auctions. I think it would be easier for people to find active auctions, which can sometimes get buried on Page 2 or even Page 3 of WTS. And it would be easier for the moderators to remove auctions that are over. Say.. a week after they close, they are removed from the section.
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post Aug 15 2013, 10:23
Post #9204
Frostbite



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QUOTE(DYasha @ Aug 14 2013, 19:26) *

I keep forgetting to suggest something. A separate section for Auctions. I think it would be easier for people to find active auctions, which can sometimes get buried on Page 2 or even Page 3 of WTS. And it would be easier for the moderators to remove auctions that are over. Say.. a week after they close, they are removed from the section.


Talking about auction... perhaps in the distant future there'll be a direct online auction from the system for

Hentaiverse.

Most Online Game has Online Auction as their features (IMG:[invalid] style_emoticons/default/laugh.gif) . If not too unbalancing or difficult to implement

though (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Aug 15 2013, 18:25
Post #9205
desert storm



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Can we have something implemented to speed up prof grinding? I don't want ultra easy mode or anything, something like if your prof is < 50% of your level you get 3-4x the speed? Or have it slowly level off, <10 % = 5x, <20% = 4x, <30% = 3x etc. Oh and maybe so it isn't easy mode for low levels, maybe some kind of level requirement for bonuses?

It's not overpowered or anything, it just means leveling your support/deprecating or changing to another style is easier. Right not grinding profs is well... just for the sake of grinding?
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post Aug 15 2013, 19:38
Post #9206
Ichy



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Change Bleed Formula so Bleed Damage % on your weapon, Attack Damage AND Monster HP count making it better on higher settings but not OP on lower ones.

Or make Bleeding Foes unable to use Skills.

Also increase Bleeding Damage for one Handers so they are not lolz.
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post Aug 15 2013, 21:02
Post #9207
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QUOTE(Ichy @ Aug 15 2013, 19:38) *

Also increase Bleeding Damage for one Handers so they are not lolz.

People using axes for 1H? (IMG:[invalid] style_emoticons/default/blink.gif) PMI-silly mobs will rape you bore you to death.

This post has been edited by kserox: Aug 15 2013, 21:06
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post Aug 16 2013, 01:47
Post #9208
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QUOTE(kserox @ Aug 16 2013, 02:02) *

People using axes for 1H? (IMG:[invalid] style_emoticons/default/blink.gif) PMI-silly mobs will rape you bore you to death.


DWers (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 16 2013, 03:02
Post #9209
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QUOTE(Malenk @ Aug 13 2013, 08:58) *

i'd like to mix different kinds of armor without losing the prof bonuses provided that you have the proper skills active and of course you only get 20% of the bonus for every piece of armor or that kind.


This! x100 ^^^

It's little more than a fragment of an old cliched RPG complexity (or lack thereof) workaround and, at the very least, nonsensical in its current context. With interference/burden, and Prof being tied to abilities.

This post has been edited by Dark_Force_0: Aug 16 2013, 03:05
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post Aug 16 2013, 03:42
Post #9210
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QUOTE(danixxx @ Aug 14 2013, 03:45) *

Since dark mages lost their advantage with the removal of poison last pach, i suggest a buff to ether tap depending on dark EDB to replace it.


People use poison? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Aug 16 2013, 06:05
Post #9211
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ChosenUno: I casted it once per fight against IPU and FSM when I fought them.

Ichy: Easily archived by making PA non-stackable and bleed have unlimited stacks.
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post Aug 16 2013, 07:29
Post #9212
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QUOTE(Lement @ Aug 16 2013, 06:05) *

Ichy: Easily archived by making PA non-stackable and bleed have unlimited stacks.

But then Tenb would limit PA to just Stack 1 making the game unneeded slower again (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Aug 16 2013, 07:31
Post #9213
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QUOTE(Lement @ Aug 16 2013, 11:05) *

ChosenUno: I casted it once per fight against IPU and FSM when I fought them.

Ichy: Easily archived by making PA non-stackable and bleed have unlimited stacks.


The removal of poison is more than compensated by having Spirit theft belonging in the Dark tree, me thinks (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 16 2013, 09:05
Post #9214
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QUOTE(ChosenUno @ Aug 16 2013, 07:31) *

The removal of poison is more than compensated by having Spirit theft belonging in the Dark tree, me thinks (IMG:[invalid] style_emoticons/default/biggrin.gif)


Dafuq, ether theft is way more useful than spirit theft and you didn't lose the boost to cure to get it.

This post has been edited by danixxx: Aug 16 2013, 09:06
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post Aug 16 2013, 10:11
Post #9215
Ichy



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Can I has access to the Monster database and the ability to delete some of them?

Some shitty names really should be purged.
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post Aug 16 2013, 10:35
Post #9216
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QUOTE(danixxx @ Aug 16 2013, 14:05) *

Dafuq, ether theft is way more useful than spirit theft and you didn't lose the boost to cure to get it.


I think hito will disagree (IMG:[invalid] style_emoticons/default/biggrin.gif)

And how is Ether theft way more useful when you already have Ether Tap? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 16 2013, 11:11
Post #9217
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QUOTE(danixxx @ Aug 16 2013, 02:05) *

Dafuq, ether theft is way more useful than spirit theft and you didn't lose the boost to cure to get it.
QUOTE(ChosenUno @ Aug 16 2013, 03:35) *

I think hito will disagree (IMG:[invalid] style_emoticons/default/biggrin.gif)

And how is Ether theft way more useful when you already have Ether Tap? (IMG:[invalid] style_emoticons/default/huh.gif)

Guess it depends what you need it for.

I find Ether Theft to be 100% useless. Spirit Theft is mildly useful in some extreme circumstances.
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post Aug 16 2013, 19:58
Post #9218
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QUOTE(DYasha @ Aug 13 2013, 18:38) *

That's the frustrating part about switching between mage and melee is that you have to reset the ability points, and then reset them again if you switch back. What should happen is that for each Equipment slot it saves your configuration for how Ability points are allocated. That way you don't spend 20 minutes resetting and reallocating AP. Say you have Mage configuration for equipment slot 1. It saves how you allocating AP for that build. In Equipment slot 2 you have a melee build and it saves how you allocated points for that one so that all you have to do is to switch sets in the Equipment select and you don't waste all that time having to reset your ability points.

That would be a neat feature. But it may be at odds with another feature, the below-mentioned CFFoS.

I myself just don't even bother switching frequently...I stick with one mode or the other until I get uber-bored with it.

QUOTE(Tenboro @ Aug 14 2013, 04:18) *

The costs won't be reintroduced until a Certain Future Feature Of Significance is implemented.


OK, well, I hope some forewarning of the implementation schedule can be provided then. Hopefully, that won't interfere with its introduction.

Another request would be for the Equipment Shop to display a larger inventory of available gear. Every once in a while in there, I notice a much, much longer list of items...and it's usually way more interesting too. Sadly, it usually reverts back to it's usual, dull short list when switching to the next tab, or the one after that. Eventually, that list may also get dull...but my gear ain't so good that I should ever get bored of browsing the cast-offs of the elite.
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post Aug 16 2013, 21:18
Post #9219
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You know what would be a revolutionary idea? If the new ability system was designed so that you had to choose one build instead of being able to flip-flop between styles.
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post Aug 16 2013, 21:31
Post #9220
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QUOTE(grumpymal @ Aug 16 2013, 21:18) *

You know what would be a revolutionary idea? If the new ability system was designed so that you had to choose one build instead of being able to flip-flop between styles.

But this idea is universally disliked (IMG:[invalid] style_emoticons/default/tongue.gif)
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