Welcome Guest ( Log In | Register )

696 Pages V « < 438 439 440 441 442 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Jun 13 2013, 23:31
Post #8781
Lement



Lalalala la~ la la~!
********
Group: Members
Posts: 2,977
Joined: 28-February 12
Level 326 (Godslayer)


Deprecating spells are no longer single-target. Other maxed ones hit 3 targets.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 04:34
Post #8782
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


Add 6 (7?) more mastery points to be obtained. Full training of masturbatories requires 63, max obtainable points is 56 (57?).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 04:36
Post #8783
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(Bunker Buster @ Jun 13 2013, 18:34) *

Add 6 (7?) more mastery points to be obtained. Full training of masturbatories requires 63, max obtainable points is 56 (57?).

Already TBA (maybe):
http://ehwiki.org/wiki/To_Be_Added#HentaiVerse
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 12:32
Post #8784
T_Starrk



Lolicon / Shotacon
********
Group: Members
Posts: 4,653
Joined: 20-March 12
Level 500 (Godslayer)


Less elixirs, more e-drinks at the shrine. I've gotten way too few e-drinks since the patch. Either that or make them recover 20 stamina again, that would help a bit. There's already been anti-grinding measures put in place (adaptive drop-rate, cap on grindfest). E-drinks are so rare now that it doesn't just affect grinders, but people who want to IW their armor/weapons and do their arenas. Also, the credit bonus and damage bonus to great stamina was taken away, which was one of the main things people used (abused?) them for, so upping the drop-rate in the shrine couldn't hurt too much (I think?).

This post has been edited by T_Starrk: Jun 14 2013, 12:39
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 12:56
Post #8785
nobody_xxx



((´☻ω☻`) $◞౪◟$ (´☻ω☻`))
***********
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
Level 496 (Godslayer)


QUOTE(T_Starrk @ Jun 14 2013, 17:32) *

Less elixirs, more e-drinks at the shrine. I've gotten way too few e-drinks since the patch. Either that or make them recover 20 stamina again, that would help a bit. There's already been anti-grinding measures put in place (adaptive drop-rate, cap on grindfest). E-drinks are so rare now that it doesn't just affect grinders, but people who want to IW their armor/weapons and do their arenas. Also, the credit bonus and damage bonus to great stamina was taken away, which was one of the main things people used (abused?) them for, so upping the drop-rate in the shrine couldn't hurt too much (I think?).

i prefer ED recover 20 stamina again option (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 13:00
Post #8786
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(T_Starrk @ Jun 14 2013, 03:32) *

Less elixirs, more e-drinks at the shrine. I've gotten way too few e-drinks since the patch. Either that or make them recover 20 stamina again, that would help a bit. There's already been anti-grinding measures put in place (adaptive drop-rate, cap on grindfest). E-drinks are so rare now that it doesn't just affect grinders, but people who want to IW their armor/weapons and do their arenas. Also, the credit bonus and damage bonus to great stamina was taken away, which was one of the main things people used (abused?) them for, so upping the drop-rate in the shrine couldn't hurt too much (I think?).


I agree. I think I've received only two Energy Drinks since the patch. I don't see more of them from the Shrine doing much harm. Now that I'm turning artifacts in again instead of selling them, I was hoping to be able to get enough Energy Drinks to maintain my daily usage, but at this rate I'll have to continue buying them in bulk. (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by n125: Jun 14 2013, 14:26
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 15:36
Post #8787
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(T_Starrk @ Jun 14 2013, 02:32) *

Less elixirs
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 19:53
Post #8788
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


Replace all elixirs with Last Elixirs, and each replenishment should be modified by the corresponding Mastery.

