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[Suggestion] A few requests, Can we has... |
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Jun 13 2013, 23:31
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Deprecating spells are no longer single-target. Other maxed ones hit 3 targets.
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Jun 14 2013, 04:34
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Add 6 (7?) more mastery points to be obtained. Full training of masturbatories requires 63, max obtainable points is 56 (57?).
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Jun 14 2013, 04:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Bunker Buster @ Jun 13 2013, 18:34)  Add 6 (7?) more mastery points to be obtained. Full training of masturbatories requires 63, max obtainable points is 56 (57?).
Already TBA (maybe): http://ehwiki.org/wiki/To_Be_Added#HentaiVerse
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Jun 14 2013, 12:32
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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Less elixirs, more e-drinks at the shrine. I've gotten way too few e-drinks since the patch. Either that or make them recover 20 stamina again, that would help a bit. There's already been anti-grinding measures put in place (adaptive drop-rate, cap on grindfest). E-drinks are so rare now that it doesn't just affect grinders, but people who want to IW their armor/weapons and do their arenas. Also, the credit bonus and damage bonus to great stamina was taken away, which was one of the main things people used (abused?) them for, so upping the drop-rate in the shrine couldn't hurt too much (I think?).
This post has been edited by T_Starrk: Jun 14 2013, 12:39
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Jun 14 2013, 12:56
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(T_Starrk @ Jun 14 2013, 17:32)  Less elixirs, more e-drinks at the shrine. I've gotten way too few e-drinks since the patch. Either that or make them recover 20 stamina again, that would help a bit. There's already been anti-grinding measures put in place (adaptive drop-rate, cap on grindfest). E-drinks are so rare now that it doesn't just affect grinders, but people who want to IW their armor/weapons and do their arenas. Also, the credit bonus and damage bonus to great stamina was taken away, which was one of the main things people used (abused?) them for, so upping the drop-rate in the shrine couldn't hurt too much (I think?).
i prefer ED recover 20 stamina again option (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 14 2013, 13:00
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(T_Starrk @ Jun 14 2013, 03:32)  Less elixirs, more e-drinks at the shrine. I've gotten way too few e-drinks since the patch. Either that or make them recover 20 stamina again, that would help a bit. There's already been anti-grinding measures put in place (adaptive drop-rate, cap on grindfest). E-drinks are so rare now that it doesn't just affect grinders, but people who want to IW their armor/weapons and do their arenas. Also, the credit bonus and damage bonus to great stamina was taken away, which was one of the main things people used (abused?) them for, so upping the drop-rate in the shrine couldn't hurt too much (I think?).
I agree. I think I've received only two Energy Drinks since the patch. I don't see more of them from the Shrine doing much harm. Now that I'm turning artifacts in again instead of selling them, I was hoping to be able to get enough Energy Drinks to maintain my daily usage, but at this rate I'll have to continue buying them in bulk. (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by n125: Jun 14 2013, 14:26
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Jun 14 2013, 15:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(T_Starrk @ Jun 14 2013, 02:32)  Less elixirs
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Jun 14 2013, 19:53
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Replace all elixirs with Last Elixirs, and each replenishment should be modified by the corresponding Mastery.
Mastery suggestions:
1H additional masteries: -(Passive) Increase # of counter attacks per turn beyond the normal maximum (up to 5? 6? 8? 10?) -(Skill) Combo masteries, increases the following: -Substantial damage increase of Shield Bash per rank. Higher levels should also reduce OC consumption of Shield Bash. -Substantial damage increase of Vital Strike per rank. Higher levels should also reduce OC consumption of Vital Strike. -Substantial damage increase of the non-instant kill function of Merciful Blow and an increase in the % of damage threshold to instant kill for Merciful Blow per rank. Higher levels should also reduce the OC consumption of Merciful Blow. DW additional masteries: -(Passive) Increase % chance an additional main-hand attack will occur after landing an offhand attack. If you want to be nuts you can have this function nest into itself for possible 12-hit lulz, but the probability has to be fairly low (6/11/15% chance when maxed). If not, then the probability for this to activate should be reasonably high (35/60/75%) -(Skill) Combo masteries, increases the following: --Substantial damage increase of Iris Strike per rank. Cooldown to cast Iris Strike should also be reduced with higher ranks. --Substantial damage increase of Backstab per rank. Cooldown to cast Backstab should also be reduced with higher ranks. --Additional number of hits Frenzied Blows can land per rank (adds to minimum and maximum amount, making it scale better for single combat while not affecting multi combat negatively). Cooldown to cast Frenzied Blows should also be reduced with higher ranks. 2H additional masteries: -(Passive, expensive) Increase # of maximum targets, and possibly break rules on where the targets can jump to at higher levels. -(Skill) Combo masteries, increases the following: --Substantial damage increase of Great Cleave per rank. OC Cost and cooldown to cast Great Cleave should also be reduced with higher ranks. --Significant damage increase and penetration duration of Rending Blow per rank. Rending Blow should also penetrate 100% armor when upgraded to maximum. --Significant damage and stun duration increase of Shatter Strike per rank. Applies an extra -25 to all physical resistances when upgraded to maximum (buff for non-ethereal weapons, really)
Niten additional masteries: -Skyward Sword mastery: Substantial damage increase per rank. Higher levels should also add a percentage chance of a stun effect.
Design purpose: -Seriously? Only ~700 ability points to max all relevant masteries for melee? Are you fucking kidding me? You need some serious value-added function.
Spell Suggestions:
Magic Missile (Revisited): A cheap (2-3% of level coefficient) magic spell of 1x base damage plus all EDB bonuses, cast as void against a single target and has a 90% base cast time. No cooldown, and should also activate Coalesced Mana and grant Staff skillups.
Damage formulas: 27 Fire EDB + 28 Cold EDB + 198 Elec EDB + 27 Wind EDB 280% total EDB + 100% base damage 380% total damage
125 Holy EDB + 125 Dark EDB 250% additional damage + 100% base damage 350% total damage
Design purpose: -It's a quick spell that deals damage and runs down cooldowns. It's also a single-target spell, which makes Tri-Trio slightly less problematic. -It draws no benefit from Imperil beyond the base mitigation reduction offered by Imperil. -It gives a purpose to "useless" EDBs, albeit a small one.
-CUT BASE COOLDOWN OF DRAIN BY HALF OR MORE. If you want people to actually use it, at least make "faster drain" actually faster.
This post has been edited by Bunker Buster: Jun 14 2013, 20:18
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Jun 14 2013, 21:18
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Tenboro

