So this one is for everyone.
Are you sick and tired of those dead horses getting in the way of your greatness? They just lay there, preventing you from hitting all the targets you truly want to. And sometimes they make things super awkward depending on where they fall (anyone remember Diablo and monsters dying in doors so they cant be closed?)
Well the current problem here is that the monsters that die cause all sorts of targeting issues, for 2H, DW, Niten, and Mage. Look at the previous posts! Below is a good example.
QUOTE(Rei-Tenshi @ Jun 7 2013, 04:56)

Fix the goddamn targeting issues for the spells. I start playing for a bit and I'm already seeing tons of illogical targeting issues in here.
I'm surprised more mages haven't raged about this yet.
And I'm not saying make them hit all targets again. I'm saying fix crap like this:
Using Maxed Range T1
1) Monsters A,E are still alive. Targeting A also hits E, but Targeting E doesn't hit A.
2) Monsters B and E are alive. Targeting B also hits E.
BUT Monsters C and F are alive.
Targeting C DOES NOT hit F.
3) Spells not going through dead monsters. Goddamn.
(IMG:[
invalid]
style_emoticons/default/dry.gif)
Sure DW, 2H, and Niten have had to deal with this since the dawn of time, and it didn't hurt them too much, they have the issue with the main mob parrying and ruining the whole entire attack (this itself would not be a bad thing to fix while we are at it), and in previous patches skills were able to hit all mobs, but now are greatly limited, which took a lot of shine off of using those skills. If dead mobs were passed over or ignored then skills would once again be a strategic option and there would be less 7-10 split situations where you just get angry at the world.
Now that Mage has limited AoE you introduced some nice little targeting things that don't seem to work 100% yet. Like what Rei-Tenshi and a few others pointed out it has some issues in the logic involving the top and bottom monsters and how it works on one end but not the other. Why not throw both sides a bone and have the dead monsters drop out of the equation. This right here will solve some of the Mage Rage, and allow melee to have something new to play with.