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> [Suggestion] A few requests, Can we has...

 
post Jul 17 2013, 10:02
Post #9021
kserox



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QUOTE(Maximum_Joe @ Jul 17 2013, 05:29) *


Still better than tamagochi system.
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post Jul 17 2013, 16:14
Post #9022
EsotericSatire



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QUOTE(kserox @ Jul 16 2013, 22:02) *

Still better than tamagochi system.



Personally I dislike near impossible or crazy grind achievements, and I feel those are the type that would appear.

EDIT: I did quite like my tamagochi a decade or so ago. We don't get to see our monster poo in HV which is a terrible oversight j/k.

This post has been edited by E-Sat: Jul 17 2013, 16:15
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post Jul 18 2013, 15:53
Post #9023
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this has most likely been suggested before, anyway...
i've unlocked the Dovahkiin title just the other day.
tried the skill for a bit and then i reverted to godslayer.

i figured out long ago that the skill wasn't good enough to give up +10% damage and +3% evade for it since i didn't see anybody here on the forum displaying that title (actually i saw it once but that's it).

i don't see much sense in having the last title being worse than the second to last.
so my suggestion is to give the godslayer bonuses to the Dovahkiin title too.
the skill is nice but not overwhelming in my opinion and it's only fair that the Dovahkiin should be better than Godslayer anyway.
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post Jul 19 2013, 00:17
Post #9024
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have no ability to choose the damage type of third skill
after pressing the button "save skills" shows up the message "You must set a skill element and type"
changing skill type also does not help
all other monsters are ok
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post Jul 19 2013, 11:22
Post #9025
Tenboro

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QUOTE(cryomorph @ Jul 19 2013, 00:17) *
have no ability to choose the damage type of third skill
after pressing the button "save skills" shows up the message "You must set a skill element and type"
changing skill type also does not help
all other monsters are ok


Could you try that again?
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post Jul 19 2013, 12:29
Post #9026
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QUOTE(Tenboro @ Jul 19 2013, 17:22) *

Could you try that again?

Problem solved, thank you
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post Jul 20 2013, 05:58
Post #9027
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I wish figurines exchanged in shrine had chance to drop item that would allow renaming of one monster over level 250.
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post Jul 20 2013, 20:53
Post #9028
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Couldn't we have a Trophies/Artifact/etc. "achievement" like display at the shrine so we could turn in those "once in a life time artifacts/trophies"?

This post has been edited by GanGun : Jul 20 2013, 20:54
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post Jul 21 2013, 05:14
Post #9029
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Can we have Chaos Tokens (up 3X) as part of the reward for shrining artifacts?
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post Jul 21 2013, 08:09
Post #9030
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QUOTE(hujan86 @ Jul 21 2013, 05:14) *

Can we have Chaos Tokens (up 3X) as part of the reward for shrining artifacts?

If Tokenizer makes it x2 / x3 then YAY (IMG:[invalid] style_emoticons/default/tongue.gif)

Also I wish the daily Limit on RoB was removed so I can farm a load of Tokens and then do a happy happy TTT day.

On a more serious note. Can we change Tokenizer to just drop 3x Tokens every time one drops. with normal Drop rates.
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post Jul 21 2013, 08:52
Post #9031
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QUOTE(Ichy @ Jul 21 2013, 01:09) *
Also I wish the daily Limit on RoB was removed so I can farm a load of Tokens and then do a happy happy TTT day.

inb4 joe

QUOTE
On a more serious note. Can we change Tokenizer to just drop 3x Tokens every time one drops. with normal Drop rates.

Why? It's the same, but the 3x drop rate makes me feel like I'm getting a decent amount of drops finally.
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post Jul 21 2013, 08:56
Post #9032
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QUOTE(hitokiri84 @ Jul 21 2013, 08:52) *

inb4 joe
Why? It's the same, but the 3x drop rate makes me feel like I'm getting a decent amount of drops finally.

It would work on Arena Token Bonus then (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 21 2013, 21:59
Post #9033
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Disable placing APs into abilities that affect spells you don't have access to yet. Hopefully this will stop the endless parade of newbies starting new threads about the fact that they can dump AP into ability X, but they don't have that spell.
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post Jul 21 2013, 23:05
Post #9034
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What is really annoying in this system is when you switch from mage to melee equipment sets you have to go in and reset all your ability points (well, most of them like Staff to 2H, Cloth to Heavy, etc.). I think the abilities should be linked to each equipment set, not be the same across the board.

Meaning, Equipment slot 1 can have your ability points allocated to a melee set (for instance) while Equipment Slot 2 has your ability points allocated to a mage build.
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post Jul 22 2013, 01:08
Post #9035
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QUOTE(DYasha @ Jul 21 2013, 23:05) *

What is really annoying in this system is when you switch from mage to melee equipment sets you have to go in and reset all your ability points (well, most of them like Staff to 2H, Cloth to Heavy, etc.). I think the abilities should be linked to each equipment set, not be the same across the board.

Meaning, Equipment slot 1 can have your ability points allocated to a melee set (for instance) while Equipment Slot 2 has your ability points allocated to a mage build.


So basically like in WoW with that Hybrid talent thing?
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post Jul 22 2013, 01:52
Post #9036
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QUOTE(DYasha @ Jul 22 2013, 04:05) *

What is really annoying in this system is when you switch from mage to melee equipment sets you have to go in and reset all your ability points (well, most of them like Staff to 2H, Cloth to Heavy, etc.). I think the abilities should be linked to each equipment set, not be the same across the board.

Meaning, Equipment slot 1 can have your ability points allocated to a melee set (for instance) while Equipment Slot 2 has your ability points allocated to a mage build.


So then what's the point of being able to have 1000 ability points? And what's the point of AP training?
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post Jul 22 2013, 03:09
Post #9037
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I think I'm not being clear. The system should remember how you allocate your ability points for each equipment set slot and save the results. It would save a lot of time when switching back and forth between sets.
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post Jul 22 2013, 03:15
Post #9038
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well, i think the system is in place so that you HAVE to spend a ton on AP boost to use multiple sets once reset costs come back in (just conjecture)

Personally I'm very much in favor of more fluid allocation and easy load-outs for different styles.
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post Jul 22 2013, 04:33
Post #9039
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Each fully maxed (level 10) armor piece gives 10% void-proof.
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post Jul 22 2013, 05:01
Post #9040
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QUOTE(treesloth16 @ Jul 21 2013, 18:33) *

void-proof.

http://ehwiki.org/wiki/To_Be_Added#Never_To_Be_Added
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