Welcome Guest ( Log In | Register )

696 Pages V « < 447 448 449 450 451 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Jul 8 2013, 11:41
Post #8961
elda88



FREEDOM! FUCK DMCA!
***********
Group: Gold Star Club
Posts: 16,167
Joined: 30-June 09
Level 500 (Godslayer)


Put the ABCD option at the top of the pony image, because the image is loaded from top to bottom. The riddle can still be guessed correctly even if the image is partially loaded (due to sudden laggy connection), as long as the ABCD option is visible.

This post has been edited by hujan86: Jul 9 2013, 04:31
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 8 2013, 13:36
Post #8962
indarain



DO IT FAGGOT!
*******
Group: Gold Star Club
Posts: 1,080
Joined: 3-January 13
Level 303 (Godslayer)


maybe knuckles as new weapon
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 8 2013, 16:55
Post #8963
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


add additional Luna® Blast to Orbital Friendship Canon for spare Luna Figurines in your Collection.
It is a Single Target Attack which hits after the Friendship canon.
Get 1 Luna Blast for the first spare Luna, second for 3, third for 9, fourth for 27 and so on.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 8 2013, 17:22
Post #8964
T_Starrk



Lolicon / Shotacon
********
Group: Members
Posts: 4,653
Joined: 20-March 12
Level 500 (Godslayer)


QUOTE(PK678353 @ Jul 7 2013, 09:25) *

I believe that post-0.76 Heavy no longer rolls for AGI. I don't have proof from Da Boss, I just have looked through piles of Ex/Mag Plate and Power equips with ID > 26500000 and none of them seems to have AGI.


Wow, holy shit you're right (IMG:[invalid] style_emoticons/default/blink.gif) . I can't find one new heavy drop with agility present. If anybody can please PM me with it. I guess that seems more fair for light having lower rolls now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 8 2013, 20:06
Post #8965
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 489 (Godslayer)


QUOTE(T_Starrk @ Jul 8 2013, 17:22) *

Wow, holy shit you're right (IMG:[invalid] style_emoticons/default/blink.gif) . I can't find one new heavy drop with agility present. If anybody can please PM me with it. I guess that seems more fair for light having lower rolls now.

I suspected it weeks ago, but it seems to be true.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 9 2013, 06:06
Post #8966
Wayward_Vagabond



ii-Kagen ni Shiro.
*********
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09
Level 384 (Dovahkiin)


Maybe we can add another battle mode- you pay chaos tokens to fight a player made monster of your choice. You'd only be allowed to spend so many tokens per day on the fights, and only be able to fight a given monster once a day. The token cost could scale according to monster power level. Maybe even a fixed difficulty multiplier in addition to the setting to make this mode on par with ring of blood fights, but without the boss trophy and clearing credits.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 9 2013, 06:51
Post #8967
indarain



DO IT FAGGOT!
*******
Group: Gold Star Club
Posts: 1,080
Joined: 3-January 13
Level 303 (Godslayer)


Or new training, maybe:
Gourmet Hunt, for add food drop chance (since it hard for me to find the food)

or 4th overcharge attack
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 9 2013, 14:28
Post #8968
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Proposal for changes to prof bonuses:
  • Anti-resist
    • Reduced to 20% max.
    • Changed from multiplicative to subtractive.
    • This allows you to completely remove a monster's resist chance, unlike now.
  • Specific mitigation reduction
    • Increased to 35% maximum.
  • Redwood elemental proficiency
    • Scaling factor should be increased by about 10-15%, to compensate for overall lower stats and higher monster resistance overall compared to holy/dark.


This post has been edited by ChosenUno: Jul 9 2013, 14:28
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 9 2013, 15:36
Post #8969
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 496 (Godslayer)


make food a separate roll, after crystals, and before credits
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 9 2013, 16:36
Post #8970
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Bring back the old IWBTH and make it IRWBTH!

Stands for I (O)really(?) want to be the hentai! (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 11 2013, 03:16
Post #8971
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


Add resist as a potency for shields.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 11 2013, 08:20
Post #8972
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(Bunker Buster @ Jul 11 2013, 08:16) *

Add resist as a potency for shields.
Why?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 11 2013, 08:32
Post #8973
nobody_xxx



((´☻ω☻`) $◞౪◟$ (´☻ω☻`))
***********
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
Level 496 (Godslayer)


QUOTE(ChosenUno @ Jul 9 2013, 21:36) *

Bring back the old IWBTH and make it IRWBTH!

Stands for I (O)really(?) want to be the hentai! (IMG:[invalid] style_emoticons/default/tongue.gif)

x20 or x25 (IMG:[invalid] style_emoticons/default/laugh.gif)


i prefer x20 (IMG:[invalid] style_emoticons/default/duck.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 11 2013, 09:24
Post #8974
Lement



Lalalala la~ la la~!
********
Group: Members
Posts: 2,977
Joined: 28-February 12
Level 326 (Godslayer)


I'd prefer having adjustable difficulty step for above that. +40% more HP than last difficulty, 100%+difficulty step*20% damage. If you want, you can go far beyond 25x.

EDIT: Another suggestion:

If you wear gear with <of the Earth-Walker/Priestess> suffix, your cast(so IA excluded) supportive/curative spells will become their scroll counterparts(excl. cure/heartseeker/arcane focus since it has none) in duration and effect. Furthermore, their duration shall be multiplied by the number equips of that suffix you wear

This post has been edited by Lement: Jul 11 2013, 12:40
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 11 2013, 18:53
Post #8975
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


QUOTE(ChosenUno @ Jul 11 2013, 08:20) *

Why?

magic spells are now a respectable 15% of monster spells, up from 6%
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 12 2013, 02:20
Post #8976
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(Bunker Buster @ Jul 11 2013, 23:53) *

magic spells are now a respectable 15% of monster spells, up from 6%


Block + Absorb? (IMG:[invalid] style_emoticons/default/laugh.gif)

Another suggestion:
Make the Archmage ability increases the imperil range to 5 mobs, up from 3 mobs that better imperil does.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 12 2013, 17:36
Post #8977
xmagus



Big, Bad and Horny
*******
Group: Members
Posts: 1,042
Joined: 16-July 12
Level 424 (Godslayer)


QUOTE(ChosenUno @ Jul 12 2013, 10:20) *

Block + Absorb? (IMG:[invalid] style_emoticons/default/laugh.gif)

Another suggestion:
Make the Archmage ability increases the imperil range to 5 mobs, up from 3 mobs that better imperil does.

For that matter, why not make the final level decrease cast time of all supportive spells to 0? Like using a powerup? You can watch every melee without IA go nuts trying to max it out. (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 13 2013, 03:21
Post #8978
Wayward_Vagabond



ii-Kagen ni Shiro.
*********
Group: Gold Star Club
Posts: 6,305
Joined: 22-March 09
Level 384 (Dovahkiin)


How about the crystals for an artifact be upped to 1000? 100 isn't near on par with a stat boost or one hath.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 13 2013, 08:03
Post #8979
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


How about Artifacts have a chance to give unique gears when shrined?

This post has been edited by Ichy: Jul 13 2013, 08:03
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jul 13 2013, 08:20
Post #8980
nobody_xxx



((´☻ω☻`) $◞౪◟$ (´☻ω☻`))
***********
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
Level 496 (Godslayer)


QUOTE(Ichy @ Jul 13 2013, 13:03) *

How about Artifacts have a chance to give unique gears when shrined?

then artifacts will become rare like figurine (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 447 448 449 450 451 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 20th July 2025 - 23:54