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> [Suggestion] A few requests, Can we has...

 
post Jun 22 2013, 12:19
Post #8881
kserox



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QUOTE(Tenboro @ Jun 22 2013, 10:27) *

Which is why 80% of level 300+ heavy armor users wear Power. Plate is just too good.


Oh, Tenboro, can you tell us current (afterpatch) light/heavy/cloth ratio? And also ratio for 1H/2H/DW/NI?
I hope it's not too secret.
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post Jun 22 2013, 13:14
Post #8882
PK678353



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QUOTE(kserox @ Jun 22 2013, 05:19) *

Oh, Tenboro, can you tell us current (afterpatch) light/heavy/cloth ratio? And also ratio for 1H/2H/DW/NI?
I hope it's not too secret.


May as well break cloth out by holy/dark/elemental as well.

QUOTE(Tenboro @ Jun 22 2013, 03:27) *

Which is why 80% of level 300+ heavy armor users wear Power. Plate is just too good.


Is that 80% in full power or 80% using at least one piece of power?

This post has been edited by PK678353: Jun 22 2013, 13:16
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post Jun 22 2013, 16:10
Post #8883
DarkDespair5



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High level players will always gravitate towards faster styles if they can play them without dying. This means Power for heavy, Shade for light, and Phase for mages. It doesn't matter if Plate is amazing at survivability if you can manage using mostly power, maybe splashing a few plate for the extra PMI you need.

Higher PMI/MMI past some point is simply "Win More" in Arena. In the grindfest, you get more rewards overall by the sheer speed power grants due to diminishing returns on mitigations.
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post Jun 22 2013, 16:47
Post #8884
ChosenUno



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QUOTE(DarkDespair5 @ Jun 22 2013, 21:10) *

High level players will always gravitate towards faster styles if they can play them without dying. This means Power for heavy, Shade for light, and Phase for mages. It doesn't matter if Plate is amazing at survivability if you can manage using mostly power, maybe splashing a few plate for the extra PMI you need.

Higher PMI/MMI past some point is simply "Win More" in Arena. In the grindfest, you get more rewards overall by the sheer speed power grants due to diminishing returns on mitigations.


Mage never have an option for "not dying", just an FYI (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 22 2013, 17:19
Post #8885
Ichy



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QUOTE(DarkDespair5 @ Jun 22 2013, 16:10) *



Higher PMI/MMI past some point is simply "Win More" in Arena. In the grindfest, you get more rewards overall by the sheer speed power grants due to diminishing returns on mitigations.

Means the reward for going inside deeper should be tweaked.
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post Jun 22 2013, 19:01
Post #8886
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I wonder how small relative to other bonuses that round bonus is for everything besides crystals.

Why aren't crystals boosted by LotD?
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post Jun 22 2013, 19:56
Post #8887
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QUOTE(Tenboro @ Jun 22 2013, 10:27) *

Which is why 80% of level 300+ heavy armor users wear Power. Plate is just too good.

When it comes to IWBTH shitslog schoolgirl attempts, Plate is the go-to brainless choice when aiming for that legendary cotton. More forges have to be made for other equipment types.
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post Jun 23 2013, 08:13
Post #8888
Ichy



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How about a Perk which grants you a little higher Chances to find certain Gear Types?
Once activated you get a popup where you can choose between One hand, 2 Hand, Shield and so on. The chosen one will have a slightly higher chance to drop at the cost of the others.
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post Jun 23 2013, 08:30
Post #8889
ChosenUno



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QUOTE(Ichy @ Jun 23 2013, 13:13) *

How about a Perk which grants you a little higher Chances to find certain Gear Types?
Once activated you get a popup where you can choose between One hand, 2 Hand, Shield and so on. The chosen one will have a slightly higher chance to drop at the cost of the others.


Why? (IMG:[invalid] style_emoticons/default/blink.gif)

If you can change it, maybe.

And it'll cost like 20k haths (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 23 2013, 08:47
Post #8890
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QUOTE(ChosenUno @ Jun 23 2013, 08:30) *

Why? (IMG:[invalid] style_emoticons/default/blink.gif)

If you can change it, maybe.

And it'll cost like 20k haths (IMG:[invalid] style_emoticons/default/laugh.gif)

of course you can change it.