Mastery suggestions:

1H additional masteries:
-(Passive) Increase # of counter attacks per turn beyond the normal maximum (up to 5? 6? 8? 10?)
-(Skill) Combo masteries, increases the following:
-Substantial damage increase of Shield Bash per rank. Higher levels should also reduce OC consumption of Shield Bash.
-Substantial damage increase of Vital Strike per rank. Higher levels should also reduce OC consumption of Vital Strike.
-Substantial damage increase of the non-instant kill function of Merciful Blow and an increase in the % of damage threshold to instant kill for Merciful Blow per rank. Higher levels should also reduce the OC consumption of Merciful Blow.
DW additional masteries:
-(Passive) Increase % chance an additional main-hand attack will occur after landing an offhand attack. If you want to be nuts you can have this function nest into itself for possible 12-hit lulz, but the probability has to be fairly low (6/11/15% chance when maxed). If not, then the probability for this to activate should be reasonably high (35/60/75%)
-(Skill) Combo masteries, increases the following:
--Substantial damage increase of Iris Strike per rank. Cooldown to cast Iris Strike should also be reduced with higher ranks.
--Substantial damage increase of Backstab per rank. Cooldown to cast Backstab should also be reduced with higher ranks.
--Additional number of hits Frenzied Blows can land per rank (adds to minimum and maximum amount, making it scale better for single combat while not affecting multi combat negatively). Cooldown to cast Frenzied Blows should also be reduced with higher ranks.
2H additional masteries:
-(Passive, expensive) Increase # of maximum targets, and possibly break rules on where the targets can jump to at higher levels.
-(Skill) Combo masteries, increases the following:
--Substantial damage increase of Great Cleave per rank. OC Cost and cooldown to cast Great Cleave should also be reduced with higher ranks.
--Significant damage increase and penetration duration of Rending Blow per rank. Rending Blow should also penetrate 100% armor when upgraded to maximum.
--Significant damage and stun duration increase of Shatter Strike per rank. Applies an extra -25 to all physical resistances when upgraded to maximum (buff for non-ethereal weapons, really)

Niten additional masteries:
-Skyward Sword mastery: Substantial damage increase per rank. Higher levels should also add a percentage chance of a stun effect.



Design purpose:
-Seriously? Only ~700 ability points to max all relevant masteries for melee? Are you fucking kidding me? You need some serious value-added function.




Spell Suggestions:

Magic Missile (Revisited): A cheap (2-3% of level coefficient) magic spell of 1x base damage plus all EDB bonuses, cast as void against a single target and has a 90% base cast time. No cooldown, and should also activate Coalesced Mana and grant Staff skillups.

Damage formulas:
27 Fire EDB + 28 Cold EDB + 198 Elec EDB + 27 Wind EDB
280% total EDB + 100% base damage
380% total damage

125 Holy EDB + 125 Dark EDB
250% additional damage + 100% base damage
350% total damage

Design purpose:
-It's a quick spell that deals damage and runs down cooldowns. It's also a single-target spell, which makes Tri-Trio slightly less problematic.
-It draws no benefit from Imperil beyond the base mitigation reduction offered by Imperil.
-It gives a purpose to "useless" EDBs, albeit a small one.


-CUT BASE COOLDOWN OF DRAIN BY HALF OR MORE.
If you want people to actually use it, at least make "faster drain" actually faster.

This post has been edited by Bunker Buster: Jun 14 2013, 20:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 21:18
Post #8789
Tenboro

Admin




QUOTE(Bunker Buster @ Jun 14 2013, 19:53) *
Design purpose:
-Seriously? Only ~700 ability points to max all relevant masteries for melee? Are you fucking kidding me? You need some serious value-added function.


Are you people idiots or what? It says, right in the patch notes, under known issues:

- Several of the ability panes are still rather sparse. This particularly goes for the fighting style, armor, and divine/forbidden panes. More will be added in the future.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 14 2013, 21:23
Post #8790
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


Well we're playing this game so that's a given

Which still doesn't explain the lack of a cheap, spammable single target spell for mages that utilizes all EDBs, nor the reason why Drain is terrible

This post has been edited by Bunker Buster: Jun 14 2013, 21:24
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 02:08
Post #8791
Super_Mew



A Fallen Soldier
****
Group: Members
Posts: 486
Joined: 25-August 07
Level 224 (Godslayer)


QUOTE(Tenboro @ Jun 14 2013, 15:18) *

It says, right in the patch notes

You expect people to read!? That gets in the way of their indignation!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 03:12
Post #8792
cavecricket48



Active Poster
*******
Group: Members
Posts: 1,950
Joined: 14-August 11
Level 264 (Godslayer)


QUOTE(Super_Mew @ Jun 14 2013, 20:08) *

You expect people to read!? That gets in the way of their indignation!


