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> [Suggestion] A few requests, Can we has...

 
post Jul 6 2013, 18:41
Post #8941
skillchip



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QUOTE(nobody_xxx @ Jul 6 2013, 09:01) *

make dohvakin title more usefull ( old godslayer bonus [ damage , eva , burden reduce ] ) + skill (IMG:[invalid] style_emoticons/default/laugh.gif)


Tenboro is planning on revamping all the titles
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post Jul 6 2013, 18:47
Post #8942
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QUOTE(skillchip @ Jul 6 2013, 11:41) *

Tenboro is planning on revamping all the titles

I'm sure the solution to mages not getting the damage bonus is to completely remove it so melee can't have it either.
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post Jul 6 2013, 18:59
Post #8943
Ichy



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QUOTE(hitokiri84 @ Jul 6 2013, 18:47) *

I'm sure the solution to mages not getting the damage bonus is to completely remove it so melee can't have it either.

(IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 6 2013, 19:14
Post #8944
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QUOTE(skillchip @ Jul 6 2013, 23:41) *

Tenboro is planning on revamping all the titles

hope it turn into good thing , not another nerf (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 6 2013, 20:19
Post #8945
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QUOTE(skillchip @ Jul 6 2013, 08:41) *

Tenboro is planning on revamping all the titles

Citation please.
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post Jul 6 2013, 20:49
Post #8946
hitokiri84



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Add a Forge feature that lets you up convert mats: #LG -> #MG -> #HG. Forge level or rank reduces the number of mats needed for each conversion.

Add Monster & Pony Protective Services (M&PPS). After 1 year of neglect, Monster Lab monsters are placed under Snowflake's supervision. Artifact pony drops are replaced by tokens, which can be redeemed at M&PPS. The tokens give a small chance to adopt a neglected Monster from Snowflake, and unsuccessful attempts result in a random pony adoption. (You can think of it as rescuing Shined ponies that would otherwise have been turned into HG pony leather.)

This post has been edited by hitokiri84: Jul 6 2013, 20:51
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post Jul 7 2013, 03:40
Post #8947
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QUOTE(hitokiri84 @ Jul 7 2013, 01:49) *

Add a Forge feature that lets you up convert mats: #LG -> #MG -> #HG. Forge level or rank reduces the number of mats needed for each conversion.

Add Monster & Pony Protective Services (M&PPS). After 1 year of neglect, Monster Lab monsters are placed under Snowflake's supervision. Artifact pony drops are replaced by tokens, which can be redeemed at M&PPS. The tokens give a small chance to adopt a neglected Monster from Snowflake, and unsuccessful attempts result in a random pony adoption. (You can think of it as rescuing Shined ponies that would otherwise have been turned into HG pony leather.)


Isn't up-converting forge mats kinda defeats the point of having high PL monsters?
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post Jul 7 2013, 04:34
Post #8948
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Monster PLs have never been easier to raise. It's more that the problem with the forging system is that the system heavily favors the first 20 forges now, yet the cost of forges increases, which is basically a really sharp inverse exponential diminishing returns effect in terms of forge quality -> forge benefits. It might be simpler to have the material quality requirements be fixed and more strongly dependent on item quality.

An example of such a system:

1.00+ quality equipment always requires 5 High (Legendary)
0.96-0.99 requires 4 High, 1 Mid (Magnificent/ low Legendary)
0.91-0.95 requires 3H/2M
0.86-0.90 requires 2H/3M (Exquisite)
0.81-0.85 requires 1H/4M
0.76-0.80 requires 5M (Superior)
0.71-0.75 requires 4M/1 Low
0.66-0.70 requires 3M/2L (Fine)
0.61-0.65 requires 2M/3L
0.51-0.60 requires 1M/4L (Average)
< = 0.50 requires 5L (Crude)

and the costs in terms of materials shouldn't change. This might make Crude forging "too" powerful, but you could be wasting valuable bindings doing so. The people who roll max ADB/crit/EDB average/fines just happen to be lucky to have some stuff cheap to upgrade and it's not like they can't dismantle it to put on something better.

Dumping endless resist bindings to train forge level however should be a valid forge leveling strategy, especially with the EXP penalty for scrapping forged materials to get bindings back, so basically they just get sent to the bazaar or given to someone who really wants resist bindings and doesn't care much about their own forge experience.

This post has been edited by Bunker Buster: Jul 7 2013, 04:42
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post Jul 7 2013, 14:44
Post #8949
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Increase the rolls of dex/agi PABs on light armor. They now roll the same four melee PABs as heavy but the upper range of rolls seems so nerfed when compared with heavy. There should be one PAB on shade that can roll as high as strength can on power.

This post has been edited by T_Starrk: Jul 7 2013, 14:50
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post Jul 7 2013, 17:32
Post #8950
skillchip



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QUOTE(Maximum_Joe @ Jul 6 2013, 18:19) *

Citation please.


Ask the keeper of the logs

QUOTE(Bunker Buster @ Jul 7 2013, 02:34) *

Monster PLs have never been easier to raise. It's more that the problem with the forging system is that the system heavily favors the first 20 forges now, yet the cost of forges increases, which is basically a really sharp inverse exponential diminishing returns effect in terms of forge quality -> forge benefits. It might be simpler to have the material quality requirements be fixed and more strongly dependent on item quality.

