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> [Suggestion] A few requests, Can we has...

 
post Jul 13 2013, 10:28
Post #8981
Ichy



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QUOTE(nobody_xxx @ Jul 13 2013, 08:20) *

then artifacts will become rare like figurine (IMG:[invalid] style_emoticons/default/laugh.gif)

bah just make the gear very very very very rare.
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post Jul 13 2013, 10:49
Post #8982
ChosenUno



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Have a setting that disables the battle log completely. I don't want to have to receive something that I rarely reads (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 13 2013, 11:14
Post #8983
Ichy



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QUOTE(ChosenUno @ Jul 13 2013, 10:49) *

Have a setting that disables the battle log completely. I don't want to have to receive something that I rarely reads (IMG:[invalid] style_emoticons/default/dry.gif)

Yeah. Just create a list of drops at the end of a battle series.

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post Jul 14 2013, 12:42
Post #8984
ChosenUno



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Clearing IWBTH DwD multiple times increases the power of the Dovahkiin title, ultimately allowing Fus Ro Dah to hit 10 mobs after 10 clears (IMG:[invalid] style_emoticons/default/laugh.gif)

Something like this:
1st clear: 80% damage, 5 mobs.
2nd clear: 85% damage, 5 mobs.
3rd clear: 90% damage, 5 mobs.
4th clear: 100% damage, 7 mobs.
5th clear: 110% damage, 7 mobs.
6th clear: 120% damage, 7 mobs.
7th clear: 125% damage, 9 mobs.
8th clear: 150% damage, 9 mobs.
9th clear: 175% damage, 9 mobs.
10th clear: 200% damage, 10 mobs.

Each subsequent clears after that give extra rewards for the title itself, up to 20% damage and 5% evade after 50 clears.

(IMG:[invalid] style_emoticons/default/laugh.gif)

For even more fun, make it so that every 3rd clear gives 1 extra mob for the end round, so that after 21 clears you have the end round as TTT (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 14 2013, 12:44
Post #8985
Ichy



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also make it 500 Rounds like it was back then (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 14 2013, 13:02
Post #8986
PK678353



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QUOTE(Ichy @ Jul 14 2013, 05:44) *

also make it 500 Rounds like it was back then (IMG:[invalid] style_emoticons/default/laugh.gif)


I think 500 rounds of schoolgirls would make my R key run away in terror.
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post Jul 14 2013, 15:58
Post #8987
ChosenUno



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A training/perk that increases the appearance rate of Energy drinks or increase the stamina recovery amount.

I can't afford to make mistakes on ponies at all now, and still my ED count go down (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 14 2013, 19:08
Post #8988
Ichy



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QUOTE(ChosenUno @ Jul 14 2013, 15:58) *

A training/perk that increases the appearance rate of Energy drinks or increase the stamina recovery amount.

I can't afford to make mistakes on ponies at all now, and still my ED count go down (IMG:[invalid] style_emoticons/default/cry.gif)

good. I can hoard them now and then sell them when you guys get desperate (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 14 2013, 19:34
Post #8989
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QUOTE(Ichy @ Jul 14 2013, 12:08) *

good. I can hoard them now and then sell them when you guys get desperate (IMG:[invalid] style_emoticons/default/duck.gif)

Attached Image No need for ED when you only play Arena with normal status. Prices are already creeping pretty high, but I wonder what price would constitute being desperate? Attached Image
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post Jul 14 2013, 19:38
Post #8990
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QUOTE(hitokiri84 @ Jul 14 2013, 19:34) *

Attached Image No need for ED when you only play Arena with normal status. Prices are already creeping pretty high, but I wonder what price would constitute being desperate? Attached Image

Desperate price is a little below one can get in 1000 rounds of Hellfest.
Very desperate price would be little below 1000 rounds IWBTHfest (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 14 2013, 19:47
Post #8991
Lement



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I assume you mean the point where ED no longer drop - even then, I doubt it would get that high unless there's also some kind of very strong buff to them or their effects at the same time. Or an ongoing event. Or stamina regeneration removed from game and the only way you can gain stamina is through EDs.

Also, I'd guess the price described would be somewhere well above 200k.