There was no wall of text warning. Whoop-de-doo. I take it that you're the rare soul that actually read the entire thing?

The message: Don't be a hypocrite.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 04:03
Post #8793
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Suggestion: Mana-infused/Focus Stance!

Basically a toggle-able stance, like SP stance.

What you'll have is a bar, akind to OC bar, that fills up as you cast spells. Less Manacharge for supportive spells, more for offensive spells. Each action while in this mode takes 10 charge points, while casting offensive spells gives 8-15 points, and supportive spells 5-8 points.

What staying in this mode will do: Allows you to have a stackable buff on yourself, stack up to 5 times. Each stack of the buff gives you an extra 10% anti-resist, 5% increase in magic damage, 10% increased chance for procs to proc. Anti-resist and increase proc chance should probably be additive to current anti-resist and proc chance, while magic damage should probably be multiplicative.

So how do you get the stacks? Basically, when you stay in the mode, your Manacharge point will have a cap of 200 instead of 100 (upgradable to 150 max) when not in the mode. Every 20 charge points above 100 will give you 1 stack of the buff.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 04:23
Post #8794
Super_Mew



A Fallen Soldier
****
Group: Members
Posts: 486
Joined: 25-August 07
Level 224 (Godslayer)


QUOTE(cavecricket48 @ Jun 14 2013, 21:12) *

I take it that you're the rare soul that actually read the entire thing?

I did and I'm sorry you don't have the attention span to read anything longer than a tweet. Don't go lumping other players as being as being as lazy as you to try and make yourself feel better.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 05:19
Post #8795
cavecricket48



Active Poster
*******
Group: Members
Posts: 1,950
Joined: 14-August 11
Level 264 (Godslayer)


QUOTE(Super_Mew @ Jun 14 2013, 22:23) *

I did and I'm sorry you don't have the attention span to read anything longer than a tweet. Don't go lumping other players as being as being as lazy as you to try and make yourself feel better.


Don't present yourself as an elitist asshole then. Sorry that I only read the patch notes in their entirety once and am slowly forgetting the exact details. Whoops. My bad.

This post has been edited by cavecricket48: Jun 15 2013, 05:20
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 07:18
Post #8796
DYasha



Active Poster
*******
Group: Members
Posts: 1,562
Joined: 2-August 10
Level 462 (Godslayer)


QUOTE(J99814 @ Jun 13 2013, 15:09) *

Actually, if you have a spell selected, and just leave the mouse over nothing for a little while, a spell icon will be displayed in the preview area.

If you don't have a spell selected, nothing will be displayed there.

Edit: err... It seems that if you de-select a spell (ie. click it twice in the quickbar), it looks like you've selected it (displaying in the preview pane), but doesn't actually get used. To make certain you have the spell selected, click "attack" to clear your current selection option, then click the quick-bar spell once, then click the target.

I noticed this glitch too. I swear I only click on a quick-bar spell once, but it will occasionally not cast and I'll attack (which is suicide with a mage on IWBTH). It'll show the spell still in the preview square, but it's impossible to know if a spell will cast or just a regular attack. This glitch needs to be taken care of. Clicking twice on a QBar slot should not deactivate it (or once, in some instances).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 07:56
Post #8797
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Can I just repost this suggestion:

Make Ether Theft a buff, not a monster debuff (IMG:[invalid] style_emoticons/default/dry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 08:30
Post #8798
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 496 (Godslayer)


Killing with drain equal awesome buff
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 08:32
Post #8799
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(skillchip @ Jun 15 2013, 01:30) *

Killing with drain equal awesome buff

So you want Drain to be even more horrible than it already is?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 15 2013, 08:47
Post #8800
Msgr. Radixius



If Your Crotch Don't Tingle, It Ain't Based
************
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06
Level 257 (Ascended)


Is that even possible?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 438 439 440 441 442 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 22nd July 2025 - 07:06