Loading. Please Wait... 
 |
 |
 |
[Suggestion] A few requests, Can we has... |
|
Jul 4 2013, 23:00
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
Give Heavy prof something useful. Three separate +specific mits is kinda lazy, though I know you had no good suggestions when making the heavy prof abilities.
Line up should be thus: 1 point: Heavy Mitigation (Does all three physical mits) 5 point: Heavy Acclimation (Reduces Burden/Interference by 25-50% @level 500 with 5 points, whatever you deam "Fair") 2 point: Heavy Overpower (Anti-Parry, since Heavy has little attack speed bonuses, every hit matters more) 7 point: Heavy HP (Same as current)
|
|
|
|
 |
|
Jul 4 2013, 23:14
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
QUOTE(skillchip @ Jul 4 2013, 16:00)  Give Heavy prof something useful. Three separate +specific mits is kinda lazy, though I know you had no good suggestions when making the heavy prof abilities.
Line up should be thus: 1 point: Heavy Mitigation (Does all three physical mits) 5 point: Heavy Acclimation (Reduces Burden/Interference by 25-50% @level 500 with 5 points, whatever you deam "Fair") 2 point: Heavy Overpower (Anti-Parry, since Heavy has little attack speed bonuses, every hit matters more) 7 point: Heavy HP (Same as current)
What? Why? Heavy is OP according to usage statistics. :awesomeface:
|
|
|
Jul 5 2013, 03:13
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
"Feed", "Next" "Previous" keyboard hotkeys in monster lab entries.
This post has been edited by Bunker Buster: Jul 5 2013, 03:14
|
|
|
Jul 5 2013, 04:16
|
DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

|
There should be a "feed all" option so you don't have to manually feed each and every single monster in Monster Lab.
|
|
|
|
 |
|
Jul 5 2013, 08:07
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
QUOTE(skillchip @ Jul 5 2013, 04:00)  Give Heavy prof something useful. Three separate +specific mits is kinda lazy, though I know you had no good suggestions when making the heavy prof abilities.
Line up should be thus: 1 point: Heavy Mitigation (Does all three physical mits) 5 point: Heavy Acclimation (Reduces Burden/Interference by 25-50% @level 500 with 5 points, whatever you deam "Fair") 2 point: Heavy Overpower (Anti-Parry, since Heavy has little attack speed bonuses, every hit matters more) 7 point: Heavy HP (Same as current)
(IMG:[ invalid] style_emoticons/default/wub.gif) heavy need some buff too after alot of nerf in recent patch (IMG:[ invalid] style_emoticons/default/cry.gif)
|
|
|
|
 |
|
Jul 5 2013, 08:20
|
treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

|
QUOTE(skillchip @ Jul 5 2013, 06:00)  Give Heavy prof something useful. Three separate +specific mits is kinda lazy, though I know you had no good suggestions when making the heavy prof abilities.
Line up should be thus: 1 point: Heavy Mitigation (Does all three physical mits) 5 point: Heavy Acclimation (Reduces Burden/Interference by 25-50% @level 500 with 5 points, whatever you deam "Fair") 2 point: Heavy Overpower (Anti-Parry, since Heavy has little attack speed bonuses, every hit matters more) 7 point: Heavy HP (Same as current)
QUOTE(nobody_xxx @ Jul 5 2013, 15:07)  (IMG:[ invalid] style_emoticons/default/wub.gif) heavy need some buff too after alot of nerf in recent patch (IMG:[ invalid] style_emoticons/default/cry.gif) Like these, especially anti-parry. Shard'ing should be a bonus, but with heavy, it's a necessity.
|
|
|
|
 |
|
Jul 5 2013, 20:40
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
QUOTE(grumpymal @ Jul 4 2013, 21:14)  What? Why? Heavy is OP according to usage statistics. :awesomeface:
Don't care. I just don't like the lack of creativity there. Again I do not blame him, since he asked us to throw him suggestions on the IRC, and nothing we came up with was any good at that time. Also, we are supposed to suggest names for shit on the abilities tab. You all need to get cracking on that.
|
|
|
|
 |
|
Jul 5 2013, 20:51
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(skillchip @ Jul 5 2013, 20:40)  Don't care. I just don't like the lack of creativity there. Again I do not blame him, since he asked us to throw him suggestions on the IRC, and nothing we came up with was any good at that time. Also, we are supposed to suggest names for shit on the abilities tab. You all need to get cracking on that.
Because I was not online at that time. Instead of boring stuff like this how about heavy Prof also VASTLY increases the Damage of Elemental Shield spell creating thorn aura like effects. Nothing is more fun than watching them self destruct (IMG:[ invalid] style_emoticons/default/tongue.gif) Damage is based on Prof And incoming damage making it good in every difficulty setting.
|
|
|
|
 |
|
Jul 5 2013, 21:09
|
kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