An example of such a system:

1.00+ quality equipment always requires 5 High (Legendary)
0.96-0.99 requires 4 High, 1 Mid (Magnificent/ low Legendary)
0.91-0.95 requires 3H/2M
0.86-0.90 requires 2H/3M (Exquisite)
0.81-0.85 requires 1H/4M
0.76-0.80 requires 5M (Superior)
0.71-0.75 requires 4M/1 Low
0.66-0.70 requires 3M/2L (Fine)
0.61-0.65 requires 2M/3L
0.51-0.60 requires 1M/4L (Average)
< = 0.50 requires 5L (Crude)

and the costs in terms of materials shouldn't change. This might make Crude forging "too" powerful, but you could be wasting valuable bindings doing so. The people who roll max ADB/crit/EDB average/fines just happen to be lucky to have some stuff cheap to upgrade and it's not like they can't dismantle it to put on something better.

Dumping endless resist bindings to train forge level however should be a valid forge leveling strategy, especially with the EXP penalty for scrapping forged materials to get bindings back, so basically they just get sent to the bazaar or given to someone who really wants resist bindings and doesn't care much about their own forge experience.


Good way to encourage more forging

This post has been edited by skillchip: Jul 7 2013, 17:33
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post Jul 7 2013, 18:36
Post #8951
hitokiri84



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QUOTE(ChosenUno @ Jul 6 2013, 20:40) *

Isn't up-converting forge mats kinda defeats the point of having high PL monsters?

Not really. Depends on what the ratios are set at. If it's high enough, you'd have to make your monster PLs so high to bring you that volume of mats that you'd be getting HG anyway. Plus, it would create a demand for LG and MG again. As it is now, they're mostly just trash mats.
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post Jul 7 2013, 19:25
Post #8952
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QUOTE(T_Starrk @ Jul 7 2013, 07:44) *

Increase the rolls of dex/agi PABs on light armor. They now roll the same four melee PABs as heavy but the upper range of rolls seems so nerfed when compared with heavy. There should be one PAB on shade that can roll as high as strength can on power.


I believe that post-0.76 Heavy no longer rolls for AGI. I don't have proof from Da Boss, I just have looked through piles of Ex/Mag Plate and Power equips with ID > 26500000 and none of them seems to have AGI.

This post has been edited by PK678353: Jul 7 2013, 19:26
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post Jul 7 2013, 20:50
Post #8953
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it still roll AGI on heavy (IMG:[invalid] style_emoticons/default/wink.gif)


wow heavy




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post Jul 7 2013, 21:09
Post #8954
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QUOTE(skillchip @ Jun 28 2013, 18:10) *

All these are together.

Remove imperil.
Triple specific mit reductions from prof over level.
Add mitigation reduction from prof over level. Capping at 75%.

Reasoning: currently imperil reduces the value of prof gear because it performs the same role that prof is supposed to. Something like this will make more incentives to use prof gear/staves over edb and destro gear.


Yes, imperil is out of control. Mages can't fight without it, that's not good.

Many newbies were told that do NOT play mage untl you are above lv.310 when the imperil is free of colddown.
Too much dependence of imperil prevent fresh blood into mages.

What's more, the imperil not only lower the value of prof equipment but also the fight style of circle different type spell like holy-dark and fire-cold-wind-elec.

I agree with you the point that the work of imperil should be done by prof: reduce specific mit and magical mit.
However there is no need to cancel imperil, just make it +X% damage directly.It may free the newbie and remain its value for those who like to imp all mob.
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post Jul 7 2013, 22:52
Post #8955
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maybe remove the specific mitigation from imperil entirely (so only base phys/mag mit reduction) and pad the lost specific mit back into prof or reduce all element mits across the board?
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post Jul 8 2013, 05:32
Post #8956
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Roll the attack speed/cast speed bonus into one, just speed, to benefit spellcasting light/meleeing cloth.
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post Jul 8 2013, 07:09
Post #8957
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QUOTE(marcho @ Jul 7 2013, 20:52) *

maybe remove the specific mitigation from imperil entirely (so only base phys/mag mit reduction) and pad the lost specific mit back into prof or reduce all element mits across the board?


That's another solution, the core issue are the same : imperil means too much for mages (even some mace worrior).

Maybe is the way reducing mits (no matter specific or magical \ physical one) itself bring so much problem.
Tenboro has tried to change the formula , however it lead to too weak players (so had to buff the protect spell).

perhaps, the best way it's to give the power of reducing mits to prof, it require less work and easy to control.
I am not sure just remove specific mit is enough or not, but as the first step it worths a try. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 8 2013, 09:19
Post #8958
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QUOTE(gc00018 @ Jul 8 2013, 12:09) *

That's another solution, the core issue are the same : imperil means too much for mages (even some mace worrior).

Maybe is the way reducing mits (no matter specific or magical \ physical one) itself bring so much problem.
Tenboro has tried to change the formula , however it lead to too weak players (so had to buff the protect spell).

perhaps, the best way it's to give the power of reducing mits to prof, it require less work and easy to control.
I am not sure just remove specific mit is enough or not, but as the first step it worths a try. (IMG:[invalid] style_emoticons/default/smile.gif)

i use imperil too in TT&T (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 8 2013, 09:51
Post #8959
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QUOTE(nobody_xxx @ Jul 7 2013, 13:50) *

it still roll AGI on heavy (IMG:[invalid] style_emoticons/default/wink.gif)
wow heavy


That's both gone (salvaged or bazaared) and pre-0.76 (ID is below ~26500000).
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post Jul 8 2013, 10:22
Post #8960
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QUOTE(PK678353 @ Jul 8 2013, 14:51) *

That's both gone (salvaged or bazaared) and pre-0.76 (ID is below ~26500000).

no , it just avarage plate (IMG:[invalid] style_emoticons/default/smile.gif)


i'm bazzar them last night (IMG:[invalid] style_emoticons/default/tongue.gif)
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