Anyway, hito, iirc ED prices used to be 20k at least, but artifacts were close behind and credits far more abundant.....

This post has been edited by Lement: Jul 14 2013, 19:48
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post Jul 14 2013, 20:18
Post #8992
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QUOTE(Lement @ Jul 14 2013, 12:47) *

I assume you mean the point where ED no longer drop - even then, I doubt it would get that high unless there's also some kind of very strong buff to them or their effects at the same time. Or an ongoing event. Or stamina regeneration removed from game and the only way you can gain stamina is through EDs.

Also, I'd guess the price described would be somewhere well above 200k.

Anyway, hito, iirc ED prices used to be 20k at least, but artifacts were close behind and credits far more abundant.....

I'm sure you can count on hath offers to lead the way, with whatever price they reach.

I wouldn't exactly call credits scarce right now either. I used to have to hold auctions to get 10+M credits in a month. Used to. Now it's as simple as selling a few scrap equipment and items in WTB. Obviously credit inflation is proliferated by the so-called hath dragons faster than the trainings and hath perks lower it. And the solution is not to add excessively expensive and unneeded trainings (culinarian, gentleman) and perks (pony mode, follower of snowflake) that almost no one will ever pursue. Not that people would be keen on spending so much without knowing what they're getting in the first place.
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post Jul 14 2013, 22:32
Post #8993
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Culinarian, Gentlemen, Pony Mode, Follower of snowflake are aimed at very small and specific subset of way too rich people, not meant to curb credit inflation by themselves.

As for hath prices, I don't know. They nearly halved in price after patch, so it certainly had it's effect.

But acknowledged(and yes, aware that they used to be lower still).

This post has been edited by Lement: Jul 14 2013, 22:33
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post Jul 14 2013, 23:18
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QUOTE(Lement @ Jul 14 2013, 15:32) *
As for hath prices, I don't know. They nearly halved in price after patch, so it certainly had it's effect.

But acknowledged(and yes, aware that they used to be lower still).

That's due to undercutting caused by sellers directly competing with each other on the new exchange. Put the old auction exchange back and it would rocket up again.
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post Jul 15 2013, 06:30
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if only the sellers would all collude and not undercut eachother
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post Jul 15 2013, 13:16
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I'm not sure Tenboro can change human nature.
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post Jul 15 2013, 13:23
Post #8997
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@hito: I think this drop has more to do with the strong credit nerf. Even if credits are more plentiful than they used to be long ago, they're not even half as plentiful as in 0.75 as far as pure drops go.

This post has been edited by Lement: Jul 15 2013, 13:24
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post Jul 15 2013, 17:18
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QUOTE(Lement @ Jul 15 2013, 21:23) *

@hito: I think this drop has more to do with the strong credit nerf. Even if credits are more plentiful than they used to be long ago, they're not even half as plentiful as in 0.75 as far as pure drops go.

Heh. I'm surprised the Great Trollboro himself hasn't popped up to say that credit drops should be on average, higher.

Not that I'm disagreeing; I think I liked 0.73/0.74 the best.
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post Jul 15 2013, 17:22
Post #8999
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QUOTE(xmagus @ Jul 15 2013, 17:18) *

Heh. I'm surprised the Great Trollboro himself hasn't popped up to say that credit drops should be on average, higher.

Not that I'm disagreeing; I think I liked 0.73/0.74 the best.

On average higher than 0.75 (IMG:[invalid] style_emoticons/default/tongue.gif)

Even I noticed that and I hardly played in the golden age.
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post Jul 15 2013, 18:11
Post #9000
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QUOTE(Lement @ Jul 15 2013, 06:23) *

@hito: I think this drop has more to do with the strong credit nerf. Even if credits are more plentiful than they used to be long ago, they're not even half as plentiful as in 0.75 as far as pure drops go.

Not even half? Not true. The drop rate is higher on average. You just have fewer arenas and no +25% from perpetual Great stamina anymore. After factoring in the increase in bazaar trash equipment value, the credit decrease on arena is about 20-25%.

If you played one or two extra grindfest to make up for the removed arenas, the total number of credits would be comparable.
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