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> [Suggestion] A few requests, Can we has...

 
post Aug 2 2013, 22:12
Post #9121
Maximum_Joe



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He's already doing it for abilities so I guess he's getting into that idea.
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post Aug 3 2013, 02:27
Post #9122
HTTP/308



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Make all bottable items unMooglable.
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post Aug 3 2013, 03:16
Post #9123
Wayward_Vagabond



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In other words, fuck anybody that has more or less consumables than they need?
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post Aug 3 2013, 03:42
Post #9124
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QUOTE(Maximum_Joe @ Aug 3 2013, 03:12) *

He's already doing it for abilities so I guess he's getting into that idea.


AFAIK he's not done a sprite sheet for abilities (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 3 2013, 03:48
Post #9125
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QUOTE(Lement @ Aug 2 2013, 18:24) *

Marvin666: Equipment changes, as rule, are not retroactive.


But there are exceptions. Like what happened to Astral weapons. Or way, waaaaay back when armor had two defense stats for each type, mitigation and dampening (or whatever it was called).
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post Aug 3 2013, 04:00
Post #9126
jhgjhggkj



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Any chance you could add an exchange function for Chaos tokens. Like exchanging 5 Chaos tokens for 1 token of blood preferably. If not that, than allow us to either sell them in the item shop or offer it to the shrine for something else.
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post Aug 3 2013, 04:42
Post #9127
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QUOTE(HTTP/308 @ Aug 2 2013, 19:27) *

Make all bottable items unMooglable.

Sooooo, everything?
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post Aug 3 2013, 05:19
Post #9128
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QUOTE(ChosenUno @ Aug 2 2013, 17:42) *

AFAIK he's not done a sprite sheet for abilities (IMG:[invalid] style_emoticons/default/tongue.gif)

(IMG:http://ehgt.org/v/t/1.png)
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post Aug 3 2013, 06:21
Post #9129
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QUOTE(Maximum_Joe @ Aug 3 2013, 10:19) *


Ugh...

Why the heck doesn't he put it all into 1 big sprite sheet?????? (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 3 2013, 06:39
Post #9130
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Maybe 1H prof should reduce burd/interf for shields? Or something like that. Everybody's using only bucklers now... And bucklers are still tier 1, right?

This post has been edited by kserox: Aug 3 2013, 06:42
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post Aug 3 2013, 08:15
Post #9131
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In times of slow HV make Monster hunger and morale drain also slower (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 3 2013, 09:10
Post #9132
Tenboro

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QUOTE(ChosenUno @ Aug 3 2013, 06:21) *
Why the heck doesn't he put it all into 1 big sprite sheet?????? (IMG:[invalid] style_emoticons/default/dry.gif)


Because 8-bit color grouping.
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post Aug 3 2013, 09:30
Post #9133
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Set all the original monster's trainers to Snowflake instead of blank.
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post Aug 3 2013, 17:18
Post #9134
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Holy/Dark spells damage multiplier should be increased to compensate for the huge mana costs they have.

I propose a 30% increase for t1, 10% for t2 and 15% for t3.

Failing that, a 10% increase in damage across the board for holy/dark + 50% more anti-resist from prof.

I'm jealous of elemental mages like hito who can do 500 rounds of IWBTH grindfest without ETing. Basically just melt faces (IMG:[invalid] style_emoticons/default/sad.gif)
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post Aug 3 2013, 18:33
Post #9135
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But then Elemental would be shittier in everything they do again?

Holy/Dark can do well in Marathons where Elemental mage sucks. Except for the one guy with pre nerf legendary Stick.
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post Aug 3 2013, 18:58
Post #9136
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QUOTE(Ichy @ Aug 3 2013, 23:33) *

But then Elemental would be shittier in everything they do again?

Holy/Dark can do well in Marathons where Elemental mage sucks. Except for the one guy with pre nerf legendary Stick.


Umm...

How many rounds of marathons are there?

Besides, it's not that lopsided anymore, since imperil makes it very manageable now. They're just a little bit slower on marathons, not by much. But their mana consumption is much, much lower, making them overall way more efficient than holy/dark.

Holy/dark as it stands offers not many benefits compared to the lowered mana costs of elemental.
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post Aug 3 2013, 19:19
Post #9137
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I cant really test since my Cold set is crap compared to my holy one. Also I would need like 5000 AP more to have all these styles (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 3 2013, 19:26
Post #9138
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QUOTE(Ichy @ Aug 4 2013, 00:19) *

I cant really test since my Cold set is crap compared to my holy one. Also I would need like 5000 AP more to have all these styles (IMG:[invalid] style_emoticons/default/dry.gif)


You can take Hito's word for it (IMG:[invalid] style_emoticons/default/laugh.gif)

He makes 500+ rounds IWBTH without ETing, using phase that's not fully forged.

