QUOTE(hitokiri84 @ Aug 4 2013, 02:29)

Nah, bad idea. Holy/Dark already have higher T1/T2/T3 base damage across the board for their higher costs. Elemental 4/5.5/7 vs Holy/Dark 4.5/6/7.5. Elemental also costs 48AP for one type of magic + 15/26/46 for the tiers vs Holy/Dark 8/12/28. 135AP vs 48AP, just to cast spells. Holy/Dark also have MP/SP drain mechanic built in.
Tiny bit more base damage which doesn't translate in real gameplay compared to huge mana cost increase? No thanks.
Drain mechanic, with current gameplay, is a non-issue. There's not a lot of time you would use drain outside of marathons, so your point is kinda moot.
QUOTE(hitokiri84 @ Aug 4 2013, 02:29)

Or did you think Holy/Dark deserve even more benefits over Elemental without having to use more MP to get it?
Fucking yes, especially when you consider we have to Imperil almost as much as you do, and our damage output, aside from specific instances, is pretty much identical to elemental, despite much higher mana costs. Did you think imperil is cost-free?
QUOTE(hitokiri84 @ Aug 4 2013, 02:29)

If anything, Elemental deserves more anti-resist than Holy/Dark due to the general monster resistance profile.
How does that even work? Do you not remember that you've been partially compensated for the monster resistance profile via imperil? Resist is universal for mages, and not lopsided towards either side (IMG:[
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QUOTE(hitokiri84 @ Aug 4 2013, 02:29)

Clearing 500 vs 300 GF rounds means nothing when you can play an infinite number of GF instances. Limit it to a single play per day like Arena and then maybe your argument would have some merits.
This is false. It does mean something. You can only play so many hours per day, and with the drop bonus and the crystal bonus, you're encouraged to go further for better loot.
Holy/Dark shouldn't deal equal damage pre/post-imperil compared to elemental. There's the tier segregation. Holy/Dark on theory should deal more damage compared to elemental, but in reality it's not true. We deal more damage pretty much only in schoolgirl arenas. In grindfest all bets are off.
Besides, AOE imperil benefits elementals much more so compared to holy/dark. True, you have worse resistance profile. However, imperil's -specific resistance counters this. In addition, AOE Imperil reduces your Imperil need greatly, while its usefulness isn't as much for Holy/Dark cause as you said, better resistance profile. We still spend the same amount of MP for Imperil but we get less benefits.
Tell you what. If Tenboro make Holy/Dark base damage equal to elemental, and make the mana costs equal as well, I'll be happy.