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QUOTE(Bunker Buster @ Jun 14 2013, 19:53)  Design purpose: -Seriously? Only ~700 ability points to max all relevant masteries for melee? Are you fucking kidding me? You need some serious value-added function. Are you people idiots or what? It says, right in the patch notes, under known issues: - Several of the ability panes are still rather sparse. This particularly goes for the fighting style, armor, and divine/forbidden panes. More will be added in the future.
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Jun 14 2013, 21:23
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Well we're playing this game so that's a given
Which still doesn't explain the lack of a cheap, spammable single target spell for mages that utilizes all EDBs, nor the reason why Drain is terrible
This post has been edited by Bunker Buster: Jun 14 2013, 21:24
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Jun 15 2013, 02:08
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Super_Mew
Group: Members
Posts: 486
Joined: 25-August 07

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QUOTE(Tenboro @ Jun 14 2013, 15:18)  It says, right in the patch notes
You expect people to read!? That gets in the way of their indignation!
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Jun 15 2013, 03:12
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Super_Mew @ Jun 14 2013, 20:08)  You expect people to read!? That gets in the way of their indignation!
There was no wall of text warning. Whoop-de-doo. I take it that you're the rare soul that actually read the entire thing? The message: Don't be a hypocrite.
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Jun 15 2013, 04:03
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Suggestion: Mana-infused/Focus Stance!
Basically a toggle-able stance, like SP stance.
What you'll have is a bar, akind to OC bar, that fills up as you cast spells. Less Manacharge for supportive spells, more for offensive spells. Each action while in this mode takes 10 charge points, while casting offensive spells gives 8-15 points, and supportive spells 5-8 points.
What staying in this mode will do: Allows you to have a stackable buff on yourself, stack up to 5 times. Each stack of the buff gives you an extra 10% anti-resist, 5% increase in magic damage, 10% increased chance for procs to proc. Anti-resist and increase proc chance should probably be additive to current anti-resist and proc chance, while magic damage should probably be multiplicative.
So how do you get the stacks? Basically, when you stay in the mode, your Manacharge point will have a cap of 200 instead of 100 (upgradable to 150 max) when not in the mode. Every 20 charge points above 100 will give you 1 stack of the buff.
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Jun 15 2013, 04:23
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Super_Mew
Group: Members
Posts: 486
Joined: 25-August 07

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QUOTE(cavecricket48 @ Jun 14 2013, 21:12)  I take it that you're the rare soul that actually read the entire thing?
I did and I'm sorry you don't have the attention span to read anything longer than a tweet. Don't go lumping other players as being as being as lazy as you to try and make yourself feel better.
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Jun 15 2013, 05:19
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Super_Mew @ Jun 14 2013, 22:23)  I did and I'm sorry you don't have the attention span to read anything longer than a tweet. Don't go lumping other players as being as being as lazy as you to try and make yourself feel better.
Don't present yourself as an elitist asshole then. Sorry that I only read the patch notes in their entirety once and am slowly forgetting the exact details. Whoops. My bad. This post has been edited by cavecricket48: Jun 15 2013, 05:20
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Jun 15 2013, 07:18
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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QUOTE(J99814 @ Jun 13 2013, 15:09)  Actually, if you have a spell selected, and just leave the mouse over nothing for a little while, a spell icon will be displayed in the preview area.
If you don't have a spell selected, nothing will be displayed there.
Edit: err... It seems that if you de-select a spell (ie. click it twice in the quickbar), it looks like you've selected it (displaying in the preview pane), but doesn't actually get used. To make certain you have the spell selected, click "attack" to clear your current selection option, then click the quick-bar spell once, then click the target.
I noticed this glitch too. I swear I only click on a quick-bar spell once, but it will occasionally not cast and I'll attack (which is suicide with a mage on IWBTH). It'll show the spell still in the preview square, but it's impossible to know if a spell will cast or just a regular attack. This glitch needs to be taken care of. Clicking twice on a QBar slot should not deactivate it (or once, in some instances).
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Jun 15 2013, 07:56
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Can I just repost this suggestion: Make Ether Theft a buff, not a monster debuff (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 15 2013, 08:30
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Killing with drain equal awesome buff
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Jun 15 2013, 08:32
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(skillchip @ Jun 15 2013, 01:30)  Killing with drain equal awesome buff
So you want Drain to be even more horrible than it already is?
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Jun 15 2013, 08:47
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Is that even possible?
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