Right now the chance to actually find a upgrade for your chosen style is slim. With this if you chose cloth you will get at least a little bit more cotton instead of leather. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 23 2013, 13:44
Post #8891
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QUOTE(Ichy @ Jun 23 2013, 13:47) *

of course you can change it.

Right now the chance to actually find a upgrade for your chosen style is slim. With this if you chose cloth you will get at least a little bit more cotton instead of leather. (IMG:[invalid] style_emoticons/default/laugh.gif)


Still too small to actually matter IMO (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 25 2013, 15:12
Post #8892
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Can we do something with Stamina/Energy Drinks?

With maxed training, I still don't have enough energy drinks to cover my play. So I suggest either doubling the drop rate of EDs from artifacts or return EDs to recovering 20 stamina again.

We can't have both, seriously (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 25 2013, 15:18
Post #8893
Ichy



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QUOTE(ChosenUno @ Jun 25 2013, 15:12) *

Can we do something with Stamina/Energy Drinks?

With maxed training, I still don't have enough energy drinks to cover my play. So I suggest either doubling the drop rate of EDs from artifacts or return EDs to recovering 20 stamina again.

We can't have both, seriously (IMG:[invalid] style_emoticons/default/dry.gif)

I never use EDs (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 25 2013, 15:48
Post #8894
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QUOTE(Ichy @ Jun 25 2013, 16:18) *

I never use EDs (IMG:[invalid] style_emoticons/default/laugh.gif)

Hmm.
QUOTE(Ichy @ Jun 23 2013, 12:47) *

this is me (IMG:[invalid] style_emoticons/default/wacko.gif)
I cannot even remember when I got my last usable drop outside of Clear Bonus ...


Makes suddenly a lot of sense.

Well, just because you don't use EDs doesn't mean that others don't - and it doesn't mean it doesn't benefit you either, as good equips aren't gonna drop & auction themselves.
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post Jun 25 2013, 16:05
Post #8895
Ichy



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QUOTE(Lement @ Jun 25 2013, 15:48) *

Hmm.
Makes suddenly a lot of sense.

Well, just because you don't use EDs doesn't mean that others don't - and it doesn't mean it doesn't benefit you either, as good equips aren't gonna drop & auction themselves.

I do Arenas and enough GF to keep my Stamina around 70ish.
Thats more than enough play/day
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post Jun 25 2013, 21:40
Post #8896
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QUOTE(Ichy @ Jun 22 2013, 09:25) *

(IMG:[invalid] style_emoticons/default/cry.gif)
At least i'm unique with my Power/Plate/Shield setup (IMG:[invalid] style_emoticons/default/tongue.gif)


Don't tell him the turth. (IMG:[invalid] style_emoticons/default/sad.gif) Just enjoy the benefit gained from Plates. (IMG:[invalid] style_emoticons/default/tongue.gif)

The data and sample can only be used to illustrate the average of whole not the every individual of the whole.

There are so many difference between a commen Level 300+ player and a mighty player.
Thus hours they spent can't tell us if them fight easy or hard,maybe they just were struggling or spending a lot of brain in it without plates.
So does other data like turns , difficult and so on, there are respective flaws in them.

Anyway, I am enjoying the benefit of buying mage equipment much cheaper since a lot 400- players believe mages are shitty. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
As a 400+ mage, blowing 200 turn x15 IW in 20 min is not a big deal without considering the poor fingers. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by gc00018: Jun 25 2013, 21:41
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post Jun 26 2013, 05:51
Post #8897
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i agree with uno , ED now become so rare (IMG:[invalid] style_emoticons/default/cry.gif)

last week , i only got 1 ED from bunch of artifacts (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jun 26 2013, 07:21
Post #8898
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When a monster hits 0 morale and hunger, have a small image of a kitty or pony with big, sad teary eyes appear to guilt the player for neglecting his/her monster(s).
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post Jun 28 2013, 01:42
Post #8899
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Have overwhelming strikes proc off of counters

No limit on counter's per turn (because the player has little control over them this adds nothing to this style)

Remove counter's Damage reduction, it should do extra damage!

Remove Counter Attack Stun

Add another proc to 1H which is based on what type of shield you are using, most damage with Tower, least with Buckler. Causes a short stun, and long works when you block. Independent of Counter Attack.

This post has been edited by skillchip: Jun 28 2013, 01:57
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post Jun 28 2013, 04:45
Post #8900
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Add Crit DAMAGE as level 10 potency to armors.
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