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> [Suggestion] A few requests, Can we has...

 
post Jul 15 2013, 18:19
Post #9001
Lement



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@Ichy: 0.75 had no credit nerf. 0.76 had one. 0.76.i had buff.

hito: good that you grasp what I mean - not just credit drop rate is lowered but arenas too.

And I generally don't assume that average player grinds in grindfest or IW.
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post Jul 15 2013, 19:10
Post #9002
Ichy



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QUOTE(Lement @ Jul 15 2013, 18:19) *

@Ichy: 0.75 had no credit nerf. 0.76 had one. 0.76.i had buff.

whatever
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post Jul 15 2013, 19:29
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skillchip



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Allow featherweight to completely remove burden and interference on elemental or level 10 items. To compensate for ethereal already having that give those weapons 10% swiftstrike
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post Jul 15 2013, 22:28
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QUOTE(Lement @ Jul 15 2013, 11:19) *
hito: good that you grasp what I mean - not just credit drop rate is lowered but arenas too.

And I generally don't assume that average player grinds in grindfest or IW.

I would say the rate of earning credits now is somewhere between the amounts you would get with Normal and Great status before (factoring in the difference in equipment bazaar value), but the volume (on Arena) is reduced due to 11 removed arenas (326 fewer rounds; 6,780 less credits from clear bonus alone.)

This post has been edited by hitokiri84: Jul 15 2013, 22:28
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post Jul 16 2013, 06:09
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Teana Lanster



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May the Tokenizer just affect the drop rates of token but not affect the ratio of token of blood and chaos token?

Getting 5 TOB with 50 CT is so horrible.
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post Jul 16 2013, 07:01
Post #9006
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QUOTE(andywong @ Jul 16 2013, 11:09) *

May the Tokenizer just affect the drop rates of token but not affect the ratio of token of blood and chaos token?

Getting 5 TOB with 50 CT is so horrible.


You just don't play enough (IMG:[invalid] style_emoticons/default/rolleyes.gif)

And yes, it doesn't AFAIK. It only double the chance for any kind of token to drop.
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post Jul 16 2013, 09:02
Post #9007
tazmanian devil



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QUOTE(andywong @ Jul 15 2013, 23:09) *

May the Tokenizer just affect the drop rates of token but not affect the ratio of token of blood and chaos token?

Getting 5 TOB with 50 CT is so horrible.

From the 0.76 patch notes: Tokenizier now additionally increases the relative rate of Chaos Token drops.
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post Jul 16 2013, 10:07
Post #9008
Teana Lanster



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QUOTE(ChosenUno @ Jul 16 2013, 05:01) *

You just don't play enough (IMG:[invalid] style_emoticons/default/rolleyes.gif)

And yes, it doesn't AFAIK. It only double the chance for any kind of token to drop.


Not enough? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I have provided the total amount of token drops. How many players do you think that they can grab more than 55 tokens a day?


QUOTE(the REAL tazmanian @ Jul 16 2013, 07:02) *

From the 0.76 patch notes: Tokenizier now additionally increases the relative rate of Chaos Token drops.


Yes, I know. So I just want to suggest to change it back to 'don't affect the relative rate'.
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post Jul 16 2013, 10:15
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QUOTE(andywong @ Jul 16 2013, 15:07) *

Not enough? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I have provided the total amount of token drops. How many players do you think that they can grab more than 55 tokens a day?
Yes, I know. So I just want to suggest to change it back to 'don't affect the relative rate'.


HTTP (IMG:[invalid] style_emoticons/default/duck.gif)








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post Jul 16 2013, 11:33
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QUOTE(nobody_xxx @ Jul 16 2013, 08:15) *


Ya, I know there should be 'some'. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

And I also know that change made because of some guys claimed that they got hundreds even thousands of useless TOB.
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post Jul 16 2013, 11:55
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QUOTE(andywong @ Jul 16 2013, 16:33) *

Ya, I know there should be 'some'. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

And I also know that change made because of some guys claimed that they got hundreds even thousands of useless TOB.


one of them that claim about useless ToB in previous patch already rage quit (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 16 2013, 14:16
Post #9012
tazmanian devil



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QUOTE(andywong @ Jul 16 2013, 03:07) *

Yes, I know. So I just want to suggest to change it back to 'don't affect the relative rate'.

...Oh god, I just pulled a Maximum_Joe...
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post Jul 16 2013, 16:29
Post #9013
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QUOTE(andywong @ Jul 16 2013, 16:33) *

Ya, I know there should be 'some'. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

And I also know that change made because of some guys claimed that they got hundreds even thousands of useless TOB.


5 out of 55 seems rather extreme. I have only tokenizer 1, and I do get enough ToBs daily by just doing arenas + 1-2000 gf rounds (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 16 2013, 17:23
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QUOTE(ChosenUno @ Jul 16 2013, 16:29) *

2000 gf rounds (IMG:[invalid] style_emoticons/default/tongue.gif)

Attached Image
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post Jul 16 2013, 17:31
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Can we have OC gem for next patch (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jul 16 2013, 22:54
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QUOTE(nobody_xxx @ Jul 16 2013, 22:31) *

Can we have OC gem for next patch (IMG:[invalid] style_emoticons/default/smile.gif)


From the look of it so far.... It seem to me that Tenb actually mean it (this time (IMG:[invalid] style_emoticons/default/tongue.gif) ) when he said this—

QUOTE(Tenboro @ Feb 17 2013, 17:58) *

Overcharge won't be a percentage bar anymore, that's part of it. Most likely it'll just show up as a number of discrete charges.


... Let's hope we have something to rage about when the patch come out!  (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jul 17 2013, 04:45
Post #9017
elda88



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2 6 Rakkkarro crits you for 273 crushing damage.
2 5 Xeus crits you for 401 crushing damage.
2 4 You gain 0 points of light armor proficiency.
2 3 Miyafuji Yoshika Of 501st hits you for 203 piercing damage.
2 2 Xeus gains the effect Imperiled.
2 1 You cast Imperil.

15 4 Regen restores 825 points of health.
15 3 You parry the attack from Jormangund.
15 2 Jormangund parries your attack.
15 1 You gain 0 points of dual wielding proficiency.


How about when a prof reaches its cap, it doesn't gain anymore? "Gaining 0 prof" equals to gaining nothing and feels redundant.
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post Jul 17 2013, 05:02
Post #9018
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How about achievement system?

Like got some rare consumable items if player defeat 1000 monster, or 1000C for defeat x-amount of mutant peacock
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post Jul 17 2013, 05:28
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Well, thres some very limited "achievements" in the titles, but I woulnt be opposed to some more stuff. I dont think its a big must have either though :/

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post Jul 17 2013, 05:29
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QUOTE(indarain @ Jul 16 2013, 19:02) *

How about achievement system?

(IMG:http://ehwiki.org/images/1/1a/Seal_Of_Disapproval.jpg)
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