Meanwhile, other holy/dark mages struggle with a ton of ET just to get past 500 rounds (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 3 2013, 21:29
Post #9139
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QUOTE(ChosenUno @ Aug 3 2013, 10:18) *

Holy/Dark spells damage multiplier should be increased to compensate for the huge mana costs they have.

I propose a 30% increase for t1, 10% for t2 and 15% for t3.

Failing that, a 10% increase in damage across the board for holy/dark + 50% more anti-resist from prof.

I'm jealous of elemental mages like hito who can do 500 rounds of IWBTH grindfest without ETing. Basically just melt faces (IMG:[invalid] style_emoticons/default/sad.gif)

Nah, bad idea. Holy/Dark already have higher T1/T2/T3 base damage across the board for their higher costs. Elemental 4/5.5/7 vs Holy/Dark 4.5/6/7.5. Elemental also costs 48AP for one type of magic + 15/26/46 for the tiers vs Holy/Dark 8/12/28. 135AP vs 48AP, just to cast spells. Holy/Dark also have MP/SP drain mechanic built in.

Holy also has a bonus built in 10% resistance reduction from Breeched, so I propose Holy spell costs be raised slightly for compensation.

Or did you think Holy/Dark deserve even more benefits over Elemental without having to use more MP to get it?

If anything, Elemental deserves more anti-resist than Holy/Dark due to the general monster resistance profile.

QUOTE(ChosenUno @ Aug 3 2013, 11:58) *

Umm...

How many rounds of marathons are there?

Besides, it's not that lopsided anymore, since imperil makes it very manageable now. They're just a little bit slower on marathons, not by much. But their mana consumption is much, much lower, making them overall way more efficient than holy/dark.

I think there's around 270 rounds with legendaries, and it's not just "a little bit slower." It's double slow. With that fully forged stick. I challenge you to do all of the marathons on IWBTH even a single time with elemental. I guarantee you won't do it again.

QUOTE(ChosenUno @ Aug 3 2013, 12:26) *

You can take Hito's word for it (IMG:[invalid] style_emoticons/default/laugh.gif)

He makes 500+ rounds IWBTH without ETing, using phase that's not fully forged.

Meanwhile, other holy/dark mages struggle with a ton of ET just to get past 500 rounds (IMG:[invalid] style_emoticons/default/dry.gif)

Clearing 500 vs 300 GF rounds means nothing when you can play an infinite number of GF instances. Limit it to a single play per day like Arena and then maybe your argument would have some merits.
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post Aug 3 2013, 21:56
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QUOTE(hitokiri84 @ Aug 4 2013, 02:29) *

Nah, bad idea. Holy/Dark already have higher T1/T2/T3 base damage across the board for their higher costs. Elemental 4/5.5/7 vs Holy/Dark 4.5/6/7.5. Elemental also costs 48AP for one type of magic + 15/26/46 for the tiers vs Holy/Dark 8/12/28. 135AP vs 48AP, just to cast spells. Holy/Dark also have MP/SP drain mechanic built in.


Tiny bit more base damage which doesn't translate in real gameplay compared to huge mana cost increase? No thanks.

Drain mechanic, with current gameplay, is a non-issue. There's not a lot of time you would use drain outside of marathons, so your point is kinda moot.

QUOTE(hitokiri84 @ Aug 4 2013, 02:29) *

Or did you think Holy/Dark deserve even more benefits over Elemental without having to use more MP to get it?


Fucking yes, especially when you consider we have to Imperil almost as much as you do, and our damage output, aside from specific instances, is pretty much identical to elemental, despite much higher mana costs. Did you think imperil is cost-free?

QUOTE(hitokiri84 @ Aug 4 2013, 02:29) *

If anything, Elemental deserves more anti-resist than Holy/Dark due to the general monster resistance profile.


How does that even work? Do you not remember that you've been partially compensated for the monster resistance profile via imperil? Resist is universal for mages, and not lopsided towards either side (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(hitokiri84 @ Aug 4 2013, 02:29) *

Clearing 500 vs 300 GF rounds means nothing when you can play an infinite number of GF instances. Limit it to a single play per day like Arena and then maybe your argument would have some merits.


This is false. It does mean something. You can only play so many hours per day, and with the drop bonus and the crystal bonus, you're encouraged to go further for better loot.

Holy/Dark shouldn't deal equal damage pre/post-imperil compared to elemental. There's the tier segregation. Holy/Dark on theory should deal more damage compared to elemental, but in reality it's not true. We deal more damage pretty much only in schoolgirl arenas. In grindfest all bets are off.

Besides, AOE imperil benefits elementals much more so compared to holy/dark. True, you have worse resistance profile. However, imperil's -specific resistance counters this. In addition, AOE Imperil reduces your Imperil need greatly, while its usefulness isn't as much for Holy/Dark cause as you said, better resistance profile. We still spend the same amount of MP for Imperil but we get less benefits.

Tell you what. If Tenboro make Holy/Dark base damage equal to elemental, and make the mana costs equal as well, I'll be happy.
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