|
QUOTE(DYasha @ Jul 5 2013, 04:16)  There should be a "feed all" option so you don't have to manually feed each and every single monster in Monster Lab.
But then it won't be tedious enough! (IMG:[ invalid] style_emoticons/default/mad.gif)
|
|
|
Jul 5 2013, 21:44
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
Here's something for Heavy that's unique (ie, cannot be replicate by any other method or playstyle) and not boring:— An ability that give, depend on the level of ability, 1-5% (or even more! (IMG:[ invalid] style_emoticons/default/duck.gif)) dmg boost per 10% of HP lost.
|
|
|
Jul 5 2013, 22:21
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
Heavy is already the style with the most damage(shade is overall nice and all, but if you want speed as melee you use the armor with thrice the supmax adb of supmax shade)
So they'd get additional 6-30%(or even more) just for hovering around 40% HP with spirit shield and regen?
|
|
|
Jul 5 2013, 22:37
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
QUOTE(Ichy @ Jul 5 2013, 13:51)  Because I was not online at that time. Instead of boring stuff like this how about heavy Prof also VASTLY increases the Damage of Elemental Shield spell creating thorn aura like effects. Nothing is more fun than watching them self destruct (IMG:[ invalid] style_emoticons/default/tongue.gif) Damage is based on Prof And incoming damage making it good in every difficulty setting. Still waiting for Physical damage version of Spike Shield like a real Thorns Aura.
|
|
|
|
 |
|
Jul 5 2013, 23:03
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
QUOTE(Lement @ Jul 6 2013, 03:21)  So they'd get additional 6-30%(or even more) just for hovering around 40% HP with spirit shield and regen?
Yes, it's really that simple! (IMG:[ invalid] style_emoticons/default/wink.gif) I thought about making it a straight passive bonus like pretty much every suggestion so far, but that would make it too cumbersome and annoying to utilize effectively in the real-world, so I simplified it a bit. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
Jul 6 2013, 02:01
|
DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

|
Yeah, it's hard being Heavy armor with no cooldown for physical attacks and massive PM... Mages have it easy with cooldowns for their attacks, mana cost for their magical attacks, low armor protection, and enemies that resist 5x in a row.
For those not familiar with sarcasm, I wish you good luck.
|
|
|
Jul 6 2013, 02:09
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
I think its been suggested, but as for resists I think (agree) it should have a different effect. Maybe partial (up to 50%) reduction on damage or duration on a resist roll rather that 100% miss.
|
|
|
Jul 6 2013, 02:58
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
QUOTE(DYasha @ Jul 6 2013, 07:01)  Yeah, it's hard being Heavy armor with no cooldown for physical attacks and massive PM... Mages have it easy with cooldowns for their attacks, mana cost for their magical attacks, low armor protection, and enemies that resist 5x in a row.
For those not familiar with sarcasm, I wish you good luck.

|
|
|
|
 |
|
Jul 6 2013, 03:41
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
buktore: Well, tbh, I wish heavy and light armor had a bit more distinguishing characteristics than one supports mace better and is better for SG arenas while other has much higher offense but benefits/requires feathering for full potential. Hence why I did suggest some form of absorption as heavy armor prof, as heavy armor being good against weak hits makes sense to me.
If it was applied after PMI, it wouldn't even benefit power oversomuch.
This post has been edited by Lement: Jul 6 2013, 03:42
|
|
|
Jul 6 2013, 04:16
|
elda88
Group: Gold Star Club
Posts: 16,170
Joined: 30-June 09

|
Mobs cannot resist nor evade from deprecating spells. The success of the spells is only determined by curse-weaver.
|
|
|
Jul 6 2013, 04:51
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
QUOTE(Lement @ Jul 6 2013, 08:41)  ... mace
wait... wat? QUOTE(Lement @ Jul 6 2013, 08:41)  If it was applied after PMI, it wouldn't even benefit power oversomuch.
But this would be even more powerful than my idea! * (IMG:[ invalid] style_emoticons/default/unsure.gif) ** noted that my original idea was only meant to give an example of non-passive prof bonus ability; it's not a suggestion. This post has been edited by buktore: Jul 6 2013, 04:59
|
|
|
Jul 6 2013, 11:01
|
nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

|
make dohvakin title more usefull ( old godslayer bonus [ damage , eva , burden reduce ] ) + skill (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|